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Post by opt2not on Aug 29, 2017 14:08:20 GMT -6
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Post by opt2not on Aug 29, 2017 12:59:30 GMT -6
I really wished this was on the Switch. By the way it looks, it can easily run on the Switch hardware, and would be a perfect game for that console.
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opt2not
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Post by opt2not on Aug 28, 2017 16:47:20 GMT -6
Three games I've been dividing my time with lately:
Zelda: Breath of the Wild - I haven't finished it yet. I've got all divine beasts conquered, and at 98 shrines unlocked. But I haven't fought Calamity Ganon yet. I've been taking my time with this title and am enjoying the world exploration for more shrines and korok seeds. Eventually I'd like to go through the ending and then work on the DLC.
Tekken 7 - I've been playing fighting games for a long time now, since the early arcade days. I wasn't really a Tekken fan before, but with the failure of Street Fighter 5's gameplay and lack of features, I decided to try out Tekken 7. I was pleasantly surprised how fun the game is, and the overall polish and completeness of it is. I just got to Grand Master ranked online, which took a while for me.
Final Fantasy 7 - Yup, on my old PS1. I play this game through about once every few years, and about 3 months ago my co-workers and I were having a conversation about the game and I decided to play it again. I think the game still holds up. Even the characters; I do think there is a charm to that low-polygon segmented character art. The music is still great, and the storyline is still interesting. Materia is also a great system for abilities and magic. I'm looking forward to the remastered version.
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Post by opt2not on Aug 25, 2017 17:22:47 GMT -6
I play Secret of Mana on a yearly basis, specifically around Christmas time when I'm home with the family. Saving Santa just fits with the holiday cheer! Looks like 2018 I'll be saving him in remastered fashion!
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opt2not
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Post by opt2not on Aug 25, 2017 7:58:18 GMT -6
Well that's a surprise. I like how it looks and wonder if it'll be English localized.
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Post by opt2not on Aug 24, 2017 16:58:20 GMT -6
ZeroSbr You accuse me of trolling yet you state that my opinion is ridiculous. Hmmm, ok. Also I mentioned the FF GBA hacks for people who aren't playing on original hardware. Anyway, I'll leave it at that and give others a chance to debate. I believe my case has rested on this topic well enough.
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Post by opt2not on Aug 24, 2017 15:44:07 GMT -6
XombieMike My apologies for the large quotes, but I do think it's still relevant to the cooking feature discussion and reasons why it would benefit this game. We can take it to another thread if it goes on longer, but I'm pretty much tapped out on the debate anyway.
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Post by opt2not on Aug 24, 2017 15:38:46 GMT -6
And I completely disagree with you. Cool, and yet cooking is in! Yay for us! Boo for you. Your point about the Souls mechanic adding a "gotta catch them all" theme isn't really relevant. In order to get those souls, you have to play the game. There's no mini-game where you collect souls to be used in the main game, and the only way your analogy would work is if that were the case. And yet getting 100% in Aria of Sorrow gives you the Chaos ring. "Gotta catch them all" is relevant. There is a point of being a collector. You seem to act like the Sorrow games are collect-a-thons, but they aren't. And yet there are many faqs and videos of people collecting 100% souls.... and... Chaos Ring! Also, it was Harmony of Dissonance that had furniture collecting, not SotN, and that game is easily the worst of the GBA games with its garbage OST and how it artificially expands the castle with its "Castle A" and "Castle B" nonsense (even lazier than SotN's inverted castle). You are correct, I meant Harmony of Dissonance. But I don't agree that it was the worst. Garbage OST? Every game on the GBA had a crummy OST. That's because of the hardware's limitations to producing a wider range of the sound spectrum. Look at the Final Fantasy ports on GBA, they originally have some of the greatest video game music made, but on the GBA they sound terrible. This is why you see rom hacks out there that have converted the music to their original SNES versions for those who aren't playing the games on original hardware. Or hacks that help increase the levels of the bass of some games like Golden Sun for instance. And to be fair, reversing level designs has been a norm in games forever. It's not lazy, it's economic...and if the levels are built properly they can be reversed/mirrored and still be able to be played and enjoyed. This is just good level design. It's akin to illustrators that mirror the image they're drawing to make sure the proportions of (face) features line up correctly. If done properly, reversing that image should still look great. Just like Level Design. Many games do this kind of mirroring of levels and because they're well built, they work. From a developer's POV, why not use it? Why go through creating even more content when you can use what you've well built? If cooking is made useful (if the designers adhere to good game design which entails making mechanics they add in either useful or mandatory), then the game will be designed in a way that the player will be at a disadvantage if they do not partake in this "optional" cooking mini-game. So yes, it would technically be optional, but that's not good enough. This is like saying, "Oh you don't HAVE to put money towards microtransactions in this single-player game, you'll just be at a disadvantage without doing so. See? It's optional!" No, if a side thing like cooking is causing a game to be worse, then it would probably be better off without cooking, or at least without the type of cooking currently in the game. No one is saying that we should blame a mini-game for the downfall of other aspects of a game. I don't know why you seem to think this is the case. That's not how optional features works. Think of it like a fork in the road to a destination. You have choose either way to progress, and may choose one over the other for subjective reasons, but you will still get to the destination. It's all about what kind of journey you want to experience. In games that have Cooking done well, like the aforementioned Odin Sphere, you could spend your time doing either path and still end up in the right spot. In Odin Sphere you could grind experience by fighting enemies, leveling up by collecting their Phozons en masse. Or, you could use those collected phozons to grow plants to make ingredients to cook with, then eat the cooked food for even more EXP. But the trade off is time. Time spent killing, or time spent growing. It's still ends up in the same destination. That's true balance. "Fans are not Designers just because they play the games" ...says the fan pretending he/she is a designer by claiming something is good from a design standpoint. I mean, if you're going to accuse me of acting like a designer despite never even implying I'm a designer, I can do the same. Even discounting this hypocrisy, I totally disagree that fans don't have good design ideas. If IGA believed this, he wouldn't have polled us for the choice of shaders, or given us a familiars poll. This ethos argument has little to no merit. The fact that I'm not a paid professional means I have no idea as to what makes a good game? Ridiculous. Yes. The fact you haven't made a game for the masses to enjoy means you most likely don't have all the information needed to what goes into making a game completely and well balanced. You sited HoD having a terrible OST, but did you even know about it's hardware constraints? Is it in your opinion that it's terrible because of the arrangement of notes? The usage of rhythm and timing? The ambient filler or texture of the sounds? Lets have a discussion. And I sure don't think I'm a designer, but I do know what I like and why I like it. We can agree to disagree I guess, but at the end of the day I will be happy with the cooking feature in.
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Post by opt2not on Aug 24, 2017 14:18:25 GMT -6
^ that's exactly what I'm hoping for. Not only fun making dishes, collecting ingredients, but also giving you a temporary boost in abilities.
In Odin Sphere (Successor to Dragons Crown) cooking food helped level your character. It was also cool to grow food and cook different types of dishes to get those beautifully drawn sparkly jpegs. Lol
You didn't necessarily have to do it, but it's definitely one way of helping your character level up.
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Post by opt2not on Aug 24, 2017 13:09:45 GMT -6
I don't see how "bizarre things" like cooking would detract from the game being good. If anything it adds yet another thing to do in the game and could benefit the gameplay by supporting a boost in powers/stats/etc. Also find it hilarious that you're ok with the souls/crystal farming gimmick used in plenty other games (like Devil May Cry), yet a less impactful feature of cooking is scoffed at. I say let the designers design, so far they have been doing great. Go Cooking go! Because some things should not be added to a game. If a game tries to stretch itself too thin by including tons of things that don't relate to the core gameplay, it ends up being a bad game. Things outside the scope of a game should not be added, and a "cooking mama" minigame is certainly getting close. I didn't mention Devil May Cry, as that has nothing to do with Castlevania or Bloodstained. I did, however, mention the crystal mechanic from Bloodstained and the souls mechanic from Aria/Dawn of Sorrow. The reason I'm okay with such a mechanic is because it's not outside the scope of the game. Metroidvanias are about gaining new abilities to use and progress, and the souls mechanic is a certain way to do just that. I'm not sure what your argument is here. Designers are not infallible just because they're professional. Let me be abundantly clear: I have no problem if cooking itself is in the game. If it's just a menu where you instantly combine other food or materials (like milk) to make better food, that's great. However, that doesn't mean I want this: Thanks for your PoV, but I completely disagree with you. My point about DMC was that it's a mechanic that at first didn't relate to that genre, but it works. Souls mechanic in the Sorrow games both help support the gameplay, but it also fill that collectors/completionist need. "gotta catch them all"... does that not fit with your theory of what is in the scope of the game? The furniture collecting in SOTN was also a bonus feature that was enjoyable for those who wanted to partake in it. Did that detract from the game being great? No. Cooking adds not only another feature-set for players to spend more time in the game, at the same time it can also be a benefit for supporting the gameplay as well. Stat boosting is a great feature, it's been in many different genres of games, and you can thank RPG's for that. Many different genres take these RPG-like designs and incorporate them into theirs. It's very common. Players that take the time to fashion food to help their progress will definitely benefit, and players that want to cook for the sheer fun of collecting items, recipes, and combining them to see different outcomes will fill that completionist need. But if you don't like cooking mechanics, it's not like it's a main feature. It's optional, and you can "opt 2 not" do it. Now to your point of detracting from the development of a good game. If a side feature like cooking is causing the game to be less good, then it's got deeper problems. Don't blame cooking as the downfall of the other areas of the game, because it doesn't even hold the same weight as something like Level Design, or Combat Design. Fans are not Designers just because they play the games.
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Post by opt2not on Aug 23, 2017 15:04:41 GMT -6
When you have a subtitle like "Ritual of the Night", the logical conclusion is that the developer is advertising the game as similar to Symphony of the Night. IGA made the title what it is knowing that Symphony of the Night fans would get excited and expect the game to play like Symphony of the Night, and that's exactly what I expected when I backed the game. Not necessarily SotN2 like what everyone calls the later Metroidvania games for some bizarre reason (they're not even close to being like SotN), but something similar to it. I'm not expecting a clone, or a sequel to SotN. What I expect is a game that plays like SotN, but better. As much as I like SotN, I realize that there are flaws within the game. This could be the game that does correctly what SotN failed to do. That's more or less what I'm expecting. I don't get why you (and possibly others) seem to think that because I don't want bizarre things in the game like cooking, I don't want Bloodstained to innovate. There are plenty of other ways to innovate that make more sense, like the effects of the souls/crystals of enemies, or a whole new weapon type, or an entire area with a unique gimmick. There's a right way to innovate, and there's a wrong way. So yes, I am waiting for Bloodstained. Not a Symphony of the Night remake, not a sequel. I don't see how "bizarre things" like cooking would detract from the game being good. If anything it adds yet another thing to do in the game and could benefit the gameplay by supporting a boost in powers/stats/etc. Also find it hilarious that you're ok with the souls/crystal farming gimmick used in plenty other games (like Devil May Cry), yet a less impactful feature of cooking is scoffed at. I say let the designers design, so far they have been doing great. Go Cooking go!
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Post by opt2not on Aug 18, 2017 15:54:11 GMT -6
So is everybody else ready for that cooking mama with Miriam? I absolutely am! Love me some food crafting in games. Odin Sphere's was amazing, and my favorite overall. The growing and gathering ingredients, the combination of items, and even the beautifully painted food artwork was so satisfying. I hope the cooking in this will be a fun side thing to do while going through the game, like it was in Odin Sphere, or Breath of the Wild, or even Legend of Mana (PSX) though it was a little different. edit: Thanks for answering my questions. I'm really excited about the Switch version, I think it's the perfect platform for a game like this!
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Post by opt2not on Aug 17, 2017 15:36:24 GMT -6
Greetings boils and ghouls! Figured I should finally join this forum. I'm an avid gamer of both old and new titles. Big fan of the Castlevania dynasty, starting from the NES days. Well kinda, my first exposure to Castlevania 1 was back in the day on a Nintendo Playchoice 10 Arcade cabinet. Still NES-ish hardware but I spent an obscene amount of quarters to play that game for hours on end. I was amazing and glorious! But I got to say my favorites of the series is Castlevania 3, and Symphony of the Night. The last Castlevania I enjoyed was Dawn of Sorrow for the DS, another Koji Igarashi production I have high hopes for Bloodstained, and am really anticipating it's release. I'm also incredibly happy that it's coming to the Switch, which swiftly prompted me to change my kickstarter backing from a digital PS4 copy to the physical Switch version! See you around!
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