This was inspired by a post in the Attributes thread: bloodstainedfanforums.com/post/27522/thread . It rightfully described how much Order of Ecclessia supported chaining a variety of attacks by using slots, which went hand in hand with a system that promoted hitting enemies with the right attributes.
So I thought, "Why not go the extra mile?" and made this thread. I suggest that Bloodstained should have several multi purpose slots, all being able to hold anything the player desires, be it a weapon, a spell, a potion, or a piece of armor. All of the slots should be available for selection in real time. Not only will this promote experimenting with attacks more(something very lacking in the average Igarashi game, I find), it will also allow for a lot of convenient options and provide lots of interesting choices to the player.
For an example of what I'm talking about, look at Deus Ex's slots:
As you can see, here there are 9 slots available(10th one is reserved for the nanokey) and while I filled up most of them with weapons, I put an armor and some tools for quick access there too.
I certainly don't think 10 slots like this would be overkill for Bloodstained, analog sticks or d pads in combination with a button can let a player cycle quickly through them. Regardless, I think this is a very good idea for quite a few reasons and should be looked into implementing.
Post by purifyweirdsoul on Apr 13, 2017 7:33:48 GMT -6
Hey Dev Anj, sorry if it's a bother, but would you mind posting with an account? We have to manually approve guest posts (I've personally done your last 4 if memory serves), and in the event one of us mods don't see them, they may not end up showing at all. I just happened to look through the shop mechanics thread last night to see there was one posted...and this thread was put up 4 hours ago and will just now appear on the forum since I now checked it off.
This is part of an anti-spam measure we put in place a while ago and it's worked well so far. If you have a problem with accounts, let one of us know, and XombieMike would have the most power to help.
Having one or more buttons reserved for item quick-use would be great as going to the menu to use an item is quite annoying at times. Surely far from original nowadays, but always cool to maintain a level of flow.
In sum, approved.
Still my favorite non-ultimate castlevania weapon. (source: Castlevania wikia)
Post by anonthemouse on Apr 13, 2017 11:52:45 GMT -6
Lots of hotkeys are nice, but I think it's important to keep in mind the multiplatform nature of the game. While a keyboard has plenty of buttons, controllers have a lot less. You could have a single use button and cycle which item it used, but I've always found that system clunky and inconvenient.
Brainiac: I'm a little surprised at no Chrono Trigger, though everything else is indeed awesome, especially Star Fox 2.
Jun 26, 2017 12:51:18 GMT -6
qaantar: I'm sure that's a Square-Enix issue (notice no FF II (IV) or III (VI) either).
Jun 26, 2017 13:33:22 GMT -6
qaantar: Although Secret of Mana is on there.... hrm.
Jun 26, 2017 13:34:25 GMT -6
purifyweirdsoul: eh? FF3 is on there, and SM RPG too.
Jun 26, 2017 13:38:03 GMT -6
Brainiac: Eyep. I kinda figured it would be one or the other for the Final Fantasies + Secret of Mana, SMRPG, and Chrono Trigger. Admittedly, that would have been about 20% of the games rather than the current 1/7th being Square, but still, it's a decent collection.
Jun 26, 2017 13:46:14 GMT -6
Brainiac: Though I almost wonder if the current company wishes they could redo the logos and a few other things rather than leave them all as is.
Jun 26, 2017 13:46:51 GMT -6
qaantar: Oh sweet, I missed that! Nevermind then.... (:
Jun 26, 2017 13:47:07 GMT -6
purifyweirdsoul: It's really surprising to me how so many people honestly don't know that FF3 = 6 loool
Jun 26, 2017 14:10:10 GMT -6
Galamoth: Personally, I'm more familiar with the later re-releases of the earlier FF games. FFVIII & FFX were the first games in that franchise I've played & completed.
Jun 26, 2017 14:28:08 GMT -6
Galamoth: Hence why I'd associate "FF3" with the actual FFIII, and not the original NA release of FFVI.
Jun 26, 2017 14:28:45 GMT -6
purifyweirdsoul: yeah, but I'm sure you know that actual FF3 wasn't a Super Nintendo game.
Jun 26, 2017 14:31:36 GMT -6
purifyweirdsoul: Maybe some people do think that. It seems almost prevalent that anything pixelated = 8-bit these days. *eye roll* ...it'll actually be nice to finally have something "retro" that is obviously not just NES/that era.
Jun 26, 2017 14:33:13 GMT -6
thrashinuva: it's SNES classic, not Super Famicom classic. "FF3" is FF6
Jun 26, 2017 17:47:22 GMT -6
Galamoth: ^Many more where that silly arcade game came from.
Jun 26, 2017 18:05:58 GMT -6
purifyweirdsoul: I've never seen that game before...looks like Altered Beast meets the X-Men arcade game. lol, when they transform they do the Colossus super, and when they're in beast form they all do Nightcrawler's.
Jun 26, 2017 18:37:17 GMT -6
ghaleon: It's a sh ame they didn't put seiken densetsu 3/secret of mana 2 on there
Jun 26, 2017 21:06:51 GMT -6
ghaleon: I find kirby's dream course to be an odd choice. I actually love that game but I don't know anyone else who has even tried it =P
Jun 26, 2017 21:07:41 GMT -6
ghaleon: honestly I wish there were more games like it
Jun 26, 2017 21:07:48 GMT -6
lovelydumpling: Seiken Densetsu 3, I agree about that one
Jun 26, 2017 21:27:06 GMT -6