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Post by purifyweirdshard on Apr 19, 2020 13:15:39 GMT -6
What he's saying there is, someone like us (a Steam user) put the co-op tag there instead of 505 or ArtPlay. This kind of blows up the idea that it's evidence the mode is gone. If it's still in official descriptions like the one you posted, then that's not really indicative of anything bad about it other than it just not being in the game yet.
I get that many feel like the wait is too long, but let's not jump to conclusions or say things before we know they're true. I myself have no reason to believe that anything has been changed yet besides what's announced.
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Post by purifyweirdshard on Apr 13, 2020 16:39:46 GMT -6
Hey, so...there are some cases where someone pledged an amount higher than the tier they selected. Is that what happened here? What I mean is, it was possible to increase the amount you gave to the campaign, but unless you specifically chose the $100 tier itself, you would effectively just be still opting for $60 tier and donating another $40. This is what it looks like from your screenshot.
In that case, it's unfortunate, but they're holding up their end of the order. You might be able to find a kind soul out there with some extras, if Fangamer doesn't have any send to send you, but otherwise you'll have to look at the secondary market.
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Post by purifyweirdshard on Mar 31, 2020 14:24:11 GMT -6
They were working from home for two weeks at ArtPlay, but were back at the office starting last week. 505 is WFH.
lol, thanks for the concern for their safety though
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Post by purifyweirdshard on Mar 31, 2020 8:48:07 GMT -6
Something I've been pondering lately - the mystery of the current Castlevania producer (games/Konami). Who is this person, and why do they not want to have their name known? That's a bit more unusual than it used to be.
I ask because of the interviewing they did in the Anniversary Collection ebook. It was spotlighting Yamane, but gave him/her the opportunity to have it come across that they "get it" about the series and why the small things are important - like the unique flavor of the music and how it ties the games together, a deep appreciation of the difficulty and trial/error of getting better at the old games, and even the importance of perfection in the minutiae of sound design as discussed by Yamane that fans came to expect.
They know "what's up", I think, and could do great things for us if given the resources. I think Castlevania may be in pretty good hands here, as evidenced so far by how the collections themselves and Grimoire are pretty good products. But - who could it be, and why the hidden identity? Someone from Castlevania's past that prefers to not have expectations known for them? Someone else from the gaming industry that wants to keep their roots hidden to also avoid expectations? Just a private individual that doesn't want the spotlight (or perhaps more accurately, the hate from random upset Konami fans)?
I think in the case of the latter, we should make it more known to them/others that they things they have done lately have been pretty good (CV game wise I mean) and perhaps that will bolster their confidence as well as the motivation to keep moving forward and do something good. I really think this person gets it and I want to see what they can do.
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Post by purifyweirdshard on Mar 20, 2020 14:44:46 GMT -6
lmao I just found this. I think it says it all. Godbrand was almost Mathias. looooool
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Post by purifyweirdshard on Mar 20, 2020 12:10:47 GMT -6
All right. Time to air all this out. lol
Everybody's airing their thoughts, support and grievances about the show now, so here's my huge ass novel about it. In season 1, I loved the art and was still excited and hopeful, though it looked to be taking a turn I didn't like. Season 2 kept going down that road, but was still enjoyable and kept loosely to a story I could recognize. Season 3 has moved the show from its safe "finally a faithful adaptation" status, to something really pretty that I just can't get behind. Like Lenore herself, right? lol. It's really pretty weird the shift I have seen from "finally, a show that does the series justice" to "why does it matter if the show does the series justice? It can be its own thing". I think that both of these are fine, but the prevailing stance of the time has drifted significantly. The only problem with it being its own thing is, it will be "the" thing that Castlevania is now. That doesn't feel great to me.
My issue isn't with Alucard/his sexuality. If anything, my problem there may be with the shield it creates against criticism. The base assumption of a supporter is that the person who has a problem with the writing of the show or the show in general is a bigot (or racist, or sexist). A rejection of what the show presents is a rejection of progress or positive social ideas, etc, as it were. That's pretty brilliant as a built-in defense - but I think most people who have a reasonable issue with the show aren't just in conservative idiot camps, and I actually think those characters are good things, at least in Isaac and Carmilla's cases. Those two hadn't had much of a chance to shine as characters in the actual game series.
No, my issue is with the foundational/fundamental changes to the world and background of everything, and the gratuitous insertion of things for shock value to make those social points. It's enough of a stretch to bend Castlevania to be a social platform, I think, but sometimes more harm than good can be done depending on how these things are presented. The extremes aren't so useful and come off as crass and tasteless. Let's start from the top, that's on everyone's mind:
Alucard's bisexuality - this could have been revealed in a number of positive or well-written ways. Instead, two throwaway characters took advantage of him in his childlike innocence, in what was a rape scene. He cared about those two and didn't want to harm the relationship he had with them, so he let them do something to him he didn't understand. It's not unlike when an adult relative engages a young relative in sex - the younger one may have the capacity, strength or ability to say no, but fears and respects the relationship and trust they had, so they let it happen. That still makes it definitely wrong (edit: and note that, turns out, this and the abuse of Hector also echo the activities that the writer, Warren Ellis, was engaging in IRL. How people can still think this is ok is beyond me). Of course, these two characters were killed and now have been impaled a la Vlad Tepes himself, which poses another problem of writing - if Alucard could restrain himself from avenging his mother, the most important event of his life and linch-pin of his character design, why would he do it now? He may still be young and immature, yes, and not completely the stoic (and quite asexual) SotN Alucard we know, but everything in Alucard's side of the story for season 3 functioned for seemingly one reason: to be shocking and keep him sad.
Treatment of religion - the sentiment may as well be that "sure God is real/out there, he just doesn't care". Everybody is in/goes to Hell, so the characters are figuring (on screen, through dialogue presented to us) that they may as well embrace sin. It's a reflection of what the writer feels about life (the most "atheist" way to write something would be that yeah sure God is real, but he has abandoned you. Eat shit). Not a whole lot to do with Castlevania's portrayal of all that, though.
Lisa *could* be in Hell simply because she didn't believe in Christ, or any/whatever other religion the show would propose as the "real" one, but I'd bet good money no religions are going to be propped up in any kind of biased way like that. She was the closest thing to a truly good and pure character we've got, and her insistence was that Dracula was more dangerous than Satan because "Dracula is real". Sypha would be next (originally a character raised by the church), and in this she's just a scholar who doesn't particularly adhere to anything but vaguely what I've described;. as said by her in conversation, some of the humans on Earth who allegedly represented God were good people i.e. Yeshua and Mohammad, but God is bad and left us.
Pretty wild how that may be the case about "no Satan", but otherwise everything is all about Hell. What we're left with is a situation where no God is real (or good, or relevant), but all Hells are. Why this is, is to most easily push a humanist view. Meaning - humans are the only source of good that can/does matter. Everything else is more a pure evil or neutral. This is fundamentally not the case in Castlevania, but the writer is again known for pushing this in his works.
Most specifically, as you may have heard, the canon background for CV3 is that the church (eastern Orthodox, as the JP manual says specifically) sent out hunters to try to take care of Dracula. Sypha was among them, as she was raised there among the monks in secret after she survived witch trials set on by Carmilla's influence (yes, Carmilla, not the church themselves) and those hunters failed. The people at that point needed to turn to a family that they were afraid of, who were socially exiled (but not explicitly "excommunicated"), so the church approaches Trevor Belmont and asks him for help. Ellis felt that magic-users working with the church didn't make sense to him, so he separated them to make the church a conglomerate villain. The implications of this change are that it doesn't extend to only Sypha, but any Belnades in the future. I guess Yoko will be a modern day gypsy person or something?
The unnecessary part to all of this is how *there are zero positive religious characters*. Religion is monolithic bad-ness with no exceptions, to a comedic degree. There isn't a character practicing the most prominent religion (the ignorant Christianity) who has shown us any amount of on-screen redeemable quality. They are all only ignorant, have died or are overtly evil - or perhaps were okay previously and convert to a different evil (the Hell monks in Lindenfeld). A case used to exist in our minds for the season 1 priest who blessed the holy water off-screen, as Trevor makes a single comment on "ha, guess that guy was really ordained" or some such. The issue with this is, in season 2, the main antagonist of the beginning of the show, the incredibly dickish bishop (the one who presides over burning Lisa), blesses an entire river as a zombie/Innocent Devil. This goes to show that the season 1 "good priest" was merely, if anything, able to do it because he knew the necessary neutral non-holy spell to do it, from being ordained - not that he was a "good believer" or something. If a zombie can do it, the method of which it is done is apparently neutral. Probably an Enochian spell, as the series hints.
Feminism - For the next unnecessary extreme - I consider myself a proponent of feminism. My issue here, as I'll keep it short, is the visceral treatment and downtrodden status of prominent Castlevania men. I think it is a good and well thing to prop up female characters, obviously, but ideally not to where beloved characters are literally beaten, enslaved, raped, depressed, drunk and border on giving up on life. The one who fares the best is Trevor, and he so far has not exactly been dealt a great hand. Were it not for Sypha being in his life, you'd just as likely find him on the floor somewhere. I think good and positive feminism doesn't have to and shouldn't involve the beating down of males. It's about equality and not a different flavor of inequality. Most of my favorite CV and video game characters are women for non-attraction or sexual reasons, so I like seeing progress here, but not like this. Hector is reduced to merely a beat-up lump of irrelevance. He doesn't even have a fight scene x1, and season 4 update: the Trevor/Hector sides of the story never meet or have any meaningful interaction between them.
Minor cases - would be language, visuals and the remainder of themes that seem thrown in and unnecessary. I don't take much issue with "fuck" and all that, but much of the dialogue itself and its context is questionable. I don't think things like "walkies" and "what the fuck" make a lot of sense to say in the 1400s, but that can be chalked up as a style choice, if maybe a pretty silly one. It just lends more to the overall feel that this is an extremely well-produced bad story.
I don't mind that Ellis hasn't played the games. I think that many successful and good writing has come from people who made adaptations of things they had no first hand experience with. It didn't need to 100% follow the games. Those are unrealistic expectations - how many people in the business can really know the boring ins and outs of a relatively obscure franchise? However, it could be mostly different, but respectful - maybe much like how the MCU is vs their comics. What we have instead here is something more like Captain America being in a story about all superheroes are actually evil, and Red Skull isn't so bad and misunderstood - so along the ride Cap is beaten up and put in a cell. Next season, he's beaten up some more in the cell and gets a leash. Make the nazis sexy and it's fine.
So far we haven't observed much character development. Maybe Trevor and Sypha had some development, though? No, they really didn't, I'd say. They went from wandering around aimlessly at season 2's end to, at the season 3 end, back to wandering around aimlessly - just more depressed-edly than before, of course. Lindenfeld may as well have not existed, because I can't pinpoint any one thing that happened there that mattered, aside from St. Germain existing and going into the portal. Everything else was just more baseline bad-ness and philosophy about how things are meaningless and bad. S4 update: I recall thinking like everyone else that maybe the woman St. Germain is after is important? No, turns out she wasn't. They didn't even give her a name.
Did Isaac get anywhere, then? I would say not. He went from "on a journey for revenge" to "still on a journey for revenge, was briefly considering things and people weren't so bad, but decided that yeah, things and people were definitely bad". Not a surprise, considering, huh? S4 update: I guess Isaac DID change his mind, sort of? I think he's the only character with something resembling a complete story.
So what did happen, even? Controversy. Shock value. Clever built-in defenses. Perhaps most frustrating of all, the average fan feeling like "eh hey these games were just 8-bit antiques about whipping vampires and didn't have a story anyway so who cares? Also you're probably just a bigot if you have a real problem". They were banking on people being like that, and unfortunately they were right. This may as well be what Castlevania is now. Perception of what's canon is canon, not the obscure and trivial details that don't matter - i.e. all the things I've been bemoaning. The series "didn't have much of a story before and does now", and that's not a good feeling to me if this is the story.
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Post by purifyweirdshard on Mar 18, 2020 11:27:33 GMT -6
Well, instead of compensation, how about just the things you think aren't coming?
This boils down to, the extra features aren't in the game yet. They haven't given up, and it isn't a matter of not having the resources, etc. The Kickstarter's money has been gone for years now, but the game has done very well. By conservative estimates, it's the biggest launch of a game Iga has ever had (Steam copies sold made it to the 500k-1m mark in a week's time, and SotN in its lifetime of sales was around 1.3m - Steam is only one of 5 platforms that Ritual is on. Sony has 400-500k by data, Switch probably close to the same, etc). The game we're talking about here isn't an unpopular, underperforming dud that everyone is mad about. Its reception, as the Steam page says, is "overwhelmingly positive". WayForward is still working with them to get these things done.
My point is, on the numbers and resources thing, the game has what it needs to keep moving, but not because of the KS' 5 million. That money was likely mostly gone before 505 even picked them up. The messy and staggered way that the game was patched and improved in 2019 slowed down its rolling out of content, but they'll be on a better schedule with all that being in parity now.
If you look at the steamdb entries for the game, you can see that the devs have been routinely updating the "OnlineChaosMode" for different difficulties and characters. I'm 90% sure that this is co-op and "vs" mode content.
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Post by purifyweirdshard on Mar 18, 2020 11:03:52 GMT -6
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Post by purifyweirdshard on Mar 15, 2020 23:42:38 GMT -6
I think Foffy is on target about this stuff. Sony *could* help get Castlevania moving again, and it could even be with Iida and Igarashi, but that seems pretty far-fetched. I also assume this rumor isn't connected to the "CV3 open world" game that a redditor was talking about. I don't know if rebooting Castlevania again would even be a good idea...
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Post by purifyweirdshard on Mar 13, 2020 11:31:27 GMT -6
yeah. I hate it lol
...hate is a strong word of course, but it has continued to go in directions that I regret it choosing. There are some things I really like about it, mostly relating to just the work that into it for the beauty of the art/fight scenes/on-screen references and little callbacks here and there, but the writing, direction, themes etc just keep me from enjoying it.
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Post by purifyweirdshard on Mar 5, 2020 14:57:44 GMT -6
SotN has received yet another port yesterday, to phones. Low effort, high reward as usual lol.
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Post by purifyweirdshard on Feb 28, 2020 13:51:59 GMT -6
Some may have seen me mention this earlier, up for pre-order on 3/13 in two editions, both 4 vinyls each and one signed. Both include the booklet with notes from Yamane and Iga:
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Post by purifyweirdshard on Feb 28, 2020 11:51:28 GMT -6
"Maybe" indeed, here's my opinion nobody asked for:
This is not far from what I've been expecting - a new/different genre for the series because for varying reasons classicvania and metroidvania won't work for Konami. However, "open world" was one of the last things I wanted to hear.
But that in itself also makes it less believable - this would be an enormous game, with a playable field big enough for a castle to roam around in and have horse transportation. I don't buy that Konami would drop Metal Gear Solid 5 money, let alone FFXV money, to take such a big gamble on something that would take so much work, time, budget, and...well, risk itself.
If they do, the likelihood seems small that it would be good. I don't know who this studio would be, but I'm not aware of many independent/mid-size developers that do open world games like this. Something of importance would have to be compromised. I also really hope that the original CV3 designs and lore/canon would be used instead of Netflix's, but that doesn't seem like it'll be the case with the castle teleporting and capitalizing on the popularity in general.
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Post by purifyweirdshard on Feb 27, 2020 13:49:28 GMT -6
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Post by purifyweirdshard on Feb 25, 2020 17:37:35 GMT -6
I think nobody would have had a complain hahhahaahahahahaha ahem well, it's ideal to send out everything at once, and having everything on the same page w/ tools and ability to develop simultaneously, hopefully it won't be a problem again. The way that the patches for example were staggered (and the Back Pack DLC) was itself not what they would have liked. Now that the Switch is more caught up, we (hopefully) won't have further examples of very messy release schedules and very confusing timelines. Things being pieced out like that across the different platforms leads to a lot of confusion, besides the standard disappointment that the other platform's content is out but not yours. Eternally, confusion and misinformation. It'll be so nice to just be able to say "hey, x is out", no footnotes or detailed abcdefg asterisks for each platform necessary.
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Post by purifyweirdshard on Feb 25, 2020 17:10:55 GMT -6
I was wondering if someone would bring that up, and of course it would be Brainiac. lol
Dark Flame to me always had that air of "probably not finishing", and I hate that I was right. Sometimes things strike me as being too ambitious for their own good/for the people (sometimes person x1) who wants to do them.
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Post by purifyweirdshard on Feb 25, 2020 13:24:34 GMT -6
*disappears in a flufflepuffle"
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Post by purifyweirdshard on Feb 24, 2020 23:18:12 GMT -6
Both - but you can put it together from everything else they've said lately, and the character being shown off earlier. It's mostly putting this part of what was shared here in more context: bloodstained.forums.net/post/73032Production Switch 1.04 brought all the platforms (PC, PS4, Xbox and Switch) into ‘Content Parity’, which is a fancy way to say that they all have the same stuff. This was a big milestone for the game. When all the platforms are at the same place, it makes future updates easier to manage. The production teams can all work on the same content and release updates on a schedule with fewer long gaps.
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Post by purifyweirdshard on Feb 24, 2020 18:07:49 GMT -6
I've seen/heard more in passing through Discord etc than most of the forum regulars who don't use other outlets, so to pass on what the current situation with things is, please see the following -
So here's the deal - Zangetsu is/has been finished for some time now, he was even showed off late last year in China at a show. The holdup is getting him finished on *all* platforms so it can be released simultaneously - this is why recently the announcement made a big deal on things being in "content parity". Moving forward, they want everything to come out on all platforms at once, not one at a time spaced over a few months (such as the wait for the Back Pack and patches was). We could have seen Zang on PC in like December, but not on Switch etc until March, and that wouldn't be great. After Zangetsu, the road map and releases will come faster as things move into order like this and come out together/are worked on together since all the versions are now in a state of parity where they can develop things at once. That is the plan/thinking.
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Post by purifyweirdshard on Feb 21, 2020 12:08:42 GMT -6
purifyweirdshard I don't know anything about the franchise, what could I look into to start? In any case, this game looks promising, I'll look forward to it. The almost 1:1 recreation of Alucard surprised me a lot haha This game is popping up again so thread revival! store.steampowered.com/app/1203630/Record_of_Lodoss_WarDeedlit_in_Wonder_Labyrinth/I don't know how I missed this question - but anyway, I could recommend the OVA myself since it's fairly short and concise. I haven't seen the full TV series myself, but I hear good things about that as well.
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