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Post by dragonkd on Jul 24, 2016 10:19:14 GMT -6
still is probably the funnest sword in sotn. the crisseagrim soesnt quite have as much pop. starting a new thread because why not.
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Post by dragonkd on Jul 24, 2016 9:29:19 GMT -6
CAN I GET A MARSIL?
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Post by dragonkd on Jul 23, 2016 10:45:12 GMT -6
thank you both. if you want to see some early gameplay there are vids above, as far as the font, it is still a wip, but the color scheme should remain early the same, perhaps with some alpha tweaking.
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Post by dragonkd on Jul 22, 2016 21:37:20 GMT -6
hello everyone. this isn't going to be a traditional update with a video, but it should suffice, and feedback on this would be appreciated.
so to kick things of here is some art, I finished zealots model, (you can assume he is a character in game for now) so that is one positive.
but now for what I am really writing this for: the crafting menu.
in the menu, you have a dropdown including all of the items sirus knows how to craft. if you select an item, you can see the materials required to craft it. when you are ready, press craft the number of times you would like to repeat the recipe. done. shouldn't take a rocket scientist to figure out, but even so.
a modified version of the menu will be used for merchants.
something a bit more fun, weapon trees. there are two kinds of equipment. normal and unique.
normal gear can be crafted (but can also be found), unique gear cannot, and must be found in the world.
now, lets say you want to make a copper spear.
if you wanted to make it from scratch, it would look something like this: 150 essence, 2 sticks, 2 leather, 2 copper ore.
however, if you already made a stone spear earlier (75 essence, 2 sticks,2 flint) then you could upgrade that stone spear up to a copper spear with less material: 75 essence, 1 leather, 2 copper ore.
now, when you get to higher tier weapons you will have multiple different upgrade options. lets look at an iron sword for instance
bronze sword >>> iron sword >>> iron sword +1 >>> steel sword >>>silver sword >>>fire iron sword ETC. the same can be done with all other equipment types presumably. I don't do it intentionally, but it reminds me of the soulforge system from DOS, just a bit more fun, with more options and less work. the same can be said of the spirit system later, but we shall see.
higher tier weapons will go higher in the +1 chain, but you should never see more than +5. each plus rank should require much more material, and in return provide a bigger stat boost, rather than in small increments.
I would appreciate any questions comments complaints or opinions, after all these would help me with how to deal with the system going forward. and if I didn't make it clear, equipment means arms and armor, with a few non weapon items also as necessary.
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Post by dragonkd on Jul 18, 2016 16:30:59 GMT -6
this may be a bit off topic, but upgrading weapons in my project may be partially the way iga will handle it. only time will tell if I am right though.
lower rank weapons, copper bronze iron etc, will be upgradeable to the next tier of that type for less material than creating one from scratch. ex: bronze sword > iron sword = 2 iron, 1 leather iron sword from scratch: 4 iron, 1 wood, 2 leather
higher rank weapon or unique(non craftable) will have +1/+2.
a couple days before the demo came out I thought of if shards would operate like sous, turns out I was right then. regaurdless of how iga handles crafting, this ismy thoughts on the matter and how APART will act. ------------------------
weapon submission: if weapons will have input moves, wil a flying kick be possible wiith boot type? I think it would be fun.
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Post by dragonkd on Jul 17, 2016 19:54:38 GMT -6
well, on most previous igavanias only the main character set had equipment and a storyline. I don't believe storyline will be an issue, but the former might be. what I want to see is a rehash of the castle per character perspective. different start positions, relics, and enemy/wall placement. considering iga will be rolling out post release updates, why don't we have the base game mirriam come out first, then follow up with balancing of mirriams playthrough, along with hardmode/etc with new enemy placement and such by using player feedback, throw the next character in to boil while players are playing hardmode content, giving iga team time to change the castle layout slightly etc.
on a side not, my project APART will have updates as follows. initial release: main game, essential content, updates with new areas, enemies and equipment.
each update will start with me patching existing bugs, rebalancing, and then adding the new planned content. after all is said and done and I am satisfied with the project as a whole, I will return to my den and rebuild the game from scratch. the built rerelease will include everything I have learned from developing and user feedback, as well as exposing all assets to modification and extension. but hey, that's just how I plan to do things.
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Post by dragonkd on Jul 14, 2016 14:57:08 GMT -6
torty, a kappa that winds up helping sirus while tending the shrine.
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Post by dragonkd on Jul 14, 2016 3:08:09 GMT -6
new update. I implemented a title intro for my studio, clothing, off handed item use, level up, spiders, almost all of the explorable cave is done, broke bat AI and some item physics mapped out some of the forest file key system is in place (flags/data) dialogue system with key adjustment.
next up, the cave should be fully done, resources should be in, crafting, merchants, and some other fun nonsense. Galamoth XombieMike fatihG also, fatihg should have fun TEARING this "apart". its got some tricks meant for speedrunners as it is.
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Post by dragonkd on Jul 13, 2016 16:45:01 GMT -6
thanks for the reply. I am unsure how many demos you guys will get until final release though.
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Post by dragonkd on Jul 13, 2016 11:29:15 GMT -6
I love how you are all trying to disassemble rotn, and really only focusing on the ships tilt. has anyone tried hex edit or injection yet? all unreal4 games still use the same coordinate system. I don't have any money and therefore don't have a copy, I think it will be fun once someone manages to port sotn in. depending on how specific the classes kojiteam has written are, it shouldn't be toooooo difficult.
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Post by dragonkd on Jul 4, 2016 12:40:21 GMT -6
I was thinking at some point in my career, I would go through and do remasters for all of the igavanias (cotm included)
the deal would be this. I would take a month in between projects, and develop a proto of sotn, "like nothing seen before" this would be shown to konami, under these terms. I am allowed to port the existing igavanias, starting with sotn, all the way to ooe, one after another. I would not be paid by the company, however I would get a ~20/40% royalty, and I would be able to crowdfund as well. all of the games would be moddable on if not after release, and characters may be swapped between games. splitscreen is planned, network play is questionable.
konami is strictly worried about monetary gain. what better way to beat them at their own game than to not make them pay to begin with? I know its a touchy subject, and I would be degrading myself by doing this, but for the series to live on I am fine with that.
note on when I say remaster, all of the assets will be somewhat modified. the castles will be larger, enemies will have different placement and VERY different AI. overall it should be about twice as difficult as the original games, but also containing more content. thoughts below.
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Post by dragonkd on Jul 1, 2016 21:16:06 GMT -6
@mana if it is possible I would like my submission to be posted with the next KS update
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Post by dragonkd on Jul 1, 2016 16:29:36 GMT -6
A Dragon is watching this post
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Post by dragonkd on Jun 30, 2016 20:19:31 GMT -6
1st is a meme obviously digital, the second is a painting I made just before the kickstarter began. XombieMike Galamoth Attachments:
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Post by dragonkd on Jun 29, 2016 20:14:13 GMT -6
if we had some enemies related to the fire 0f 1666? when all of London went up in flames [citation needed]
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Post by dragonkd on Jun 29, 2016 20:04:17 GMT -6
XombieMike can you link me to that discussion by tom happ btw?
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Post by dragonkd on Jun 29, 2016 20:01:54 GMT -6
you know what I would be glad about? if I knew I wouldn't become a failure, because if that is the case there is no :: youll do better next time champ:: because people trusted, berlieved, and backed you. you just let ALOT of people down. see good ol days by twenty one pilots, and keep my words in mind while listening to it.
also did anyone notice I was running that build through steam? ^.=.^
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Post by dragonkd on Jun 29, 2016 14:36:00 GMT -6
anyone remember the bhuj from dos/por? I liked the weapon stylistically, and it reminded me of aos cover art with somas non ingame spear.
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Post by dragonkd on Jun 29, 2016 14:32:44 GMT -6
will do, as they are posted. when I do crowdfund it will include a trailer and non nerfed demo of the first four areas. I will be posting an early demo here as well, so if you like it you should tell others.
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Post by dragonkd on Jun 25, 2016 23:54:17 GMT -6
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