Astaroth
Fifty Storms
What a wonderful night to have a curse...
Posts: 1,213
inherit
57
0
Jan 4, 2022 11:47:39 GMT -6
1,368
Astaroth
What a wonderful night to have a curse...
1,213
Jun 10, 2015 20:22:05 GMT -6
June 2015
astaroth
|
Post by Astaroth on Apr 11, 2016 23:25:55 GMT -6
thats cause what we call underwear and what they considered 'underwear' are 2 completely different things, we look at thongs and gstrings today as these debauched things trashy women wear, yet the earliest known underwear were the thongs the egyptians wore, the victorian garments were poofy knickers like the pics above that added more poofy to the already absurdly poofy poofyness of victorian buttdresses, also victorian era didnt start till the late 1830s and a lot of the prudishness of 'victorian morality' comes from when the pendulum swung back hard from the way more relaxed sexuality of the georgian and early-mid victorian eras, there was a point women were dying because theyd walk around in sheer wet clothing in winter because that was fashionable at the time, so yeah plus while the time frame is in the late 1700s (georgian era), her showing leg and the mix of both the french knickers, the short skirted corset dress, the cavalier boots, and the armored off hand and loose bell sleeve all fit into this really fun mix of fantastical and realistic >P i made one of these and wore it to renfaire once, i would NOT want to storm a castle in it and thats the incredibly light version, imagine adding 10 lbs of ruffle under that skirt >.<
|
|
Astaroth
Fifty Storms
What a wonderful night to have a curse...
Posts: 1,213
inherit
57
0
Jan 4, 2022 11:47:39 GMT -6
1,368
Astaroth
What a wonderful night to have a curse...
1,213
Jun 10, 2015 20:22:05 GMT -6
June 2015
astaroth
|
Post by Astaroth on Apr 11, 2016 22:39:21 GMT -6
this makes sense, in some cases the story can be made more impactful through a more faithful translation or making the cutscenes as in engine as possible so that its more immersive, compounding on the little details in the ff7 world that couldnt be included in the original due to graphics constraints, i get that the more realistic grapics may cause issues with some of the more wacky and lighthearted moments (as much as i want it in can you imagine the difficulty of keeping the dolphin scene as wacky as it actually is without destroying the 'oh hey, now clouds riding a dolphin up a tower, cool' vibe in the original?), as long as they arent changing things just cause or to appease the insane parts of the internet (or lucasing it up), im all for it, and i think they could take this to a level of epic that id be willing to place alongside the original
|
|
Astaroth
Fifty Storms
What a wonderful night to have a curse...
Posts: 1,213
inherit
57
0
Jan 4, 2022 11:47:39 GMT -6
1,368
Astaroth
What a wonderful night to have a curse...
1,213
Jun 10, 2015 20:22:05 GMT -6
June 2015
astaroth
|
Post by Astaroth on Apr 11, 2016 11:14:48 GMT -6
Its straight up zealotry, and if history has taught us anything its that once the human mind reaches that level, logic and reason is the first thing to be murdered in the pursuit of blind adherence
|
|
Astaroth
Fifty Storms
What a wonderful night to have a curse...
Posts: 1,213
inherit
57
0
Jan 4, 2022 11:47:39 GMT -6
1,368
Astaroth
What a wonderful night to have a curse...
1,213
Jun 10, 2015 20:22:05 GMT -6
June 2015
astaroth
|
Post by Astaroth on Apr 11, 2016 11:04:35 GMT -6
Its either select or r3 i think for despair, dont remember
Just thought of something but itd require knowledge about how r3 works on different systems to determine if this is even possible, but what if r3 could be a link button, where if you hold r3 down and tilt left for ignis and up for arctus and let go of r3 it casts a synergy spell similar to pressing both weapon buttons to pull off dual heaven sword? I think itd have the same problems max mentioned about utility toggle being on r3, but the way around the utility toggle issue would be fairly simple by making it a hold so accidentally pressing it when youre pulling right doesnt toggle, but holding it for half a second would
|
|
Astaroth
Fifty Storms
What a wonderful night to have a curse...
Posts: 1,213
inherit
57
0
Jan 4, 2022 11:47:39 GMT -6
1,368
Astaroth
What a wonderful night to have a curse...
1,213
Jun 10, 2015 20:22:05 GMT -6
June 2015
astaroth
|
Post by Astaroth on Apr 11, 2016 8:39:34 GMT -6
not expect, more like thats what the right stick is usually used for and despair has camera controls, so its possible
|
|
Astaroth
Fifty Storms
What a wonderful night to have a curse...
Posts: 1,213
inherit
57
0
Jan 4, 2022 11:47:39 GMT -6
1,368
Astaroth
What a wonderful night to have a curse...
1,213
Jun 10, 2015 20:22:05 GMT -6
June 2015
astaroth
|
Post by Astaroth on Apr 11, 2016 1:12:49 GMT -6
actually, unless the right stick is used for camera controls or as an extra 4 slots for spells/items/attacks/whatever, having it be a sort of sustained magic/familiar control is ingenious, but it would require quite a bit of testing to get something like that just right
|
|
Astaroth
Fifty Storms
What a wonderful night to have a curse...
Posts: 1,213
inherit
57
0
Jan 4, 2022 11:47:39 GMT -6
1,368
Astaroth
What a wonderful night to have a curse...
1,213
Jun 10, 2015 20:22:05 GMT -6
June 2015
astaroth
|
Post by Astaroth on Apr 10, 2016 13:23:04 GMT -6
i havent found the quote again yet, but i believe it was in one of Mana posts or one of the ask igas that one of igas guidelines is the character height should be 1/4 of the screen for maximum visibility without taking up too much space or losing too mush detail, and since almost all of igas games follow the 1 map square = 1 screen size setup as well, as far as scale we should be looking at the same scale of sotn for the default camera just with the ability to pack more detail since its not constrained by pixels like the ps1/gba/ds, however there may be different zoom levels so you can pull in and look closely at things in the bg or zoom out to get an idea of the layout of the room
|
|
Astaroth
Fifty Storms
What a wonderful night to have a curse...
Posts: 1,213
inherit
57
0
Jan 4, 2022 11:47:39 GMT -6
1,368
Astaroth
What a wonderful night to have a curse...
1,213
Jun 10, 2015 20:22:05 GMT -6
June 2015
astaroth
|
Post by Astaroth on Apr 9, 2016 18:59:35 GMT -6
lol, i probably made it sound more way serious than i meant, but its a useful piece of information for any dev ^_^
|
|
Astaroth
Fifty Storms
What a wonderful night to have a curse...
Posts: 1,213
inherit
57
0
Jan 4, 2022 11:47:39 GMT -6
1,368
Astaroth
What a wonderful night to have a curse...
1,213
Jun 10, 2015 20:22:05 GMT -6
June 2015
astaroth
|
Post by Astaroth on Apr 9, 2016 10:03:48 GMT -6
I think mostly the depth of them, but also they don't really pop out to me (lighting). They look (at least to me) farther back than the chandelier and blood fountain. They are darker than the candles/lights, my eyes are more drawn to the lights than the platforms. I think the platforms need to really stand out instead of blending in. I am sure I could get used to it, but I honestly never even saw them. Are the candles/lights supposed to be breakable? If so, It will be weird having things in the background be interactive. Again, I am sure I could get used to it, but the depth/interaction would not flow/feel natural to me. It is like interacting with the background enemies in Shadow Complex, you don't even notice them at first, until you realize you are taking damage from something. And those enemies don't blend as well as the platforms here in the Bloodstained pic. It is one of those "oh snap" moments, like when I was playing Shovel Knight with my friend and I could quick swap between weapons and he was like "are you serious I never knew you could do that, I finished the game by swapped sub weapons in the pause menu the whole time". thats cool, good that this gets brought up to Mana so she can relay that early on just in case small tweaks can be made to visibility, im also wondering if they would be more obvious if this wasnt a static image since the front face of anything in the foreground essentially stays fixed if you look at the animation, and that could be part of the cues between platform and bg element, ill try to be on the lookout for blendy platforms when i get to demo it since i noticed the platforms right off and didnt think they were missable, i was more likely going to be smashing into walls to find clips >P as for the lights, i dont know, previous igavanias kinda play with the perspective and placement in a way that even in what would be a massive room theres always something within arms reach of your path and theres been a fairly diverse selection of firey destructables over the years, even so i imagine those are the background lights that cant be targeted and are there for mood, and later on well start to see something that functions more like the classic candle that stays close to miriams path
|
|
Astaroth
Fifty Storms
What a wonderful night to have a curse...
Posts: 1,213
inherit
57
0
Jan 4, 2022 11:47:39 GMT -6
1,368
Astaroth
What a wonderful night to have a curse...
1,213
Jun 10, 2015 20:22:05 GMT -6
June 2015
astaroth
|
Post by Astaroth on Apr 9, 2016 9:08:51 GMT -6
Haha, damn, I never even noticed the platforms. thats pretty interesting, can you think of anything in particular why you missed them?
|
|
Astaroth
Fifty Storms
What a wonderful night to have a curse...
Posts: 1,213
inherit
57
0
Jan 4, 2022 11:47:39 GMT -6
1,368
Astaroth
What a wonderful night to have a curse...
1,213
Jun 10, 2015 20:22:05 GMT -6
June 2015
astaroth
|
Post by Astaroth on Apr 8, 2016 9:21:58 GMT -6
lol, victorian boxer shorts >P
|
|
Astaroth
Fifty Storms
What a wonderful night to have a curse...
Posts: 1,213
inherit
57
0
Jan 4, 2022 11:47:39 GMT -6
1,368
Astaroth
What a wonderful night to have a curse...
1,213
Jun 10, 2015 20:22:05 GMT -6
June 2015
astaroth
|
Post by Astaroth on Apr 7, 2016 10:01:27 GMT -6
That would be cool, especially if they intertwined before crisis and crisis core into peoples flashbacks, core could be told through cloud sephiroth aerith and reeve, and before could be told through vincent and yuffie, and as a little bonus they could include the original games as unlockables for finding all the flashback points scattered around the places they happened, dirge would have to be part of the epilogue though
|
|
Astaroth
Fifty Storms
What a wonderful night to have a curse...
Posts: 1,213
inherit
57
0
Jan 4, 2022 11:47:39 GMT -6
1,368
Astaroth
What a wonderful night to have a curse...
1,213
Jun 10, 2015 20:22:05 GMT -6
June 2015
astaroth
|
Post by Astaroth on Apr 7, 2016 8:29:37 GMT -6
the only problems i have with this right now is transferability and what parts of the story are being 'modernised', ff7 does have points in the game where some things become inaccessible and it does have portions that are very linear and it has a lot of standing around talking so the gnashing of teeth coming about hallway sim 7 where youre being pushed along and constantly sitting through cutscenes is more of taking a step to the side than back since those things were in 7, it just isnt anywhere near as obvious as xiii and if they can pull in some ffxv magic for the overworld then the game will be fine
if you can take your save file for 7-1 and copy everything over to 7-2 thats fine, i dont want to lose all my hard work and exploring for gear and levelling up materia and grinding for gold saucer stuff every time a new piece comes out and square needs to be aware of this, i dont want those to be sacrificed in the name of modernisation (tweaking things a little so it doesnt take hours upon hours to master materia or build up enough gp for omni is fine, but id rather keep an unpolished system that has charm than lose it altogether)
this talking in generalisations is going to bite them much harder than if they came forward and said 'this is what were looking at streamlining and this is what needs to be changed and this is why, discuss and let us know what you think'
|
|
Astaroth
Fifty Storms
What a wonderful night to have a curse...
Posts: 1,213
inherit
57
0
Jan 4, 2022 11:47:39 GMT -6
1,368
Astaroth
What a wonderful night to have a curse...
1,213
Jun 10, 2015 20:22:05 GMT -6
June 2015
astaroth
|
Post by Astaroth on Apr 6, 2016 15:21:37 GMT -6
if magic is tied to up attack instead of a button press i would entirely avoid the upper half of the d pad for attacks so there isnt any overlap between the 2 systems (the sotn superjump is fine though since its a jump and not subject to any other input string)
dragon punch? ah gotcha v
|
|
Astaroth
Fifty Storms
What a wonderful night to have a curse...
Posts: 1,213
inherit
57
0
Jan 4, 2022 11:47:39 GMT -6
1,368
Astaroth
What a wonderful night to have a curse...
1,213
Jun 10, 2015 20:22:05 GMT -6
June 2015
astaroth
|
Post by Astaroth on Apr 6, 2016 14:57:28 GMT -6
kind of a synopsis of what ive been talking about, sotn had issues not because the fighting game inputs were a bad idea, but because too many things used the same system and conflicted, you had special attacks which were qcf/qcb/hcf/hcb/bf, you had subweapons which were up and attack, these 2 systems didnt clash with each other and were fine. where the problems came in was the magic system used inputs that either were too similar to each other so you could accidentally use the wrong spell or trigger a weapon special, or they used up and you could very easily use a subweapon instead of attacking
now, sotn magic has largely moved to an equip system similar to weapons in later games, either replacing subweapons as your up attack in por or getting dedicated buttons like dos/ooe, this is much less of an issue. if bloodstained uses either of those you could have the sotn special attack setup and except for the occasional special attack being used when you move from crouch and have to attack right after (similar to accidentally using subweapons when you attack while climbing stairs in classicvania), plus you would only need to deal with at most 4 combinations being active at any one time (assuming dual wield ooe style magic and dual wield weapons and all of them have special inputs) instead of the 6-9 that are always active in sotn (5 spells and subweapon, plus sword brother and 2 weapons)
as for weapon combo thoughts ill try to get as much of my thoughts here so i dont keep repeating myself like i have in the update thread, but anyway more to come later
|
|
Astaroth
Fifty Storms
What a wonderful night to have a curse...
Posts: 1,213
inherit
57
0
Jan 4, 2022 11:47:39 GMT -6
1,368
Astaroth
What a wonderful night to have a curse...
1,213
Jun 10, 2015 20:22:05 GMT -6
June 2015
astaroth
|
Post by Astaroth on Apr 6, 2016 10:40:21 GMT -6
I don't want complex input combos, I'm cool with the actual attacks themselves. All I want is a simple sequence of attacks, to go with the flow, it doesn't have to be complex like DMC or any fighting games out there similar to this but seperated into 2 button presses? i wanna say there was another weapon in one of the games that used the same animation progression but you only saw the second strike if you pressed the button fast enough i loved the special attacks sotn had, i think it suffered mainly because the magic system also used the same combo system and the inputs werent varied enough and sometimes used up so youd end up accidentally throwing a subweapon or firing off the wrong spell, now that magic has been moved to its own system (whether it gets its own button or is up attack) i think that having qcb/qcf/dhcf/dhcb/bf inputs like scars posted above or weapon/magic synergies like shield rod+shield (say what you will about brokenness, i thought it was a neat idea) or dual heaven swords wouldnt be a hinderance to the overall game
|
|
Astaroth
Fifty Storms
What a wonderful night to have a curse...
Posts: 1,213
inherit
57
0
Jan 4, 2022 11:47:39 GMT -6
1,368
Astaroth
What a wonderful night to have a curse...
1,213
Jun 10, 2015 20:22:05 GMT -6
June 2015
astaroth
|
Post by Astaroth on Apr 6, 2016 9:30:46 GMT -6
People in the us have never really been allowed to handle nudity in a sane context especially when it comes to media, you show an instructional video on reproductive health and half the people will complain it showed genitalia, part of it will get huffy and walk out, another group will complain it doesnt represent absolutely everybody, the internet will make fun of it and troll the other groups with it, one group will try to ban it, another will demand it be shown while simultaneously trying to get it destroyed, one group will be covering it up screaming 'think of the children!', others will giggle at it and make crass jokes, and the last few people taking it seriously and want to know the info will be facepalming because now theres this huge spectacle over a picture of a persons junk
|
|
Astaroth
Fifty Storms
What a wonderful night to have a curse...
Posts: 1,213
inherit
57
0
Jan 4, 2022 11:47:39 GMT -6
1,368
Astaroth
What a wonderful night to have a curse...
1,213
Jun 10, 2015 20:22:05 GMT -6
June 2015
astaroth
|
Post by Astaroth on Apr 6, 2016 0:08:58 GMT -6
i still think a joke longsword shaped like a certain famous blade called Kusanagi-no-Tsurugi would be a hilarious pun but i have the feeling itd end up losing the punnyness if it got subjected to translation >P
|
|
Astaroth
Fifty Storms
What a wonderful night to have a curse...
Posts: 1,213
inherit
57
0
Jan 4, 2022 11:47:39 GMT -6
1,368
Astaroth
What a wonderful night to have a curse...
1,213
Jun 10, 2015 20:22:05 GMT -6
June 2015
astaroth
|
Post by Astaroth on Apr 5, 2016 23:48:19 GMT -6
animation strings very yes since that is primarily the team coming up with cool ideas that are extra polish and detail
combo trees or combo chains that change the properties of the attack not so much since igas style of combat has never revolved around stunlocking enemies so you can get those big endchain hits in, and word of iga is he wants to stay with the more mobile style of combat hes known for, so any possible 'combo chain' type stuff will likely come from experimenting using the magic and >possibly< dual wielding as opposed to static combo systems (which i actually think is a much more varied and robust system since you get to choose when you put in your heavy hits or your quick jabs or your area attacks)
|
|
Astaroth
Fifty Storms
What a wonderful night to have a curse...
Posts: 1,213
inherit
57
0
Jan 4, 2022 11:47:39 GMT -6
1,368
Astaroth
What a wonderful night to have a curse...
1,213
Jun 10, 2015 20:22:05 GMT -6
June 2015
astaroth
|
Post by Astaroth on Apr 5, 2016 19:52:49 GMT -6
maybe the opening could be an idle animation and she slowly spins it as she waits, and if theres a slowfall ability the parasol could change the float animation, that way you could have the cool visual without making the parasol an easy way to sequence break before doublejump or slowfall >P
|
|