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Post by dragonkd on Nov 12, 2016 13:36:48 GMT -6
I said this in reply In the shoutbox earlier, but I will say it again. I have no plans on doing it for free. the key here is to have an agreement that konami will accept, EX: one that will actually make money. if development doesn't take anything and my team is only paid by profit, then konami has nothing to lose.
if konami doesn't accept, then I simply take my engine and remove any copywritten assets, and make my own game out of the leftovers. while a patreon or donations might be options, they aren't ones I feel like dealing with.
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Post by dragonkd on Oct 25, 2016 21:49:35 GMT -6
ban stained me of the night
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Post by dragonkd on Oct 13, 2016 18:29:15 GMT -6
APART: A Tale Of Broken Souls: Pre Alpha 1.66
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Post by dragonkd on Oct 12, 2016 12:13:15 GMT -6
Olrox modding? APART is a standalone game built in the shadow of this genre. you can play it > linkon the topic of darksouls becoming a meme, yes it is. for those of you who may not understand or are against it, listen to me quickly. darksouls basically set a new standard for difficulty in the 3D rpg genre the same as sotn ste th goals for metroidvania. the game gives you many options, equipment and magic, and is basically the lords of shadow we should have been given. you can become OP, but even so enemies still do atleast an eigth of your health in most cases, meaning survival is more based on skill, even though equipment helps greatly. is the game difficult? yes, but if you die it is 99% your fault. the mechanics in game leave the player focused and to the point, as you cant lazily play it and survive. all in all, it just filled the hardcore gamer bubble and its likeness to IGAV lead to a lot of the community moving over there. yes, ecclesia WAS very balanced, I managed hard mx1 on a new save a while back, but the question is this: difficulty modes vs just balancing the game correctly from the start.
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Post by dragonkd on Oct 11, 2016 13:48:16 GMT -6
I enjoyed cotm, it was very different. also I believe all the bosses were difficult in all the ds vanias if only on the first try. APART (my project) will have no difficulty options, but NG+ will double all enemy stats each run, with this exponential scale I assume the game will eventually become impossible.
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Post by dragonkd on Oct 10, 2016 21:09:09 GMT -6
this is exactly the issue the player should be rewarded by exploration via survival, rather than making the game easier. you shouldn't need to self regulate.
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Post by dragonkd on Oct 10, 2016 10:56:54 GMT -6
So, we are aware that some of the previous vanias, while being great games, were terribly balanced (glances at sotn)(continues) and after getting in the dark souls craze some years ago, I find it difficult to play easier games. Not only will this extend bloodstaineds longevity by making you retry areas in order to get past them, it will also make it more enjoyable to play. The player will be met with a sense of urgency that they need this new equipment, and that they could die relatively easily by any new enemies. This also means that a completion ist will not breeze through the game with the best equip. Mainly, I am worried about mirriams strenghtththth compared to enemies. IGA team has everything else well under control. So, make sure that the player can't access gear until it is comparatively the same strength of the enemy. In ooe when the shops wouldn't sell better potions until you had completed quests (that you needed to be further in the game to achieve) as well as the scarceity of coin, made ecclesia more difficult. I feel that the majority of ecclesia is well balanced, until you reach the castle at least.
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Post by dragonkd on Oct 4, 2016 15:19:22 GMT -6
putting in my two cents, im fine with MOST of it. the same combos <>, >>, quarter, half, and full circles are fine, basically anything in portrait of ruin as well, the overly large inputs in sotn spells other than hellfire and dark metamorphosis are not. on another note, when my testing set of 360 and xone controllers come in I will be upgrading APART's entire input procedure, and I will be adding a input buffer to allow for multi inputs later down the line. these, ofcourse, will be easter eggs, and will -well fudge. one of them just came in the mail. anyway, and will help with gameplay, but you wont need them to survive. atleast not before NG+
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Post by dragonkd on Oct 3, 2016 21:00:31 GMT -6
APART pre alpha 1.65this is a link to pre alpha 1.65. I will be posting builds here occasionally until kickstarter, usually one month between each major release. remember that this is still very early in development, and I can use all the feedback I can get.
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Post by dragonkd on Oct 3, 2016 17:26:47 GMT -6
to say something witty, tis a pity. looking for a start? try apart, or stop and stare, as I despair.
inserteth, wish twards' my ahnuess.
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Post by dragonkd on Oct 1, 2016 13:52:14 GMT -6
granted, but you soon realize you are retarded about 200 years down the line, because you spent that time not accomplishing anything, and become pessimistic
rule34 rule34.
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Post by dragonkd on Sept 30, 2016 21:05:56 GMT -6
wish granted, but your wii remotes run out of battery.
~insert wish here
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Post by dragonkd on Sept 30, 2016 15:17:54 GMT -6
sea turtles breathe through their cloacas (butts) by filtering air through hairs on its way in and out. also,
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Post by dragonkd on Sept 29, 2016 21:47:34 GMT -6
slug stained, bad AI of the night
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Post by dragonkd on Sept 29, 2016 14:54:43 GMT -6
yiss.
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Post by dragonkd on Sept 28, 2016 17:59:33 GMT -6
I will take your burden sumo, you shalt not end this conversation, atleast not alone.
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Post by dragonkd on Sept 26, 2016 19:07:02 GMT -6
this is how its implemented in soulslike games, because there is no instant healing or game pausing.
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Post by dragonkd on Sept 21, 2016 9:55:58 GMT -6
the vulge was a dark type greataxe that was my richter destroying weapon.
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Post by dragonkd on Sept 20, 2016 17:42:37 GMT -6
ah. forgot it was drm free. this doesn't fix the console versions though.
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Post by dragonkd on Sept 20, 2016 17:03:48 GMT -6
well, this isn't only about the iga boss. there was supposed to be a stage as well as the swordwhip/whipsword which would be one of the strongest items, iirc. so, in the end even backers will eventually lose their access to these goods, which means there needs to be some method of repurchase.
on another note, similar but not related to this, I plan on open sourcing my products after their market lifespan ends. this ideology stems from john carmack. not only will it ensure that the titles will never become abandonware, it will also be beneficial to the community if it happened to be released alongside another game in the same series launch ^.=.^
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