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Post by fullmetalsnorlax on Mar 6, 2020 12:31:29 GMT -6
TBH I could tell from the first gameplay demo that if this game did have a roguelike mode it would have been a bad one. The rooms are clearly not designed to be re-arranged. Maybe you could work it out by using generic rooms and hallways, but that would make a pretty boring castle to explore. A roguelike game needs to be built from the ground up as a roguelike game, and a tacked on roguelike mode would have just been a waste of everyone's time.
As for the randomizer mode not randomizing enemies... I understand that is much harder to do than the other modifiers, but could we at lest get randomized monster stats? I want to see a playthrough where bats do 999 damage, ectoplasms have 10,000 health and Zangetsu is defeated with 1 attack. Now that would be worth multiple paythroughs!
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Post by Dragon_of_Dojima on Mar 7, 2020 11:04:15 GMT -6
I'm with Snorlax on this one. The second I touched a playable version of this game, I immediately thought "Rougelike would be impossible". I was willing to keep an open mind, but I'm sad that I ended up being right.
It's been one thing after another with this game. At least unlike Mighty No. 9, you avoided the fate of being a mediocre(for the first few minutes) to an absolutely awful experience all around. The game is great. Out of the two games I backed that eventually had 505 involved, the other being Indivisible, the quality lies with this one. The irony is that this game was even more rushed than Indivisible. The other thing that Indivisible seems to be doing right is delaying the Switch version until it is absolutely ready. It would not surprise me if it had something to do with this game's Switch port being the disaster that it was.
To those of you worrying about the Classic Mode, I wouldn't be surprised if it ends up being something completely different. Let's face it, this Kickstarter has been off the rails from the start. The prequel 8-bit game turned into this weird, yet awesome, alternate universe game that has nothing to do with anything. Despite my issues with the story, a prequel would have been cool. I had a guy many months ago react with shock to my lack of knowledge that Inti Creates is no longer involved with the game. I didn't learn that until the betas came out and bothered to ask. It wasn't in any update that I can recall. In short, they swapped out a publisher, a partner dev, and then had to bring in another developer for the last 5 months or so. Speaking of that developer, I'm still waiting on Jake Kaufman's music. People were upset about the visuals, they spent a lot of time on those in general. There was that little issue with cancelling 3 ports. Nothing too big right....RIGHT?
I didn't find out about the cut boss until I read this thread. It made me realize that the turtle boss was the only boss from Curse of the Moon that didn't show up.(technically) Frankly, it wasn't a very good boss in that game. I'm always up for more content, but the bosses in this game have been less than stellar. Especially some of the ones from Curse of the Moon. I still recall a boss I was excited for getting stuck in a wall. Another boss I was excited for didn't even fight back...it was a mercy killing.
I've talked a lot around it, but I never addressed the actual elephant in the room. I didn't personally back this game for it. I thought it would have been a neat bonus if it worked. This randomizer looks like a feature I would never touch. I prefer content like characters and classic mode to making my experience "wacky or random", it tends to resonate with me more. That's partially why I've never been into rougelikes in the first place. I prefer carefully constructed content by a human hand.
Less is not more, so them bringing something else in its place instead of just leaving it out will always get SOMETHING of an approval from me. Just don't cut the third character and instead give us Green Miriam and call it "maniac mode" or something. Maybe I shouldn't give them ideas....
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Post by gradius on Mar 8, 2020 8:46:38 GMT -6
Speaking of music, we have yet to hear an official word, concerning the FLAK/lossless being MP3 and poorly converted, at that. Regarding the Steam version, at least, since Fangamer and GOG are said to be okay (from those techies who bothered to test).
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Post by rav4ishing on Mar 8, 2020 23:00:09 GMT -6
TBH I could tell from the first gameplay demo that if this game did have a roguelike mode it would have been a bad one. The rooms are clearly not designed to be re-arranged. Maybe you could work it out by using generic rooms and hallways, but that would make a pretty boring castle to explore. A roguelike game needs to be built from the ground up as a roguelike game, and a tacked on roguelike mode would have just been a waste of everyone's time. I could not have said it better myself. Because it got so much press hype and awesome reviews, I gave Dead Cells a try. After about 30 minutes of total game play, I completely lost interest. I can't imagine IGAvania type games working like Dead Cells. IGAvania and rougelike just don't mesh well together based on how the games are designed today. I prefer to think it can work if enough thought is put into the game design; but it's going to take some REALLY creative thinking. Again, I bring up Chasm. They tried to bring one aspect of rougelike into IGAvania - procedurally generated levels. After playing through about half way, I had to push myself to finish the game and I never looked back. The level design sacrificed beauty and uniqueness for re-usability. As a result it just got boring.
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Post by Darnias on Mar 9, 2020 1:57:24 GMT -6
I'm with Snorlax on this one. The second I touched a playable version of this game, I immediately thought "Rougelike would be impossible". I was willing to keep an open mind, but I'm sad that I ended up being right. It's been one thing after another with this game. At least unlike Mighty No. 9, you avoided the fate of being a mediocre(for the first few minutes) to an absolutely awful experience all around. The game is great. Out of the two games I backed that eventually had 505 involved, the other being Indivisible, the quality lies with this one. The irony is that this game was even more rushed than Indivisible. The other thing that Indivisible seems to be doing right is delaying the Switch version until it is absolutely ready. It would not surprise me if it had something to do with this game's Switch port being the disaster that it was. To those of you worrying about the Classic Mode, I wouldn't be surprised if it ends up being something completely different. Let's face it, this Kickstarter has been off the rails from the start. The prequel 8-bit game turned into this weird, yet awesome, alternate universe game that has nothing to do with anything. Despite my issues with the story, a prequel would have been cool. I had a guy many months ago react with shock to my lack of knowledge that Inti Creates is no longer involved with the game. I didn't learn that until the betas came out and bothered to ask. It wasn't in any update that I can recall. In short, they swapped out a publisher, a partner dev, and then had to bring in another developer for the last 5 months or so. Speaking of that developer, I'm still waiting on Jake Kaufman's music. People were upset about the visuals, they spent a lot of time on those in general. There was that little issue with cancelling 3 ports. Nothing too big right....RIGHT? I didn't find out about the cut boss until I read this thread. It made me realize that the turtle boss was the only boss from Curse of the Moon that didn't show up.(technically) Frankly, it wasn't a very good boss in that game. I'm always up for more content, but the bosses in this game have been less than stellar. Especially some of the ones from Curse of the Moon. I still recall a boss I was excited for getting stuck in a wall. Another boss I was excited for didn't even fight back...it was a mercy killing. I've talked a lot around it, but I never addressed the actual elephant in the room. I didn't personally back this game for it. I thought it would have been a neat bonus if it worked. This randomizer looks like a feature I would never touch. I prefer content like characters and classic mode to making my experience "wacky or random", it tends to resonate with me more. That's partially why I've never been into rougelikes in the first place. I prefer carefully constructed content by a human hand. Less is not more, so them bringing something else in its place instead of just leaving it out will always get SOMETHING of an approval from me. Just don't cut the third character and instead give us Green Miriam and call it "maniac mode" or something. Maybe I shouldn't give them ideas.... CotM is not a "alternate universe" and it's not the prequel anymore. According to official Update #65 (Japanese text), IGA intends to make CotM into "another episode" and CotM was made in consideration of its relevance with main story (RotN).
But you can consider CotM is a story that happened in another "world": The true ending (which Zangetsu was neither cooperates nor kills others, show as "TRUE END" in Japanese text and show as "FIN" in English text) told us that the whole world of CotM is just a fictitiousness created by Gremory to trap Zangetsu and he has broke from it. So the plot of CotM does not conflict with RotN. Both of them belong to the same Bloodstained universe (unless IGA changes his mind again).
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Post by ichi17 on Mar 17, 2020 14:18:17 GMT -6
Hi guys. I'd like to put an highlight on co-op mode. I and my friends we decided to buy Bloodstained only to play in co-op mode with friends in a Castlevania like game. There's no official date on its update.
For me, and for all people like me that bought for this reason, it's a bycicle without wheels.
I feel like I've been robbed. -_-
PS sorry for my english but it's not my language
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Post by gradius on Mar 18, 2020 11:01:09 GMT -6
Hi guys. I'd like to put an highlight on co-op mode. I and my friends we decided to buy Bloodstained only to play in co-op mode with friends in a Castlevania like game. There's no official date on its update. For me, and for all people like me that bought for this reason, it's a bycicle without wheels. I feel like I've been robbed. -_- PS sorry for my english but it's not my language Only a guesstimation (guess + estimation), but multiplayer modes are the very next candidate for being axed. Besides, they have gone silent regarding development details. After such a long time of dry stagnancy, they suddenly popped up to announce the cancelation of Roguelike stretch-goal. And fact is, they have started to get low on resources, ever since before release (hence them considering to design paid for, microtransaction style, vanity items content, before). And even if they kept the monthly feedback/communication coming, cryptic, abstract messages like "soon", "when ready" etc, wouldn't help much; on the contrary! The graphics complete overhaul before release, as well the Switch port catastrophe, were a real waste of good money and resources, from their part. Had they focused on a PC version instead, with the limitations (and complications) of consoles, their hardware etc out of the picture, nothing of this would have happened. At this point and so many months post release, with the only addition being a NERF-PATCH (!) instead of the most basic, already existing (resources/assets wise) second player, i seriously doubt there will ever be a third one, as initially announced. IF they manage to do the rest of the staggered content (which is already funded ever since Kickstarter success)... It is going to be minimal (content-wise), rushed and pretty basic in most probability (like boss revenge enabling only 4 out of of the bosses to be selected), as well as not having anything to do with (altering already existing) game code and bringing big changes, concerning how the game functions currently. I won't say "we 've been conned"... Rather, "they bit more than they could chew", "they gave wrong priority to redundant stuff", "they wasted resources". Iga isn't a crook. I expect compensation in one form or another.
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Post by purifyweirdshard on Mar 18, 2020 11:27:33 GMT -6
Well, instead of compensation, how about just the things you think aren't coming?
This boils down to, the extra features aren't in the game yet. They haven't given up, and it isn't a matter of not having the resources, etc. The Kickstarter's money has been gone for years now, but the game has done very well. By conservative estimates, it's the biggest launch of a game Iga has ever had (Steam copies sold made it to the 500k-1m mark in a week's time, and SotN in its lifetime of sales was around 1.3m - Steam is only one of 5 platforms that Ritual is on. Sony has 400-500k by data, Switch probably close to the same, etc). The game we're talking about here isn't an unpopular, underperforming dud that everyone is mad about. Its reception, as the Steam page says, is "overwhelmingly positive". WayForward is still working with them to get these things done.
My point is, on the numbers and resources thing, the game has what it needs to keep moving, but not because of the KS' 5 million. That money was likely mostly gone before 505 even picked them up. The messy and staggered way that the game was patched and improved in 2019 slowed down its rolling out of content, but they'll be on a better schedule with all that being in parity now.
If you look at the steamdb entries for the game, you can see that the devs have been routinely updating the "OnlineChaosMode" for different difficulties and characters. I'm 90% sure that this is co-op and "vs" mode content.
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Post by gradius on Mar 18, 2020 12:15:12 GMT -6
Well, instead of compensation, how about just the things you think aren't coming? This boils down to, the extra features aren't in the game yet. They haven't given up, and it isn't a matter of not having the resources, etc. The Kickstarter's money has been gone for years now, but the game has done very well. By conservative estimates, it's the biggest launch of a game Iga has ever had (Steam copies sold made it to the 500k-1m mark in a week's time, and SotN in its lifetime of sales was around 1.3m - Steam is only one of 5 platforms that Ritual is on. Sony has 400-500k by data, Switch probably close to the same, etc). The game we're talking about here isn't an unpopular, underperforming dud that everyone is mad about. Its reception, as the Steam page says, is "overwhelmingly positive". WayForward is still working with them to get these things done. My point is, on the numbers and resources thing, the game has what it needs to keep moving, but not because of the KS' 5 million. That money was likely mostly gone before 505 even picked them up. The messy and staggered way that the game was patched and improved in 2019 slowed down its rolling out of content, but they'll be on a better schedule with all that being in parity now. If you look at the steamdb entries for the game, you can see that the devs have been routinely updating the "OnlineChaosMode" for different difficulties and characters. I'm 90% sure that this is co-op and "vs" mode content. I have faith in Iga.
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Post by phantasos on Mar 19, 2020 4:34:08 GMT -6
At this point, I just want Zangetsu mode done properly. And scrap the paid micro-transaction shit altogether, you dropped the ball too many times. Better luck next game. I have trust in Iga has a developer but he also stumbles quite a bit when he ventures into unknown territory/different genres and it's obvious they over-promised with some features and modes.
The only thing carrying this post-release support is the fact that the game is GOOD. But several decisions from that point-on have been baffling, nonsensical, kinda greedy and sometimes just impossible. Hell, I would've bee a much happy camper about the whole thing if I didn't follow this as closely as I do.
I'd rather they start working on a different game, honestly.
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Post by FutureSuture on Mar 27, 2020 7:58:02 GMT -6
I wonder how many of those complaining now belittled those affected by platform cancellations when promises started being reneged upon.
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Post by Time 4 Tea on Mar 29, 2020 7:09:03 GMT -6
I suppose I'm the odd man out who was primarily hyped for the original vanilla game and the added modes were just bonus fluff. Still, it's a shame to see so much get cut since the campaign was launched. I have a gut feeling that given how long it's taking to release Zangetsu mode, I would not be surprised in the slightest if they cut the third playable character.
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Post by gradius on Mar 31, 2020 14:23:21 GMT -6
I suppose I'm the odd man out who was primarily hyped for the original vanilla game and the added modes were just bonus fluff. Still, it's a shame to see so much get cut since the campaign was launched. I have a gut feeling that given how long it's taking to release Zangetsu mode, I would not be surprised in the slightest if they cut the third playable character. They should ask for help/tips from Team Cherry. Not only they implemented ALL of their kickstarter stretch-goals, even the first one of those that didn't even make it all the way to being successfully funded (!)... But second player ended up becoming a WHOLE NEW GAME! Let alone the variety, complexity and uniqueness of each and every enemy (instead of reskins and powered up versions).
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Post by EBBenjy on Apr 4, 2020 16:58:34 GMT -6
It's utterly absurd how incompetent Bloodstained looks when compared to its fellow Kickstarter game Hollow Knight. The graphics, animations, worldbuilding, map design, gameplay balance, boss design, progression design... just about everything was done a thousand times better in Hollow Knight, and with nowhere near as much behind-the-scenes bullshit as Bloodstained has had.
Not to mention each port to each console plays perfectly. And the sequel is looking like it'll be just as amazing as the first.
What the hell happened Bloodstained. Why is it possible for Hollow Knight to be so beautiful, yet Bloodstained must be such a mess.
Bloodstained is lucky that I love collecting junk and leveling up stats so much....which is something Hollow Knight does not offer.
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Post by neff on Apr 12, 2020 8:47:42 GMT -6
I'm even more curious how the additional Miriam outfits are going to be implemented...
Boss Revenge I fear, will be just a little more riveting than Time Attack. It sounds gimmicky for me, but I would love to be proven wrong.
Co op is also something that I hope will be implemented well. The question is in enemy balance: will that second player have enough to do? As it stands in Bloodstained, I'm afraid the second player will just be window dressing, so there will need to be adjustments in each room,player movement, and ideally, the bosses, to provide fun for both players.
I hope they revisit the roguelike level concept in a future game. I've seen similar games on steam attempt it, and it would be really great with that Bloodstained polish.
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Post by lovelydumpling on Apr 15, 2020 3:35:43 GMT -6
Bloodstained is lucky that I love collecting junk and leveling up stats so much....which is something Hollow Knight does not offer. This, and the general easy to play relaxing nature of Igavanias, are sadly why I can't get into other Metroidvanias much at all. They're similar, but just don't scratch that same itch Igavanias do. Especially with the whole Soulsish trend of being focused on being challenging and/or even punishing. A lot of people love them but it's not what I go to games for, and it feels like Souls's popularity has left me starved for content.
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Post by chrisofthedead on Apr 17, 2020 19:48:46 GMT -6
I hadn't heard a peep from the Discord server so I checked in to see this. I've never liked the concept behind Rogue-likes so this doesn't bother me. The only other mode I even care about is online co-op. So much so that I'm willing to re-buy the game on Steam or PS4 for myself and a copy for a friend whenever there's a steep discount or sale, just to be able to enjoy this kind of game with a friend.
I'm really hoping that online co-op is a top priority.
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Post by gradius on Apr 18, 2020 12:24:36 GMT -6
I hadn't heard a peep from the Discord server so I checked in to see this. I've never liked the concept behind Rogue-likes so this doesn't bother me. The only other mode I even care about is online co-op. So much so that I'm willing to re-buy the game on Steam or PS4 for myself and a copy for a friend whenever there's a steep discount or sale, just to be able to enjoy this kind of game with a friend. I'm really hoping that online co-op is a top priority. I really don't like it one bit, that i am the one about to break it to you, but you know... It just so happened that the "Co-op" tag on the game's Steam store page, has been silently removed, sometime ago. Of course, there was no comment and complete radio silence ever since, concerning the matter. I wouldn't be surprised if co-op and multi, are the very next things to get botched and/or replaced by an inferior mode (just like loot randomizer instead of Roguelike)... Also: "Expect a worryingly large amount of announcements and updates, everything from updating the look of this Steam page to the game in general. It's going to be one wild ride." I haven't seen a single word or tiny pic change on its page, for that matter. And the only "update" to this game so far, has been a NERF-PATCH!
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Post by jboogieg on Apr 19, 2020 9:03:14 GMT -6
I hadn't heard a peep from the Discord server so I checked in to see this. I've never liked the concept behind Rogue-likes so this doesn't bother me. The only other mode I even care about is online co-op. So much so that I'm willing to re-buy the game on Steam or PS4 for myself and a copy for a friend whenever there's a steep discount or sale, just to be able to enjoy this kind of game with a friend. I'm really hoping that online co-op is a top priority. I really don't like it one bit, that i am the one about to break it to you, but you know... It just so happened that the "Co-op" tag on the game's Steam store page, has been silently removed, sometime ago. Of course, there was no comment and complete radio silence ever since, concerning the matter. I wouldn't be surprised if co-op and multi, are the very next things to get botched and/or replaced by an inferior mode (just like loot randomizer instead of Roguelike)... Also: "Expect a worryingly large amount of announcements and updates, everything from updating the look of this Steam page to the game in general. It's going to be one wild ride." I haven't seen a single word or tiny pic change on its page, for that matter. And the only "update" to this game so far, has been a NERF-PATCH!
One thing I'll point out is that the tags you're talking about are all user defined. Anybody can add to it. And the person that added it can also remove it. On a whim I decided to use the wayback machine to see what the page looked like the day after launch. For the official tags only single player is shown. And to even see co-op you actually have to go into the tag list. It didn't show up on the front.
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Post by gradius on Apr 19, 2020 12:08:15 GMT -6
One thing I'll point out is that the tags you're talking about are all user defined. Anybody can add to it. And the person that added it can also remove it. On a whim I decided to use the wayback machine to see what the page looked like the day after launch. For the official tags only single player is shown. And to even see co-op you actually have to go into the tag list. It didn't show up on the front.
There was the Co-op, up until and some time post release. On the Steam store page itself. I don't know about archiving web-pages, but lots of people remember it being there and it certainly wasn't put on display, from users. 505games.com/games/bloodstained/Here then, please! Top of the page, right next to Bloodstained icon: "Bloodstained: Ritual of the Night is a gothic horror action side-scrolling RPG set in 19th century England. A paranormal force has summoned a demon-infested castle, revealing crystal shards infused with tremendous magical power. Play as Miriam, an orphan scarred by an alchemist’s curse which slowly crystallizes her body. To save humanity, and herself in the process, Miriam must fight through the castle and defeat the summoner, Gebel. Collect, craft and unlock a vast array of weapons, equipment and loot to defeat the countless minions and bosses of hell that await! Bloodstained includes 13 FREE DLCs! At launch: – New Game Plus – 8bit Level – Nightmare Difficulty – Pure Miriam Set – Boss Rush Mode – Speed Run Mode Post-launch: – Co-op & Vs. – Local and online multiplayer – Roguelike dungeon – 2 extra playable characters – Chaos Mode – Classic Mode – Boss Revenge Mode Join the community and talk about Bloodstained on any of the below online platforms." They didn't even bother removing/changing/renaming the ROGUELIKE yet. And co-op is STILL there. Satisfied? As i said before, silence and no comments is always ill omen. Especially since they never deny or confirm anything (i myself asked some time ago, because i had a hunch roguelike would be botched and nobody replied).
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