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Post by Valtiel on Dec 27, 2015 11:58:02 GMT -6
Compare the texture work of this very old Ps2 Igavania. If you were to put it in a sidescrolling space it has a very mature design to it, lot of textured details, not very blocky. This looks very cartoony in comparison, it's too bright, too colorful, not textured with loads of detail ( look at the banisters. That LoI image isn't representative of the majority of the game. It was usually quite colorful. Also the textures in Bloodstained are just as detailed, if not more so. I think people are being thrown ooff by the salmon-colored walls/borders. Change those and it looks very similar to Iga's previous stuff.
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Post by Dan G. on Dec 27, 2015 13:00:19 GMT -6
I wasn't talking about colorful. If people read my posts before I said, the design and LOOK of Lament was mature and gothic while being colorful still.
That's my whole point, that Bloodstained has a very cartoony based look instead of a gothic mature look. I was arguing that they could go colorful while retaining a more mature design.
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Post by Hyrist on Dec 27, 2015 13:22:49 GMT -6
Right, but that's not a discussion of graphics. The question you are posing is one of base design aesthetic. This is two different concepts. The base design asthetic of the game is to be fairly colorful and somewhat Anime-esque. They've already pretty much discussed that.
Really, what this conversation boils down to is. "I don't like Anime in my Bloodstained." which, is fine. That's an opinion one can have. But I staunchly disagree. To be fair, Lament of Innocence wasn't as well received among Igavanias, even graphically, as opposed to their other works that did. However, one can maintain a presence in both (Such as the fabeled StoN, as well as AoS and OoE), which they are making some strong attempts to and we're arguing over minute details that aren't even fully realized yet.
I doubt discussing that matter further is going to have a profound impact on the game, as design aesthetic is the primarily the decision of the director, and is one of the first decisions set into stone. You have to, as the rest of the rendering, lighting, and whatnot all has to be dictated by that early decision.
As far as the general discussion of the graphics go. I don't mind the more hard-edge lighting that was introduced, although fine-tuning it will be difficult, knowing what I do of 3D graphical manipulation. People were right to cite borderlands as the potential key-marker of such a route and its catching points asthetically.
As far as trying to replicate the hard-edges of 2D game. That's probably something the fan-base may have to let go of. Replicating it in 3D is a hard task that photo-editing will likely not be able to do true justice to.
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Post by crocodile on Dec 27, 2015 14:19:50 GMT -6
*pet peeve rant*
It always annoys me when people use "Anime" as an all encompassing descriptor or prerogative. I can sometimes infer what they actually mean but the truth of the matter is that the artsyles that fall under the umbrella of "Anime" are incredibly diverse. It includes stuff like "moe blobs" all the way to stuff like Vampire Hunter D, Berserk and Hellsing. Even Kojima's art is "Anime" given the strong influences it takes from various manga (by the admission of Kojima herself). I really wish people would use more descriptive terms when talking about what they do or don't like about an aesthetic.
*pet peeve rant over*
Anyway, while the art of Lament of Innocence was strong (bless Kojima) I wouldn't consider the actual game itself to be much of a looker. Feels weird that people want Bloodstained to look more like that game though I guess what I should be really taking away from the comparison is a desire by some for a darker color palate.
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Post by Dan G on Dec 27, 2015 17:45:10 GMT -6
*pet peeve rant* It always annoys me when people use "Anime" as an all encompassing descriptor or prerogative. I can sometimes infer what they actually mean but the truth of the matter is that the artsyles that fall under the umbrella of "Anime" are incredibly diverse. It includes stuff like "moe blobs" all the way to stuff like Vampire Hunter D, Berserk and Hellsing. Even Kojima's art is "Anime" given the strong influences it takes from various manga (by the admission of Kojima herself). I really wish people would use more descriptive terms when talking about what they do or don't like about an aesthetic. *pet peeve rant over* Anyway, while the art of Lament of Innocence was strong (bless Kojima) I wouldn't consider the actual game itself to be much of a looker. Feels weird that people want Bloodstained to look more like that game though I guess what I should be really taking away from the comparison is a desire by some for a darker color palate. It is graphics discussion because it's dealing with the visual representation of the game. I don't mean anime but I mean it has a very child like cartoon vibe to the image. No one claims Lament was a visual feat, it was very repetitive visually, I'm saying the visual art design was more gothic and that was a good thing. It felt like a mature game, bloodstained VISUALLY looks like they're still hanging too close to the handheld audience instead of the more mature audience prior to it. Color isn't my issue, even SOTN had color. It's the visal style.
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Post by DAN G on Dec 27, 2015 17:49:00 GMT -6
I gotta admit I thought lament looked quite beautiful in terms of locations in the game. Gothic beauty that was very mature. It's flaws were in box room after box room of repeated looking areas. The actual LOOK was beautiful though imo
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Post by CastleDan on Dec 27, 2015 17:58:25 GMT -6
*pet peeve rant* It always annoys me when people use "Anime" as an all encompassing descriptor or prerogative. I can sometimes infer what they actually mean but the truth of the matter is that the artsyles that fall under the umbrella of "Anime" are incredibly diverse. It includes stuff like "moe blobs" all the way to stuff like Vampire Hunter D, Berserk and Hellsing. Even Kojima's art is "Anime" given the strong influences it takes from various manga (by the admission of Kojima herself). I really wish people would use more descriptive terms when talking about what they do or don't like about an aesthetic. *pet peeve rant over* Anyway, while the art of Lament of Innocence was strong (bless Kojima) I wouldn't consider the actual game itself to be much of a looker. Feels weird that people want Bloodstained to look more like that game though I guess what I should be really taking away from the comparison is a desire by some for a darker color palate. It's not just a darker color palate although that would help. It's just the general designs. Look at the banisters in the Lament pic vs that bloodstained. You have a much more realistic look vs a very overly blocky look. It just gives it a more cartoon mighty number 9 vibe over a darker gothic castle themed feel. That doesn't mean stay away from colorful moments, I just personally wish it had a more gritty look over the more cartoony vibe im seeing. ( sorry don't know how else to describe it)
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Post by Valtiel on Dec 27, 2015 18:13:46 GMT -6
I'm going to have to just agree to disagree. You two and I have very different definitions of "childlike". This isn't Wind Waker; outside of the salmon-coloring of the walls the Bloodstained pic looks like a typical Iga game. And the last thing I want is for the game to adopt some kind of bland grimdark art style. So yeah, agree to disagree.
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Post by LordKaiser on Dec 27, 2015 18:24:38 GMT -6
Nothing here looks cartoony or anime like at all. I don't get where some people get this notion of. All I care about is that the game looks exactly if possible to the art that Koji Igarashi has made for this game and those are the screenshots that Astaroth linked. I don't want 3D looks on it like Lament of Innocence or Dracula X Chronicles remake of Rondo on it.
For what I see from Iga's art it reminds me a bit of Order of Ecclesia and I loved the art style of that game and it looks like this is the direction that they will take. From that video that I saw of the game running, they are not that far off from achieving the desired look, with time they may achieve what Ark System Works did and maybe surpass them but using Koji Igarashi's art instead of anime.
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Post by Hyrist on Dec 27, 2015 18:31:58 GMT -6
Speculatively, I feel as if the idea of going for strict-gothic architecture design will not flow well. Again, I will reiterate that the 3D games were the least well received. It is debatable whether or not it is a scapegoat to blame such a factor on the boxy rooms or rather was it the low amount of imagination in the aesthetics of the areas in general.
Where I put my priorities are if the areas we do encounter strike me as memorable. Nothing of Lament of Innocence's environments struck me as memorable, save for the secret boss dungeon with the Forgotten One. Where as OoE and StoN ares are almost ingrained into my head, room by room. Even if I felt that a few of the rooms were ugly.
There is little to go on by the moment, but from the concept sketches, I think I'm going to be ok with the overall design of the Game's areas, environment, and characters. But right now, the gameplay is my biggest interest and concern. As a game such as Undertale has displayed to me, graphics aren't nearly everything.
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Post by Dan G on Dec 27, 2015 19:15:36 GMT -6
Is there a way to say this without people mis-reading me?
I'm not saying grimdark. I never said I want ultra realistic. I never said I don't want color. I'm saying it looks blocky and a bit more like the DS games in style but with that Mighty No 9 visual design. The rooms have the doll house look. It's overly bright, the textures are pretty simple, and things like the banisters look unusually thick and blocky ( again cartoony mighty no 9 style) In comparison the world design in lament has lots of color but was textured more gothic like.
That's what I'm saying.
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Post by Apollonian on Dec 27, 2015 19:50:22 GMT -6
Nothing here looks cartoony or anime like at all. I don't get where some people get this notion of. All I care about is that the game looks exactly if possible to the art that Koji Igarashi has made for this game and those are the screenshots that Astaroth linked. I don't want 3D looks on it like lament of Innocence or Dracula X Chronicles remake of Rondo on it. For what I see from Iga's art it reminds me a bit of Order of Ecclesia and I loved the art style of that game and it looks like this is the direction that they will take. From that video that I saw of the game running, they are not that far off from achieving the desired look, with time they may achieve what Ark System Works did and maybe surpass them but using Koji Igarashi's art instead of anime. Have they released a video of the game that I missed? If you mean the first mock vid that is NOT what the game will look like. At all. Confirmed.
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Post by Valtiel on Dec 27, 2015 19:52:42 GMT -6
The only problem I can see with the bannister in the Bloodstained shot is that the railing's a bit too thick. Otherwise it looks like a normal bannister. I may be misinterpreting again, but are you saying that you think the environment shown looks a bit too pristine, too sterile, and you'd prefer it have a more lived-in look? Because I kind of get that vibe from the shots too, though I'm hoping that's just for that specific room and the entire castle isn't like that. I think it's more an issue with the textures being higher res but not high detail. Lament looked "grittier" because while the textures were low detail they were also low res and blurry, which gave the environment a dirtier look. Is that what you mean? Or have I completely missed the point again?
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Post by Dan G on Dec 27, 2015 20:42:16 GMT -6
Yeah basically....
You look at that first Lament pic I posted and the environment felt real to the time period. It looks lived in, it looks old, it looks gritty and gothic WHILE having color.
That's my point it looks sterile and ( banister is ultra blocky which is what gives it a cartoony look)
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Post by Zechs on Dec 27, 2015 21:15:24 GMT -6
So basically the difference between a game that went gold and a game in the stages way before pre-alpha.
That should be taken in consideration. I'm not saying it cannot be used in comparison but it shouldn't be held as the only way Bloodstained should go. That is why they are testing the community with these concepts. They are ideas. To ignore or build upon. Which will be very different from what they game will be when it is prepared to go gold.
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Post by Hyrist on Dec 27, 2015 21:51:46 GMT -6
As far as my understanding of the Lore is concerned, we're not raising some ancient castle, but something new brought about by Alchemy treading the demonic. So the idea of something pristine yet earily olden style actually makes sense to me.
We're also making the mistake of judging the game's aesthetic based off of the design of one corner room.
Example: The Marble Gallery looked Prestine, and then looked pretty creepy in the inverted castle.
This just feels like jumping the gun, and even then, I'm sorry, this is realm of opinion. I just don't agree that this style is bad in general. It doesn't look cartoonist as much as it looks basic (i.e. the finer details of the room haven't been implemented). There's a pretty big chance more detail would be added to it, but even then, I wouldn't have a huge deal with it as is. Most 'detail' in the 2D games weren't pixel perfect either.
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Post by Dan G on Dec 27, 2015 21:59:00 GMT -6
I don't like the graphical style. That's all I'm saying.
I'm syre the game will be good but I think ever since Kojima left the series the art design has taken a hit for me artistically. It went from a very gothic style to a much more universal look that a younger audience can grab onto. The artists who did Order of Ecclesia were pretty great though.
That's just my personal opinion
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Post by Jango on Dec 28, 2015 2:38:59 GMT -6
Im pretty sure I said something like this earlier in the thread, but I think the issue that some people have about the graphics looking too "anime" or "cartoony" is more a concern that the game is currently looking very playful and kid-friendly. At least that's vibe the graphics are giving me. Basically the art direction is looking more like Portrait of Ruin than Order of Ecclesia. PoR always felt like it was a Saturday morning cartoon version of Castlevania to me, which is strange considering the majority of Castlevania fans are adults.
I don't really love the idea of a "G" rated CV, or Bloodstained in this case. I mean come on, the game is called Bloodstained: Ritual of the Night. No one would buy that game expecting it to be appropriate for children. Then when you consider the subject matter of monster hunters slaying demons and secret societies subjecting young women to pseudo-occult rituals likely against their will, it just doesn't jive with a game that has the mood and tone of Kingdom Hearts.
I don't think anyone wants a "Grimdark" version of BS, but they also don't want BS to feel like an episode of Captain Planet. Again, playful and kid-friendly is the vibe Im currently getting, unfortunately.
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Post by Valtiel on Dec 28, 2015 3:00:16 GMT -6
I think ever since Kojima left the series the art design has taken a hit for me artistically. It went from a very gothic style to a much more universal look that a younger audience can grab onto. PoR always felt like it was a Saturday morning cartoon version of Castlevania to me, which is strange considering the majority of Castlevania fans are adults. I think you guys are letting the character art color your opinions of the actual games. Yes, Dawn of Sorrow and Portrait of Ruin adopted a (IMO) shitty art style for the character portraits. However, the actual in-game art design (stuff like character sprites, enemy designs, and environments) were consistent in all of the Symphony-style Castlevanias except for Circle of the Moon. Certainly all of Iga's games kept the same style in-game. This could have merely been due to the constant recycling of assets from game to game, but either way the visuals were consistent. I don't get how Bloodstained looks "kid friendly" to anyone. It looks like a typical Igavania to me, except rendered in 3D. I'm not saying you guys are wrong (it's all subjective anyway) but I just don't see it. I dunno, I still think it's the pinkish walls/border throwing people off.
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Post by Apollonian on Dec 28, 2015 6:17:02 GMT -6
I think ever since Kojima left the series the art design has taken a hit for me artistically. It went from a very gothic style to a much more universal look that a younger audience can grab onto. PoR always felt like it was a Saturday morning cartoon version of Castlevania to me, which is strange considering the majority of Castlevania fans are adults. I think you guys are letting the character art color your opinions of the actual games. Yes, Dawn of Sorrow and Portrait of Ruin adopted a (IMO) shitty art style for the character portraits. However, the actual in-game art design (stuff like character sprites, enemy designs, and environments) were consistent in all of the Symphony-style Castlevanias except for Circle of the Moon. Certainly all of Iga's games kept the same style in-game. This could have merely been due to the constant recycling of assets from game to game, but either way the visuals were consistent. I don't get how Bloodstained looks "kid friendly" to anyone. It looks like a typical Igavania to me, except rendered in 3D. I'm not saying you guys are wrong (it's all subjective anyway) but I just don't see it. I dunno, I still think it's the pinkish walls/border throwing people off. It's funny because I completely agree with you about the art style in the other games being consistent (other than crappy generic portraits for PoR and DoS) but I agree with the others who say the game is looking a little "cartoonish/kiddie". It looks like a typical Metriodvania to me but it has no texture, no feel. Right now it reminds me of a demo I played for Blade Kitten. There is just no attention to detail. That being said it is still early so I don't expect it to look like this (at least I hope it won't). If it looks like this near release though I am sure people will be extremely unhappy even if they are too stubborn to admit it, So I say complain/critique/suggest away. If everyone is telling them this is acceptable then it is all we are going to get.
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