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Post by Saint Germain on Oct 24, 2017 6:37:21 GMT -6
What would happen if they all aim at each other and get a 6
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Post by Saint Germain on Oct 23, 2017 3:11:49 GMT -6
I personally would just want more of the same because I love igavanias.
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Post by Saint Germain on Oct 22, 2017 18:33:20 GMT -6
I get it people want it on ios, but it's time we ask the important questions; will bloodstained grace the marvellous N-Gage?
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Post by Saint Germain on Oct 22, 2017 18:26:30 GMT -6
I wander who will win.....
AugRckBr1-6
the wanderer1-6
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Post by Saint Germain on Oct 22, 2017 18:13:31 GMT -6
Wow the tide hath turned :/
Yb6uhF6w1-6
Sunraiser1-6
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Post by Saint Germain on Oct 21, 2017 23:29:20 GMT -6
Time reverse fXWS|Un81-6
yugosalkins1-6
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Post by Saint Germain on Oct 21, 2017 19:36:41 GMT -6
Time advance spay and neuter fate NqQICnhs1-6 Mightybobbarker1-6
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Post by Saint Germain on Oct 21, 2017 5:18:06 GMT -6
1) Vepar and Bloodless have different boss themes. Why? Maybe the game will have two (or more) boss themes depending on the Boss style? Or maybe each Boss will have it's own theme (i find that hard to believe)?I have no clue maybe it’s still in the works what they will do it’s to early to tell really. 2) Symphony of the Night had one unique song for each area of the game in the first castle, but in the second, many areas have the same music. It sounds like they didn't had time or resources to create one music per area for the second castle. Bloodstained is promised to be the biggest game IGA ever made. We all would love to have one piece for each area, but we know that this is time and resource consuming. Would you "accept" if the game have to reuse some songs like Symphony of the Night did with it's second castle (and as Harmony of Dissonance did with all it's second castle)? It would not bother me really but I feel like that may not be a problem this time around. 3) In a interview, Michiru Yamane said that Lament of Innocence's soundtrack was composed without using electric guitar, to give the game a more "old vibe" since it's plot is from a really old time. Many Igavanias had different styles of music, going from heavy metal / hard rock to more lyrical and classical tones, even touching the goofy and weird territory. What do you expect for Bloodstained? A more unified theme or something more varied, mixing several styles?I expect multiple styles so far I get vibes from a lot of the games ranging from classic to curse of darkness.4) Where do you think Cursed Orphan will be used? Scenario (what kind of scenario)? Boss (what kind of Boss)? Or something else?It reminds me of so maybe general mini boss battle or maybe just one specific boss.5) Do you consider Luxurious Overture as Miriam's official theme? Or something else? Or Miriam's theme is yet to be heard? Or something like that (character's theme) will not exist? I think maybe it is just the entrance I think Miriam may have a specific theme placed during emotional character development moments. 6) Six 8-bit song was achieved at Kickstarter. Do you want these musics to be officialy at the game, as scenario music or do you want them to be optional pieces that you can hear? (Such as 8-bit Vynil disk items in Portrait of Ruin). Either or suite me fine.7) Do you expect the Classic Mode (six or more punishing stages using game's assets with a old-school hardcore gameplay) to have it's own soundtrack? Or just to reuse the main game's songs? I personally would not be bothered what ever way they go, but more music is always awesome. 8) Post one or more Igavania's music (or ANY music from Castlevania, be it created by IGA or not) that you would like to see something close at Bloodstained!Song styles I would like to hear;
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Post by Saint Germain on Oct 21, 2017 4:28:24 GMT -6
It's obviously a viral marketing campaign for Blade Runner 2049
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Post by Saint Germain on Oct 21, 2017 3:24:08 GMT -6
Cathy Dennis
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Post by Saint Germain on Oct 21, 2017 1:25:45 GMT -6
Here we go. _VzMd5kC1-20 1-61-20·1-6
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Post by Saint Germain on Sept 14, 2017 15:34:02 GMT -6
Up pose is a tradition that must continue.
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Post by Saint Germain on Sept 14, 2017 15:27:59 GMT -6
Excited about the voice choice for Miriam, going to be honest I don't watch anime often so I don't really know most of the people but the last one I watched was kill a kill and that is a good voice choice.
On lack of updates it personally does not effect me because I really don't get over hyped about anything because it just sets me up for disappointment, but that's just me everyone thankfully thinks differently life would be boring if it was not so.
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Post by Saint Germain on Sept 14, 2017 15:06:49 GMT -6
Here's something I've been wondering for a while...why doesn't the team ever make mention of the point that the project can still be backed/the game and extras ordered? It's mostly us in comment sections that talk about the igavania.com/back site, with nary a Kickstarter update or social media post that says anything of it that I can remember. Is it a humility thing? Not wanting to ask for more than was needed?
We've run into quite a few people that thought they missed the boat. Well...they DID miss the E3 2016 galleon boat, but not the "boat" boat ;p
I guess we also want it to perform well post-launch in retail, though, so there's that to consider. Don't want to milk consumers too much ahead of time. Is Guts on that boat? Also I was wondering about that when it comes to getting the level that comes with a physical soundtrack CD. Also am happy Iga's artistic vision won't be meddled with due to the perception of outside forces.
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Post by Saint Germain on Sept 14, 2017 14:55:47 GMT -6
Looks like Capcom is making bad decisions all over again. I'm not surprised about them not taking the richness of their IPs and fan-favorite characters into account, though. It's the major reason why I gave up on them. Hey atleast they are releasing okami for PS4/PC maybe they will release Ōkamiden that way.
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Post by Saint Germain on Aug 1, 2017 7:54:25 GMT -6
Not really looking forward to it based on the rooster and the art quality there are already a ton of fighting games I have yet to get, looking more forward to Dragon Ball Z figherz.
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Post by Saint Germain on Aug 1, 2017 7:49:56 GMT -6
I would love it, also the bad press was manufactured outrage for clicks... which is what most "game news outlets" are now.
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Post by Saint Germain on Aug 1, 2017 7:48:18 GMT -6
I could swear there was a huge music thread and I can't find it, was it closed?
I was wrong never mind.
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Post by Saint Germain on Aug 1, 2017 7:37:50 GMT -6
Textile Mills since the game it late 1700's early 1800's
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Post by Saint Germain on Aug 1, 2017 7:28:03 GMT -6
1) I am fine with palette swaps it adds more enemies and sometimes the new colors look better then the weaker versions. 2) Mystery is great and if I am to dumb to figure it out the age of the internet solves that problem both good and bad depending on your view. 3) I love luck based stuff because it gives reasons to explore areas multiple times and is a bonus gift for grinding in areas for xp. 4) Farmland, Textile mill 5) Love or something like that, maybe an illusion to adam and eve like how eve was made from adams rib but in this case the heart corrupted Miriam? 6) I prefer Soft Locks mostly because most metroidvanias have them, either or is not really a deal breaker for me. 7) I never had that problem; it adds more variety in play style and replay ability. 8) a) Micro-transactions are a cancer on the industry and anti consumer, especially the random loot type. 9) I am fine with abilities increasing speed and the default being as is. 10) I never liked Exp degradation I would not like it to return. 11) Legion it fits the demon theme and is cool/ horrifying 12) I would love guyver references 13) Lance from Order of Ecclesia 14) Nitesco from Order of Ecclesia/Nova Skeleton beam 15) It adds another layer of ring/clothing character improvements and that is great. 16) Beam of light form to travel between crystal points. 17) It is up to the dev I have no clue how the game design would work, the only game in recent memory that balanced juggling one story with three character is GTAV 18) Big Head Mode 19) Maybe I have no clue. 20) Completionists have beaten harder games than that they will be fine. 21) It’s up to the devs what items are in nightmare mode, I don’t really know how I would have made it 22) Really depends but what big means could be rooms, or actual size based on scale really it is vague at best what the goal means. 23) I am fine with random rooms with checkpoints 24) Yes all the bosses will be there similar to the boss areas in order of ecclesia and portrait of ruin. 25) In my opinion it does not need a fourth there is already a lot that needs to be added, also since it is staggered release it bums me out that the physical copy will not have the whole game but that is becoming more the norm now days with huge patches Street Fighter V for example.
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