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Post by CastleDan on Dec 9, 2015 13:11:42 GMT -6
The only downside I'm seeing from any of that is ...some of the concept art reminds me more of the artstyle of the DS games. Which had a bit more of a cartoony vibe about them than SOTN and ARIA. I thought that is what they were going for based off of....everything I've seen. Yeah which has been one of the bigger bummers for me out of everything.
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Post by Astaroth on Dec 9, 2015 13:14:55 GMT -6
Colorful doesnt necessarily mean cartoony, just look at medieval and renaissance art, theyre super colorful and it could be a battlefield full of death and destruction
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Post by CastleDan on Dec 9, 2015 13:18:17 GMT -6
Colorful doesnt necessarily mean cartoony, just look at medieval art, theyre super colorful and it could be a battlefield full of death and destruction I'm not saying colorful...I want colorful, i'm saying the art design itself. Lament Of Innocence was colorful but it certainly wasn't cartoony looking, same goes for SOTN. This is the thing I hate about Kickstarters...I feel like you almost are close with the production people so you feel reluctant to be critical of things you don't care for... You don't wanna hurt feelings...but i feel it's important to share your likes and dislikes.
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Redogan
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Post by Redogan on Dec 9, 2015 15:10:33 GMT -6
Colorful, but not cartoony. Like this? I've been saying this for the last little bit. Bloodstained's look should be like Trine 2. And for the most part, the concept art posted above and the images from Shader 1 seem pretty close. They still need some work, but they are headed in the right direction, IMO.
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Post by purifyweirdshard on Dec 9, 2015 15:20:22 GMT -6
Hey, you know what...from the concept art, it looks like the tower is more orthographic while the others are varying degrees of a projected perspective. Maybe our view depends on the area? Still concept stuff, though, so it might be an insignificant finding.
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Post by XombieMike on Dec 9, 2015 15:28:11 GMT -6
Just for the record, these images were to judge shaders. For all we know the cameras depth of field could be completely different. However, I think it's not a stretch to imagine that is exactly what they are going towards. Our opinions will certainly be heard.
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Post by CastleDan on Dec 9, 2015 19:11:08 GMT -6
It is true that the tilt seems to vary depending on the concept art. I'd be fine with that ....and yeah I really like that Thrine 2 pic that was posted, that's exactly what I mean. Design wise just make it less cartoony and more gothic but that doesn't it cant be vivid and colorful.
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Post by LordKaiser on Dec 10, 2015 13:59:00 GMT -6
Colorful doesnt necessarily mean cartoony, just look at medieval art, theyre super colorful and it could be a battlefield full of death and destruction I'm not saying colorful...I want colorful, i'm saying the art design itself. Lament Of Innocence was colorful but it certainly wasn't cartoony looking, same goes for SOTN. This is the thing I hate about Kickstarters...I feel like you almost are close with the production people so you feel reluctant to be critical of things you don't care for... You don't wanna hurt feelings...but i feel it's important to share your likes and dislikes. Order of Ecclesia was a return to the painting style who looked way better than a mere anime. Dawn of Sorrow looked like Anime and Portrait of ruin but this art don't look anything like those. This looks more like Order of Ecclesia.
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Post by Jango on Dec 10, 2015 16:44:56 GMT -6
Order of Ecclesia was probably my favourite art style of Iga's games. Harmony of Dissonance was great too. Anything similar to those would be fantastic.
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Post by kirtap on Dec 10, 2015 19:51:04 GMT -6
I have seen others say they were disappointed for the same reason. In those cases they knew the game was going to be 2.5D and were expressing disappointment that the sprite style was not the style the team chose to make the game in. Kirtap could have meant it that way but since the statement is vague it could go either way. Personally I prefer the sprite style but I am not disappointed. Yeah, I knew it was going to be 2.5D in advance. My bad for not stating that. It was just a general comment. Perhaps disappointed isn't the right word. Using 3D allows for more freedom and eases effort in putting extra detail to backgrounds. From the screenshots of the rooms, the backgrounds look cool. I personally like the one with the red over the grey, but if they made it a teeny bit darker, like blended both.
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Post by thrashinuva on Dec 12, 2015 6:56:54 GMT -6
Still not a fan of the hard edges. I don't want Borderlands 2D.
To make it look more drawn is one thing. Valkyria Chronicles looked like it was in a book, but Borderlands wouldn't be able to pull that off.
I like the darker stone color scheme though. I suppose some of the feel to that particular image is fixed with non shader options, but maybe it was given to us the way it was, so we could be more critical about it.
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Post by RichterB on Dec 13, 2015 14:24:24 GMT -6
I posted this on the Bloodstained Kickstarter page’s latest post a while back, and I don’t think it made its way here. (Whereas I saw some of the images here later posted on the Kickstarter page.) It is another take on the mood/tone for the lighting of the room by an associate of mine: bit.ly/1R5mA6w (This was a quick edit, and the light streams were just an optional, rough effect in terms of brainstorming extra details.) The main focus here was making the atmosphere moodier.) I think it's another example that moves us closer to what we may be looking for.
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Post by Astaroth on Dec 13, 2015 14:46:52 GMT -6
I posted this on the Bloodstained Kickstarter page’s latest post a while back, and I don’t think it made its way here. (Whereas I saw some of the images here later posted on the Kickstarter page.) It is another take on the mood/tone for the lighting of the room by an associate of mine: bit.ly/1R5mA6w (This was a quick edit, and the light streams were just an optional, rough effect in terms of brainstorming extra details.) The main focus here was making the atmosphere moodier.) I think it's another example that moves us closer to what we may be looking for. thats pretty cool, the lightstreams are a nice touch, you can still see the architectural details and the bookcase, the colors arent muted, and there are areas of darkness where things could pop out or be illuminated if lightning flashed outside or a flaming enemy came barrelling through, and miriam stands out and is instantly identifiable, this would work well for an area that was close to the outer edges/walls of the castle, where things are more exposed to the elements and theres more of a focus on natural light
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Post by Ciel on Dec 13, 2015 17:54:19 GMT -6
*awesome image* I posted this on the Bloodstained Kickstarter page’s latest post a while back, and I don’t think it made its way here. (Whereas I saw some of the images here later posted on the Kickstarter page.) It is another take on the mood/tone for the lighting of the room by an associate of mine: bit.ly/1R5mA6w (This was a quick edit, and the light streams were just an optional, rough effect in terms of brainstorming extra details.) The main focus here was making the atmosphere moodier.) I think it's another example that moves us closer to what we may be looking for. You've got it. You are a genius, this is so damn right that I have no words to describe how awesome and amazing this is. Please send it right now to the development team.
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Post by Valtiel on Dec 13, 2015 19:32:37 GMT -6
I'm all for darker/moodier environments but I don't want every area to look like that. "Variety is the spice of life" and all that. Iga's Castlevanias all had their share of colorful areas along with the darker, more gothic-inspired ones.
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Post by RichterB on Dec 13, 2015 21:57:27 GMT -6
I'm all for darker/moodier environments but I don't want every area to look like that. "Variety is the spice of life" and all that. Iga's Castlevanias all had their share of colorful areas along with the darker, more gothic-inspired ones. Well, yes, I agree that there needs to be variety. (That's why I think Shader 1 is better than Shader 2 overall, as it has more versatility. This newer example I put up was based on the basics of Shader 1.) That said, I just want to make sure that it has a good amount of the "eerie Gothic-Horror" vibe IGA had in his announcement video from that real-life castle he filmed in. And, given that this is a genre game, I'd like some cohesion, even with brighter/more colorful areas in terms of what feelings we are supposed to get. Ciel: Thanks. I posted on the Kickstarter page, and I sent the link in the Google survey the team offered us all. That's about all I can do, I think. Astaroth: I like what you said about location in terms of lighting. I think each area can vary in terms of how it's lit, so long as we get some sense of cohesion in the shader and the overall mood the game will project in its diverse areas.
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Post by beowulf on Dec 21, 2015 19:33:25 GMT -6
That kind of 3D use looks like a mobile phone game... I hop the final game will be very, very different... I'm not saying it should be pixalated, but the graphics must be more on the SotN, Super Metroid vibe than that...
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Post by ArthurSixx on Dec 22, 2015 13:53:36 GMT -6
Seriously! What happened with the whole shaders debacle?! I would really like to know! On the general comments section of the KickStarter, a lot of what you see is complaining about the art style the two shaders presented. I have my own issues with the shaders but that's beside the point; my point is: what do you want? People are complaining that the shaders are too cartoonish and yet they want it to look as close to the concept art as possible. Well, what do you want? If you want it to look as close to the concept art as possible, it is going to look like a cartoon. If you don't want it to look like a cartoon, it's not going to look like the concept art.
The point of this rant is, please, make up your minds. Opening game development to public opinion is a double-edged sword. It allows the developers to test the waters and yet it also opens the floodgate for some pointless infighting between fans. This would result in the developer trying to have both sides meet each other half way and the end result is almost never the best of both. I like the openness into the game development process; it's all well and good, but I think there needs to be a point where IGA puts his foot down and says "this is definitely or definitely not going to be this way. Stop fighting." and it starts with making up your minds about the art direction and the shaders. Trying to please everyone will please no one, and I'm sure IGA understands this. So please, stop 'uttering the same nonsense.' "It's too cartoonish." "Why does it not look like (insert name of heavily cell-shaded game here)?" I've had enough.
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Post by XombieMike on Dec 22, 2015 14:01:20 GMT -6
Seriously! What happened with the whole shaders debacle?! I would really like to know! On the general comments section of the KickStarter, a lot of what you see is complaining about the art style the two shaders presented. I have my own issues with the shaders but that's beside the point; my point is: what do you want? People are complaining that the shaders are too cartoonish and yet they want it to look as close to the concept art as possible. Well, what do you want? If you want it to look as close to the concept art as possible, it is going to look like a cartoon. If you don't want it to look like a cartoon, it's not going to look like the concept art. The point of this rant is, please, make up your minds. Opening game development to public opinion is a double-edged sword. It allows the developers to test the waters and yet it also opens the floodgate for some pointless infighting between fans. This would result in the developer trying to have both sides meet each other half way and the end result is almost never the best of both. I like the openness into the game development process; it's all well and good, but I think there needs to be a point where IGA puts his foot down and says "this is definitely or definitely not going to be this way. Stop fighting." and it starts with making up your minds about the art direction and the shaders. Trying to please everyone will please no one, and I'm sure IGA understands this. So please, stop 'uttering the same nonsense.' "It's too cartoonish." "Why does it not look like (insert name of heavily cell-shaded game here)?" I've had enough. I don't think the majority are dissatisfied. Those that are just have more visibility. Read through the rest of this thread and the thread about shader 1 vs 2. Also the Orthographic vs Perspective projection thread. All good topics that were respectful despite different opinions.
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Post by Dan G. on Dec 23, 2015 10:34:25 GMT -6
Seriously! What happened with the whole shaders debacle?! I would really like to know! On the general comments section of the KickStarter, a lot of what you see is complaining about the art style the two shaders presented. I have my own issues with the shaders but that's beside the point; my point is: what do you want? People are complaining that the shaders are too cartoonish and yet they want it to look as close to the concept art as possible. Well, what do you want? If you want it to look as close to the concept art as possible, it is going to look like a cartoon. If you don't want it to look like a cartoon, it's not going to look like the concept art. The point of this rant is, please, make up your minds. Opening game development to public opinion is a double-edged sword. It allows the developers to test the waters and yet it also opens the floodgate for some pointless infighting between fans. This would result in the developer trying to have both sides meet each other half way and the end result is almost never the best of both. I like the openness into the game development process; it's all well and good, but I think there needs to be a point where IGA puts his foot down and says "this is definitely or definitely not going to be this way. Stop fighting." and it starts with making up your minds about the art direction and the shaders. Trying to please everyone will please no one, and I'm sure IGA understands this. So please, stop 'uttering the same nonsense.' "It's too cartoonish." "Why does it not look like (insert name of heavily cell-shaded game here)?" I've had enough. Well there's a difference. People would like it to look like the concept art I take to mean, get it as 2d looking as possible. At the same time some people don't want a very cartoony design, for instance the texture work looks very simplistic which gives off a cartoony blocky look. An example of this is - Compare the texture work of this very old Ps2 Igavania. If you were to put it in a sidescrolling space it has a very mature design to it, lot of textured details, not very blocky. This looks very cartoony in comparison, it's too bright, too colorful, not textured with loads of detail ( look at the banisters. Now, we are supposed to be just judging the shaders sure, but a lot of people want to comment on the visual style itself. There's a way to meet more in the middle and go for a bit more gothic of a design look while keeping the charm. Lament Of Innocence had a lot of color and style but it was also more moody and gothic.
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