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Post by Yän on Aug 11, 2016 17:31:05 GMT -6
Why is there no HoD, LoI, CoD though? I'm not saying that my vote is on these but they should still be in there right? As much as I love both of them, LoI and CoD could likely be left off for the sake of sticking to the 2D offerings, but Harmony of Dissonance should be here. Well, then the poll isn't phrased correctly and should be "Favorite 2D Igavania castle-". I think that since Bloodstained is made up of 3d-Assets, looking back at 3D-Offerings to see what worked and what didn't could be valuable anyway. Thus it appears to me as an arbitrary exclusion.
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Post by Yän on Aug 11, 2016 16:25:50 GMT -6
Gremori: Effective- Moon Phase
- Use malicious powers to force day into night. (transitions ahead half a day, or whatever remainder amount of time until night)
Love this one! There could be certain areas from which you could see the Moon. They could have portals or platforms only opening during day or night, making for some interesting puzzle-mechanics and for metroidvania-type locks so you have to beat Gremori first in order to traverse those areas. Maybe the effect only lasts for a certain while and has a small cooldown so there could be little speedrun-sections where the floor is made of "nighttime-platforms". Maybe like the P-Switch from Mario.
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Post by Yän on Aug 11, 2016 16:12:15 GMT -6
Can't you edit the first post ? My favorite one is SOTN castle anyway. My bad, I added one! Why is there no HoD, LoI, CoD though? I'm not saying that my vote is on these but they should still be in there right?
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Post by Yän on Aug 11, 2016 16:08:14 GMT -6
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Post by Yän on Aug 9, 2016 20:25:18 GMT -6
wow it seems dying your clothes is a thing people don't want... that sucks... well to be fair, as of now there is only a 2 point difference. but i didn't know there were so many people against the idea of changing the color of their character's clothes... can anyone that doesn't want the dyes explain? I just really want to know why. There is a clear design choice that comes with the colour theme of the player character and environments and enemies can be designed around that to always have the main character stand out of, yet fit in to the surroundings. This concise design possibility might be sacrificed by having the main character's colours being an arbitrary choice of the player. Suddenly they have to make sure that every environment suits every player colour. That could result in less defined and less specifically designed overall imagery. And all that just for a gimmick like that? I'm not sure I want that. Also, there's the brand-recognition issue that comes with having your character look like whatever the current player goes for. That's just a minor thing to me though. Might rather be something that the devs may or may not worry about. A lot of the suggestions on here actually seem to stem from an additive design "philosophy" if you can even call it that. In practise this might prevent the project from exploring and fleshing out its most important features and assets instead diffusing about on lots of unpolished gimmicky features resulting in a worse overall quality. Just my two cents on the issue and other people might have vastly different reasons for disagreeing with your idea.
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Post by Yän on Aug 9, 2016 18:48:57 GMT -6
also the game takes place in the 1700s so unless revolvers were around then I doubt you'd see them. IGA is all about dat history, hence all the flintlock weapons. Could you please post the specific source of the 1700s thing? I can't seem to find this information anywhere official. As far as I understand revolvers only really got "mainstream" within the 1800s but the basic invention of early revolver-type guns dates back to the 1500s so there might be something like that if the game indeed plays during the 1700s.
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Post by Yän on Aug 9, 2016 14:27:32 GMT -6
I'm for a simplified ammunition-system. For the sake of elegance in gameplay let us directly shoot money (for example lose 1 unit of money per shot fired) instead of having to juggle various ammunition types per weapon and needing to go back to the store every time you're out of ammo. Just skip that annoying step by simply letting us shoot the Money that we would otherwise spend on bullets anyway. Also I'd say it would be best to omit reloading or at least have no extra button for reloading. It'd probably be okay to have the shoot-button reload after a certain amount of shots instead of shooting again. This COULD be used for balancing if done right. It might feel sort of unresponsive though so if that extra balancing proves unneccessary I'd be against needing to reload just for realism's sake. I prefer sleek gameplay over realistic gun-simulation. Especially in a game like Bloodstained which is not mainly about guns.
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Post by Yän on Aug 8, 2016 14:47:51 GMT -6
Keep up the goof work IGA, Inticreates, etc. What do you say?? Goofball confirmed?
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Post by Yän on Aug 8, 2016 13:53:47 GMT -6
Looks like we're going to get weapon-specific idle-stances! Love it!
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Post by Yän on Aug 7, 2016 7:15:38 GMT -6
I hope that the beta runs smoothly, I would be disappointed if I had to play it in a lower difficulty just to keep Miriam at a good pace. One thing that bothered me is that I don't have a bad PC by any means, but it still seems to be VERY laggy when playing on the 1980 res. :[ Well that's a weird res anyway are you sure you were not accidentally playing on a 1980 PC? That would explain it ^^ I never had any lag with the demo, by the way.
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Post by Yän on Aug 6, 2016 17:15:40 GMT -6
Yes, that would be amazing! It's one of the things I actually really liked about the Lords of Shadows games, finding art collections and then being able to gaze at the amazing concept art. They could make that even cooler by having some in game representation of said gallery. As for sound: I'd be all for a jukebox somewhere in the castle a la rougue legacy but it should only have songs available that you listened to during gameplay or cutscenes already. This would be even better than simply having a sound mode unlocked at the end of the first playthrough as it emphasizes collecting without actually having to collect anything.
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Post by Yän on Aug 5, 2016 10:59:41 GMT -6
I hope he'll yell "DIE MONSTER!" at some point. If not, I'll be mildly disappointed. But... he IS the monster in this scenario right? Maybe Miriam does look like a monster to bosses (since she keeps killing them).
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Post by Yän on Aug 5, 2016 9:54:07 GMT -6
Honestly it's probably because your system isn't quite powerful enough. It's not optimized yet, so if your hardware isn't really good it'll run a bit more poorly. Framerate won't be as smooth...visuals not as sharp..etc. But Kale was talking about watching videos, not playing the actual demo itself. I don't see it at all btw.
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Post by Yän on Aug 5, 2016 5:48:59 GMT -6
The poll doesn't quite work for me since I can't fully read music (as in sheet music) anymore and never played an instrument so well that I'd say something like "Yeah I play the [Insert instrument here], it's my second favourite, right behind the didgeridoo!". However, thanks to DAW I have composed , arranged and produced a whole lot of music and know my fair share of music theory. I also have my own sample library woth almost 1GB of self recorded and edited samples and instruments. So I guess I'm an avid listener too but that's kind of selling it short / just half of the story. I have also made a lot of castlevania-rearrangements using midis and my own samples. It's a lot of fun!
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Post by Yän on Aug 3, 2016 16:46:35 GMT -6
2.Castlevanias in the past had things like Electric Guitars as weapons, Hamurgers, Juste had a radio, White Rabbit from Alice In Wonderland, motorcycle skeletons, etc. Wow, thanks for the reminders! I did some research and here's what I think: Didn't know about the Guitar-Weapon in Curse of Darkness. Must be pretty hard to get or rare? 'Cause I've played that game a lot and never saw this weapon. Well, the game had some silly weapons, especially in the special-category. I think this is okay as long as you usually won't notice it in a non-completionist-playthrough. I'd say it falls into the easter egg category. The hamburgers and radio I think are just bad, honestly. They could easily have been replaced by something similar yet more fitting, are not particularily funny or interesting and are likely to be discovered. In the case of the radio you even have to discover it for the best ending. This is exactly the way I wouldn't want Bismarck Kappa the 3rd to be implemented. It's just a pretty lame unneccessary way to break suspension of disbelieve. If you're refering to Chronomagus in AoS I don't think that this qualifies as an anachronism since the game plays in the future and Alice in Wonderland will have been written (obviously). I think it's okay for the game to make this reference as the Igavanias reference fictional creatures all the time anyway. As for the motorcycle skeletons: They suck (imo) but they don't count because they're not even in an Igavania.
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Post by Yän on Aug 3, 2016 15:07:08 GMT -6
I agree with others who say anachronisms (such as the machine gun) are a complete non-issue. Casltevania was already a series filled with anachronisms and I expect Bloodstained to follow route. "Realism" isn't something we should be too concerned about for this boss or other elements of the game. I think that I might be having memory issues - could you point out some specific instances of major anachromisms in Igavanias? I can't think of any which makes discussing this quite difficult to me ^^
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Post by Yän on Aug 3, 2016 15:04:14 GMT -6
Maybe he could be the mid-boss/pet before you fight IGA (i.e. Sigma's dog, Death, etc)? Hell yeah! That would be a fantastic way to make use of it as it is IGA's pet in a way
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Post by Yän on Aug 3, 2016 15:01:45 GMT -6
@yän I don't understand. So you admit its silly, fun and a gag. But you still don't think it should be in the game even as an enemy? The persephonies in PoR appear vaccuming a cave... how are they appropriate to their environment? Nobody takes Igavanias as seriously. Not even Iga. CastleDan Castlevania is no stranger to anachronism, and I doubt Bloodstained will be different. Yes, it is funny and yes it was a great gag for the stream event. I repeat: for the stream event. As a common enemy or boss though, it would be more irritating than funny. Each Boss is an opportunity to set a well thought out and nicely designed punctuation to its area. Now, they could either take that opportuniy and make each area feel complete like that or they could throw that away and just have a random mecha-muscle-mythology-mashup that IGA literally thought up as a joke. It's been a good joke at the time and it would be a good joke for a well hidden easter egg but let's not have Bloodstained's main story become "Joke - The Game". If they wanted to make a comedy game they'd have to change its entire tone anyway. This boss would fit right in to games such as metal slug. Great franchise. They have a general style and tone that allows for crazy stuff like that as main bosses. Bloodstained (or what we've seen so far) doesn't. I think the persephones are not a great example since in PoRs Cave they were indeed quite out of place and not something I would call good enemy placement as far as overall environment design choices go. The vacuum cleaner is no anachronism by the way as vacuum cleaners had long been invented in 1944. However, if you want a good example of using persephones look no further than AoS or DoS where (I believe) they were designed for their environment. I think that the Inner Quarters and the Demon Guest House make for much more interesting and memorable areas than the PoR cave-section because of their cohesion compared to the more arbitrary enemy-selection in PoRs cave. Coming from this point of view and looking at Bismarck Kappa the 3rd I can honestly not even find the cohesion within this enemy's design itself. I'm not saying it shouldn't be used - just not as a regular boss. Hide it really well as an easter egg and it could serve quite nicely as a sort of persiflage on ridiculous spontaneous boss designs as well as being a subtle nod to fans who witnessed this guy's inception. I'd be cool with that.
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Post by Yän on Aug 3, 2016 12:13:44 GMT -6
While I don't think that they'll actually put him in the game as it was a "just for fun" kind of thing I'd prefer to have him either as a very well hidden easter-egg-like enemy or background element or as a secret, non-essential boss. His design (although I find it funny and charming) is too lore-unfriendly and wonky to be part of the main story in my opinion. Can you elaborate please? Old Castlevanias had demon maids and skeleton bartenders. Demon maids and skeleton bartenders are kind of funny and of course I don't want to argue against fun but still suit the style and environment they are in. For this one Iga just randomly and jokingly threw elements together without any reason for having said elements other than for the hell of it and because it made for a great gag at the moment. Also Bismarck Kappa the 3rd has a minigun as an arm. I just kind of didn't think that I'd have to specify why that isn't lore friendly or too over the top (in a funny way) for being part of a suitable boss enemy for this game.
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Post by Yän on Aug 3, 2016 12:00:18 GMT -6
While I don't think that they'll actually put him in the game as it was a "just for fun" kind of thing I'd prefer to have him either as a very well hidden easter-egg-like enemy or background element or as a secret, non-essential boss. His design (although I find it funny and charming) is too lore-unfriendly and wonky to be part of the main story in my opinion.
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