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Post by Viftech on Oct 1, 2016 6:28:11 GMT -6
Wouldn't the headset be to heavy for long use. One of the things that's hard to check until you get one is how long you can use it without discomfort, and considering fixed camera angles in a Igavania in which you enter hundreds of rooms will all of them have different camera angles or would there be next to no difference from playing it on a screen. I am sure there would be cool camera angles and different camera tricks to keep you interested, but is it worth doing on a game that wasn't meant to be a VR game?
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Post by Viftech on Sept 11, 2016 8:44:46 GMT -6
I haven't been collecting them since I was around 13 years old, but I have about 1000 Donald Duck comic books and maybe 100-200 of various other comic books. I don't have any Marvel or DC comic books, most of the comics that are not Donald duck are popular European/Norwegian comics. I recently had to redecorate my room due to me getting a new bed with no space under it so I couldn't store my comics under my bed anymore. I had to pack up all of my comics and store them in the garage. The worst part is that I never tried to collect Donald Duck comics, the collection just grew larger and larger. If I had to recommend some Donald Duck stories it would be all of the works of Carl Barks and Don Rosa. Carl Barks is the man that started it all with Donald Duck comics and Don Rosa is the man that I and many others consider the best Donald Duck writer. You can also consider their works as a contained universe since Don Rosa based his stories on what Carl Barks wrote, so if you want continuity you will have trouble finding it any other Donald Duck comics than those written by them. Don Rosa's Magnum Opus is "The Life And Times Of Scrooge McDuck" I consider that a must read for any fan of Donald Duck comic books. If you liked Ducktales you will like the work of Carl Barks and if you liked Carl Barks work you will love Don Rosa's.
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Post by Viftech on Sept 9, 2016 14:23:01 GMT -6
Hei kronfarfar Jeg synes også at forumet tar det veldig bra angående nyheten om forsinkelsen. Når alle akseptere det så er det mye lettere for forumet og IGA. Jeg pledget 300 dollar for fysisk PC kopi GOG-versjon DRM free og digital steam kopi. Jeg har ikke last-gen konsol så jeg spiller hovedsakelig på PC. Jeg valgte digital steam versjon for achiements og spilling, og fysisk PC GOG-versjon for samling. vurderte WII U versjonen, men jeg er nervøs at den versjonen av spillet kommer til å være den verste. Om det blir NX-versjon så vil jeg kansje kjøpe den seperat.
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Post by Viftech on Aug 13, 2016 11:00:16 GMT -6
My favorite is Sony Xperia Z2 Compact, but that is because it's the only smartphone I have ever owned. It has been my phone for 2 years now and I haven't had a problem with it. But having a smart phone really soils you so much you don't want to go back to the old ones.
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Post by Viftech on Aug 9, 2016 14:47:22 GMT -6
The shoes, whip and gun are the only weapon types that doesn't mention if they are single-handed or two-handed, so we will maybe have to expect that they will require different playstyles or have different power depending on what kind of handling that weapon needs.So these weapons may need a shield or another weapon alongside it to be useful if they are single-handed.
Since the guns we have seen so far are single-handed, meaning they will require some weapon or shield with them as well, alongside the limited ammo (or amount of bullets fired before reloading).
There is somethings else to be talked about regarding usefulness of long range weapons compared to magic attacks. Since bullets are used it's along the same line as magic, can we expect guns to be as powerful or weaker than long range magic attacks due to similar limited fashion and range?
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Post by Viftech on Aug 9, 2016 11:57:54 GMT -6
The guns are a little interesting due to the time frame, the gun we see in the update is a flintlock pistol from around (1700-1730) The one from the data mining shows us something similar to a edo japanese arquebuse, from around 1400 until the middle of the 17th century. Wonder what other kinds of guns we will see, all of the guns so far was popular in the early 17th century so is that the time frame they will use for the weapons?
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Post by Viftech on Aug 9, 2016 8:05:59 GMT -6
CastleDan Well I didn't check out that thread because I didn't want to be spoiled so I think other people did the same. Data mining gives a lot of information, but at the cost of spoilers. And a lot of game developers don't like it when you find information about the end game and secrets this way, so I try to keep away from that kind of stuff. It's not really a jerk move, it's just that your lust for information was greater than others.
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Post by Viftech on Aug 8, 2016 15:00:42 GMT -6
I know it says it's is a single-handed vertical slash, but no matter how much I look at the basic weapon animation video and the umbrella-swinging video, I can't help but see it going diagonally not vertically.
Miriam looks like she is stretching her arm all the way to her right side, she does it even more in the new video compared to the umbrella one. IGA looks like he is stretching his arm forward and has slashed vertically but Miriam doesn't.
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Post by Viftech on Aug 8, 2016 14:12:32 GMT -6
I liked the way Miriam stands with the gun, looks really cute. The gun weapons is also quite interesting considering you use up the bullets, makes one wonder if the guns will be OP or if we will not get many guns but different types of ammo.
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Post by Viftech on Aug 3, 2016 11:17:15 GMT -6
I think it would be fun to have him as a boss. He is way to cool to just be a normal enemy. I think having him as a rare enemy is also an good option, but I would prefer him as a boss. His drop should probably be the gatling gun or the material to craft it. For his shard ability I think having Miriam take the place of the kappa and control Bismark Kappa the 3rd would be really fun.
BK the 3rd should be invulnerable, and only the kappa part should take damage. that would make it a little difficult to hurt him unless you hit from above or behind him.
Another thing I think would be fun is if we saw the different part of Bismark as regular enemies and when we fuse the drops together they form they become Bismark Kappa the 3rd, as an enemy or as a summon.
They could also just do something similar like the stone mask, by having the mask as equipment.
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Post by Viftech on Jul 25, 2016 17:17:33 GMT -6
Congratulations LeoLeWolferoux on reaching level 99. Now we just have to wait until the beta until the level grinding can start again, to see if they have changed anything As an added note I really believe they will put in pattern changes in the final version game after certain levels since only CON got a pattern change in the demo. I think it's really odd for only one stat to go through this kind of process, there is still a long time until release so there will most likely be made changes. It's kind of sad the demo will disappear in a few weeks. So it's good we have found out so much from it before it is gone forever. This is new to me, this is really sad I thought we would have the demo til the game came out can you link where you heard this, not that I doubt you, I just want to know It's said in update #40 in the third paragraph in Message From IGA "Now: We are finally able to send the demo to backers who pledged $60 or more. It will remain playable for approximately three months, but if we run into a big problem with the demo or its distribution, we may need to make some further adjustments as things arise." We have had the demo for almost 1 month, so we got the demo for 2 months more at least.
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Post by Viftech on Jul 22, 2016 14:17:51 GMT -6
Congratulations LeoLeWolferoux on reaching level 99. Now we just have to wait until the beta until the level grinding can start again, to see if they have changed anything As an added note I really believe they will put in pattern changes in the final version game after certain levels since only CON got a pattern change in the demo. I think it's really odd for only one stat to go through this kind of process, there is still a long time until release so there will most likely be made changes. It's kind of sad the demo will disappear in a few weeks. So it's good we have found out so much from it before it is gone forever.
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Post by Viftech on Jul 20, 2016 11:56:37 GMT -6
I believe that there will be permanent stat boosting items for some of the stats. Not all of them since I think there will be permanent shards that you don't have to equip that you get by defeating bosses or some part of the story says the curse is spreading so Miriam gets stronger at the cost of her sanity / humanity by absorbing the shards/curse from the bosses/enemies.
We have already seen the CON increase shard in this demo, and I don't think they would show us late game enemies or shards in the demo. So that shard would maybe be considered very weak compared to what we will get later in the game.
There is also the matter of the stars next to the quality. So we can again assume that either shards get stronger as you get more of them, or that shards from different enemies has a different quality ranking to show how powerful they are. ( I can't remember if we have a confirmation on what the quality stars mean)
So we get the guaranteed stat increases from equipment and shards, the shards may get power increases according to how many you get of the same kind, and we will most likely get item boosts as well. So having Miriam's base stats low makes a lot of sense. It will also encourage exploring as well as farming and grinding a lot of enemies. I don't really know what IGA is considering but we won't really know until the beta unless IGA says otherwise.
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Post by Viftech on Jul 16, 2016 13:50:39 GMT -6
XombieMike The link doesn't work for me, it says the link is broken or that the page is removed.
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Post by Viftech on Jul 15, 2016 19:32:59 GMT -6
LeoLeWolferoux i don't know if you're using notepad or excel or maybe just writing everything down from pictures directly to the forum. But if you want it to look a little cleaner and easier to read the stats, there is the excel copy option if you used excel by clicking Tablify, and there's a Table creation option in the Reply as well, for making them from scratch on the forum. I don't know if that will help you write it down faster, but good luck on the grinding.
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Post by Viftech on Jul 15, 2016 8:01:12 GMT -6
I decided it was time I uploaded my notes on the stat increases. I could finally finish the INT table thanks to LeoLeWolferoux those stats you found made it so I finally could find the pattern to INT. IGA will probably make some changes to the stats in the final release of the game. Edit: I will update the stat table and my comment as more information is uncovered. Thanks again to LeoLeWolferoux who is working hard at uncovering the level stats and confirming the predicted stats Final edit: I finally understood why I couldn't find the pattern to CON before, and I feel really stupid for not seeing it before. The pattern changed after level 15, so I after I started comparing everything after that point it all matched up. CON was the only stat that this happened to so I just didn't realize it. Now I just need to wait and see if the leveling can go past level 99. I didn't upload this before because when I posted my last stat table I hadn't figured out how to copy the XL table I made into a post, so I manually typed it in and didn't want to type everything from level 1 to 99. Please don't judge me for my laziness. LEVEL | ATK | STR | INT | LCK | DEF | CON | MND | HP | MP |
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1 | 10 | 7 | 9 | 7 | 3 | 6 | 8 | 120 | 78 | 2 | 11 | 8 | 10 | 7 | 3 | 7 | 9 | 132 | 86 | 3 | 11 | 9 | 11 | 7 | 4 | 8 | 10 | 144 | 94 | 4 | 12 | 10 | 12 | 8 | 4 | 8 | 11 | 156 | 102 | 5 | 12 | 10 | 13 | 8 | 4 | 9 | 12 | 168 | 110 | 6 | 13 | 11 | 14 | 8 | 5 | 10 | 12 | 180 | 118 | 7 | 14 | 12 | 14 | 8 | 5 | 11 | 13 | 192 | 126 | 8 | 14 | 13 | 15 | 9 | 5 | 11 | 14 | 204 | 134 | 9 | 14 | 13 | 16 | 9 | 6 | 12 | 15 | 216 | 142 | 10 | 15 | 14 | 17 | 9 | 6 | 13 | 16 | 228 | 150 | 11 | 16 | 15 | 18 | 9 | 6 | 13 | 16 | 240 | 158 | 12 | 17 | 16 | 19 | 10 | 7 | 14 | 17 | 252 | 166 | 13 | 17 | 16 | 20 | 10 | 7 | 15 | 18 | 264 | 174 | 14 | 17 | 17 | 20 | 10 | 7 | 15 | 19 | 276 | 182 | 15 | 18 | 18 | 21 | 10 | 8 | 16 | 20 | 288 | 190 | 16 | 19 | 19 | 22 | 11 | 8 | 17 | 20 | 300 | 198 | 17 | 19 | 19 | 23 | 11 | 8 | 17 | 21 | 312 | 206 | 18 | 20 | 20 | 24 | 11 | 9 | 18 | 22 | 324 | 214 | 19 | 20 | 21 | 25 | 11 | 9 | 19 | 23 | 336 | 222 | 20 | 21 | 22 | 26 | 12 | 10 | 20 | 24 | 348 | 230 | 21 | 21 | 22 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Post by Viftech on Jul 14, 2016 17:06:31 GMT -6
I'm really exited since those games and that system is years before I started playing games, so it's a great way to legitimately have those games on a cool collectible that is also portable. I will buy it, first because I want it. Second because that will maybe make Nintendo think it's an option to do the same for the Super Nintendo system and games. I can't wait until the november 11th.
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Post by Viftech on Jul 6, 2016 7:35:39 GMT -6
This bug is really alike the one I found earlier, but I found out if you just press down once instead of holding it, there is a really good chance for you to glitch out of the map and land on a grid map. I haven't tried this on other parts of the map yet, but I will see if it's possible there as well. If the gridmap wasn't there I would just be falling until the game crashes. Added: I tried to see if there was anywhere else on the map that had this similar problem but it doesn't seem like it. But I tried the glitch many more times and got different results. I Glitched down one floor. This one is just Miriam falling for a long time before crashing. On the other one it crashed a lot sooner, so you didn't get to see what happens after a Miriam falls for a long time, nothing really new just additional info on what happends the longer you fall. Second Addition: This is a really long video that shows what I was able to do with the glitch, nothing super interesting, but I tried to keep myself in the ship, to see if it was possible to drop down to the bottom of the ship, as a speedrun tactic, but it's down one floor, or fall out of the map, or screen confusion. It's a boring video but it shows some glitches and bugs here and there that I haven't mentioned or don't really think is worth mentioning. All of these glitches comes from a hidden platform, so most if not all can be fixed by just removing it.
Since I expect most to just skip most if not all of the long video, I noticed a big drop in quality from all the glitching, don't know if it would happen to anybody, or if my computer is just bad. Pictures in the link below for a comparison. imgur.com/a/f6JTr
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Post by Viftech on Jul 5, 2016 15:47:05 GMT -6
I would love to see the shard we collect from monsters as a blade. imgur.com/a/i6nKS Seems like a good possibility based on how the shards look. But they look more like lances than blade. So there may be Shard Lances or Shard Swords or maybe a mix of both There is also the chance that is just an optical illusion that it's wide at the blade area. Based on the looks from the hilt it is more similar to a lance.
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viftech
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Post by Viftech on Jul 5, 2016 13:02:30 GMT -6
I am on a roll with the bugs today. I found this one when I was killing Amy's for the Amy shard. It originally happened when I wasn't recording, but I recreated the situation, so I got up on the ledge and normally you will just see Miriam's legs with her standing there and nothing happening. But if you hold down the down direction, you get that black screen and sound until you spawn on the floor. So you get two bugs in this video. One with a ledge you are not suppose to be on and the second the black screen from pressing down while on that ledge.
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