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Post by LeoLeWolferoux on Aug 11, 2016 12:04:05 GMT -6
I hope that you get your version of Bloodstained! It's too bad to hear about your parents and the situation, hopefully things get worked out. If all else fails I'm sure there would be some way to make all of the content digital, even if you backed at a higher tier. Fangamer will help you figure things out. :]
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Post by LeoLeWolferoux on Aug 10, 2016 5:19:07 GMT -6
About ammo and single or double-handed weapons. Some thoughts and questions. ABOUT AMMO
The update clearly says that guns will use ammo, wich is good and isn't at the same time for me, if they don't do that correctly. Let me give an example of a really old game to say that. On Vampire: The Masquerade - Redemption, a game from 2000, you play as Christoph, a crusade-turned-vampire. You play 50% of the game at the medieval times, using swords, maces and other weapons and the combat system is fully balanced into that. Then, you have a time skip and suddenly, you are at the eighties. You have acess to guns, like pistols, shotguns and such. And they all use ammo. And they all suck. And that happens because the gameplay was fully built regarding the use of melee weapons, so, everything is just half-adapted to guns later, with guns having a low damage and a poor aiming, rendering them totally useless. On past Igavanias, when guns appeared, they were more of a little reminder that "hey, you are on a medieveal-looking castle fightining with medieval-looking weapons, but here's a pistol, so you can remember that we are at 2035/2036". Now, they turned guns into a whole weapon category at Bloodstained, so much that they will have ammo, wich shows how much importance they are giving to that. So, they must be fully integrated at the whole gameplay and combat system. The only good way i can see for that to happen, is by using two very simple options: 1) Guns MUST have a good damage and/or good onuses, like higher critical chances or something like that. That will make the gun a good option. If not, will anyone will equip a gun, shoot out there, spending ammo, just for the extended range? They can't be awesome, or the game will be totally broken, but they must at least have a good damage. And there is also the problem of using guns and expending ammo just to shoot candles. 2) Guns MUST use a simplified ammo system. There was an old RPG called Parasyte Eve (good one, by the way) where the main character had acess to a lot of guns, and 99% of it used the same ammo. A simple item called "Ammo Crate" that goes from 0 to 999. Bloodstained could do something similar. All itens of Bloodstained probably cap at 9 (i hope so), so Miriam could automatically get a "Ammo Crate" after she finds the first gun, and that crate goes from 0 to 99, or to 999, or any other cap they find reasonable. And you could forge ammo with materials and buy it at the game's store. ABOUT SINGLE-HANDED and DOUBLE-HANDED WEAPONS
I have a real, honest question about single-handed and double-handed weapons. At the demo, we couldn't equip two weapons at the same time, but the menu screen clearly shows that the weapon area has two slots. It doesn't seem that Bloodstained will have shields. At the update, they mentioned the animations, most of them, using single-handed or double-handed terms. So, we will be able to equip two single-handed weapons to use at the same time (like Castlevania: Symphony of the Night)? And what button we will use to attack with the secondary weapon? The only reasonable button that we didn't used at the demo, was B. The same button (position) used at Castlevania: Symphony of the Night. I am right on that thought? That's all folks! I think you hit the nail on the head as far as guns and ammunition go, Pure Miriam . If they screw it up and don't make guns and ammunition viable in some way, that'll be a real shame considering my hype for the weapons. And as myself and others are probably thinking, I think the ability to craft ammunition will be available as well. Though typically in past games when some sort of fuel is exhausted for an action, like item arts in The Last Remnant for example, typically it has a unique and profound effect in combat, and stays effective throughout the game. I'm hoping this to be the case for Bloodstained, as well. I'm also hoping that the bullets themselves have stats and different strengths, as well. This is a familiar attribute found in a few games such as Final Fantasy IV, and Dark Souls II. (Though this is for bows and arrows) I think that they could do some really cool stuff with guns and bullets in Bloodstained: Ritual of the Night. :]
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Post by LeoLeWolferoux on Aug 9, 2016 21:46:50 GMT -6
Go through walls eh? Its a shame Konami would make a Behemoth transformation impossible. Eh? Why would a Behemoth transformation impossible? Because Konami sucks eggs, that's why. Lol. Plus without IGA on their team anymore, anything innovative or original is probably out of their competency. :/
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Post by LeoLeWolferoux on Aug 9, 2016 21:43:38 GMT -6
The guns are a little interesting due to the time frame, the gun we see in the update is a flintlock pistol from around (1700-1730) The one from the data mining shows us something similar to a edo japanese arquebuse, from around 1400 until the middle of the 17th century. Wonder what other kinds of guns we will see, all of the guns so far was popular in the early 17th century so is that the time frame they will use for the weapons? this just kidding lol (this was for CastleDan ) but I really do want to know if she will be able to dual wield some guns... what if there are twin guns? they have to be used together... um... or else (sorry can't make anything up right now lol I had a long night). but yeah I wanna see her dual wield... something, anything. Omfg. Just imagine the highest potential killing efficiency of any weapon...the MINIGUN. LOL But seriously, I would LOVE to seem some kind of duel wield pistols, maybe something like Ebony and Ivory from Devil May Cry? :p
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Post by LeoLeWolferoux on Aug 9, 2016 15:44:33 GMT -6
Great update overall, really liking the design choices here. I only wish that the animations were a tad faster and they had knuckle weapons as well. Still though, I'm nerding out on all this stuff. Well I'm sure there will be more weapons. We already know there are going to be 'throwing swords' but the update didn't showcase these, so I wouldn't worry too much. :p
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Post by LeoLeWolferoux on Aug 9, 2016 14:29:56 GMT -6
I have to say the reaction to Firearms being a more featured weapon style has been far more positive than I expected. Even in the Sorrow saga the handguns were more of a novelty. I expected a backlash, especially from the more casual fans who might not know previous games did feature guns, even if limited. And yet here we are talking about reload animations and ammunition crafting XD Though I suppose the attitude here is: "If they're going to give us guns with an actual ammo system, they'd better go all-out and make them a viable playstyle". The Silver Gun Soma could get was cute but...good luck killing Chaos with it you absolute madman! If there are different kinds of ammo, I'd hope enemies have at least a decent chance of dropping a kind of "standard" ammunition so you don't have to go back to a melee weapon every couple of minutes. Even if the game has something like Dawn/Ecclesia where you can cycle through a couple different setups on the fly that could still gt annoying if even basic ammo is crazy rare and expensive. That's why I'm really hoping that ammo is inexpensive to buy/craft. Also it could potentially add to a competitive scene I mentioned a while back, as guns would logically have the farthest range of any weapon. And also guns consume items (bullets) rather than MP or mana, so. :p
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Post by LeoLeWolferoux on Aug 9, 2016 13:33:16 GMT -6
I think in general there's gunna have to be different ammunition types if there are indeed different types of guns available. A typical revolver or pistol would probably use .380 ammunition, if memory serves correctly. And I looked into the Japanese Arquebuse that Viftech had mentioned, and they seem to use black powder for ammunition, similar to that of the flintlock. Now obviously those are two very different types of ammunition, so I was thinking about it, and I think that it is very likely that we will be able to purchase standard ammo from whatever shop that Bloodstained contains, but I'm also hoping that we will be able to synthesize different types of ammo with alchemy as well. I also hope that one can create ammunitions that have different attributes attached to them. For example, bullets that deal fire damage, or perhaps bullets that have a bludgeoning attribute, rather than a piecing. Maybe bullets that inflict status ailments as well? Another point to bring up is that the guns will probably have different stats depending on what type of gun and ammunition are used. Anything akin to a pistol will likely use bullets and shoot rather rapidly, whereas anything akin to an arquebuse or shotgun will likely be much slower. And what of reloading? Will that be a factor as well? Or will it be a cumulative effect, and Miriam will simply be able to shoot until her ammo runs out? So many questions... Arquebuse information: l-clausewitz.livejournal.com/221137.htmlEdit: Oh! I meant to say that the Arquebuse uses a matchlock firing system, and that the ammunition is lead balls, similar to that of the aforementioned flintlock, or the shotgun. (With the exception that a shot gun doesn't use a matchlock firing system)
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Post by LeoLeWolferoux on Aug 9, 2016 10:25:09 GMT -6
I want to do some analysis / speculation about the weapon types and it's characteristics! Considering the update, the demo, the info we already had, older Igavanias and some speculation, i THINK the weapons will work more or less like this:
WEAPONS TYPES | DAMAGE TYPE | ANIMATION | DAMAGE POWER | RANGE | ATTACK SPEED | Shoes | Blunt | Kick | Low | Low | High | Swords | Cut | single-handed horizontal slash
| Medium | Medium | Medium | Maces | Thrust | single-handed horizontal slash
| Medium | Medium | Low | Short Swords | Cut | single-handed pierce
| Low | Low | High | Rapiers | Thrust | single-handed pierce
| Low | Medium | Medium | Katanas | Cut | single-handed vertical slash
| Medium | Medium | Medium | Great Swords | Cut | two-handed vertical slash
| High | High | Low | Axes | Cut | two-handed vertical slash
| High | High | Low | Rods | Blunt | two-handed vertical slash
| Medium | High | Medium | Spears | Thrust | two-handed pierce
| Medium | High | Low | Whips | Blunt | own whip motion | Medium | Medium | High | Guns | Thrust | shooting | High | High | Low |
As i said, this chart is based on many things AND speculation. Anyone agree with me? Looks good, except if guns use different types of bullets and have different varieties of the guns themselves, the stats may vary quite exponentially. In Circle of the Moon the gun fired very slowly, however in Dawn of Sorrow it fired rapidly. :p
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Post by LeoLeWolferoux on Aug 9, 2016 0:37:50 GMT -6
That whip animation!! SaveI KNOW I absolutely adore the whip animation. And since PoR was the only DS title to feature whips, (excluding Julius Mode) I am totally stoked to see them returning. It's too bad that we probably won't see the Vampirekiller. I'm pretty sure that's a Konami trademarked item. :[
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Post by LeoLeWolferoux on Aug 8, 2016 21:06:18 GMT -6
I'm pretty hyped now, I enjoyed looking at every animation there and I really love how they added an idle stance for each weapon type.. this is sick! I'm just wondering how would the whip animation work mid-air ? She'll probably swing it similarly, but just aim at a lowered diagonal angle instead of straight ahead I'm sure. :p
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Post by LeoLeWolferoux on Aug 8, 2016 15:13:19 GMT -6
I think they might keep megas out of gen 7 cause that plus Z-moves would make the ridiculously powerful megas even more broken than what they were in gen 6. I kinda hope we could dress up our avatars in Super Sentai/Power Ranger clothes. We already got the motions, might as well dress the part as well. Hmm, maybe. Though you also have to put into consideration that in order to mega evolve, you need to hold an item. In order to use a Z move, you have to hold an item. Meaning that the only Pokémon that would be the exception would be Mega Rayquazza. My friend and I discussed it last night, and I don't think that they're going to take out megas entirely, probably just not focus on them in this gen, and not create anymore. They already have the delta pokes, so it would probably be too much to try to design and create more megas on top of that.
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Post by LeoLeWolferoux on Aug 8, 2016 13:54:17 GMT -6
ALSO they mentioned a rod...Shield Rod, anyone? :p Another piece they mentioned is that Guns will now use ammunition. So it's not gunna be like Dawn or Circle of the Moon where you could just fire repeatedly with reckless abandon.
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Post by LeoLeWolferoux on Aug 8, 2016 10:42:45 GMT -6
Oh! I think I meant to hit someone else's! Ahahaha, stupid mobile! (i'mnotanarcissistiswear) XD
Yeah plus there's gunna be no Gym leaders from the looks of it. or HM moves. But I'm ok with that. HM kinda sucked in the previous gens ahahaha.
ALSO I hope they keep mega evolution. There's been a lot of speculation that Z moves may take the place of Megas, but I certainly hope not, since I wouldn't have my mega Venusaur and there'd be a big hole in my team! >:/
*un-likes own post and looks around suspiciously*
...n-no one else saw that, right? K, good.
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Post by LeoLeWolferoux on Aug 8, 2016 0:22:17 GMT -6
While not one of my favorites and DEFNITELY overhyped, IGA considers Symphony of the Night to be his best work, and it is a very good title. Not that it beats Aria or Dawn, for me. :p JeffCross , you really are just a grown up child, aren't you, ahahaha :] One thing that I really enjoyed about SotN was the Familiar system. They weren't just a spell that you cast, each one did different things, and had different personalities. I personally enjoyed the company of the Devil Familiar the most. Another piece that I really enjoyed was the mobility. It felt really fluid moving Alucard around, and I'm GLAD that a lot of the mobility power-ups didn't come until later in the game. Mobility plays a HUGE part in how much you can accomplish without X items. Some other things I liked included: - Lots of weapons, primarily swords,
- Lots of interesting and tactic necessary bosses,
- Brilliant artwork and animation.
Truly, a well created game. :)
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Post by LeoLeWolferoux on Aug 7, 2016 22:07:49 GMT -6
Happy Birthday, Viftech . You've been an awesome pal! :D
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Post by LeoLeWolferoux on Aug 7, 2016 15:43:55 GMT -6
Hmm...fair enough. So far they've introduced like five new Fairies, only one was pure fairy though. I don't how many new pokemon are gonna be in this region but I imagine there is, at the very least 30+ (counting evolution). I don't really know they're doing but I guess that is part of the mystery. Wait...Chansey is not a Fairy type? How ironic, it fits it so well. Also, the Alola Ninetales is a Fairy-Ice type. I forgot that it was also a Fairy. There is also an Alola Sandshrew that is a Ice/Steel type. NO CHANSEY IS NOT A FAIRY TYPE, AND YES IT WOULD BE FITTING!! :'( On the other hand, I think that the Alola 'region' isn't gunna actually be that big of a region, I think what the idea is, is that its gunna be like white/black 2. The reason I think this is because there wasn't a 'successor' to x and y. Nintendo has never done this before. I also think you might be right Shax about there not being that many new pokes. I mean look at xy, and look at all the other new features that have been added to it: new type, new moves, new style of battles, I mean gen 6 really turned things on its heels. Plus we know that zygarde will play at least a minor role in sun moon so I don't really view it as gen 7, more as gen 6.5, just with a lot more additions to the pokemon as we know them, then how far white/black 2 got. :p
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Post by LeoLeWolferoux on Aug 7, 2016 10:06:44 GMT -6
JK might have gotten the number wrong. Anyway, regardless yeah, I'm sure I don't have a 1980 laptop since they weren't available for bulk sale till early 1980's. :p
1,920 x 1,080
There, happy? lol
"Yan is interested in this."
Mmm-hmm. I'll bet he is. c:
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Post by LeoLeWolferoux on Aug 7, 2016 0:23:44 GMT -6
Heh, leave it to JeffCross to come up with YET ANOTHER thread idea. :p That's my boy ahaha. Yeah I would love to have more in depth transformations, such as what I stated in the 'Shard Predictions' thread (I believe...?) more akin to the Skeleton/Stuffed Bear Transformation in Circle of the moon with the Pluto/Black Dog DSS combination, or some such as Alucard's Wolf transformation in Symphony of the Night. The trans'. in Aria and Dawn, while slightly overpowered, where very underwhelming aesthetics and utility wise. :/ A good start for Miriam's game, would be to simply have the transformations have multiple attacks, but if they wanted to add more, they could have the transformations have different equipment, (depending on what Miriam's current weapon is) different castle mobility, altered height/width factors, Etc. :p
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Post by LeoLeWolferoux on Aug 7, 2016 0:19:34 GMT -6
I hope that the beta runs smoothly, I would be disappointed if I had to play it in a lower difficulty just to keep Miriam at a good pace. One thing that bothered me is that I don't have a bad PC by any means, but it still seems to be VERY laggy when playing on the 1980 res. :[
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Post by LeoLeWolferoux on Aug 7, 2016 0:13:27 GMT -6
An Ice-Ninetails isn't something I new it wanted, but now i need it. AHAHA Yes, I literally busted out laughing when I read that. Yeah I really like the design of the new 'delta' Pokémon, essentially. You know what's also funny, is that just a few short years ago, delta Pokémon in the TCG were the butt of many jokes, but NOW look at 'em. :p ALSO Shax yeah I've noticed the spike in fairies, but you hafta remember that XY only had roughly 70 new pokes, and only like10-15 of those were of the fairy type, not including the pokes from previous gens that had their types changed, such as Togekiss and Clefable. Also on a side note, I am PISSED that Chansey still got stuck with Normal typing, though I supposed it's to be guessed, as it would shift the meta dramatically, especially if it had access to moves such as Moonblast, or Dazzling Gleam. Hmm...
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