LeoLeWolferoux
Wielder of Emptiness
Fifty Storms
[TI0]...an intellectual with no room for feelings...
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Post by LeoLeWolferoux on Jul 14, 2016 0:42:56 GMT -6
Ooh rough, so sorry to hear that. Those 'fatal crashes' *sigh* Whadya gunna do? :p
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LeoLeWolferoux
Wielder of Emptiness
Fifty Storms
[TI0]...an intellectual with no room for feelings...
Posts: 670
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Wielder of Emptiness
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[TI0]...an intellectual with no room for feelings...
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Post by LeoLeWolferoux on Jul 13, 2016 22:35:56 GMT -6
Hell, why don't I try and see how far that I get? Maybe I can get to lv. 99 :p
eDiT: Guess maybe not. Got to lv. 27 aaaannndddd....then my game crashed sooo... lol
Demoralizing doesn't even begin to describe...
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LeoLeWolferoux
Wielder of Emptiness
Fifty Storms
[TI0]...an intellectual with no room for feelings...
Posts: 670
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Wielder of Emptiness
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[TI0]...an intellectual with no room for feelings...
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Post by LeoLeWolferoux on Jul 13, 2016 22:10:23 GMT -6
Interesting...we'll hafta to see where it all leads in the end. :p
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LeoLeWolferoux
Wielder of Emptiness
Fifty Storms
[TI0]...an intellectual with no room for feelings...
Posts: 670
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Wielder of Emptiness
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LeoLeWolferoux
[TI0]...an intellectual with no room for feelings...
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Post by LeoLeWolferoux on Jul 13, 2016 22:06:36 GMT -6
I had an OK day today. I went to the lake with some girlfriends, and then I went home and immediately hopped onto the forum. Then later today, I went and got some pizza, (mushroom, cause I'm a cucumber cool vegetarian :p) then I came back, checked my bank account, saw I had a modest sum in it, and bought Castlevania: Circle of the Moon for my Wii U VC. So I now have all the GBA titles on my GBA, AND on my Wii U. I gots IGAvania fever, baby. :p
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LeoLeWolferoux
Wielder of Emptiness
Fifty Storms
[TI0]...an intellectual with no room for feelings...
Posts: 670
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Wielder of Emptiness
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[TI0]...an intellectual with no room for feelings...
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Post by LeoLeWolferoux on Jul 13, 2016 21:21:44 GMT -6
Hmm...I've never heard of it, but it sounds interesting.
Well, never too late to try something new, especially if it's reminiscent of Castlevania. :p
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LeoLeWolferoux
Wielder of Emptiness
Fifty Storms
[TI0]...an intellectual with no room for feelings...
Posts: 670
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Wielder of Emptiness
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[TI0]...an intellectual with no room for feelings...
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Post by LeoLeWolferoux on Jul 13, 2016 21:19:20 GMT -6
I've always wanted another Shadow of the Colossus game. Hope it succeeds. Agreed. Granted I'd be LYING if I said I would GOOD at these games but.. Still fun nevertheless. :p
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LeoLeWolferoux
Wielder of Emptiness
Fifty Storms
[TI0]...an intellectual with no room for feelings...
Posts: 670
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Wielder of Emptiness
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[TI0]...an intellectual with no room for feelings...
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Post by LeoLeWolferoux on Jul 13, 2016 21:17:25 GMT -6
I've also heard that XIV has great music. Sadly, I, also, will not be able to attend. Someone film it for me! (Not really haha)
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LeoLeWolferoux
Wielder of Emptiness
Fifty Storms
[TI0]...an intellectual with no room for feelings...
Posts: 670
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Wielder of Emptiness
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[TI0]...an intellectual with no room for feelings...
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Post by LeoLeWolferoux on Jul 13, 2016 21:15:56 GMT -6
Death, named as such, is open to any and everyone for personal use. There's no shortage of examples but Death from Darksiders 2 comes to mind. Beyond that, almost all cultures have some sort of personification of a being that takes one from life to an afterlife. The Biblical "Angel of Death" is another example that comes to mind. No company or person can own something as abstract and universal as death. Speaking of Universal, they very well may have been the creators of the Alucard, son of Dracula character. Regardless, both he and Dracula are public domain and free to use. Just like characters such as Dante and Virgil from the Divine Comedy or Frankenstein's monster or Zeus or Santa Claus. Iga has them all at his disposal, but like others I think he's more interested in doing something new, even if it's only thematic differences. IGA has always found it fun to surprise us, hasn't he? I hope that Death is somehow incorporated into the game, though I do think he's due for a re-design. :p
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LeoLeWolferoux
Wielder of Emptiness
Fifty Storms
[TI0]...an intellectual with no room for feelings...
Posts: 670
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Post by LeoLeWolferoux on Jul 13, 2016 21:14:16 GMT -6
Really cool that there are crazy tiers like this that got achieved. Wish I could have invested when Bloodstained was actually in the kickstarter stage, but alas, beggars can't be choosers. :[
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LeoLeWolferoux
Wielder of Emptiness
Fifty Storms
[TI0]...an intellectual with no room for feelings...
Posts: 670
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Wielder of Emptiness
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[TI0]...an intellectual with no room for feelings...
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Post by LeoLeWolferoux on Jul 13, 2016 17:23:36 GMT -6
I mean, I know there was a desire to make a unique game out of this. I just wonder why they didn't do a vampire type game. I mean it's not like Castlevania will ever get legitimate sequels from this point on. So it seems like a missed opportunity to make a legit castlevania under a new game. I mean Bloodstained will prolly be its own series, but that doesn't mean that Bloodstained will be the only 'spiritual successor' to Castlevania. IGA could potentially make other 2.5D platformers as well.
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LeoLeWolferoux
Wielder of Emptiness
Fifty Storms
[TI0]...an intellectual with no room for feelings...
Posts: 670
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Wielder of Emptiness
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[TI0]...an intellectual with no room for feelings...
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Post by LeoLeWolferoux on Jul 13, 2016 11:47:48 GMT -6
Just call him Grim Reaper instead and bam its unique. I'm kinda hoping he returns it'd be a cool way to make it feel like the same series, and since castlevania is gone I kinda want that We just gunna call ya...Grimmie. :p
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LeoLeWolferoux
Wielder of Emptiness
Fifty Storms
[TI0]...an intellectual with no room for feelings...
Posts: 670
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Wielder of Emptiness
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LeoLeWolferoux
[TI0]...an intellectual with no room for feelings...
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Post by LeoLeWolferoux on Jul 13, 2016 1:22:04 GMT -6
Konami hasn't trademarked Death, so yes they could theoretically use Death as a character or boss. Even a regular enemy.
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LeoLeWolferoux
Wielder of Emptiness
Fifty Storms
[TI0]...an intellectual with no room for feelings...
Posts: 670
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Post by LeoLeWolferoux on Jul 12, 2016 21:47:43 GMT -6
It may be my anal retentiveness acting up, but isn't swords, rapiers, katanas, and great swords kinda the same thing? Or do they plan on having them have very different hitboxes/speeds, like giving swords slight arcs that can hit anything in front of Miriam and anything slightly above her immediate front, rapiers a single thrust that only hits right in front of it, and katanas and great swords giant arcs that can hit anything within a five mile radius?since you said you haven't played those games, they are not the same things. swords/short swords have a forward slash, katanas I believe slash slightly upwards, rapiers have a stabbing motion (or a thrust), great swords have an over head arc. so yeah they will most likely give each sword a different hitbox/speed. and I don't know about the 5mil radius thing... maybe if they have something like the buster sword... Five miles, absolutely not. Though...in Castlevania: Circle of the Moon, if you combined the Mercury DSS card with Golem, you got a a long whip that went across the whole screen pretty much. Who knows, maybe something like this will be implemented.
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LeoLeWolferoux
Wielder of Emptiness
Fifty Storms
[TI0]...an intellectual with no room for feelings...
Posts: 670
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Post by LeoLeWolferoux on Jul 12, 2016 13:44:46 GMT -6
I wonder if there will be herbs and other healing items incorporated... I can confirm herbs but not anything else. Source: link* gasps in Spanish*
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LeoLeWolferoux
Wielder of Emptiness
Fifty Storms
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Post by LeoLeWolferoux on Jul 12, 2016 13:42:57 GMT -6
YOU GO GURL! YOU MAKE THAT THREAD!
Yeah while drunkness itself might not be a good idea for a state that Miriam could go through, it's definitely a good and creative idea to implement. Has anyone here played an Indie point and click game called 'Fran Bow"? Essentially, Fran is an escaped mental patient who goes on a quest to find her missing cat, Mr. Midnight, and through the use of her medicative drugs, she is able to see two different worlds, and many puzzles can't be solved without the use of going through the other world via her medication.
Another part of Fran Bow that I found unique is that eventually she gains the ability to alter time itself, having to go through the 4 seasons of a year to solve certain puzzles. While it's not entirely impossible, I think that a cool idea would be for Miriam to gain a shard that allows her to go back in time, and traverse the castle differently. This could be the 'inverted castle' everyone is whining about, while also keeping things refreshing and innovative. When in the present, the castle will remain normal, and the typical demons will inhabit it, but maybe going back in time, will cause you to find stronger demons, and different items/rooms?? Maybe? :3
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LeoLeWolferoux
Wielder of Emptiness
Fifty Storms
[TI0]...an intellectual with no room for feelings...
Posts: 670
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Wielder of Emptiness
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Post by LeoLeWolferoux on Jul 12, 2016 13:31:04 GMT -6
I wonder if there will be herbs and other healing items incorporated...
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LeoLeWolferoux
Wielder of Emptiness
Fifty Storms
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Post by LeoLeWolferoux on Jul 12, 2016 13:23:45 GMT -6
OOOHHHH you're making me even more excited for this game, Pure Miriam . Why you gotta intensify my butterflies like dat? Haha :D Well, i basically read almost all interviews and such that IGA gives since early 2000's. I wasn't going to stop now. But yes, IGA said that. And he said even more. Another idea IGA has mentioned is for the drops to give different stat subeffects: for example, an enemy head drop will raise magic power, or a drop from an enemy leg/foot will raise movement speed. By using the different drop materials and the different stat subeffects, the player will be able to customize Miriam to his or her liking. He also didn't explain it how that would work, but we can guess it is some sort of small buff applied to a drop that you can equip it? Or maybe it is a buff that passes on to the crafted equipment with that material (like, bronze gives CON + 2, so, anything forged with it, will also give CON + 2). He also said that some drops will be usable on quests. So, the game will have a quest system. Wow. That's really unique even for IGA. I hope he does find some way to implement this. It would also give Bloodstained a competitive scene, too, given a vs mode is created for the game. :p
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LeoLeWolferoux
Wielder of Emptiness
Fifty Storms
[TI0]...an intellectual with no room for feelings...
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Post by LeoLeWolferoux on Jul 12, 2016 3:42:52 GMT -6
IGA probably referenced the 10h a while back as an average estimate of his previous games. That may have even been before this particular stretch goal was met, perhaps? Can't recall the source of the quote. Regardless, we should be looking at quite a bit of game. I wouldn't want to extend it much more, rather instead keep a potential series going. Years ago, when IGA left Konami and was talking about how to develop a game at a conference, he said that he estimate the overall dificulty of bosses by making the play test fight against a boss at a overral "normal" condition at that time of the game. The boss is considered good enough if the professional play tester can beat the boss without taking damage. I think when he said that 10h time frame, he is basing that on play testers. People capable of beating bosses without taking a single hit and that can beat the game fast and with a skilled gamplay. You can sure multiply that timeframe but 3 if you are talking about a "normal first time" player. Has there been any mention of MORE gear than previous Igavania games? ( more weapons to collect, more armor, more scarfs) If they're going for a bigger castle, you'd assume there'd be more to find right? IGA said on a interview that this game will be less equipment-dependant than Symphony of the Night. But even so, i think the number of equips will be higher, due to my answer below. My ultimate worry here is that enemies will end up with basically just a shard and a single item. I want all enemies to have a common and rare drop at least, in addition to a shard if they have one. I'd also prefer it if their alchemy drops (regardless of how rare) were kept separate from their item drops, meaning if they have an alchemy drop, it doesn't take the spot of their common/rare drop.
IGA has said in a interview that his current idea is that there will be five different kinds of drops, corresponding to different parts of an enemy, the heads, arms, and so on, and that even single monsters will have multiple drops. So, each monster would have at max five drops (probably head, arms, legs, body and shard), but not all of then will have all five. He never explained that idea very well, so, we don't know if each slot will have a drop corresponding to that (like arms dropping weapons), it is probably not. Some people (like me) assume he was talking about a general terms for drops. For instance, Amy is nothing more than a Head, so, it is probably that it only drops one thing (Head slot) and a shard. Dullahammer has arms, legs, body, shard, but has no Head. So, he maybe drops four itens. IGA also said that the general drop chance will be higher than most of his other games, because drop materials to forge and shards are a essential part of the gamplay and, as such, they can't be that hard to get. IGA also said that they wanted shards to be usable only after "maturing then", evolving then on some sort with alchemy. But we didn't see that on the demo, so maybe they gave up on that idea (He Said that the team wasn't happy with this, because it would be frustrating to get a power and not able to use it at the same time) or maybe they are re-working it. OOOHHHH you're making me even more excited for this game, Pure Miriam. Why you gotta intensify my butterflies like dat?
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LeoLeWolferoux
Wielder of Emptiness
Fifty Storms
[TI0]...an intellectual with no room for feelings...
Posts: 670
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Wielder of Emptiness
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Apr 21, 2023 18:47:34 GMT -6
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LeoLeWolferoux
[TI0]...an intellectual with no room for feelings...
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Post by LeoLeWolferoux on Jul 12, 2016 3:32:23 GMT -6
Wow. Interesting idea. Though I don't plan on walking for 'six to seven full charges' worth of time. I'll stick to casual jaunts. ;p
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LeoLeWolferoux
Wielder of Emptiness
Fifty Storms
[TI0]...an intellectual with no room for feelings...
Posts: 670
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Wielder of Emptiness
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Apr 21, 2023 18:47:34 GMT -6
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LeoLeWolferoux
[TI0]...an intellectual with no room for feelings...
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Post by LeoLeWolferoux on Jul 12, 2016 3:29:36 GMT -6
With the stretch goals being a prequel and Bloodstained taking the Shovel Knight approach in adding content to the game after release (I forgot where I have read that at), I wonder how long the prequel will be and if they add more content to the game, how many more rooms we will be getting. One thing I hope would be implemented are the quests from Order of Ecclesia. While these areas felt more like mini areas of a castle due to the design of them, I loved these sections because it reminded me of the old school Castlevania games with the ceilingless open areas. That said, I loved the demo pirate ship stage since it felt like a Rondo of Blood stage - being on a ship helps with the Rondo reference. I hope in the final game, it is a separate section rather than being a part of the castle. My feeling is that is could an intro level like how one of the n64 games starts off on a raft. Seeing how the castle is surrounded by water, perhaps Miriam was ambushed by monsters while taking a ship to get to the castle. If so, I hope the final game or the prequel starts off on Miriam's travel to the castle to make the game feel longer. As a child, I loved how Super Castlevania 4 started off at the Castro's gate, which was very far from the castle. By the time I felt that the game was near the end, I entered the castle, which was halfway through the game. Inside of an inverted, I would like a long journey to the castle with a more linear feel like the classic Castlevania stages or the demo pirate ship. Having quest stages like in Order of Ecclesia where you would replay the sections for different quests would be a great way to add replay value to the game. Totally. I just hope more of the Bloodstained cast gets revealed, so we can potentially put that up as a topic for debate. Bloodstained: Quests?? :p
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