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Saint Germain
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Post by Saint Germain on Jul 3, 2016 11:48:59 GMT -6
Imagine Soul System merge with Element system or card system lol too many combo xD Some classic circle of the moon mechanics.
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Post by Saint Germain on Jun 29, 2016 13:37:26 GMT -6
Personally don't like tutorials.
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Post by Saint Germain on Jun 29, 2016 13:32:39 GMT -6
Ever Oasis is an immersive free roam RPG unveiled by Nintendo at the 2026 e3, and I think that this game looks PHENOMENAL. The story revolves around a young boy named Tethu, who must join forces with the water spirit, Isuna, to create an Oasis, and make a haven for the residents of the world. Features:
- Large, immersive world to explore, including caves, dungeons, and the huge, untamed desert
- RPG elements, including party setups, character unique abilities, battling ferocious monsters, Etc.
- Oasis is a large scale haven, that can be built any way you choose, including booths, stores, and more
All in all, I think that Ever Oasis is gunna be a really solid addition to my 'games to get' list. Anybody else have it on theirs? You went to E3 2026 cool, must be fun to time travel. Kidding aside doesn't really look like my cup of tea, chibi art is never my favorite. The game could be good though.
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Post by Saint Germain on Jun 29, 2016 13:26:43 GMT -6
A cape would be cool.
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Post by Saint Germain on Jun 28, 2016 13:03:50 GMT -6
Jump cancels are undoubtedly slower. They're a lot easier to pull off though, so it's likely to be the most popular method of attacking for most people. Backdash cancelling is higher risk, but quite a bit faster. If Miriam gets any no-startup weapons, BDC will absolutely destroy jump cancelling. Basically, twice as many hits (if not more) as what i was doing in the video in the same time span. So yeah, BDC would devour enemies in a hurry. That's good to know I will try it out when I get my PS4 copy because my pc is trash. Would the back dash cancel attack work in order of eclessia and other igavanias?
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Post by Saint Germain on Jun 28, 2016 12:53:32 GMT -6
I watched romscouts livestream and he used a technique of lightly tapping jump and attack and doing multiple hits. Honestly as a in my opinion casual player that I am, I can't honestly tell which technique is faster.
at the end of the stream 5:40:00
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Post by Saint Germain on Jun 28, 2016 12:32:37 GMT -6
Obviously the main game will get the vast majority of the focus so I do not know how far they could really go with this and still get the main game done at a decent time. If Bloodstained gets delayed at all I imagine trying to get this mode right might be a reason. Even then I doubt it will get that much if any depth. If anything I could see it as something like a side campaign or a slight distraction from the main story. Or they could go the shovel knight route and just focus on getting the main game done then go on to make this as best as they can and release it as free dlc down the line. They are going for staggered release like shovel knight bloodstainedfanforums.com/thread/1027/bloodstained-aims-staggered-content-release
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Post by Saint Germain on Jun 28, 2016 11:43:03 GMT -6
Love it so far, gives me vibes of curse of darkness.
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Post by Saint Germain on Jun 28, 2016 11:41:06 GMT -6
Not everybody has to have a shard. Maybe an item for weapon or armor crafting.
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Post by Saint Germain on Jun 27, 2016 11:58:30 GMT -6
My theory is that it was all a dream.
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Post by Saint Germain on Jun 27, 2016 11:45:11 GMT -6
Another good one from the same thread: VISUAL CLARITY ( you can put the number below 100 to help it run better on your comp too) After launching the game once, open explorer and enter the path "%LOCALAPPDATA%\RON\Saved\Config\WindowsNoEditor". Open the file "Engine.ini" with a text editor, and add this to the end of it: Code:[SystemSettings] r.ScreenPercentage=200
If your system can't handle 200 at 60 FPS, you can of course drop it down lower. 100 is the default value. (Note that 200 is actually 4 times as many pixels)Also here's an image of the game running at 2560x1440 - ( beautiful ) Gotta zoom in to see all dem b eautiful details. Wow that shaders really shine at this level, it's clear that it almost makes the 3D look 2D very well.
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Post by Saint Germain on Jun 27, 2016 8:00:21 GMT -6
Since it's late 1700's england maybe zombie redcoats who could be the remains of the british army's attempt to stop the demons. Kind of like in dawn of sorrow thier were zombie soldiers who were the remains of a army from the war of 1999.
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Trains?
Jun 27, 2016 7:25:23 GMT -6
Post by Saint Germain on Jun 27, 2016 7:25:23 GMT -6
This really went off the rails.....on a crazy train!Honestly am surprised no one made this reference lol, any way yeah too early for trains but who knows maybe alchemists are super advanced (for the time).
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Post by Saint Germain on Jun 26, 2016 5:11:26 GMT -6
I personally am fine with every enemy not having a shard. But I would like every enemy to drop something, be it a shard, consumable, crafting material, or rare item.
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Post by Saint Germain on Jun 26, 2016 4:45:51 GMT -6
So I watched a full let's play and did not back the game. So I have no real ability to gauge the responsiveness of controls and the fun of mechanics or have any pro or anti Mighty bias based on donating.
From the look of the game it seems the graphics have some issues probably due to having to make the game for almost every console. The game overall seems like a megaman game and I like the boss designs. I think a big problem is the dash absorb system sure we finally get a megaman-esc game where you save your robot friends and not just demolish them all, but missing a dash because the enemy flew up and then them recovering seems infuriating. Plus not being able to damage more till you absorb also seems annoying. Plus the lack of limit on the dash makes level progression way too fast. It seems the boss weapons needed to be more balanced. Character wise the game seems more fleshed out then previous mega games, it was great to see the robots you save help you out. Also the character models barely moving their lips when talking was odd.
In the end I just feel that their were alot of missteps and the game could have ended up better. I hope that maybe a sequel is made with priority on the game and less of franchising but who knows what the future hold at this point.
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Post by Saint Germain on Jun 26, 2016 4:32:42 GMT -6
I liked the Strider remake and Aquaria.
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Post by Saint Germain on Jun 26, 2016 4:27:03 GMT -6
Good to hear since physical is always to me the best version to get because servers don't last forever. Will get it on PS4 for sure, I enjoyed pirates curse which I got in a humble bundle with the first shantae on steam.
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Post by Saint Germain on Jun 26, 2016 4:25:02 GMT -6
I chose a Castlevania character since this is a iga project. I went with Saint Germain because to me he is the most mysterious character of the franchise, constantly outsmarting death and I always wanted to see him turn up again because at the end of "Curse of darkness" he alludes to going to the future to see how things turn out.
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Post by Saint Germain on Jun 26, 2016 4:18:20 GMT -6
Sony had the best presentation overall but at the end of the day E3 is just E3.
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Post by Saint Germain on Jun 26, 2016 4:09:06 GMT -6
Can't play the demo because my pc is trash, but from all the let's plays I have seen it seems Bloodstained is shaping up to be great.
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