I think that the quality of any potential tie-ins is critical in terms of their effect on the franchise as a whole, which may seem like an obvious statement. Less obvious, however, is that the strength of that effect is somewhat proportional to the amount of time between releases. Poor-quality tie-ins have little effect on an established franchise, but when you're launching something new, every bit of exposure has the chance to either attract more interest, or destroy it. People's perceptions are strongly influenced by first impressions, and it can be really hard to overcome that. Front-loading a franchise in an attempt to generate interest can fail spectacularly if insufficient attention is given to those tie-ins, but providing that attention can also siphon away from the main product, either delaying its release, or preventing it from meeting its other goals. Focusing on one thing at a time can sustain interest over a long time by releasing a succession of high-quality products, while spreading yourself too thin equals burnout for both creator and audience, while producing poor products that have no lasting value.
Post by BloodyTears92 on Jul 27, 2016 17:38:14 GMT -6
Just to chime in on the idea of expanding the IP, I agree it should be done after the game launches and is confirmed to be a success, and I'm happy that IGA is open to the idea but is focusing on making his new game first and foremost. As for what kind of expansion, I'd agree with Goob. I'd LOVE to see perhaps a graphic novel series that further expands on the lore of the universe as opposed to just retelling the game. IGA really seems to be putting work into this world and its lore and if we can get something to flesh that out, especially in regards to some event or history that might not make for a great game but would make for a good story, I'd love to see it.
Just as a fast example: Gebel's rise to power and destruction of the Alchemist's guild might not make a good game, but it could work as a comic book or a manga and that would be a great way to flesh things out without having to pour money into games.
Yän: All the other ones are variations of a candy-wonderland and scifi spaceships!
Jun 24, 2017 11:14:52 GMT -6
castledan: but you get my point right? When we're told biggest castle, it's kinda important that the castle itself is the biggest. That's what we are comparing
Jun 24, 2017 11:15:25 GMT -6
Yän: Idk about you lot but that just screams gothic horror to me!
Jun 24, 2017 11:15:29 GMT -6
castledan: once you get to the castle and it's smaller it's a let down because the fun of it is the exploration of the castle you get to. So hub like environments then you get to a smaller castle defeats that
Jun 24, 2017 11:15:54 GMT -6
Yän: Yeah, I guess if it's all on one map that's fine to me
Jun 24, 2017 11:15:57 GMT -6
Yän: As in Lament of Innocence
Jun 24, 2017 11:16:19 GMT -6
Yän: That was the main reason why it took me so long to finally play that game
Jun 24, 2017 11:16:38 GMT -6
castledan: yeah that's an example of what i don't want. A HATE hubs in castlevania. It kills any cohesive exploration
Jun 24, 2017 11:17:34 GMT -6
castledan: im done with an area...teleport back...into the next area.
Jun 24, 2017 11:17:41 GMT -6
Yän: Right, that's not what I want either
Jun 24, 2017 11:18:21 GMT -6
castledan: well we will find out eventually lol
Jun 24, 2017 11:19:59 GMT -6
Yän: That's right. Not much of a point discussing it now ^^
Jun 24, 2017 11:21:14 GMT -6
Enkeria Gin: I request we get 3000 rooms. 1400 of them could be about the extra % glitch "outside".
Jun 24, 2017 11:24:46 GMT -6
Enkeria Gin: Or.. Over 9000 !!!
Jun 24, 2017 11:25:13 GMT -6
Yän: I demand we get a map the size of No Man's Sky's universe all done in 2D Pixel art with 100% original rooms! And better make it quick!
Jun 24, 2017 11:28:27 GMT -6
Yän: I paid a few dollars on this after all so I get to decide!
Jun 24, 2017 11:29:09 GMT -6