Yän
Herald of the Moon
Loyal Familiar
Posts: 476
inherit
Herald of the Moon
1316
0
Jan 2, 2022 8:01:36 GMT -6
415
Yän
476
Jun 12, 2016 6:59:44 GMT -6
June 2016
yaen
|
Post by Yän on Jun 25, 2016 7:18:09 GMT -6
Did find a list of 'Common Rooms' though.
- 'Backer' (I assume these are for backer rewards, 3 so far)
- Save rooms (30 ish)
- Warp rooms (20 ish)
- 'Connect' Rooms (30 ish)
So I decided to count save and warp rooms just to get a sense of the scale of Bloodstained. The save/warp ratio does tell us something about how quick we are going to be able to traverse the castle. | SAVE | WARP | SotN | 44/2 | 10/2 | CotM | 20 | 5 | HoD | 28/2 | 18/2+2 | AoS | 17 | 8 | DoS | 24 | 12 | PoR* | 12 | 12 | OoE* | 9 | 8 | RotN | ~ 30
| ~ 20
|
*For PoR and OoE I just counted those in their respective castles which are not the focus of the games and thus numbers are not representative of these games' sizes. Bloodstained is looking to be pretty big - if these Numbers are representative of the final castle. However, if these save and warp room counts are distributed across something like a reverse or b-castle like in SotN and HoD and the numbers are final, we might end up with a smaller area of unique places than in SotN.
|
|
Yän
Herald of the Moon
Loyal Familiar
Posts: 476
inherit
Herald of the Moon
1316
0
Jan 2, 2022 8:01:36 GMT -6
415
Yän
476
Jun 12, 2016 6:59:44 GMT -6
June 2016
yaen
|
Post by Yän on Jun 18, 2016 17:06:40 GMT -6
Honestly I'd prefer not having too many bosses that can be re-used as normal enemies later on. This tends to make the boss fights themselves less interesting because they have to be designed so the boss can appear anywhere. Amazing fights like Paranoia or Gergoth from DoS wouldn't be half as good if the team had also planned to use these bosses later as normal enemies. They would have less unique properties such as Paranoia's mirror lasers or Gergoth's fall which made these bosses stand out for me. I actually think that the heavy re-use of bosses throughout AoS was one of its biggest shortcomings (though it is a very good game overall). Manticore could have been so much more interesting with the huge room it appears in. However as it is a normal Enemy later on it kind of looses its meaning as a boss and the devs also can't do cool room-related stuff with it. The more unique bosses we get the better. On absolutely everything you said, I don't have an opinion on the matter because I believe I'm ok with whatever Iga already chose for the design of Bloodstained. If you think we should pressure Iga for unique, non-recurring bosses, at least make a poll to get the inputs of more community members. Edit; A poll on another thread* No need to pressure anybody. I think Iga knows about this very well as contextual unique bosses have become more frequent with more recent Castlevanias (DS games) As far as I remember no bosses have been reused as regular enemies in those anyway so I think we're good.
|
|
Yän
Herald of the Moon
Loyal Familiar
Posts: 476
inherit
Herald of the Moon
1316
0
Jan 2, 2022 8:01:36 GMT -6
415
Yän
476
Jun 12, 2016 6:59:44 GMT -6
June 2016
yaen
|
Post by Yän on Jun 18, 2016 16:00:01 GMT -6
The issue with unique boss drops is that it's awful for completionists 'cause you can't farm bosses for obvious reasons. If the drop occurs 100% of the time as with the souls in Aria and Dawn I think it should be OR since it would be weird for an enemy to drop two things at once. You can farm 3 bosses in Aria of sorrow (Big golem, great armor and manticore) that drop both gears and souls, that's why the AND (Since even if I believe Vepar cannot be fought later, I can't say the same for the later ones). And I'm fine with 100% drop rate from bosses, I personnally like to have thematic weapons and armor like in dark souls the gargoyle axe, the asylum demon mace, the pig helmet (it's not from a boss but it's one I loved to have that was still thematic from an enemy) , etc. Honestly I'd prefer not having too many bosses that can be re-used as normal enemies later on. This tends to make the boss fights themselves less interesting because they have to be designed so the boss can appear anywhere. Amazing fights like Paranoia or Gergoth from DoS wouldn't be half as good if the team had also planned to use these bosses later as normal enemies. They would have less unique properties such as Paranoia's mirror lasers or Gergoth's fall which made these bosses stand out for me. I actually think that the heavy re-use of bosses throughout AoS was one of its biggest shortcomings (though it is a very good game overall). Manticore could have been so much more interesting with the huge room it appears in. However as it is a normal Enemy later on it kind of looses its meaning as a boss and the devs also can't do cool room-related stuff with it. The more unique bosses we get the better.
|
|
Yän
Herald of the Moon
Loyal Familiar
Posts: 476
inherit
Herald of the Moon
1316
0
Jan 2, 2022 8:01:36 GMT -6
415
Yän
476
Jun 12, 2016 6:59:44 GMT -6
June 2016
yaen
|
Post by Yän on Jun 18, 2016 14:27:14 GMT -6
The issue with unique boss drops is that it's awful for completionists 'cause you can't farm bosses for obvious reasons. If the drop occurs 100% of the time as with the souls in Aria and Dawn I think it should be OR since it would be weird for an enemy to drop two things at once.
|
|
Yän
Herald of the Moon
Loyal Familiar
Posts: 476
inherit
Herald of the Moon
1316
0
Jan 2, 2022 8:01:36 GMT -6
415
Yän
476
Jun 12, 2016 6:59:44 GMT -6
June 2016
yaen
|
Post by Yän on Jun 16, 2016 9:42:11 GMT -6
I like the sounds a lot overall, Yamane's is talented as ever ! Although, on the Japanese video, you can see a clipping on the door at ~1:55 since Miram can't get through. Also, if you look closely at plusplus screen, you can see white blocks on Miriam's face. Basically, I'm not totally satisfied with her face yet. In my opinion, colors aren't perfectly matching yet (a matter of tone I think). It looks a bit pixelised... well, it can be improved a lot but I'm not judging because it's basically a demo and we still have ONE YEAR to go on devlopment and what we can see now could be far away of what we could have soon. I think the artifacts on her face are an image compression issue and not actually ingame.
|
|
Yän
Herald of the Moon
Loyal Familiar
Posts: 476
inherit
Herald of the Moon
1316
0
Jan 2, 2022 8:01:36 GMT -6
415
Yän
476
Jun 12, 2016 6:59:44 GMT -6
June 2016
yaen
|
Post by Yän on Jun 16, 2016 9:40:19 GMT -6
So the head pieces definitely change, I saw it happen in the demo and we know that foot gear changes too and scarfs can apparently change. Even IF armor doesn't change that's already more than any other igavania And quite honestly: I love that! It's something I had always wanted in previous Igavanias - it especially bothered me that equippables would not change your appearence in the PS2-Castlevanias. It was kind of an immersion-breaker for me. In Pixel art changing outfits is incredibly hard to pull off as outfits would have to be redrawn for every animation frame. In 3d-animations you can just change clothes and the animations still work. So I think that this is a feasable and fantastic addition to the Igavania-Formula now that it's in 2.5D. While I don't quite get why you wouldn't want equippables to change your in game appearance, I feel like there should probably be an option in the menus for those who feel strongly about it.
|
|
Yän
Herald of the Moon
Loyal Familiar
Posts: 476
inherit
Herald of the Moon
1316
0
Jan 2, 2022 8:01:36 GMT -6
415
Yän
476
Jun 12, 2016 6:59:44 GMT -6
June 2016
yaen
|
Post by Yän on Jun 15, 2016 19:14:19 GMT -6
Well one question would be: What features do you expect from the game's Speedrun-Mode?
|
|
Yän
Herald of the Moon
Loyal Familiar
Posts: 476
inherit
Herald of the Moon
1316
0
Jan 2, 2022 8:01:36 GMT -6
415
Yän
476
Jun 12, 2016 6:59:44 GMT -6
June 2016
yaen
|
Post by Yän on Jun 15, 2016 19:06:08 GMT -6
Not a fan of this Idea as a default since we already have the rose-petal-particle-effects - however if it can be optional / equippable I'm all for it.
|
|
Yän
Herald of the Moon
Loyal Familiar
Posts: 476
inherit
Herald of the Moon
1316
0
Jan 2, 2022 8:01:36 GMT -6
415
Yän
476
Jun 12, 2016 6:59:44 GMT -6
June 2016
yaen
|
Post by Yän on Jun 15, 2016 18:58:17 GMT -6
Damn I missed the live stream. Please let us know if/when there is an archive of the stream to view. Thank you. Also the game does look beautiful. Found it! Thanks for posting! Will watch after playing the demo. Was the second half archived as well?
|
|
Yän
Herald of the Moon
Loyal Familiar
Posts: 476
inherit
Herald of the Moon
1316
0
Jan 2, 2022 8:01:36 GMT -6
415
Yän
476
Jun 12, 2016 6:59:44 GMT -6
June 2016
yaen
|
Post by Yän on Jun 13, 2016 11:51:56 GMT -6
Nice to see, our explosions are NOT made of Pizza Looks pretty cool!
|
|
Yän
Herald of the Moon
Loyal Familiar
Posts: 476
inherit
Herald of the Moon
1316
0
Jan 2, 2022 8:01:36 GMT -6
415
Yän
476
Jun 12, 2016 6:59:44 GMT -6
June 2016
yaen
|
Post by Yän on Jun 12, 2016 15:05:47 GMT -6
15th would make sense as that is the day when we'll get the stream with Iga, Ben, Romscout.
|
|
Yän
Herald of the Moon
Loyal Familiar
Posts: 476
inherit
Herald of the Moon
1316
0
Jan 2, 2022 8:01:36 GMT -6
415
Yän
476
Jun 12, 2016 6:59:44 GMT -6
June 2016
yaen
|
Post by Yän on Jun 12, 2016 14:04:47 GMT -6
Probably on the first day of E3: June 14 Actually E3 starts today with some press conference. You can see the countdown hereOh, thanks for letting me know! Well with 20 hours to go for Microsoft, I guess that's when we'll get the demo?
|
|
Yän
Herald of the Moon
Loyal Familiar
Posts: 476
inherit
Herald of the Moon
1316
0
Jan 2, 2022 8:01:36 GMT -6
415
Yän
476
Jun 12, 2016 6:59:44 GMT -6
June 2016
yaen
|
Post by Yän on Jun 12, 2016 13:47:01 GMT -6
Hi when the demo will be available for download from pc?? Probably on the first day of E3: June 14
|
|
Yän
Herald of the Moon
Loyal Familiar
Posts: 476
inherit
Herald of the Moon
1316
0
Jan 2, 2022 8:01:36 GMT -6
415
Yän
476
Jun 12, 2016 6:59:44 GMT -6
June 2016
yaen
|
Post by Yän on Jun 12, 2016 13:44:01 GMT -6
Who else is on board for music with some more unconventional time signatures?
I really love how Subterranean Hell from DoS dares to us 7/8, 6/8 and 5/8 all in the same track. The transiotions happen so seamlessly and it makes for very interesting rhythms.
Another example is Dracula's Theme from HoD with its clever use of 7/8 to make the atmosphere even more eerie when you meet Dracula. I just think it's done really well here because at first we only notice it subconsciously but it has a strong effect and makes for some interesting changes in the games' soundtracks.
|
|
Yän
Herald of the Moon
Loyal Familiar
Posts: 476
inherit
Herald of the Moon
1316
0
Jan 2, 2022 8:01:36 GMT -6
415
Yän
476
Jun 12, 2016 6:59:44 GMT -6
June 2016
yaen
|
Post by Yän on Jun 12, 2016 7:17:07 GMT -6
Hey, everybody! I'm Yän (Yaen works too if you don't have umlauts). I just made my account but have been a lurker since the very start ^^ Looking forward to discussing upcoming Bloodstained-related news with you guys!
|
|