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Post by alexcalvo on Aug 4, 2015 10:38:17 GMT -6
Extra Areas The places where they are optional that are pretty hard to go through or that they have hidden goodies within them. Some examples are: Forbidden Area (Aria of Sorrow) Nest of Evil (Portrait of Ruin) Training Hall (Order of Ecclesia) Hidden Cave (Oder of Ecclesia) There are probably some more but these are enough. What these places brought were some of the hardest hitting enemies, the best treasures and gear, and that feeling of "Yeah I'll go challenge myself and get better gear for the final boss" Circle of the Moon's Battle Arena puts them all to shame.
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Post by alexcalvo on Jul 29, 2015 20:54:54 GMT -6
I know Iga said it is not his focus when contrasting his style with that of Demons/Dark Souls, and it shouldn't be. But I feel like it has a place in the realm of gothic horror. And he has regularly included Cthulhu (who via a translation screw up in SoTN has been dubbed Malachi). And honestly the fishmen of Castlevania are far more similar to the Deep Ones from Lovecraft's work then the monster in Creature from the Black Lagoon. Would you like to see some Lovecraftian enemies or bosses? Maybe a monster straight out of his work like Cthulhu or Dagon, or something original that fits the same weird cosmic horror mold. I wouldn't mind at all.
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Post by alexcalvo on Jul 29, 2015 20:15:45 GMT -6
If you can use all three characters in the bonus modes like the random dungeon, the game will have immortal replay value. This. I don't see how the discussion of replayability can come up with anyone criticizing extra modes. Unlockable bonus characters, higher difficulties, boss rush mode... these were some of the best aspects of Iga's past games. And while I love SoTN and can go back to it every couple years, I am done with it in about a week. Now I don't have a DS currently, but I remember spending months on the DS Castlevania games. Add onto that classic mode, boss revenge mode, roguelike dungeon, and a mini game prequel? Given that they waited until they had the full single player more then funded to add in most of these things I am really not worried at all. In fact I am incredibly excited. You have to evolve the formula somehow, and little gameplay mechanic shake ups won;t cut it anymore. The style can only be so tweaked, but these extra modes give us essentially extra games, not to mention how they could be built on into the main gameplay of Bloodstained 2, or whatever else Iga has planned next.
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Post by alexcalvo on Jul 14, 2015 11:48:53 GMT -6
Well, I meant something small like this one from the VanHelsing game.
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Post by alexcalvo on Jul 13, 2015 16:07:12 GMT -6
I mean... It wouldn't be the first castlevania-like game to make a reference. One example being the VanHelsing game with the Belmont book. If so what would you like to see? I think a quick Belmont name drop in audio or text, or one or two of the series' famous weapons being attainable would be awesome. Thoughts?
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Post by alexcalvo on Jul 13, 2015 15:08:29 GMT -6
To all of you guys who skipped out on MoF I really highly recommend it. I did not like the liberties taken in the main LoS series, but MoF really seems like an attempt to placate the fans of the old series. I would recommend the HD version as from what I've heard it is much better then the 3DS original and it has boss rush mode. MoF feels like a true Castlevania reboot, where things are interpreted differently, but all the necessary aspects are still there. The story is pretty good, and exceptionally executed. It really reimagines the characters and story in a way that doesn't feel as hamfisted as those of the other LoS games. And beyond all that, it it a really fun Metroidvania/Igavania type game.
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Post by alexcalvo on Jul 13, 2015 13:58:33 GMT -6
What about a transformation into some kind of fishwoman/mermaid/deep one type creature? That would solve the problem of breathing underwater.
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Post by alexcalvo on Jul 13, 2015 12:00:55 GMT -6
I think MoF did a lot right. I've only played the hd version but found it to be a fine evolution of the Igavania style, while imposing some the LoS style into it as well. I have always preferred the ability to grab ledges in platforming games, and I found the climbing sections a welcome addition. I also enjoyed the combo system but understand Iga's reasoning for not including something like that in his games. But for me where MoF really shined was art direction and storytelling. I am incredibly excited that Iga is going the 2.5D route, I used to be against gothic games in that style but both DXC and MoF showed how beautifully it could be pulled off. In my opinion these games had the most "alive" environments in the series. In terms of storytelling MoF did what Iga always tried too, kept it simple. This was where the main LoS games really faltered, they tried to tell massive, melo dramatic stories that just fell flat on their faces under the weight of their seriousness, and drawn out dialogues. MoF kept it simple and concise, just enough to move the story along and keep the player interested. In spite of this it was able to handle emotional depth and weight to a level that basically no other game in the series ever has. I hope Iga doesn't just ignore what was done here to advance the genre.
BTW Cecil, you might remember me. I used to post on several Castlevania forums back in the day as "Jerkofwonder", I have matured a bit since then. =)
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