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Post by Pure Miriam on Apr 1, 2019 2:00:44 GMT -6
Let me give my two cents here. In my view, the extra characters will / should play a bit close to how Miriam plays. Using more or less the same inputs, although in a whole different system, of course. I'm sure Bloodless will be playable at Boss Revenge Mode but i don't believe Bloodless will be playable outside that mode, but, let's speculate. How i would do that (using XBOX controller layout): X: Umbrella melee attack. Y: Blood Arrow (Bloodless throws a straight blood bullet / arrow / shot of sorts) (low MP cost) A: Jump / Double Jump / slowly falls down using her Umbrella (by holding A). RIGHT Analog Stick + RT: Blood Tornado (Bloodless throws that Blood tornado and you can control it's direction, as if it was a Directional Shard) (Moderate MP cost) RB: Summon Umbrella (Bloodless summons a Umbrella a bit higher than herself where you can step on. You can combine that with jump and double jump to keep going up). (minimal MP cost) LB: Backstep. LT: Blood Rain (Bloodless summons her signature move where rains blood at the whole screen). (High MP cost) Inputs: DOWN, DOWN FOWARD, FOWARD + Y: Umbrella Toss (If there is a summoned Umbrella at the screen, Bloodless commands it to go flying towards an enemy). (Moderate MP cost) BACK, FOWARD, BACK, FOWARD + Y: Blood Heal (Bloodless absorbs blood from the screen (that blood that spurs in the walls and such when you kill enemies) and that move heals herself. (Highest MP cost) That's all i could think of. Hope you liked. Random beautiful fanart.
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Post by Pure Miriam on Apr 1, 2019 1:45:14 GMT -6
Well, it really depends on what they throw at you and i was actually thinking about this. The shortcut system let's you create up to 8 different sets of equipment and shards. This is a huge number and will mostly only be useful if the game itself is so balanced that forces you to keep changing strategies on the fly to adapt to certain situations. Idon't really believe they are still taking suggestions so late in development, but even so, this is something i've been thinking since the Shortcut reveal. Bloodstained revealed at the PAX EAST 2019 video, as anyone can see on the picture above, that the game will have 8 attributes and 3 status effects. They are: Physical Attributes: Slash, Thrust, Strike. Magical Attributes: Fire, Ice, Thunder, Light, Dark. Status Effects: Poison, Curse, Stone. Igavania games always had a certain "pace". Most people simply equipped what is best and go along with it, although Igavania games always gave a lot of tools for us to play with. The later games gave some more variety than the others. What i think is that Bloodstained really need a more balanced group of enemies and situations to justify these sets. I always like to explore everything and use everything i can, so, i'm sure i will try to create 8 sets just for the fun of it, even if some of them are useless (people can take a look at my suggestions here, and will see some of these are useless and just for fun) but it would be much better if the game actually forced us to play tactical, with strong enemies being really resistant to something, or giving out very high damage, or using certain elements and such that goes beyond the "usual best gear" the player would have at any given moment. That would make players feel the need to create sets to adapt to a tactical play.
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Post by Pure Miriam on Mar 31, 2019 17:08:59 GMT -6
Original article: gonintendo.com/stories/332124-bloodstained-ritual-of-the-night-s-switch-pax-east-demo-left-fanTranscription
BLOODSTAINED: RITUAL OF THE NIGHT'S SWITCH PAX EAST DEMO LEFT FANS WORRIED, BUT 505 GAMES PROMISES KINKS WILL BE IRONED OUT BY LAUNCH Bloody hell Bloodstained: Ritual of the Night was on display at PAX East, and people had their first chance to go hands-on with the Switch version. Unfortunately, first impressions were not very good. Multiple reports of an unwieldy framerate came in, as well as some major controller input lag when playing docked. Not exactly the best first impression for the Switch version, but 505 Games wants fans to know they shouldn't worry. People who have checked out the Bloodstained: Ritual of the Night demo previously were doing so on the PC version, which has been heavily optimized. The Switch version, according to 505, hasn't received that optimization yet. Apparently there's a lot of work to be done, but 505 says the final game should run much closer to what you see on PC. We'll have to take 505 at their word on this one. I'll keep my fingers crossed, but I do have to wonder why 505 decided to show off the Switch version in such a wonky state at PAX East.
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Post by Pure Miriam on Mar 31, 2019 17:02:17 GMT -6
HertzilaI understand about key binding on a keyboards. I mean, let's take a FPS for instance. Absolutely all FPS in the whole world is simply better played with a mouse than it is with a controller, for the whole majority of players. Of course binding each one of the eight sets in a different key on a keyboard would be easier, but that also means creating a specific set-up just for PC keyboard users, considering the majority of players will play the game with a controller. That's one thing. Time spent on something very few are going to actually use it. Now, about the radial menu, yes, it is a bit cluncky to use and select, and that's why it is actually a "pause menu" that instantly goes to the shortcut selection. I still fail to see how this is worse than using some kind of real time selection, letting the player wide open to be attacked while hastly tries to find and choose the set it wants to use.
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Post by Pure Miriam on Mar 31, 2019 14:53:36 GMT -6
I wanted to know why some people disliked how the Shortcut Shard works. You hold one button, then use the analog to choose a set and that's it. I see people talking about it, saying that it would be better if it was "real time" or something like that. I failed to understand and i'm being honest. If anyone could properly explain it to me.
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Post by Pure Miriam on Mar 31, 2019 14:50:34 GMT -6
freddythemonkey I disagree. You hold one button to make the shortcut wheel show up and move the analog to choose a set. Letting go of the button makes you automatically equip the set. That's it. Two imputs. The hold of a button and moving the joystick. I honestly can't see why the fact that the game pauses while you do that makes it a half baked feature. I actually barely used the sets on Order of Ecclesia and Dawn of Sorrow EXACTLY because they were on real-time and had cluncky controls. When you have EIGHT options for sets, doing that while slowing time OR while the game is running would make it hard to use. I may be getting it wrong, but i really couldn't understand why people dislike this feature as it is. I just asked that at the main thread too.
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Post by Pure Miriam on Mar 31, 2019 8:47:59 GMT -6
Galamoth Oh, i'm CERTAIN we will have "Expertise" Shards for all weapon types. First, because that gives players the option of playing with what they want in a optimal position and second, because this is a huge game, i'm sure we will easily have more than 150 enemies and creating powers for most of them must be hard. Creating Expertise Shards for all weapon types is easier than create some specific powers for certain enemies. freddythemonkey To be fair, i don't see a problem with how they did the shortcut system. I liked it and don't see why should be a quick option like the other games, but that's just me.
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Post by Pure Miriam on Mar 30, 2019 2:03:29 GMT -6
This Kickstarter is suited for adults. It shouldn't be viewed by minors. Although the page doesn't contain any graphical content, the description, dialogue and such has sexual content. You have been warned.
Subverse Explore a wacky galaxy full of hot alien babes in this kinky new Sci-Fi RPG mashupSubverse is a a tactical RPG/SHMUP hybrid that takes place in a fully explorable galaxy where you get to be the Captain of your very own ship which is crewed by the sexiest and deadliest waifus you can recruit. The game is a space shoot them up game, mixed with tactical RPG (like Final Fantasy Tatics) combined with some kind of dating simulation.
Basically, Subverse is the first try of FOW Interactive in the world of gaming. FOW is a underground company that became famous for creating high quality 3d adult videos, some of them highly controversal due to their themes. They proudly say that they are the "team that was banned from Patreon". What started just as a test of their capabilties became a sucessful Kickstarter that reached it's goal absurdly quickly already and now is funding stretchgoals to further push the content. Claiming that they are trying to represent people that enjoys adult content and that such content has been subject to censorship in gaming, they hope to change the status quo a bit, regarding such controversy.
To those who enjoy such content, to those who may enjoy a mixed RPG/SHMUP hybrid, and maybe to those who think that adult content suffering censorship (specially in the west) is something debatable or wrong, this game may be a good, funny idea to be a backer.
That's all folks!
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Post by Pure Miriam on Mar 29, 2019 18:18:40 GMT -6
Lots of new things to talk about... Bloodstained: Ritual of the night had it's Update #80, showing off new stuff, specially a whole new system called Shortcut. But that's not all, we also got a glimpse on new gear and shards, among other information. Considering what was revealed, let's go for some QUESTIONS! 1) The first thing we can notice at the new update, is the graphics. We get a good glimpse of Garden of Silence, the Entrance, and Miriam herself on the menu, among other things. What do you think? Graphics had a improvement? They look the same as before? Did you dislike how they are now? 2) Shard types was mostly renamed. Trigger Shard became Conjure Shard (that was shown before), Effective Shard became Manipulative Shard, Directional Shard is the same, Enchant Shard became Passive Shard and both Familiar Shard and Skill Shard is still using the same names. What do you think of these changes? did you like those new names or you was more fond of the old ones? 3) Not only Shard types was renamed, apparently, some Shards themselves got new names too. We can see Thrashing Tentacle (TSwing Tentacle?), Gale Crawler (Raging Gale?), Bone Toss (Bone Thrower?) and True Arrow (Straight Arrow?). Do you think these are new Shards, new names for these old Shards or something else? 4) We also have new Shards revealed. They are Va Ischa ("Fling a sharp silver of ice toward enemies"), Craftwork ("Grab on to certain objects and manipulate them"), Petra Ray ("Fire a beam in the designated direction that petrifies enemies") and Augument INT ("Increases your INT"). Not only this revealed the first, ever, Manipulative Shard in the whole game, but that's quite a lot of new ones. Any word to say about them? 5) Lots of new Gear was seen on this update: Accessories: Sunglasses, Dance Mask, Hyperventilator, Rusted Ring, Unicorn Ring, Plunderer's Ring, and Cat Ears. New Body Armor: Kung Fu Vest and a new Scarf: Tattered Scarf. Anything to say about them all? 6) The main part of this demo, is a new Shard, a Skill Shard called Shortcut, that is actually a whole game system where you can create equipment and shard sets and switch them. Do you think it is a good idea that such system is tied to a Shard (so, you need to find it) and it needs to be leveled up to unlock new slots? Or would you prefer if Miriam already started with such system, or with things unlocked? 7) What do you think about the input to use Shortcuts? (holding LEFT TRIGGER (L2 for PS4) and pressing L ANALOG)? Do you think it could be different? Or how it works could be different somehow? 8) We can see that you can equip an item on it. It seems everytime you switch to a Set with an item, that item is automatically used. Do you think this feature is useful? useless? couldn't care less? 9) Are you going to use the Shortcut to it's fullest, or you don't see an use to it, for your gameplay style? Maybe you just equip everything that's best and that's it? 10) PAXEast 2019 had a updated build of the game for the Switch. We can see they added bookshelves to the game, that shows critical information (such as attributes and inputs for weapon skills). Did you like that feature? 11) New itens can also be seen at the PAXEast 2019 video. They are tomato, rusted ring, cotton, corn seed, rice seed and potato seed. Do you think such itens will have any specific usage? 12) Anything else you would like to add about this new update? That's all folks!
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Post by Pure Miriam on Mar 29, 2019 4:42:23 GMT -6
The new system: Shortcut. The lastest update of Bloodstained: Ritual of the Night presented us with a whole new gameplay addition: the Shorcut. A feature that you can have after picking up the Shortcut Skill Shard, that allows you to create customized sets of equipment, gear and shards. It seems the Shortcut Shard itself can be leveled up to unlock more slots (you don't start with all 8 unlocked). Considering this new feature, what sets would YOU create? Of course, we don't know all gear and shards of the game yet, but let's speculate about the possibilities and options we will probably have considering what the game showed us so far. Some bits of it is harder (like Manipulative Shard, that we have a single example) but try to be creative here! I'm going to talk about my idea for 8 sets now, you can do with fewer if you want, but you can try to follow my example. Of course, this is subject to change, specially when we finally play the full game. Mine will be probably based on RPG Classes and whatnot, but anyways, here it is: HERE ARE MY 8 SETS AND THEIR NAMES in NO PARTICULAR ORDER
1#VALKYRIE (Warrior stereotype) Weapon: Swords, Great Swords or Lances. Defensive Gear (Head, Body, Accessory I and II, Scarf): Heavy gear. Cosmetic options like Wings or something close and Valkyrie-like elm. Conjure Shard: Weapon summoning Shards, such as throwing lances, summoning swords, something like that. Manipulative Shard: Weapon focused stuff too. Directional Shard: Something akin to Straight Arrow [True Arrow] or maybe some kind of Wind-based attack. Passive Shard: A Expertise type shard, that increases damage with the weapon currently being used. Familiar Shard: The Armor Familiar voted back in 2015, without a doubt. OBJECTIVE: Fight against enemies weak to weapon and physical attacks.
2#SORCERER Weapon: Definitely a Club or some magical-looking weapon. Defensive Gear (Head, Body, Accessory I and II, Scarf): Light gear, INT / Magic enhancing equipment. Mage-like hat. Conjure Shard: Instant, single target magic attack (Fire Ball, Ice Ball, Lightning Strikes, etc) or multi-target (such as Swing Tentacle [Thrashing Tentacle]) Manipulative Shard: Would love to see some kind of magical barrier or magic-enhancing toggling boost. Directional Shard: Multi-target magical attacks or single-target strong magical attacks (like a overpowered version of Morte Cannon) Passive Shard: Passive Shard that increases INT (Augument INT) or maybe a MP boost. Familiar Shard: Magic focused Familiar. Maybe that Pink Fairy? OBJECTIVE: Fight againsty enemies weak to magical attacks, with a greater focus on attacking several enemies at once.
3#GUNSLINGER Weapon: Best gun we can find with the ammo avaliable. Defensive Gear (Head, Body, Accessory I and II, Scarf): Anything that increases effectiveness of guns (like Gunman's Scarf, Cowboy Hat). Conjure Shard: A Long Range attack. Manipulative Shard: Some kind of melee support, if that exists, to use it when attacking from afar isn't effective. Directional Shard: Gun shooting Shards or Straight Arrow [True Arrow]. Passive Shard: The most probably Gun Expertise Passive Shard that i KNOW it will exist. Familiar Shard: Again, a melee-type Shard for support. OBJECTIVE: The idea here is to take the best of the best from guns. Since they have limited ammo, you should not waste it right? So, put everything you can to increase gun ability and damage and make each bullet worth.
4#SPEEDSTER Weapon: Knife, Rapier. Defensive Gear (Head, Body, Accessory I and II, Scarf): Anything that increases moving speed (such as Speed Belt) or overall defense. Conjure Shard: Short Range magic. Manipulative Shard: I'm guessing the Shard that allows Miriam to run with a blue aura around her is a Manipulative Shard, so, it would fit here. Directional Shard: Something that allows Miriam to move faster, some kind of gimmick shard. Passive Shard: nything that increases her move speed, if exists, or Dagger Expertise. Familiar Shard: A powerhouse Familiar to compensate for the low damage of this build. OBJECTIVE: A build mostly for speedrunners, but could be useful when a powerful boss lands a hard-to-dodge attack. Switch it to Speedster and dodge it away.
5#PALADIN Weapon: Heavy weapons, like Great Swords. Defensive Gear (Head, Body, Accessory I and II, Scarf): The best, DEF enhancing gears, even if they are not good on anything else. If there is any gear that increases HP, should be here too. Conjure Shard: Something quick and fast, to compensate for the low speed of the weapon. Manipulative Shard: Anything that increases Miriam defense ability. Maybe that Dog Shard that absobrs projectiles shown at a Demo could work here. Directional Shard: Akin to Conjure Shard. Passive Shard: Con Boost (probably named Augument CON now). Familiar Shard: If there is any familiar that can help on defense, here it is. OBJECTIVE: This thing has no purpose but to take damage from powerful attacks. If a Boss uses a skill that you KNOW you can't avoid and will be hardly hit, switch to this one to take it.
6#MANIAC Weapon: Any weapon that gives a status effect, such as Poison Kukri. Defensive Gear (Head, Body, Accessory I and II, Scarf): Gear focused on protection against status effects. If there is something that can increase the chance of inflicting status effects on enemies, should come here. Conjure Shard: Anything powerful to compensate for the probably low damage of this build, or anything that inflicts status effect. Manipulative Shard: Akin to Conjure Shard. Directional Shard: Something that gives status effects, like Petra Ray (stone). Passive Shard: If there is any Shard that can increase protection against status effect or increase the likehood of inflicting it, should be here. Familiar Shard: Any powerhouse Familiar to compensate for the low power of this build. OBJECTIVE: When fightning hard-to-kill enemies, switching to this one to try inflicting it status effects to weaken it, then switching again for something more useful to finish it off.
7#VAMPIRE HUNTER Weapon: Whip. Defensive Gear (Head, Body, Accessory I and II, Scarf): Holy focused gear (defense against Holy, add holy powers, etc). Conjure Shard: Anything resembling sub-weapons (kinfe throw, cross throw, etc). Manipulative Shard: Hard to say. If there is any Manipulative Shard focused on holy abilities or anything. Directional Shard: Anything you can use to swing around the scenario, or something that looks like a item Crash. Passive Shard: The most probably Whip Expertise. Familiar Shard: The only thing that would fit here, would maybe be a Fairy or some kind of angel. OBJECTIVE: The main focus on this Build is to play as if Miriam is a Belmont. I don't even know if this would be useful, but it would be fun as hell.
8#VAMPIRE Weapon: Sword (The Sword of Light shown in one of the demos would be almost perfect). Defensive Gear (Head, Body, Accessory I and II, Scarf): Best avaliable, with Bat Wings Scarf or something closer. Conjure Shard: Gluttony Summon (i'm assuming it will be a Conjure Shard, and the "Seventh Ability stuff was dropped). Manipulative Shard: Hard to say. Would be awesome if the game had something like Dark Metamorphosis but i doubt it. If Miriam can turn into a bat or anything close to that, should be here. Directional Shard: Throwing flames Passive Shard: Sword Mastery (probably renamed Sword Expertise now). Familiar Shard: Any demonic or Bat Familiar. OBJECTIVE: Again, the only focus of this build is to play as a female version of Alucard, to get as close as Symphony of the night as possible.
I probably have many other ideas for Sets, but here are some of them. I hope you enjoyed. I may post more if this thread catches on. All fanart was taken at the internet. Will give credit if needed. Here's a template if anyone wants to use mine: Weapon: Defensive Gear (Head, Body, Accessory I and II, Scarf): Conjure Shard: Manipulative Shard: Directional Shard: Passive Shard: Familiar Shard: OBJECTIVE: That's all folks!
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Post by Pure Miriam on Mar 29, 2019 3:24:45 GMT -6
That PAX video is really interesting, it shows some curious new stuff there: JOHANNES POSITION
People complained that Johannes looked to weird on the dialogue, his movement looked like he had just run a marathon, due to how strongly and deeply he was breathing. Now he looks MUCH better, contemplative, like a real alchemist. That small changed made a big impact on the dialogue scene overall. THE BOOKSHELVES So, the bookshelves are places where you can get new information. Such information probably goes to the Archives, but i couldn't get if there is a name for that. That is a nice feature, good for beginners in Igavanias. IGA said in the past he felt he needed to explain and give more information than his other games, where people just needed to understood certain things. I liked that. NEW ITENS AND INFO
By watching the video fully, we can get a glimpse of new things. New itens, such as tomato, rusted ring, cotton, corn seed, rice seed and potato seed. I'm starting to believe that "Ring" was changed to "Rusted Ring". And what with all those seeds? We will be able to have a small plantation at some point? That would be neat. Also, when the scene with Gebel started, the game showed "archives: compendium". So, that means we will have some way to acess scenes again? or maybe just info on about what happened in such scenes? Interesting... STILL ABOUT THE UPDATE
I just realized Skill Shard actually has rank and grade. So, you need to level it up to unlock more slot sets, most probably. But what about rank? Don't we increase it by picking up more shards of the same type? How we will do that with Skill Shard? It is a common enemy that drop it? That is...different.
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Post by Pure Miriam on Mar 28, 2019 19:24:41 GMT -6
GalamothUpdated with new info from the demo. Thanks!
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Post by Pure Miriam on Mar 28, 2019 19:04:44 GMT -6
Wow, greaty, meaty, updaty (hah, i made a pun). TONS OF THINGS to comment, so, let's get to them. THE BOOKSHELF AT GARDEN OF SILENCE
First of all, i assume this is Garden of Silence, considering how it looks. Man, it does look much better than 2018 Demo. It looks like a special room with a bookshelf (that doesn't really fit the whole scenery, but hey, Igavanias does have their oddities) with a plataform to go down and a corridor on the left, with a good lightwork on that torch. The background astonishes me. You can see some kind of "cliff" between two areas, the one you are standing in and the background, nicely detailed with columns and leaves. It almost looks like you can walk on the other side, at that other passage.
NEW SHARD TYPE NAMES AND NEW SHARD! DAGGER EXPERTISE
Shards were revamped, with new names. We knew one of them, but most is new: CONJURE SHARD (we already knew this one, the renamed Trigger Shard) MANIPULATIVE SHARD (known before as Effective Shard) PASSIVE SHARD (known before as Enchant Shard) Also...Here comes a new Shard! Dagger Expertise, that increases dagger and rapier damage. That makes me think that we will have one Passive Shard for each weapon type to increase their power, thus, letting the player use any weapon type combined with these "Expertise" shards to maximize their potential. I'm SURE the old "Sword Mastery" Passive Shard was renamed as "Sword Expertise" for the sake of consistency. NEW SHARD! SHORTCUT
The new Shortcut System is based on a Skill Shard. So, Miriam's ability to switch equipments and Shards quickly is actually a demonic power. I wonder if such ability is taken from a "Shard Candlestick" (something showed just once at 2017 Demo, where you break an object to get a Shard) or it will come from a special enemy or boss. The Shortcut System was made as a request from players that wanted to quickly switch gears on the fly and i really liked it. By holding LEFT TRIGGER (L2 for PS4) and pressing L ANALOG you can choose sets. Great addition. I knew from the start that the game was going to have something like this. THE SHORTCUT SYSTEM PART 1: CREATING CUSTOMIZED SETS
To create a set, you go inside "Shortcut" menu and choose whatever you want for that set, give it a name and that's it. It's quite easy to do it and the idea to give a name to it gives you a HUGE customization on gameplay. You can create sets or "classes" for Miriam. I can imagine myself creating a set called "Warrior" for a Big Sword and heavy gear with sword and attack-focused enhancing shards, and another called "Mage" for a Miriam with a magic weapon and INT-focused gear and multi-hit magic-fueled shards and so on... This system as such a huge potential for varied gameplay that the possibilities are endless. I understand when people say it should be simpler, maybe less slots and easier to switch, but i REALLY LOVED that it has EIGHT UNLOCKABLE SLOTS. Something more to unlock in the game and ask me if i want 8 different Sets for Miriam that i'm going to keep upgrading with new gear and shards every 30 minutes? YOU CAN BET! NEW GEAR! Sunglasses, Dance Mask, Hyperventilator, Rusted Ring, Unicorn Ring, Plunderer's Ring.
We can see some New Gear here. I assume the first three ( Sunglasses, Dance Mask, Hyperventilator) are just common stat-bonuses equip with maybe some resistance against some element. Rusted Ring and Unicorn Ring probably has some specific effects we can't guess easily and i think Plunderer's Ring probably has some bonus on Luck to increase drop rate or money. NEW GEAR! Cat Ears
Some people may not remember, but all the gear above was revealed before, just cat ears is new. Miriam with cat ears? ADORABLE! NEW GEAR! Kung-Fu Vest
Kung-Fu Vest is the new one here. It's stats are good but not impressive. Seems like a early-mid game gear. NEW GEAR! Tattered Scarf
We are still kinda low on Scarves, but this one looks funny because it is actually a poor man's version of a scarf. It's stats are really low and the scarf itself looks poor and cheap, something kinda cool in a weird way. NEW SHARDS and (or) RENAMES! Thrashing Tentacle, Gale Crawler, Va Ischa
Here, we can see some new shards and/or some renames of old shards, Conjure Shards now. What I THINK we are seeing here, is this, but i may be wrong: Thrashing Tentacle: New name for Swing Tentacle, from Vepar. Gale Crawler: New name for Raging Gale, from Aello. Va Ischa: completely new Shard. From it's description, looks like that basic Icicle attack you see in many games. NEW SHARD! Craftwork. FIRST MANIPULATIVE SHARD (aka Effective) REVEALED! Here it is folks. The first Manipulative Shard ever revealed in Bloodstained since 2016 when we had the first demo and this type of Shard (in the past, known as Effective Shard) was revealed. We can't see it in action, but we know Manipulative Shards are used by pressing RB. Considering it's description and it's Rank ("Attack capability") it seems you can move or maybe push some objects and leveling up maybe let you attack enemies with said objects? Really hard to tell since we never had a single Shard of this type before. But it must be said that we finally have, at least, the name of one! Craftwork. NEW SHARDS and (or) RENAMES! Bone Toss, True Arrow, Petra Ray
Again, new Shards and/or renames. My speculation is: Bone Toss: new name for Bone Thrower. True Arrow: new name for Straight Arrow. Petra Ray: completely new Shard. A beam that petrifies enemies. It sounds like a certain ability from Aria of Sorrow, but you can actually control it's aim (in Aria, it was a downwards beam with was kinda stupid). NEW SHARD! Augument INT Augument INT, as the name implies, increases your INT, being a Passive Shard. Weirdly, it's rank reads "Faster Casting" although Passive Shards aren't cast. Maybe a bug. Anyways, "Augument" is probably the common term for all basic stats-increase Passive Shards of the game now. We can give goodbye to the old (and enemyless, for now) CON BOOST Shard that was probably renamed as "Augument CON" or something. MIRIAM LOOKS PRETTIER
To be fair, i just put this picture here because, i don't know, to me, Miriam looks prettier and sexier. I may be seeing things but it looks like she has a more determined look on her face and her breasts looks a bit bigger or maybe more easily seen now. As said, the place is Garden of Silence (look at the menu), the player has around 20% of map completion, almost 3 hours of gameplay and it is on LV 18. THE TELEPORT ROOM
The very first image of this video is the Teleport Room. I really liked it. It probably has a default look like the save rooms. Several columns in the background with some kind of sky/stars/mystic look and a stained glass with a bard playing a flute. These statuses has a weird resemblance to Shanoa of Order of Ecclesia. Also, the room is painted green on the map to differentiate from the red save rooms. REFLECTOR RAY
We can see Reflector Ray Shard being used here. The effect is pretty and it looks like the whole time is frozen for a second when Miriam uses it, as if she is so damn fast she gets to the other side before time. That remembers me that Bathin, Curse of the Moon Boss not only had a very similar power, but it's description said he could be so fast he could hit himself with his future self... MOVING GEARS
It is barely 2 seconds, but we can see a gear room here, with moving gears that i'm sure give a ton of damage. This place looks more "self-contained". FIGHTNING AGAINST ZANGETSU
Please, can we stop a bit to look at this scenery? how ABSOLUTELY BEAUTIFUL the Entrance looks now? It's basically the same as before, but with darker colors and MORE colors, a red carpet, golden-lit statues, much more detailed background and foreground...wow, just wow. THE SHORTCUT SYSTEM PART 2: USING POTIONS
I really don't know if i get this right but, so, you can use a set to equip a potion at the "Item" slot. So, when you change to that set, not only Miriam will equip the set itself, but will use an item? So, if you want to use another one, you can just switch and re-switch to the same set that has the potion? Or the potion vanishes and you need to equip it again? (that would defeat the whole purpose) Although the idea looks nice, i don't see it as very useful, since you can go to the menu and use as many itens as you want. Even if you can do the same with the shortcut, you are limited to one type of item per shortcut, and in the menu you can use several types at the same time...The Item feature looks kinda useless. CLOSING COMMENTS
Lots of things to comment, lots of things to speculate, meaty update again. I loved it! That's all folks!
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Post by Pure Miriam on Mar 24, 2019 2:25:49 GMT -6
thrashinuva in the past PAST, IGA wanted enemies to have more than one or two drops, the drops would be divided by enemy parts (head, body, arms, etc) and they wanted the "magicrystals" to be used somewhere to be unlocked and used as shards. All that was dropped to what we have now.
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Post by Pure Miriam on Mar 23, 2019 3:06:46 GMT -6
Arsenical i didn't considered the possibility of Buer giving a Conjur Shard of just summoning him for a short time, to actually use said shard to create a Familiar Shard of Buer itself. That would actually be pretty creative. About CON BOOST, yes, i also think that it will be given to another enemy and it was mostly for test purposes. IGA said before that, wne they created the Soul Dominance in Aria of Sorrow, the idea to give obtainable powers for ALL enemies forced them to be REALLY creative, because some enemies simply doesn't have any interesting trait to them for you to use, so you just dump stats boosts or weird passive effects on those. Almost all of those powers were of the Enchant type, simply because it was easier, i think, to create passive effects that doesn't need animations or anything, for weird trash / useless / fodder enemies you can't figure out what to do with. I honestly believe most Enchant Shards in Bloodstained will have the same function. Enemies you don't know what to do with, but you still want to give them a Shard, just create a Enchant Shard with some stats-changing / boost / passive ability. Even considering Bloodstained doesn't have the obligation of giving Shard to all enemies, since it was stated before that some "Lesser Demons" doesn't have shards (Morte and Giant Rat are the examples we have so far).
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Post by Pure Miriam on Mar 22, 2019 2:14:25 GMT -6
I don't know if this deserved a thread, but i wanted to share something interesting i noticed, and the shoutbox wasn't enough for it. Okay, so, at 2016 DEMO, Buer was on Galleon Minerva and it gave the first revealed Enchant Shard of the game, CON BOOST (increases Con). At 2018 SXSW presentation, it was revealed that Buer is, indeed, a familiar (so, dropping Familiar Shard). We can see a footage of Miriam using it as a familiar. At 2019 Summer announce reveal trailer, we can see, again, Miriam using Buer as a familiar BUT there is a fundamental difference: Miriam SUMMON IT to use it. Beforehand, we saw that familiars aren't summoned. When you equip one, it automatically shows up (that was seen with Dullahammer Head Familiar). ALSO, at some point of the trailer, we can see Miriam killing a Buer and we can see him shining red, as if it was going to drop a Conjur Shard. What that means? This beg some questions: 1) What happened to CON BOOST? It is going to be given to another demon or the Shard vanished? 2) If Buer is a familiar, why when a Buer was killed in the trailer, it turn red, as if it was going to drop a Conjur Shard? Maybe the game has two different types of Buer enemies? (pallete Swap). Or Buer IS NOT A FAMILIAR ANYMORE and it is, indeed, a Conjur Shard? (Miriam summoning it means that Buer is one of those "summon" shards inside Conjur Shards where you summon a demon to do something for a short time? I know this isn't a lot for a thread, but i thought it was interesting to comment. Pictures of what i exposed: Buer giving CON BOOST (2016 Demo)
Buer as Familiar (SXSW event at 2018)
Buer being summoned (2019 Summer reveal trailer)
Buer turning red when killed (2019 Summer reveal trailer)
that's all folks!
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Post by Pure Miriam on Mar 21, 2019 2:08:53 GMT -6
Voted and want to comment / justify my choices: A. You carry a (passive) Tome with you, you can reach it anytime in the menu.Although i do like the idea of actually finding the bestiary, i loved what recent games made, by adding the bestiary from the start. Usually, when the bestiary is an item, although VERY EASILY to be found, there is still a chance the player may not get it (unless you do it in a way where it is impossible to miss by physical means). Considering Bloodstained has lots of things dependant on enemies (the drop of forging materials, Shards, etc) the bestiary is almost mandatory to play it in a sucessful manner, so, i think it makes more sense if you start with it. B. The Bestiary contains a 3D-models. You got control of the camera-angle.That is a given. The game is 2.5D, all the enemies are rendered on 3D, and they actually have a lot of cool and interesting details when you look closely, so, i think it would be awesome if you could see their models and look around them in details. C. You unlock more and more info, the more you kill THAT creature.At first, i thought this wasn't a good idea, but rethinking it, i thought "you know, that could be fun, from a completionist point of view". Some Igavania games were already like that, when it comes to drops (where all drops shows as " ??" until you get them). I think HP, EXP and such could be given if you kill it for the first time, bu maybe each enemy could have a small number of "kills" in order to reveal everything else (strengths and weaknesses), that would give the player a "small quest" to kill all enemies "X" number of times to reveal everything. (That could be combined with the fetch quests to kill enemy X times from quest givers too). D. Info are carried over in New Game Plus along with the Bestiary.It just doesn't make sense to have a new game + if you can't bring the bestiary with it. E. Creatures yet not engaged in combat shows a blank page (or similar).No sillhuete. Let the hidden and the secret, be secrets until found.
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Post by Pure Miriam on Mar 19, 2019 11:54:10 GMT -6
Google just annoucend it's new plataform: Stadia. A streaming service with the level of power equal to two PS4 tied up together. It isn't a console, it isn't a plataform. It is a streaming service where you can play anything at 4k 60FPS, soon 8k, 120FPS www.polygon.com/2019/3/19/18272856/google-stadia-gdc-2019-announcementIt is being presented right now. More information to come.
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Post by Pure Miriam on Mar 19, 2019 5:16:18 GMT -6
That interview is REALLY interesting, and it actually shows light to some stuff i had in my mind before.
I wanted to add some comments to some pieces of what IGA said.
—There are over 100 different souls.
IGA: Yeah, and it was a real challenge coming up with all of them. I didn’t do them all by myself… which is to say, I put the staff through a lot. (laughs) The hardest ones were the enemies that didn’t have obvious abilities… like, what power does a crow have, exactly? (laughs)
That's one of the main "complaints" i had with the Soul Dominance. The idea to take enemie's abilities and use them to yourself was a great one and added a ton of variety to the gameplay. I consider Aria of Sorrow to be a great, great game and the Soul Dominance to be one of the best things that happened in Castlevania. BUT yes, creating powers for all enemies was really hard. AS he said it himself. I always remember such "classics" like Poison Worm (immunity to poison), Zombie (becomes stronger when poisoned) and all those stats-increasing souls. It seems like they created the Enchant Soul type to "dump" everything they couldn't create to be simply stats-changing or weird useless skills.
—When you were coming up with the ideas for the different soul abilities, were there any disagreements?
IGA: In the beginning, I thought it would be interesting to have the same soul give a different effect depending on where you acquired it. But the staff vetoed that one, as it would have ballooned the amount of work. (laughs)
What the...that would require a HUGE amout of work, but think of the possibilities. Imagine a system where, if you get a certain ability in frozen area, it has ice element and if the same ability is obtained in the night sky, it gains darkness attribute or something? That would be awesome...and hugely hard to do, i think.
Anyways, very good interview.
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Post by Pure Miriam on Mar 17, 2019 15:34:43 GMT -6
Time 4 Tea The 2018 Demo kinda explained that, in a way: Shards can be upgraded in two ways. The "Rank" by enchancing them with materials on Johannes, and that can even change how their look or how they work and their "Grade" by obtaining more of the same type, in order to power them up (although that seems glitched at the demo). Dominique also buys Shards (she claims the church is trying to "purify them") so having more of the same type can also be used to make some gold.
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