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Post by CastleDan on Dec 28, 2015 12:22:10 GMT -6
Im pretty sure I said something like this earlier in the thread, but I think the issue that some people have about the graphics looking too "anime" or "cartoony" is more a concern that the game is currently looking very playful and kid-friendly. At least that's vibe the graphics are giving me. Basically the art direction is looking more like Portrait of Ruin than Order of Ecclesia. PoR always felt like it was a Saturday morning cartoon version of Castlevania to me, which is strange considering the majority of Castlevania fans are adults. I don't really love the idea of a "G" rated CV, or Bloodstained in this case. I mean come on, the game is called Bloodstained: Ritual of the Night. No one would buy that game expecting it to be appropriate for children. Then when you consider the subject matter of monster hunters slaying demons and secret societies subjecting young women to pseudo-occult rituals likely against their will, it just doesn't jive with a game that has the mood and tone of Kingdom Hearts. I don't think anyone wants a "Grimdark" version of BS, but they also don't want BS to feel like an episode of Captain Planet. Again, playful and kid-friendly is the vibe Im currently getting, unfortunately. Yup, basically this. It feels more in line with Portrait's artstyle which is strange because you'd think they'd want to go for a more mature gothic look. When someone says everything has looked consistent despite the art style changes I just can't come to the same conclusion. Sure the monsters tend to be consistent in a lot of cases loads of them are copy and pasted over from other games in the series. However, main characters and background designs are HIGHLY influenced by artstyle changes. Just look at how wonderful the design of Alucard is and how gothic it is and then compare that to Jonathan and Charlotte who are much more sunday morning cartoon inspired. That translates to the sprite work, with Alucard looking incredible and the other two don't compare. Background art is just the same, the art design is what gives the game it's look. You can go from super simple and basic to something truly wonderful and inspiring that creates loads of atmosphere. I'm not bashing the current artist as some of the things i've seen I do enjoy, but the style they're going for seems more in line with Portrait/Dawn artistic style than SOTN/ARIA/OOE. It is what it is as something like this probably won't change.
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Post by LordKaiser on Dec 28, 2015 14:12:55 GMT -6
Nothing here looks cartoony or anime like at all. I don't get where some people get this notion of. All I care about is that the game looks exactly if possible to the art that Koji Igarashi has made for this game and those are the screenshots that Astaroth linked. I don't want 3D looks on it like lament of Innocence or Dracula X Chronicles remake of Rondo on it. For what I see from Iga's art it reminds me a bit of Order of Ecclesia and I loved the art style of that game and it looks like this is the direction that they will take. From that video that I saw of the game running, they are not that far off from achieving the desired look, with time they may achieve what Ark System Works did and maybe surpass them but using Koji Igarashi's art instead of anime. Have they released a video of the game that I missed? If you mean the first mock vid that is NOT what the game will look like. At all. Confirmed. I'm talking about this video:
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Post by purifyweirdshard on Dec 28, 2015 14:19:36 GMT -6
You guys, castledan and Dan Guest are the same person. I'm still seeing them referred to as separate individuals occasionally, haha.
Dawn of Sorrow and Portrait of Ruin's art is pretty similar, yeah. I don't know of a better term than "more anime" to describe it with, but that's definitely what comes to mind. PoR looking like it did kept me from playing it for years, actually, but when I actually gave the game a shot I loved it.
Regardless, as far as art, I can't see Portrait = Dawn = Bloodstained at all. Not in the concept art, definitely. That looks like it was inspired from Order of Ecclesia and early Igavania. The Dawn/PoR style looks more animated, flat with plain features, etc. If you're taking this just from Miriam's character model, well, I think any of these characters in 3D would look similarly. Alucard being the bishounen dude that he is would have very few "realistic" facial features in 3D if he was true to his design. There isn't really a (reasonably feasible) way to model Kojima art in three dimensions, so leaning more towards an animated look is preferable to anything more realistic. It still feels like a game that way, too.
I'm not getting the kiddy/young cartoon vibe you guys are at all. Castlevania has always been heavy subject matter, with lighthearted silliness thrown in everywhere and that's what I like about it. There are hearts everywhere and exploding walls with plated turkeys in them. If Bloodstained tries to introduce new, similar things like that into the game, I hope you would see it as a similar deepening of the game world's personality rather than it being for kids because it doesn't fit a gothic description.
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Post by Dan G. on Dec 28, 2015 14:19:54 GMT -6
Have they released a video of the game that I missed? If you mean the first mock vid that is NOT what the game will look like. At all. Confirmed. I'm talking about this video: The only thing is, that was just to test the animation. It's not at all what they're going for look wise. I actually thought that looks vastly better because it looks just like the artwork of the location, instead of having the more doll house effect with simplistic 3d details and textures.
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Post by Apollonian on Dec 28, 2015 14:34:27 GMT -6
Have they released a video of the game that I missed? If you mean the first mock vid that is NOT what the game will look like. At all. Confirmed. I'm talking about this video: Yeah, a lot of people thought that was what it was going to look like but it isn't at all. To be honest I feel like they really shouldn't have done that as it has caused a lot of people to think that is what the project was going to look like. It isn't even in 3.5D from what I can tell. I'm pretty sure they explained that it was basically concept art that was set up to have a character move around near. As you can see from the recent screenshots they are worlds apart.
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Post by Dan G. on Dec 28, 2015 14:37:59 GMT -6
I'm talking about this video: Yeah, a lot of people thought that was what it was going to look like but it isn't at all. To be honest I feel like they really shouldn't have done that as it has caused a lot of people to think that is what the project was going to look like. It isn't even in 3.5D from what I can tell. I'm pretty sure they explained that it was basically concept art that was set up to have a character move around near. As you can see from the recent screenshots they are worlds apart. It's always frustrating when developers show off something everyone loved and then afterwards goes completely away from that look and feel. The character model has improved greatly but the way the backgrounds looked in that was fantastic, and probably should be how this is approached. If they could do that very easily in a week, why not build the game like that?
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Post by Zechs on Dec 28, 2015 15:22:19 GMT -6
It is a test though. And a very difficult one to delve in and flush detail out of. Since it isn't the video itself but a camera recording on an angle... Now it would be one thing had it been shown directly, to see the quality of the content instead of someone playing it (with them in the shot, which makes me think the monitor was intentionally obscured).
I dunno but making rush decisions based on something you cannot thoroughly see isn't the best base of argument for quality of graphics. And if that is what people wanted, then that isn't the best spending of the 5 million they gave. This is the double edged sword of crowd funding...
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Post by crocodile on Dec 28, 2015 16:21:51 GMT -6
I was always under the impression Dan G and CastleDan were the same person. They've always seemed to post as they were the same person but yet my post got replied to twice here? Weird. Anyway, this "too childish/too kiddie" talk is something I've seen often online concerning a wide range of products and like with using "anime" broadly, it makes the conversation muddied as it is a term that can refer to a wide range of aesthetics/styles and means different things to different people. If you look across the spectrum of the official Bloodstained art we have (refer to this topic for a refresher) I honestly don't think there is any metric where it really approaches the art style of Dawn of Sorrow or Portrait of Ruin. I have no idea how someone can infer that the narrative, the monster design, the subject matter, etc. approaches anything close to a G rating. When has Iga made a G rated Castlevania game? The monster design, castle design, plot points, etc. weren't in any way "compromised" for DoS or PoR even with that artstyle change. Castlevania in most of its incarnations (especially the ones we generally love) has always been a T/PG-13 series and I have no idea why anyone here expects differently for Bloodstained. This isn't Yoshi or Kirby we are talking about (great series but with an aesthetic that wouldn't match Castlevania), this is clearly an artstyle that somewhats approximates Kojima/Hirooka style while putting its own spin on Gothic Horror. I mean it's 100% ok if you prefer Kojima or Hirooka's style but calling Bloodstained's style "kiddy/childish" or trying to infer that the game might be G-rated is just a big HUH?!?! to me :/ As for "sterility"/"not being lived in enough", let's remember these are pre-alpha screenshots. It's fine to note/feel that about what we have here but they've got to get the shaders locked down before they can iterate on the textures and models and what not. The final product will look better
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Post by Dan G. on Dec 29, 2015 1:28:33 GMT -6
I was always under the impression Dan G and CastleDan were the same person. They've always seemed to post as they were the same person but yet my post got replied to twice here? Weird. Anyway, this "too childish/too kiddie" talk is something I've seen often online concerning a wide range of products and like with using "anime" broadly, it makes the conversation muddied as it is a term that can refer to a wide range of aesthetics/styles and means different things to different people. If you look across the spectrum of the official Bloodstained art we have (refer to this topic for a refresher) I honestly don't think there is any metric where it really approaches the art style of Dawn of Sorrow or Portrait of Ruin. I have no idea how someone can infer that the narrative, the monster design, the subject matter, etc. approaches anything close to a G rating. When has Iga made a G rated Castlevania game? The monster design, castle design, plot points, etc. weren't in any way "compromised" for DoS or PoR even with that artstyle change. Castlevania in most of its incarnations (especially the ones we generally love) has always been a T/PG-13 series and I have no idea why anyone here expects differently for Bloodstained. This isn't Yoshi or Kirby we are talking about (great series but with an aesthetic that wouldn't match Castlevania), this is clearly an artstyle that somewhats approximates Kojima/Hirooka style while putting its own spin on Gothic Horror. I mean it's 100% ok if you prefer Kojima or Hirooka's style but calling Bloodstained's style "kiddy/childish" or trying to infer that the game might be G-rated is just a big HUH?!?! to me :/ As for "sterility"/"not being lived in enough", let's remember these are pre-alpha screenshots. It's fine to note/feel that about what we have here but they've got to get the shaders locked down before they can iterate on the textures and models and what not. The final product will look better People always say it'll look better but that just isn't always the case. It's not about looking better it's about the aesthetic and look they're going for. If it leaves a lot to be desired that aspect likely won't change. Maybe it'll get polished up a lot before release but the actual visual style won't. A lot of people said the same about Mighty No 9. It's still early it'll look much better upon nearing release, and honestly it still looks underwhelming, not because it didn't get polished enough but because of it's art design/visual style. So what I'm saying is, if you don't have a very inspired visual style to start off with it's highly unlikely that will be improved by time of release. Some people love this design, I don't particularly care for it. I was hoping for a much more gothic looking game that has way more of a artistic look to it. It's incredibly hard to describe what I mean is... I was hoping for an art design ( i realize it's 2d but bear with me) And less along the lines of something like this - one looks incredibly gothic, moody, and the art design itself looks based in reality despite it being in a cartoon depiction, whereas the other is color, simplistically textured, doll house effect, BIG over-sized depictions of envrionments...( which is like the banisters in the pic) Is the second example a bit extreme? Sure, I don't hate the look of bloodstained first official screens. I think the character model is absolutely perfect but the environment just worries me, as I'd hope the goal is to achieve my first example in a 2.5d space in terms of DESIGN, and less of the second example which reminds me more of Mighty no 9. TO REITERATE, I'm not saying the look of Bloodstained is on level with Mighty No 9 or the example i use here. I'm just saying that's the best way i can describe it, it reminds me of those things and less of the first example which is my dream...AESTHETIC. Which is moody, gothic, but still can be colorful, and has a realistic art design.
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Post by Dan G on Dec 29, 2015 1:41:00 GMT -6
Just so everyone knows I feel really bad whenever I make any of these posts. I'm just venting out my concerns and things I hope get improved on.
I completely trust in the talented people working on the project I just think we should all be as honest as possible about our feelings while being respectful.
I wouldn't spend 300 on something if I didn't care about it.
So maybe some of you who disagree can articulate what I'm trying to say better and humor me. My last example is the best way of explaining iT
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Post by Valtiel on Dec 29, 2015 3:09:25 GMT -6
Don't feel bad for expressing your opinions on this. It's the only way you'll get heard, and as a backer you deserve as much of a say as anyone else. The examples you posted do a good job of getting your point across; I can see what you mean by the "cartoony" vibe that the Bloodstained shots give off in terms of the look of the environment. I don't know if the actual game will look this way, as I think the room shown in the screens was just quickly thrown together for the purpose of showing off the shaders. But only time will tell I guess. Also, you reminded me how beautiful Bloodrayne Betrayal is. Beautiful, but really damn frustrating.
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Post by Apollonian on Dec 29, 2015 5:37:39 GMT -6
I feel like duck tales looks better than Blood Rayne (Rain? I don't remember) which I found to be repetitive and lacking. It looks "dark" but it felt really uninspired to me.
This side note brought to you by morning green tea. Morning green tea, wtf is that in my tea, oh right, it is rice.
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Post by purifyweirdshard on Dec 29, 2015 8:27:21 GMT -6
Yeah, that definitely expresses your point and I think we can all better see what you mean now. Trust me, I (probably most of us) don't want Mighty No. 9-looking anything. I would echo what Valtiel said up there, this room they showed us may very well not be representative of the actual atmosphere we end up getting. If you were to look at the screens and imagine the banisters/railing looking a bit more angular/gothic, would that change your whole impression of the room? The architecture otherwise seems to fit what I'd like fine, lacking only in some details. There is then the question of perspective, but I'll just defer to their judgment on that.
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Post by Dan G. on Dec 29, 2015 10:51:15 GMT -6
I feel like duck tales looks better than Blood Rayne (Rain? I don't remember) which I found to be repetitive and lacking. It looks "dark" but it felt really uninspired to me. This side note brought to you by morning green tea. Morning green tea, wtf is that in my tea, oh right, it is rice. I'm not talking about the full game just the visual aesthetic. I'm saying the LOOK of the world is more gothic, and has a sense of realism compared to the cartoony world of the duck tales game. I'm saying if they built backgrounds that have a more gothic/less bulky/more detailed look it'd be better.
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Post by CastleDan on Dec 29, 2015 11:06:12 GMT -6
You know what's a good middle ground between cartoony and gritty gothic?
Ultimate Ghosts N Goblins for PSP
( obviously with the better tech of today it'd be a nice middle approach ( but with more realistic character models)
This hits the nail on the head. It's vibrant, it's cartoony sure but it's gritty and very detailed. That doesn't mean it has to have a realistic grit to it they could do cel shaded for all I care. I'm just saying I feel like the environment in the pic is too simple and sterile looking, this shows something that isn't sterile looking.
Watch video and let me know what you guys think. Obviously i'm not saying they should make everything SQUISHED looking, I'm purely talking aesthetic.
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Post by Apollonian on Dec 29, 2015 11:14:00 GMT -6
I know, it was just a side note.
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Post by crocodile on Dec 29, 2015 15:45:57 GMT -6
CastleDan (or Dan G - why do you sometimes post as a guest? Even if you're posting from mobile you should be able to post from your account), there is no reason to feel bad about expressing your opinion. Even if I or others disagree with you, your opinion is welcome. Just be courteous (which you usually seem to be) and be clear & precise in what you mean (which you sometimes aren't but that's just my opinion). I really had no idea what you meant by "kiddie" and I still maintain it was not the appropriate word choice. In my experience online over the years, its basically never the appropriate word choice and people who stand by it without more/better elaboration either can't articulate their point well enough or don't really have much of a point to begin with. Ducktales and Mighty No 9 might have appeal to younger audiences but that has a lot to do with their character, enemy, world design which just isn't replicated in Bloodstained. Level of detail doesn't really correlate with "maturity" and I think if you look beyond Ducktales or MN9, you'll see a variety of games with more "simple" backgrounds that aim for older audiences. Anyway, I think the examples you provided with Bloodrayne & Ducktales do a better job of illustrating your preferences and I appreciate that. I'm not sure what to tell you though. We knew they weren't going full 2D from the onset so getting something that looks similar to Bloodrayne was always going to be hard. Also that level of detail on those Bloodrayne shots aren't something you're going to get on a first pass but only after a lot of iteration. I don't mean to say "wait" as a means to be dismissive of your concerns but rather to stress that the developers aren't done and I don't think they can achieve the level of detail you want this early in production. I just hope you were able to rely your concerns in an understandable way in that Google Form feedback. I'm curious, what is a modern 2.5D game that you think looks good? Making comparisons to 2D games or PS2 games is going to be "tricky" for a variety of reasons. A modern example might be helpful - even to the development team as something to maybe shoot for. For example, what do you think of Trine 2 and how it looks?
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Post by CastleDan on Dec 29, 2015 17:05:31 GMT -6
My latest example is a good middle ground. Ultimate ghosts n goblins for psp.
2.5d but has a grittier more textured look while still being colorful. I also thought the test video they posted for bloodstained is more in line with what I hoped. If they could do that, in a weeks time, it's curious to me that they wouldn't do it that way then
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Post by XombieMike on Dec 29, 2015 17:48:38 GMT -6
There's nothing wrong with expressing your opinions, so don't feel bad. Dan, you are always respectful. I just wish you would log the freak in sometimes! Double posting is against the clearly rules that can be found at the top of every board.
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Post by Zechs on Dec 29, 2015 17:51:18 GMT -6
With recycling assets just to get a demonstration for character mobility, that what they used is not in line with anything else quality wise. That video doesn't show the depth of quality (or lack there of) so I don't understand why it is being held at such a high merit... We didn't see anything without a blur and haze.
To me, something a little more colorful than Deadlight (https://youtu.be/QUlKEH8Kc3c) or perhaps just mixed a little with Lords of Shadow: Mirror of Fate would be a good base to build up from.
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