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Aug 1, 2019 11:41:22 GMT -6
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matabus
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Jul 16, 2019 11:46:51 GMT -6
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Post by matabus on Jul 19, 2019 9:51:44 GMT -6
I am prepared to be underwhelmed. I am thinking this patch will only really address game breaking bugs and not really put a dent in the performance or input lag. I hope I am wrong.
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Aug 1, 2019 11:41:22 GMT -6
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Jul 16, 2019 11:46:51 GMT -6
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Post by matabus on Jul 19, 2019 10:02:34 GMT -6
Just read the discord. The patch is not dropping today ... all that was confirmed was AN UPDATE about what they are doing would be dropping today. Ugh. At least fix the fricking crashes.
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hai
New Blood
Playing CODEX release while waiting for Switch 60 FPS fix
Posts: 22
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Dec 5, 2020 9:20:48 GMT -6
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hai
Playing CODEX release while waiting for Switch 60 FPS fix
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Jul 1, 2019 2:12:06 GMT -6
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Post by hai on Jul 19, 2019 11:21:01 GMT -6
Aw, I misunderstood, sorry. I even bought the Switch version out joy and goodwill... I am a retard
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May 20, 2020 18:57:27 GMT -6
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Dragon_of_Dojima
[TI1]Rip and Tear
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Aug 2, 2015 8:26:01 GMT -6
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Post by Dragon_of_Dojima on Jul 19, 2019 18:39:14 GMT -6
The only UE4 game that I've seen that runs at 60FPS on Switch at all is freaking Yoshi...and that game was running Sub-HD if you can believe it. I've searched high and low for games on that engine that managed to reach that threshold and stay there...and I'm sorry guys it's a very high likelihood that it's not happening. The switch is tablet, and a dated one at that. You could call it poor optimization, but not even Snake Pass runs at high frame rates on it. Have you SEEN Snake pass?? Heck, Octopath is a completely sprite based 2D game and not even that runs at 60 on switch. Those games also run on UE4.
Now take a moment, to think about Bloodstained. Take a moment to recall that massive outcry for better visual fidelity and detail and how the game was delayed to meet those standards. This game is much more visually detailed than Yoshi, so simply lowering the resolution to sub-HD will not solve this. It would have to look like the Beta version again(which I personally didn't have too much of an issue with, but let's set that aside) and that's being generous.
A friend of mine suggested Panic Button, who managed to get DOOM and Wolfenstein 2(both run at 30FPS by the way) to run on the Switch pretty well all things considered. That could be a good idea, but bringing in yet another studio at this point might be asking a lot. If only they knew about them instead of "Armature Studios" who's pedigree frankly doesn't inspire confidence.
I am so damn sorry about the Switch version guys. I really am, no one deserves this. I figured there would be red flags the minute they announced it was coming to the Switch at all.(They confirmed it with the performance stats)
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Nov 6, 2023 11:49:37 GMT -6
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TripMX
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Jun 30, 2019 14:55:47 GMT -6
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Post by TripMX on Jul 24, 2019 0:07:50 GMT -6
The only UE4 game that I've seen that runs at 60FPS on Switch at all is freaking Yoshi...and that game was running Sub-HD if you can believe it. I've searched high and low for games on that engine that managed to reach that threshold and stay there...and I'm sorry guys it's a very high likelihood that it's not happening. The switch is tablet, and a dated one at that. You could call it poor optimization, but not even Snake Pass runs at high frame rates on it. Have you SEEN Snake pass?? Heck, Octopath is a completely sprite based 2D game and not even that runs at 60 on switch. Those games also run on UE4. Now take a moment, to think about Bloodstained. Take a moment to recall that massive outcry for better visual fidelity and detail and how the game was delayed to meet those standards. This game is much more visually detailed than Yoshi, so simply lowering the resolution to sub-HD will not solve this. It would have to look like the Beta version again(which I personally didn't have too much of an issue with, but let's set that aside) and that's being generous. A friend of mine suggested Panic Button, who managed to get DOOM and Wolfenstein 2(both run at 30FPS by the way) to run on the Switch pretty well all things considered. That could be a good idea, but bringing in yet another studio at this point might be asking a lot. If only they knew about them instead of "Armature Studios" who's pedigree frankly doesn't inspire confidence. I am so damn sorry about the Switch version guys. I really am, no one deserves this. I figured there would be red flags the minute they announced it was coming to the Switch at all.(They confirmed it with the performance stats) Dragon Ball FighterZ (built on UE4 engine) also runs at 60fps on the Nintendo Switch. Here's an relatively up-to-date list of Nintendo Switch games that run at 60fps (some of them were made with UE4):LINK: docs.google.com/spreadsheets/d/1IZYrdXLhf9rY4ZtmdBXnImKGJbrQzqDAzOi-haQpPSU/edit#gid=2127542063Fast RMX and several others are missing from the list though.
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