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Post by XombieMike on May 3, 2016 13:22:23 GMT -6
This is an excellent topic to receive clarification on and for the development team to hear their fan's input about. To keep it short, as long as the main game mode is available on release I'll be ok with that. I was wanting to speed run this game or, at least, assist in optimizing routes and finding new ones. I'll also be buying the inevitable disc that has all the content and patches on it because of what this game is and I have no doubt I'll enjoy it enough to be alright with owning two discs. Mana was tagged in the original post. I'm sure she will clarify this stuff and address our concerns.
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Post by CastleDan on May 3, 2016 14:32:04 GMT -6
Maybe I'm in bizarro land but this is a blessing to me not a problem. I hope to god the dev team doesn't get scared away from this idea due to a few negative opinions on it.
If I have to wait till well beyond 2018 to play this game because a few people demand that some extra modes must be made available at the same exact time as the main game i'll go insane. This is not DLC you have to pay for that got cut out of the main game, it's additional content that they had to add on because we kept beating their goals effectively pushing the date further and further back. This is a good solution to allow people to play the game they actually want to play earlier without withholding the hold package till an extremely late date so it all releases at once.
The exact opposite of what Mighty no 9 did. Waiting on fixing up online mode when the actual game is ready to go.... People were complaining heavily as to why they have to keep waiting for a mode that isn't the main appeal anyways. Patch in the online later they said. Goes to show you, you can't please EVERYONE as they say.
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Astaroth
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Post by Astaroth on May 3, 2016 14:49:43 GMT -6
Some info on roguelike and procedural generation The teal deer is you give everything in the databases pulled from a unique id, and each database has a given range, and the program randomly generates a seed that uses those ids and determines where everything goes (the seed is the random part, so it you use the same seed youll get the same game)
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Galamoth
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Post by Galamoth on May 3, 2016 14:50:59 GMT -6
Maybe I'm in bizarro land but this is a blessing to me not a problem. I hope to god the dev team doesn't get scared away from this idea due to a few negative opinions on it. If I have to wait till well beyond 2018 to play this game because a few people demand that some extra modes must be made available at the same exact time as the main game i'll go insane. This is not DLC you have to pay for that got cut out of the main game, it's additional content that they had to add on because we kept beating their goals effectively pushing the date further and further back. This is a good solution to allow people to play the game they actually want to play earlier without withholding the hold package till an extremely late date so it all releases at once. The exact opposite of what Mighty no 9 did. Waiting on fixing up online mode when the actual game is ready to go.... People were complaining heavily as to why they have to keep waiting for a mode that isn't the main appeal anyways. Patch in the online later they said. Goes to show you, you can't please EVERYONE as they say. Yep, all things considered, depending on just how much money you pledged...you won't even need to pay for what could possibly be "DLC" after release.
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Post by Astaroth on May 3, 2016 15:46:14 GMT -6
Well my personal opinion is i would like everything including the connection portions of the purely online content (because i also think fan servers should be allowed to operate once the official server has been shut down) to be ready and on the disc if possible, but i enjoy wondering what possible routes this could take (as well as offering what little insight i can into game dev) because im not worried about iga, i know hell do his best to make the best game possible, and if the best game possible requires a staggered release the so be it
But, before anybody goes off, we only know the words staggered release, for all we actually know this could mean the game ships with everything including the online modes on the disc, but the server to actually run the online matchmaking and leaderboards will be the staggered part and come online as each partition is done
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Motoko
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Post by Motoko on May 3, 2016 15:57:08 GMT -6
To keep myself extremely short and simple I am totally fine with this
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Post by arct1c0n on May 3, 2016 18:34:35 GMT -6
Hell with this, give me the FULL game on my FULL PHYSICAL COPY that I paid so much extra for. Enough with this god damn DLC bullshit already Let's wait until we know what's being released physically before jumping to conclusions. There are rules against excessive foul language. Excessive cussing? Son, that was Virgin clean language compared to what I'm capable of when I'm really fired up. You would need to wipe the blood from your eyes before you could see the ban button if you saw my true cussing form. I make demons cry when I truly "cuss"
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Post by Zechs on May 3, 2016 21:42:37 GMT -6
Testing your extensive, cursive words with the forum administrator is unwise. Just saying.
On-topic: I backed Bloodstained before any other mode or feature was even hit. So I don't care if what I didn't technically pay for (at the time) isn't included with what I initially wanted.
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Post by Goobsausage on May 3, 2016 23:38:53 GMT -6
People are going to complain no matter what was announced. No solution is going to be 100% perfect and it was unclear how the content was going to be released during the campaign. Bloodstained isn't going to match every single little detail we've imagined in our heads. I can understand the frustration, but this is just one of the risks of crowdfunding. I just remembered a possible advantage of staggered content: more time to include community feedback on game modes. Hopefully we can make more informed suggestions when the base game is released. I don't want to get too far ahead of myself, but maybe Bloodstained's backer beta could work like the endless beta for Skullgirls when it comes to new modes or characters.
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gunlord500
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Post by gunlord500 on May 4, 2016 5:12:40 GMT -6
Let's wait until we know what's being released physically before jumping to conclusions. There are rules against excessive foul language. Excessive cussing? Son, that was Virgin clean language compared to what I'm capable of when I'm really fired up. You would need to wipe the blood from your eyes before you could see the ban button if you saw my true cussing form. I make demons cry when I truly "cuss" Well, on a forum like this we eat demons for breakfast. There's a time and a place for that, though, and this thread doesn't have to be it. I can understand why you're angry, and sympathize with you, but even if you don't think your language was excessively foul, if someone else asks you politely to turn it down, it's a mild request a reasonable man would accommodate. And as I'm sure you and all of us can agree, it's a lot more fun dealing with reasonable people than demons ;D So let's all try to be reasonable rather than combative, and keep our discussions generating more light than heat. And on that note, perhaps IGA and his team will end up surpassing your expectations. Like I said, I understand your complaints about DLC, it can get pretty annoying. However, if IGA is following the Shovel Knight example, he's not going to be nickel-and-diming you. In Shovel Knight's case, backers got all the "DLC" *for free* when it was released--i.e if you backed the proper tier in the original timeframe, you could download Plague Knight free of charge. So yeah, while it'd be nice to have everything ASAP, if that's not doable you'll still be getting everything you paid for, just in chunks rather than one package. Patience is a virtue, and good things come to those who wait
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Post by LegallyBlindGamer on May 4, 2016 5:28:49 GMT -6
I'm all for releasing the main game first and adding features as updates. Two of my favorite games from recent memory, Shovel Knight and Freedom Planet, have done this, and I was pleasantly surprised when I found out that more content was on the way for free. I hadn't heard of these games before release, so I had no idea that extra content was coming.
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Post by Galamoth on May 4, 2016 5:41:07 GMT -6
To keep myself extremely short and simple I am totally fine with this Motoko is back! Glad to hear that you're content with this decision.
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Post by allooutrick on May 4, 2016 6:56:09 GMT -6
praises thread and tells of concerns Mana was tagged in the original post. I'm sure she will clarify this stuff and address our concerns. I'm glad to hear that.
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purifyweirdshard
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Post by purifyweirdshard on May 4, 2016 8:12:01 GMT -6
CastleDan and others, while I lean more toward agreeing with you all, I feel like I should perhaps explain some more of the other side... It's not as much that these guys are just anti-DLC or necessarily feel like they're being ripped off. It's just a classic gaming consumer's desire to have a physical product, independent of on online connection, that is itself the complete work. A large part of Bloodstained's backer demographic would include people that gamed from the 80s and 90s and still collect games. Bloodstained next to their Castlevania 1s through LoS 2s not in its actual fullness on the media displayed just won't do it for the collector, fan completionist, whichever you would call them. I can really empathize with that. However, what I would posit to them is to consider the scenario that the physical release of Bloodstained will already be a complete Igavania game. If you look at SotN: Base game Richter Mode And besides some password codes to technically change the base game a bit, that's about all there is. In a standard portable Igavania game, you get more or less the same as the above with the addition of Boss Rush or similar. Bloodstained is set to have, in addition to most likely at least these 2-3 things at release, Igarashi's largest castle ever. Sitting it beside SotN, Aria, Dawn, Portrait and so on, you wouldn't be able to really say that it was less of a game. It's just a different time now, but in this case, it's a good thing. We're getting more, additional things we before wouldn't have ever expected, for free...and I maintain the very likely possibility that for the collector down the line who wants the 10+ modes all on disc, I imagine a "complete" physical version with all of it would be released later. I personally wouldn't want to be bombarded with that all at once just for the sake of being overwhelmed to the point that I wouldn't enjoy them as much individually. That's my point, mostly - the full game, what we would otherwise get in an Igavania game, will already be present from how it sounds to me. There's no "less game", but "more game" just due to the age we live in now and current technology. Things can be added and fixed. It's a good thing in this context. It's not as much a good thing in other scenarios unrelated to Bloodstained, i.e. how I myself -hate- having to play single player on a server as is the current trend for larger games, or how DLC is sometimes actually what should have been in the base game to start, occasionally requiring more of an investment than the initial purchase. We're not looking at these things here from what we know. I think it just takes looking at it all from a different perspective than what came to us in cartridge games. Even if the sheer volume of free additional stuff coming to backers or the possibility of a compiled physical package later isn't a consolation, the evident idea that day 1 Bloodstained looks to be more than previous Igavania standards should ease concerns as well. Looking forward to more info on it. I'd keep these things in mind regardless, though.
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Post by CastleDan on May 4, 2016 8:44:38 GMT -6
CastleDan and others, while I lean more toward agreeing with you all, I feel like I should perhaps explain some more of the other side... It's not as much that these guys are just anti-DLC or necessarily feel like they're being ripped off. It's just a classic gaming consumer's desire to have a physical product, independent of on online connection, that is itself the complete work. A large part of Bloodstained's backer demographic would include people that gamed from the 80s and 90s and still collect games. Bloodstained next to their Castlevania 1s through LoS 2s not in its actual fullness on the media displayed just won't do it for the collector, fan completionist, whichever you would call them. I can really empathize with that. However, what I would posit to them is to consider the scenario that the physical release of Bloodstained will already be a complete Igavania game. If you look at SotN: Base game Richter Mode And besides some password codes to technically change the base game a bit, that's about all there is. In a standard portable Igavania game, you get more or less the same as the above with the addition of Boss Rush or similar. Bloodstained is set to have, in addition to most likely at least these 2-3 things at release, Igarashi's largest castle ever. Sitting it beside SotN, Aria, Dawn, Portrait and so on, you wouldn't be able to really say that it was less of a game. It's just a different time now, but in this case, it's a good thing. We're getting more, additional things we before wouldn't have ever expected, for free...and I maintain the very likely possibility that for the collector down the line who wants the 10+ modes all on disc, I imagine a "complete" physical version with all of it would be released later. I personally wouldn't want to be bombarded with that all at once just for the sake of being overwhelmed to the point that I wouldn't enjoy them as much individually. That's my point, mostly - the full game, what we would otherwise get in an Igavania game, will already be present from how it sounds to me. There's no "less game", but "more game" just due to the age we live in now and current technology. Things can be added and fixed. It's a good thing in this context. It's not as much a good thing in other scenarios unrelated to Bloodstained, i.e. how I myself -hate- having to play single player on a server as is the current trend for larger games, or how DLC is sometimes actually what should have been in the base game to start, occasionally requiring more of an investment than the initial purchase. We're not looking at these things here from what we know. I think it just takes looking at it all from a different perspective than what came to us in cartridge games. Even if the sheer volume of free additional stuff coming to backers or the possibility of a compiled physical package later isn't a consolation, the evident idea that day 1 Bloodstained looks to be more than previous Igavania standards should ease concerns as well. Looking forward to more info on it. I'd keep these things in mind regardless, though. I'm a 90s gamer myself I just realize as you said that it will be a complete game. No way in hell would all these modes happened if this wasn't a Kickstarter. We are getting a bit greedy here, let them get us the actual game in a decent time and not put extra strain on them to get it all out at once.
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Astaroth
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Post by Astaroth on May 4, 2016 9:02:51 GMT -6
Well, one possible solution that could please both sides could be that the digital copy releases with x modes, and every backer gets a redeem code for their tier, and they wait to ship the physical discs with the complete game when all the modes are finished and the game gets its final update,
That way everybody gets the game in a timely manner, the devs get the reprieve of a staggered release and additional backer feedback on possibly making modes more awesome, and the physical backers get a disc with the full game on it but dont have to wait longer to get the game (shipping and all that), also would give fangamer a little extra time to make sure theres enough stock to fill every order so they arent dealing with as much stressful crunch time^_^
What do yall think? And pease keep in mind for all this speculation we dont know what is actually considered part of the staggered content, it could be the server to run all the online modes
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purifyweirdshard
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Post by purifyweirdshard on May 4, 2016 9:16:09 GMT -6
Hm, that could work as well, but carries with it other possible upset-ness and concerns. Everyone would more or less get what they want, but might be a timing and logistical issue...
What I mean by that is how to handle all the other physical items versus the game. Do they hold all of the other items fans pledged for until the physical release is ready, too? That may be a bigger disappointment to some than having to wait for the "full" physical game itself. The alternative would be Fangamer undertaking a huge shipping ordeal twice for Bloodstained, once for Kickstarter physical backer rewards and again for physical games however long down the line that would be.
It might depend on how long that wait is. I could see it being like 2 years for all of these modes to be finished, which is a really long additional time to get that $300 box you really wanted and pledged for in 2015. I guess a certain amount of physical base games could be printed just for those guys, and/or an option could be given to backers on how/if they want to wait for a physical version versus take a digital with their physical backer rewards.
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EbonAnimus
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Post by EbonAnimus on May 4, 2016 11:09:30 GMT -6
I don´t really know what staggered content means, even after translating it-.- but i see 3 possibilities:
1. When it´s like MMO-maingame+expansions, the concept sounds damn nice, the maingame is complete itself (what we´ve all paid for by smashing stretch goals in the KS campain). The expansions are DLC (for paying $$$ or Kickstarted itself, whatever), which would bring a Worldmap with locations beside the castle for example, also beeing the the foundationstone for placing IGA´s next castle/game on would be a step to make it even bigger and better from year to year like we all know from MMO´s. The good ones are complete itself but growing over the years into something even closer to perfection.
2. When it´s like that PS4 and XBOX games..,fully incomplete releases for max money+releasing minor additional DLC content every few weeks to rip off blameful amounts of money from the pawns that hoped for a good game-.-
3. To ensure the release date, the game will be broken into pieces and releases one after another..
When staggered content means 1, than i´m perfectly fine with it and pay every amount of money to them for doing so. It would be the perfect step in the future of gaming,because a fusion made of games and gamelike expansions, where every part in the line has it´s own destiny and also they´re destinys unite over the years into something huge&epic is so much greater than a line of stand-alone games, banishing every few years the "old king" from the throne..
When staggered content means 2, hell no! When Sony and Microsoft decided for doing so, they had only mobile gaming in they´re mind, cheap games without any sense, designed to rip off unlimited money via DLC from facebook teens without a trace of intellect... What they did to encounter that, was create beautiful games,selling for max money but way to incomplete to have fun with...AND ripping off unlimited amounts of money via DLC from all people not playing mobile shit.. I can understand that gamers hate DLC when they are only knowing that two types of mockery but when someone has seen expansions for MMO´s or Nintendo DLC, he knows that the possibility of getting much more than expected for his money, still exists. Don´t think IGA will do so, Bloodstained stands for breaking that circle of condemnation against gamers!
When staggered content means 3, hell no! let her sleep a year longer until the castle appears! Only wanna see the castle we´ve founded all together in the most fun campain ever!^^
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Astaroth
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Post by Astaroth on May 4, 2016 11:14:02 GMT -6
Kind of an aside, but even back in the days of nes games had updates (usually called revisions), they just came out in the next wave of carts, or during localization, or were part of a tradein program that you only knew about if you paid real close attention to the company or it was big enough to hit the news or you were subscribed to nintendo power and read the boring parts
hell lozoot had 3 versions just on n64, game changing edits were made to smb3 in localization and later the us recieved an updated rerelease later that formed the basis of th pal version, metroid had its save feature removed, kid icarus traded save for second quest, and msx vampire killer was completely different from nes and msx2 castlevania 1, loz2 changed bosses and made enemies invulnerable to the sword so you were required to cast fire, all the snes dkcs have revised versions, so yeah, the more you know! *doot-doo-doo >P
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Post by purifyweirdshard on May 4, 2016 11:36:56 GMT -6
EbonAnimus, hey, not to worry man, we're not talking about splitting up the actual game. If you look at Mana's statement, she says that "the plan is to release the main game and then the additional contents". The main game would be the castle and everything in/around it in-game, while the additional content would be all of the modes we unlocked with stretch goals. Boss Revenge, Online Challenge Mode, stuff like that. Astaroth, haha I did know they did that, but not specific examples. The main difference then and now would just be that they were never marketed/sold as anything like an upgrade or "new version". They were just fixing and adjusting things they thought should be the standard. This did end up happening later with fighting games, though. Street Fighter 2 had a lot more reasons than most people know for what they did, however.
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