It would be cool if there would be a dark, "realistic" version of the Shovel Knight character to fight. Maybe something you wouldn't even connect to Shovel Knight before it swinging out a shovel-esque weapon (after which you'd go "Aaahhhhh!").
I had completely missed this thread earlier - awesome work Mana , just awesome. I, too, definetely hope that you can contribute to the art of Bloodstained in some way. You'd be excellent. And definetely do show your work to Kojima-san - I'm sure she'll appreciate it and can offer you valuable insight. I think that, considering your art career, you're in a pretty unique place. There are bound to be a lot of small opportunities to unobtrusively make your work noticed (by Iga and Kojima and many others) and this way get more job opportunites in the future. Stay confident!
About the bright / dull color schemes: I also like the "dull" scheme to be perfectly ok. And, using it gives the opportunity to splash color - when needed - to a great dramatic effect (such as that awesome bloodred sun and sky beaming from the castle windows).
The same as Mana in the shoutbox, I'm wondering what would be the overall takeaway from all this, to tell to IGA and the team. All in all, I guess the things that need to be done are only small polishing (turn down the lighting on the platforms 5-10%, strengthen Miriam's shadow when on the platforms). Also be sure to let the fans see a version of this stage later on when these small tweaks have been done and when there are enemies/villagers/rodents/bats around - to give us a more rounded picture of what the finished project is going to look like.
Soooo, what about that $4.5M investor money? Correct me if I'm wrong here: I mean, there is somebody, let's call them Company X, who put $4.5M investment in this. Even if Company X didn't have any demands in terms of the content of the game, they at least want their money back - with a tiny interest for their loan most likely(?). Let's just say they want $5M back on their $4.5 loan. And they aren't being paid back from the crowdfunding money either. So first of all, whatever Bloodstained sells, ArtPlay is gonna pay Company X back their money, right? At $35-60 price point per game, $5M to cover is something like 85,000-145,000 titles. And that's not taking into account any other expenses like promotion and distribution fees for the platform holders (20-30% of the retail price on a digital storefront). In physical retail there's of course distribution and retail expenses in addition to platform holder fees; altogether something like 50% of the retail price. If these numbers are close to realistic, they would break even if they sold something like 200,000 copies (100,000 on digital storefronts and retail each) on an average $40 price point, and could then start collecting profits for their next title.
They can manage that. That, or Company X is cool and does not want their money right away. They... simply own a minority piece of Bloodstained, and everybody's OK with that.
In any case, looking at companies like inXile and Harebrained Schemes, I'd say IGA might consider crowdfunding for the sequel too.
Thanks for the suggestions! The GBA trilogy at least is on EU WiiU VC, so I might get Aria from there. I'm replaying SotN now on Vita (which I borrowed from work), and one thing I have to say is that my fingers/hands get numb after playing a while! (Is it that the device is relatively small or the button layout..?) Does anyone else have this problem? I can't recall having this issue for example with 3DS.
I'm really not very optimistic about Unsung. That production just...has the word 'troubled' written all over it. Perhaps luckily, I backed them with $1 just to get the updates, but I feel for everybody who invested a lot more. And with this I don't mean to say that they will never deliver the game - just that it's probably gonna be soooo late and even more than that - like you said - compare any area of that production with Bloodstained; the vibe of the community, the feel of participating the development process, the updates, etc. etc. It's like here everybody's bursting with ideas and energy, but in there... well, definitely not those things.
I've been lurking on these forums from the day one, basically. In addition to Bloodstained, I've helped crowdfund around 30 games (maybe half of them I've given $1 just to get updates). I actually had some kind of problem with my KS pledge (I think my credit card was just about to be updated by the bank), and eventually funded Bloodstained as a slacker backer. My first Castlevania was Super Castlevania on SNES, which was awesome. Especially the music. The next in line was the big one, SOTN (on PS), which became one of my all-time TOP5 gaming experiences. Even better music. (But man that PS PAL version seems slow after all these years...) Up until a few years ago I wasn't big on handheld gaming, so I missed all of the GBA/DS CV titles (my bad) and pretty much look at SOTN as The One.
What else? Retro gaming is close to my heart. Oh yeah, I work as a games researcher in a Finnish university and I'm doing my PhD on games crowdfunding, so I find pretty much everything that's going on on these forums to be quite interesting.
On Kickstarter, 64,867 backers pledged $5,545,991 to fund Bloodstained. On average one backer spent $85,50 (that's pretty high by the way). Let's say 1% of backers chose WiiU - that's 649 backers. To give refunds to all of them would amount to $55,488.
There is of course a sizeable number of slacker backers too (to add to the complete funds received from backers), but maybe not enough to change these numbers considerably. There is also (most likely) a sizeable number of people who do have the option to play the game on another system and are willing to do so. Then there are the backers who, above all, are Nintendo fans and want Bloodstained for a Nintendo system - some, or even many, of them get the NS and are open to transfer to that platform.
So in the end, the number of WiiU backers who would face a dead end here might actually be quite low. Still, that doesn't mean those backers don't have every right to be very disappointed. Maybe, in addition to the refund, they could receive some unique backer gift from the team...?
Thanks - we appreciate every respondent we get! And yes, we're aware that the survey is a bit long and that not everyone has that much time to put into it - and that's okay. (Still, we've got a pretty good number of participants already, so thanks for others too who've took the time to complete the survey.)
Besides being a Bloodstained backer, I have a day-job working as a university researcher and I'm currently doing my PhD on games crowdfunding. With the help of another researcher we recently created a crowdfunding user survey (mainly aimed at backers) and we're now actively searching for people to take the survey. Please, consider participating and help us better understand why people back campaigns! Bloodstained community is such an active one that it would be great to get as many participants from this group of backers as possible! You can find the survey (with more details) at: This Link.
Last Edit: Oct 20, 2016 14:35:08 GMT -6 by XombieMike
castledan: Crash was the only one for me.
Jun 27, 2017 9:46:36 GMT -6
Enkeria Gin: No Crash here. Was around and played the first one though. Heard so many rumors of it being Sony's Mario! Ha!
Jun 27, 2017 15:18:30 GMT -6
ghaleon: I have been permanently sick of mascot platformers after the SNES so no
Jun 27, 2017 22:45:35 GMT -6
ghaleon: it's so strong platformers in general are a hard sell for me, I mean I haven't even tried shovel knight yet, I'm considering maybe some day but... the trauma is real. no more platformers. NO MORE!!! NOOOOO!!! *gasps*
Jun 27, 2017 22:46:17 GMT -6
ghaleon: I def have time for castlevania games though, BS counting as one
Jun 27, 2017 22:46:37 GMT -6
ghaleon: I'd totally play a Zelda 2 uhh. 2? 2-2? 2-two? whatever as well
Jun 27, 2017 22:47:36 GMT -6
purifyweirdsoul: What happened exactly, Ghaleon? Sounds like a traumatic experience. Granted I'm pretty much the same way.
Jun 27, 2017 23:53:22 GMT -6
kylestien: He played Bubsy.
Jun 27, 2017 23:56:50 GMT -6
ghaleon: Blah, I'm tired of hearing people bash bubsy when I know 95% of them (if not more) never touched it... kinda like ET
Jun 28, 2017 1:06:48 GMT -6
ghaleon: Bubsy on the SNES was actually not bad as far as mascot platformers go, its bad rep is purely from the 3rd version, which was post snes at which point I was already bored of them
Jun 28, 2017 1:07:13 GMT -6
ghaleon: That said nothing in particular happened, it's just there were so many between the 8 and 16 bit generations that I just had enough at that point. Bear in mind most people didn't have hundreds of games back then like they do now
Jun 28, 2017 1:08:36 GMT -6
ghaleon: most people only had a dozen or so, and wheneve ryou'd visit someone's place to play some games with them, it was often limited to some effing mascot platformers.
Jun 28, 2017 1:09:01 GMT -6
purifyweirdsoul: lol I feel you there. You should definitely play Shovel Knight, though. It doesn't feel or play like a mascot platformer, to me. More Mega Man with bits of Castlevania, Dark Souls...it does have a Mario 3 map, though.
Jun 28, 2017 7:57:39 GMT -6
Brainiac: Only for Shovel and Plague Knights, purifyweirdsoul. Specter Knight's campaign is pretty much a classic Mega-Man-style stage select system along with a hub location to explore.
Jun 28, 2017 8:15:20 GMT -6
Hylian: Speaking of Shovel Knight and Dark Souls, did anyone else here back Blasphemous on kickstarter?
Jun 28, 2017 15:51:58 GMT -6