This was inspired by a post in the Attributes thread: bloodstainedfanforums.com/post/27522/thread . It rightfully described how much Order of Ecclessia supported chaining a variety of attacks by using slots, which went hand in hand with a system that promoted hitting enemies with the right attributes.
So I thought, "Why not go the extra mile?" and made this thread. I suggest that Bloodstained should have several multi purpose slots, all being able to hold anything the player desires, be it a weapon, a spell, a potion, or a piece of armor. All of the slots should be available for selection in real time. Not only will this promote experimenting with attacks more(something very lacking in the average Igarashi game, I find), it will also allow for a lot of convenient options and provide lots of interesting choices to the player.
For an example of what I'm talking about, look at Deus Ex's slots:
As you can see, here there are 9 slots available(10th one is reserved for the nanokey) and while I filled up most of them with weapons, I put an armor and some tools for quick access there too.
I certainly don't think 10 slots like this would be overkill for Bloodstained, analog sticks or d pads in combination with a button can let a player cycle quickly through them. Regardless, I think this is a very good idea for quite a few reasons and should be looked into implementing.
Post by purifyweirdsoul on Apr 13, 2017 7:33:48 GMT -6
Hey Dev Anj, sorry if it's a bother, but would you mind posting with an account? We have to manually approve guest posts (I've personally done your last 4 if memory serves), and in the event one of us mods don't see them, they may not end up showing at all. I just happened to look through the shop mechanics thread last night to see there was one posted...and this thread was put up 4 hours ago and will just now appear on the forum since I now checked it off.
This is part of an anti-spam measure we put in place a while ago and it's worked well so far. If you have a problem with accounts, let one of us know, and XombieMike would have the most power to help.
Having one or more buttons reserved for item quick-use would be great as going to the menu to use an item is quite annoying at times. Surely far from original nowadays, but always cool to maintain a level of flow.
Post by anonthemouse on Apr 13, 2017 11:52:45 GMT -6
Lots of hotkeys are nice, but I think it's important to keep in mind the multiplatform nature of the game. While a keyboard has plenty of buttons, controllers have a lot less. You could have a single use button and cycle which item it used, but I've always found that system clunky and inconvenient.
crocodile: Thanks for the well wishes everyone. Been busy with life (+ no updates) means I haven't been checking around here super often but do know I still love all you guys
Aug 16, 2017 18:11:01 GMT -6