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[TI1] I've been waiting for you.
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Post by A Man in Flames on Jul 14, 2016 16:22:24 GMT -6
For what it's worth, and take this merely as an anecdotal citation, I've only had Bloodstained crash on me once with the dreaded Fatal Error, once and once only. That was back when I first installed and ran the demo for the very first time and this is an acknowledged bug. That said, and contrary to our concern and fears, the likelihood of a crash is probably low enough that a marathon session is not entirely out of question.
When I do get around to revisiting this grind, I plan to take screen caps after each level up once I reach the 30s, just in case.
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Post by A Man in Flames on Jul 14, 2016 15:14:50 GMT -6
Indeed, despite requiring more EXP, your EXP rate will also keep going up due to killing Vepar quicker and with less restocking on MP. As I mentioned in the OP, I got to 20 in about 40 minutes, which of course includes time setting up for it. I'm interested in the EXP curve, see where it goes. Typically, you end with around 1-5 million EXP at level 99 in past IGA games. Actually, in SotN: you land at 999,999 EXP since they did not program the EXP counter to go beyond 999,999.
Sooner or later, I'll go back to this and see how far I can take it, I am interested in making a big push-- if not going all the way up to the theoretical 99.
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Post by A Man in Flames on Jul 14, 2016 11:21:47 GMT -6
To resonate with everyone's sentiments and share my own: definitely want to see NG+ masterfully implemented in Bloodstained. Since Bloodstained is slated for a staggered release, it would be great if NG+ can be implemented in a way to incentivize players to keep playing the main game while we wait with bated breath, the additional game modes/content.
To elaborate my point, and essentially echo others hopes: NG+ should not be limited to only one restart. Each successive replay should bring a little something extra to each play through: stronger mobs, higher level caps, better loot tables, new challenges, etc. Fortunately, as seen with IGA's three DS entries, you could NG+ at any point upon clearing the game once and as many times as you wanted. However, the new perks and benefits of NG+ would stop after your first NG+. In other words, you could essentially work towards a master save file upon starting NG+, no additional runs were needed... for the most part.
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Post by A Man in Flames on Jul 14, 2016 10:04:36 GMT -6
Hell, why don't I try and see how far that I get? Maybe I can get to lv. 99 eDiT: Guess maybe not. Got to lv. 27 aaaannndddd....then my game crashed sooo... lol Demoralizing doesn't even begin to describe... Ain't that a roll of sucked ass. Sorry to hear that... And this is why I'm not keen on attempting to grind to 99 in a single sitting.
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Post by A Man in Flames on Jul 11, 2016 22:20:19 GMT -6
Undoubtedly. I always go for the level cap in every single IGAvania. Here's to hoping the cap is BEYOND 99. I personally hope that Iga chooses to let the game stack up, sort of like Diablo 3, Sacred 2, Dark Souls, etc. New Game+ will be harder but with correspondingly better drops ("+1" versions of what you found before) and a new level cap. And New Game++ continues the pattern, a half dozen times or so. Maybe with some extra minor bits of unique content to keep it from feeling like just the same experience with slightly different difficulty dynamics. There's plenty of precedent, it's a new IP, and this would really do wonders for the game's longevity. In the very least, I want to see elements such as these explored upon in the Rogue dungeon mode. Just imagine how many hours we could sink into the Rogue dungeon mode if there's an insane level cap, or benefits to be gained by restarting at Level 1 after hitting 99 (like better level 1 stats for example) and higher difficulty tiers to tackle. Couple this with different playable characters, online co-op, and holy hell: Bloodstained could make Harmony of Despair blush.
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Post by A Man in Flames on Jul 11, 2016 18:29:11 GMT -6
Unfortunately I have no idea how to do stuff like this. I really only do visual mods that do not affect gameplay. In fact I doubt they actually made any kind of save system for the demo, so there would be no way for the game to actually read 'saved data'. Only thing I think might work is something like a cheat engine. You're probably right about the lack of a save system, so modding in a way to track EXP is probably unlikely. A cheat engine, while not the same as a pseudo save system, would at least allow us to dig into the level tables for EXP curves and stat growth. Nonetheless, please accept my gratitude for your contributions to the community!
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Post by A Man in Flames on Jul 11, 2016 16:22:52 GMT -6
My body is ready to spam Amy at Vepar for hours on end. Is it Mr. Flames, IS IT?? Undoubtedly. I always go for the level cap in every single IGAvania. Here's to hoping the cap is BEYOND 99. Edit: to add, I would certainly grind out the level cap in the demo if there was a mod to support keeping EXP progress.
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Post by A Man in Flames on Jul 11, 2016 9:55:54 GMT -6
My body is ready to spam Amy at Vepar for hours on end.
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Post by A Man in Flames on Jul 11, 2016 0:00:29 GMT -6
Was anyone, anywhere online insane enough to actually hit lvl 99 to confirm Viftech 's math? I'm just curious if anyone was insane dedicated enough to do it. Or at least if anyone went above lvl 32 which seems to be the highest level reached so far. The math seems pretty accurate, but if we could get a mod that lets us keep our EXP between play throughs somehow...
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Post by A Man in Flames on Jun 27, 2016 23:10:09 GMT -6
Hi all, Thanks to a bug report made by niquita , it's quite possible do some hefty level grinding on the demo. The basics of the method involves killing Vepar over and over, and in order to do this: you need an Amy shard. To pull this off, equip and Amy shard, enter the boss room, and standing near the door way, fire off volleys of Amy until you kill Vepar. As soon as you kill Vepar, exit the room immediately, go as far as back to the Dullahammer (two screens to the left), and rinse and repeat. Using this method for about 40 minutes, I got to level 20, as shown below: Anyone feeling up to the task of going all the way to top? Level 99, or...
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Post by A Man in Flames on Jun 24, 2016 12:15:25 GMT -6
Got a few questions about the following excerpt from the Kickstarter Caampaign update #40:
Romscout, who was a big part of IGA's E3 Twitch stream, will be playing and talking about the demo this Saturday, at 6PM PDT on his own Twitch channel. He's one of the best Igavania streamers out there, so in addition to doing some preliminary runs he'll be talking about the key game mechanics and how they compare to previous IGA titles.
Speaking of runs: IGA and Artplay really want to support the speedrunning community, and here's their first challenge to the Army of the Night: Can you beat Romscout's time? Any backer who does it will receive a call-out right here in a future update, and the fastest runner will receive a Bloodstained art book as their prize.
(Post your runs to Twitch VOD or YouTube with "Bloodstained Demo Speedrun" in the title, so we can find it!)
Is there a deadline for this challenge? Is the challenge to beat Romscout's 'sample speedrun' time of 2:45? If yes to the above, will the victor be determine by whomever uploads their video first?
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Post by A Man in Flames on Jun 24, 2016 10:11:45 GMT -6
Having seen Romscout's run:
Happy to see I was gravely wrong about 'needing' a Dullahammer shard for better boss DPS. Also, looks like a 2:30 run is theoretically possible, at least, sub 2:40. Interesting...
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Post by A Man in Flames on Jun 23, 2016 15:08:47 GMT -6
Regardless of the outcome, why not simply have a toggle option to have equipment (namely armor/accessories/scarves) affect Miriam's appearance? I understand the allure of customizing character appearance, but as for myself: I am perfectly content with the original design.
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Post by A Man in Flames on Jun 23, 2016 15:03:47 GMT -6
If her head does more damage then they're not a weak point xD Whatever, I just spoke my mind. The staff can disregard whatever I say, because yes, I'm not the creator. But you cannot tell me what I can give opinions or not to, this is still feedback and the staff has appreciated other design suggestions in the past. I don't even know why this needed a unique thread, they're just opìnions. No one ever said you cannot give your opinions. You provided it, and I offered a counter opinion-- that's all.
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Post by A Man in Flames on Jun 23, 2016 14:53:43 GMT -6
LOL I don't think anybody is offended by boobs, more to say, niple-less boobs. Not everything is about getting offended or having a high sensibility, I think it's more of an visual/artistic thing. In my opinion, they don't serve a particular purpose to be that huge, they're not a weak point (it would crackle me if they were, I'd be laughing and applauding for days) nor they carry water, so they stand out for no particular reason. A very basic in character design (and I guess even more important in monster design) is that if any thing stand out, there must be a reason. Of course, Iga can make whatever he wants. In any case, as I said in the other post, this is just my particular opinion that doesn't take any enjoyment from the game, but since we're allowed to speak our minds, I thought I might share that too. Actually, the fact that you need to make this topic apart feels like you care about boobs a lot more than maybe we did? Actually, and humorously enough, the boobs ARE a weak point. To be fair, landing hits on the boss' head does even more damage then her chest, but still. As for, being offended, again: let the creators do what they want to do. Ultimately, I think our feedback should much more focused on game-play/mechanics-- not to say any design/visual feedback is irrelevant.
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Post by A Man in Flames on Jun 23, 2016 14:49:24 GMT -6
I think most can agree the timer should begin from when you hit game start and end at the Level Up message. As for your run, viftech, not too shabby. A fair amount of input mistakes and misplaced attacks (namely at the boss: could have gotten more Dullahammer swings at the chest/head for more damage), the run could easy go sub 3 minutes. Keep at it!
I can't help but shake a feeling that getting the Dullahammer shard en route to the boss may be a run dealbreaker. The DPS boost it brings could dramatically reduce the number of hits needed to fell the boss, so not getting it could be the difference between taking her down before she goes through attack patterns that will hamper your run time significantly.
Overall, I am thinking in the realm of 2:30 or faster for serious competition.
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Post by A Man in Flames on Jun 23, 2016 14:30:54 GMT -6
I moved this from the developer feedback thread. It's still developer feedback, but this will derail the conversation so it's getting its own topic. Please remember (and please take note new members) that we need to respect everyone's opinions even if we disagree with them. My personal opinion is that IGA can do whatever he wants. I want IGA's game, not one hampered by people easily offended. If demon breasts (without nipples..) offends you, this might not be the game for you. Sorry you can't enjoy the game like I can. First post here, finally. That out of the way: absolutely have to agree with and second this. With all due respect to any individuals sensibilities: please remember you are not the creator of this game. Not everything in this game (or any other form of media) will jive with your tastes. That being said, I hope IGA sticks to his artistic vision and does not pander to a few vocal complaints.
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