Post by Dragon_of_Dojima on Oct 7, 2015 18:10:51 GMT -6
They didn't have to do this. Lab Zero always loves to please the fans. They updated the prototype. Since the prototype doesn't have some sort of patching system, you have to re-download it. Give it a look.
Here's the changelog:
"Here's a list of what's changed! - Added an option in Settings to have battle buttons NOT switch when party formation faces different direction. This was the #1 request, so we added it! * You can also set whether the lifebar display matches the characters' positions or the buttons. Test it out to see which you prefer. - Bugfix: Pressing F1 at control config from the pause menu with no controllers connected no longer locks out all inputs for Ajna. - Bugfix: Banner messages (tutorials, etc) no longer appear in the wrong place if one is triggered while a previous message is still displaying. - Added tutorial text for the Party Guard button (L1) the first time a multi-target attack happens. - Fixed incorrect level collision for some ceiling pieces that led to holes that let you go out of bounds. - Added a version number on the title screen, today's is 10-7. "
Also, I love this twitter page. Responds to everything.
Well, I'm doing my best to spread the word about it. Even one of my favorite youtubers took notice. They are a small partner, but they can get the message out there.
I hope there's a big push from youtubers. I can see the Best Friends Zaibatsu doing a video since they're pretty chummy with Lab Zero and did threw money at the Skullgirls Indiegogo. Maybe Jim Sterling can do a one-off video and say some nice things about it. Maybe Game Grumps too since they've done videos with crowdfunding demos before (Shovel Knight's demo, that one dolphin school oculus rift game) and hopefully Arin can talk about how good the animation looks instead of complaining about controls he doesn't bother to learn and tutorial messages he blatantly ignores.
"Wow Arin, this fluid animation reminds me about how I got to see a famous cartoon movie in theaters. Wanna hear a story about it?" "Not now Danny, I CAN'T FIGURE OUT THE CONTROLS! GOD! How am I supposed to equip the axe? This game sucks." "So, when I was like, 8, I got to see 'The Land Before Time' with my dad...".
Post by Goobsausage on Oct 8, 2015 16:51:33 GMT -6
Lab Zero is doing a Super Metroid stream along with some Q and A. They mentioned the prototype level's layout might not get used in the final game and you won't receive party members or abilities as quick as you do there. Also of note is that Indivisible won't be packed with pop culture references like Skullgirls was because it's not that kind of game.
I already plugged the stream in the shoutbox, but incase that gets pushed out and the stream is still going on hours later, it can be viewed here.
UPDATE: Mike Z said there's going to be a stream next week about Indivisible's lore. Sounds fun.
UPDATE 2: I found out why I was unable to edit my pledge.
TL;DR- it was because I forgot to choose a perk/backer tier when contributing money. Be sure to double check and make sure you're getting something if you're throwing money at Indivisible (or any future Indiegogo campaign). If not, you can get a refund through Indiegogo's customer support and contribute again.
When I backed Indivisible, I entered the amount of money I contributed manually and forgot to select a backer tier, or as Indiegogo likes to call it, a "perk". Because I forgot to do this, my money counted as what Indiegogo considers a "donation" where you receive nothing.
I was unable to edit or fix my mistake in the "My Contributions" page like the FAQs on the site recommended because it turns out only pledges where you select a backer tier/perk when you make the payment can be modified. I'm not sure why you can't do that with donations, but I guess it has something to do with non-profits that use the service.
So I contacted Indiegogo's support team, asked them for a refund because I accidentally forgot to choose my tier/backer bonus/perk, got a response saying they were overwhelmed at the moment and they'd respond within 24 hours, and during that time I got a reply saying they would give me a refund. Today, I got an email saying my refund went through and the money was back in my bank account. I backed the Indivisible campaign again and made sure to choose the tier I wanted this time.
While I'm glad Indiegogo's customer support gave me the refund and everything turned out fine, I'm confused as to why they'd make it so easy to miss out on getting a backer bonus and keep people who accidentally missed their chance to select it from editing/fixing it themselves. I saw a couple of other people in the Super Metroid stream mention they had the same problem, so this isn't a unique issue.
If you've backed Indivisible, I'd highly recommend double-checking your "My Contributions" page to make sure it has an actual tier listed under the "perks" column and you can edit your pledge and receive backer benefits when the game reaches its goal and eventually gets released. If you're listed as a donation and you can't edit your pledge/won't receive anything for the money you gave, you can request a refund and back the game again.
BTW, Indiegogo refunds can only be requested within 10 days of the contribution.
Some new Incarnations have been revealed as the campaign has gone along:
Dhar, the warlord
Vasco, the mercenary
I also think the lore stream is supposed to happen on Monday. If you haven't contributed already be sure to give what you can and tell all your friends that might be interested in this about the campaign. We have five weeks but every bit counts and the closer we are to the goal near the end (if we haven't already reached it) the more likely this gets funded
Post by Goobsausage on Oct 12, 2015 15:01:09 GMT -6
It turns out there's four streams this week. I won't be able to see them all, but they sound fun. Plus, the demo is now available for Linux on the campaign's main page.
Here's the text of the update with the stream schedule. But I also want to give a heads-up to anyone who plans on watching them that Lab Zero has bad internet and they constantly adjust settings.
Hey Indi-backers! YOU ALL ROCK! We're so appreciative of your support, you have no idea.
Please help spread the word about our campaign and share the prototype. Indivisible won't happen if we don't meet our goal!
We'd like to announce that beginning tomorrow (Monday, October 12th), we'll be hosting regular livestreams on twitch.tv/labzero Monday through Thursday each week of the campaign! Don't be surprised if there are a few rogue streams over the weekends as well, so keep a sharp eye out!
Here's the streaming schedule for this week:
Monday, October 12 (2-5 PM Pacific) Lore and World-building with Alex Ahad (Lead Concept Designer)
Tuesday, October 13 (2-5 PM Pacific) GAME+DEV STREAM! with Mike Z (Design Director)
See if Mike can manage a full "pacifist run" of the prototype!
Wednesday, October 14 (2-5 PM Pacific) Animation BOOT CAMP with Mariel Cartwright (Art Director) and Jonathan Kim (Senior Animator)
Thursday, October 15 (2-5 PM Pacific) Animation BOOT CAMP PART II !!!
Join the Indivisible dev team and hang out! Ask us questions about the game, find out what games and media inspire us, and help us spread awareness of the campaign!
We'll have more exciting updates for you tomorrow, including information about awesome contests and a new contribution tier we're sure you'll enjoy!
Post by Dragon_of_Dojima on Oct 17, 2015 10:18:52 GMT -6
I was never a fan of game grumps at all. Also that'll teach me to look at the comments section for a game grumps video.
This time we have a guy who must have been a victim of Patrick Star's Firm grasping:
Also, just in case someone didn't already post this: pastebin.com/5TMuk3Jw That's the lore and some aspirations for gameplay in a nutshell. I'm most excited about the possibility of combo Iddhi attacks/Supers like in Chrono Trigger. I hope that isn't a stretch goal, or we could be here all year.
Just a heads up but the Indivisible Youtube Page has archives for all the Lab Zero streams for the past week (Lore, Design and Animation). You can check them out there if you missed them and don't want to sift through twitch archives.
Post by Goobsausage on Oct 18, 2015 17:15:18 GMT -6
Matt and Woolie of the Super Best Friends Zaibatsu made a video on the prototype. It covered the whole thing and felt like a podcast about the game and its challenges. I thought it was good watch/listen.
Post by purifyweirdsoul on Oct 21, 2015 7:03:36 GMT -6
That's odd, it was on that site before. Pretty sure I ended up there after a Google search trying to find a kicktraq equivalent for Indivisible. Had all the data I wanted to check out...that was last week.
It seems to be broken at the moment. Click on the indiegogo tag? "Something went wrong" Click on any sub tags that aren't kickstarter? "Something went wrong"
I tried using that site a while back to do tracking for Them's Fightin' Herds and everything in the Indiegogo tags felt totally busted. There were two more sites that acted as alternatives to Kicktraq, but one closed down and the other stopped supporting Indiegogo.
Also, the Mac build of the prototype is available! It's on the campaign page, but for some reason it looks like only the Windows version is available through Humble Bundle.
Post by Dragon_of_Dojima on Oct 21, 2015 16:15:32 GMT -6
Them's Fightin' Herds(great name by the way), gets a congrats from me. Though with that campaign and this one's very slow start, it made me realize just how psychological this can be.
High goals can scare people away, but what about goals that are close to being finished or are already finished? That's when the influx starts to come in. That's what I'm betting on as far as this project. The word of mouth is great, I personally made sure to help with that, but we got 24 days left and we gotta make this work. I've seen crazier things happen, but I think they can make it.
I think if this campaign is at least within spitting distance (at least $1 million by the last 72-96 hours) I think it has a good shot. Some are turned off by IGGs "take your money now approach" but that becomes a non-issue near the end of the campaign.
But yeah human psychology is weird - especially when it comes to crowdfunding. As an example, I backed games like Bloodstained because I like Igavanias and want more. But it seems a shitton of people backed it as a "screw you to Konami" - that didn't really factor at all into my backing decision. People can have weird rationales/motives to me.
ghaleon: I have been permanently sick of mascot platformers after the SNES so no
Jun 27, 2017 22:45:35 GMT -6
ghaleon: it's so strong platformers in general are a hard sell for me, I mean I haven't even tried shovel knight yet, I'm considering maybe some day but... the trauma is real. no more platformers. NO MORE!!! NOOOOO!!! *gasps*
Jun 27, 2017 22:46:17 GMT -6
ghaleon: I def have time for castlevania games though, BS counting as one
Jun 27, 2017 22:46:37 GMT -6
ghaleon: I'd totally play a Zelda 2 uhh. 2? 2-2? 2-two? whatever as well
Jun 27, 2017 22:47:36 GMT -6
purifyweirdsoul: What happened exactly, Ghaleon? Sounds like a traumatic experience. Granted I'm pretty much the same way.
Jun 27, 2017 23:53:22 GMT -6
kylestien: He played Bubsy.
Jun 27, 2017 23:56:50 GMT -6
ghaleon: Blah, I'm tired of hearing people bash bubsy when I know 95% of them (if not more) never touched it... kinda like ET
Jun 28, 2017 1:06:48 GMT -6
ghaleon: Bubsy on the SNES was actually not bad as far as mascot platformers go, its bad rep is purely from the 3rd version, which was post snes at which point I was already bored of them
Jun 28, 2017 1:07:13 GMT -6
ghaleon: That said nothing in particular happened, it's just there were so many between the 8 and 16 bit generations that I just had enough at that point. Bear in mind most people didn't have hundreds of games back then like they do now
Jun 28, 2017 1:08:36 GMT -6
ghaleon: most people only had a dozen or so, and wheneve ryou'd visit someone's place to play some games with them, it was often limited to some effing mascot platformers.
Jun 28, 2017 1:09:01 GMT -6
purifyweirdsoul: lol I feel you there. You should definitely play Shovel Knight, though. It doesn't feel or play like a mascot platformer, to me. More Mega Man with bits of Castlevania, Dark Souls...it does have a Mario 3 map, though.
Jun 28, 2017 7:57:39 GMT -6
Brainiac: Only for Shovel and Plague Knights, purifyweirdsoul. Specter Knight's campaign is pretty much a classic Mega-Man-style stage select system along with a hub location to explore.
Jun 28, 2017 8:15:20 GMT -6
Hylian: Speaking of Shovel Knight and Dark Souls, did anyone else here back Blasphemous on kickstarter?
Jun 28, 2017 15:51:58 GMT -6