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Reiji Mitsurugi
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Jan 8, 2016 17:32:44 GMT -6
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Post by Reiji Mitsurugi on Jan 10, 2016 15:29:11 GMT -6
While the touchscreen gimmicks of DoS are awful and deserve all the hate they get, I don't think we need to worry about them, not even for the Vita/Wii U versions. DoS was fairly early in the DS life-cycle and they did that just for novelty, just so that you could say they made something out of the touchscreen which was a new thing for games at that point in history. You could see that as the DS Igavanias progressed, they used less and less gimmicks. In fact I don't think there's any obligatory touchscreen nonsense in OoE at all.
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Jan 8, 2016 17:32:44 GMT -6
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Post by Reiji Mitsurugi on Jan 10, 2016 14:31:21 GMT -6
Gibe moni pls :v Mais um Huelandense se apresentando. Na questão da legenda, como o Ciel disse, não tivemos muitos brasileiros financiando por causa dessa alta do dólar. Muita gente não tem 120 reais pra dar um jogo que ainda nem existe e que vai custar no máximo 60 quando sair na Steam. Heck, eu me incluo nisso. Esperando anciosamente pra que minha situação financeira melhore esse ano e eu possa entrar pelo slacker backer. A barreira de idioma também é muito forte aqui no Brasil. Passei anos jogando Phantasy Star Online 2, um MMORPG japonês, e tirando os die-hard fans, grande maioria dos brasileiros que eu conhecia lá parava de jogar muito rápido por não falarem nenhum dos dois idiomas aceitos no servidor. As vezes isso faz eu pensar (e acredito que muitos de vocês já se depararam com esse pensamento) como temos 'sorte' por falar inglês. O acesso que isso nos dá à culturas e mídias - Bloodstained incluso - diferentes da nossa é algo sem preço!
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Jun 29, 2016 11:57:49 GMT -6
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Reiji Mitsurugi
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Jan 8, 2016 17:32:44 GMT -6
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Post by Reiji Mitsurugi on Jan 9, 2016 18:49:28 GMT -6
Copy & Paste environments and level design taken to their extreme are probably my least liked aspect that kept cropping up. I totally understand why (budget & time constraints) but it was still often meh. I'll also say, against the grain, that the platforming aspects were often a bit weak and could stand to be made stronger/a bit tougher. I was a big fan of the Training Grounds in Order of Ecclesia. Not everywhere in Bloodstained's castle needs/should be like that but some places would be nice. Indeed, the Training Hall, being optional, was the the perfect solution. I'd love to see something like that in Bloodstained. Honestly it's a waste to get all those platforming skills (OoE had a lot of them) and never getting a proper challenge on how to use them.
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Jun 29, 2016 11:57:49 GMT -6
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Reiji Mitsurugi
45
Jan 8, 2016 17:32:44 GMT -6
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Post by Reiji Mitsurugi on Jan 8, 2016 17:53:23 GMT -6
Hello everyone. Been following the project since it launched and was lurking the forums for a while, and I decided I wanted to be a part of the community. I still haven't backed the Kickstarter - currency reasons... the economy of my country has gone down the drain in the last year, and suddenly even 28 USD became too much for a game - so I don't think I'll be giving my opinions on how the game is progressing for now, but I still hope to have a good time talking with you guys about Igavania games
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Jun 29, 2016 11:57:49 GMT -6
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Reiji Mitsurugi
45
Jan 8, 2016 17:32:44 GMT -6
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reijimitsurugi
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Post by Reiji Mitsurugi on Jan 8, 2016 17:44:43 GMT -6
Hello everyone. First post here. Been lurking around for a while I have to say I agree with GenericSoda. I played Phantasy Star Zero, Phantasy Star Online 1 and 2 and Phantasy Star Universe, and all of them except PS-0 had really great weapon-swapping controls. In fact I hope they do something akin to PSU/PSO2, where you could set up to 6 different weapons to a palette, which you sould easily bring up with a button and scroll up and down using the D-pad. On topic, there isn't much that annoys me in Igavania games. The only thing that bothers me sometimes is how rare some items are. I replayed OoE last moth and it I literally killed +150 Lorelais before she dropped the Merman Meat item. That to me is awful. I can only accept very low drop rates in MMORPGs where the economy plays a major role, but in my opinion in a singleplayer game no droprate should be lower than 5%, especially if it is just loot.
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