Sun of May
New Blood
[TI2]"No one is mere than me, just as it is meant to be, alone and free"
Posts: 27
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573
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Aug 15, 2016 15:18:59 GMT -6
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Sun of May
[TI2]"No one is mere than me, just as it is meant to be, alone and free"
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Aug 17, 2015 12:23:37 GMT -6
August 2015
thernohn
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Post by Sun of May on Dec 4, 2015 15:02:10 GMT -6
I know there is a poll but I wanted a thread poll too, to read what others thought.
I like shader 2 more. It felt more smooth and dark. Character stood out more for me and was easy on the eyes
SHADER 1
SHADER 2
SHADER 1
SHADER 2
SHADER 1
SHADER 2
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XombieMike
Administrator
Fifty Storms
Posts: 4,009
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Administrator
236
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Nov 24, 2024 5:22:12 GMT -6
4,236
XombieMike
4,009
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July 2015
xombiemike
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Post by XombieMike on Dec 4, 2015 15:09:36 GMT -6
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Sun of May
New Blood
[TI2]"No one is mere than me, just as it is meant to be, alone and free"
Posts: 27
inherit
573
0
Aug 15, 2016 15:18:59 GMT -6
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Sun of May
[TI2]"No one is mere than me, just as it is meant to be, alone and free"
27
Aug 17, 2015 12:23:37 GMT -6
August 2015
thernohn
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Post by Sun of May on Dec 4, 2015 15:12:37 GMT -6
Thank you, I updated the Poll. I messed it up and just fixed it.
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1
Dec 4, 2019 15:51:08 GMT -6
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Dangamer
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Jul 9, 2015 17:41:53 GMT -6
July 2015
dangamer
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Post by Dangamer on Dec 4, 2015 15:17:39 GMT -6
I like the Miriam in shader #1 and the environment in shader #2, but it's hard for me to choose.
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237
0
Aug 24, 2018 8:17:35 GMT -6
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Malek Deneith
[TI1]
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Jul 8, 2015 8:22:46 GMT -6
July 2015
malekdeneith
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Post by Malek Deneith on Dec 4, 2015 15:18:07 GMT -6
Shader 1 for me. Something about #2 feels wrong, especially on Miriam.
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Jun 28, 2019 21:35:13 GMT -6
1,291
CastleDan
1,514
May 28, 2015 9:50:13 GMT -6
May 2015
castledan
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Post by CastleDan on Dec 4, 2015 15:21:30 GMT -6
Shader 1 is the best starting off point. The character zoomed out looks darker and more detailed. The windows in the background look more moody and the fog certainly helps the darkness. Shader 2 looks too drowned out and lacks the detail of the first shader. It has elements i do like, for instance to me it looks way more 2d in spirit ( despite what the descriptions say) but the coloring and the detail are lacking which makes it lose for me.
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Sun of May
New Blood
[TI2]"No one is mere than me, just as it is meant to be, alone and free"
Posts: 27
inherit
573
0
Aug 15, 2016 15:18:59 GMT -6
18
Sun of May
[TI2]"No one is mere than me, just as it is meant to be, alone and free"
27
Aug 17, 2015 12:23:37 GMT -6
August 2015
thernohn
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Post by Sun of May on Dec 4, 2015 15:25:09 GMT -6
After comparing side by side, I am thinking shader 1 now.
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Dan
New Blood
You took a white orchid and turned it blue.
Posts: 2
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892
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Jan 25, 2016 15:32:52 GMT -6
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Dan
You took a white orchid and turned it blue.
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Dec 4, 2015 14:58:31 GMT -6
December 2015
dansou
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Post by Dan on Dec 4, 2015 15:25:01 GMT -6
I would tweak #2, which I prefer, to look a bit more gloomy and overall somewhat "dusty" looking, adding particle effects like speckles, fluff, dust bunnies, patches of spider web, carbonized looking stuff and the likes here and there to show a more vivid but run-down world. I'd lean toward #2 for sure though, even if still not that convincing to me. It sure seems more retro-ish to me. I find #1 ugly: too smooth and shiny!
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Dan G.
inherit
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Dan G.
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Nov 24, 2024 14:30:20 GMT -6
January 1970
GUEST
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Post by Dan G. on Dec 4, 2015 15:53:42 GMT -6
I know it'd be asking for a lot but short clip of each shader would probably help people make an informed decision. Just seeing how the character looks moving within the environment helps. Otherwise, yeah....the first just looks a lot more colorful which is what i'd want out of an IGAVANIA. The background kinda reminds me of Mighty number 9...it's got that very overly blocky 3d looking backgrounds. The original teaser video had a better essence of IGAVANIA but I guess I can't judge based off of one room. I also don't think what I'm saying makes much sense. Does anyone know what I'm trying to say and can elaborate it better?
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Dan G.
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Dan G.
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Nov 24, 2024 14:30:20 GMT -6
January 1970
GUEST
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Post by Dan G. on Dec 4, 2015 15:56:19 GMT -6
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crocodile
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Jun 27, 2015 16:51:30 GMT -6
June 2015
crocodile
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Post by crocodile on Dec 4, 2015 16:01:38 GMT -6
Dangamer and Fangamer Steve : Is there going to be video of the shaders in action or just screenshots? Seeing some movement (just walking/running/jumping/moving through rooms) with the shaders in action would help make deciding easier. Anyway, as it stands I think I like Shader #1 more. The environment pops out a bit more and the hue matches closer to what I had in mind for the castle. It seems more ominous and draped in Red given some of the art whereas the second shader looks a bit too muted? Miriam also looks much better with Shader #1. In the second one she looks ghastly pale.
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Goobsausage
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Jul 30, 2015 13:50:49 GMT -6
July 2015
unclstv
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Post by Goobsausage on Dec 4, 2015 16:02:05 GMT -6
Comparing the shaders feels a little bit like like visiting an eye doctor. "Okay, which shader do you prefer? Shader one? Or shader two? One... Two... One. Two."
Right now, I'm leaning towards shader 1. I think Miriam's character model looks better, I like the lighting and fog, I can see the books on the book shelf, but there's a little bit too much red. With shader 2 the background looks better, but Miriam feels too desaturated, the furniture comes off as a little bit 2D-ish, I can't see the books on the shelf as well, and various objects feel like they're from different games.
I'm looking forward to seeing shaders 3 and 4 at the end of the month. Hopefully one of them will be a happy medium between the first two.
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Oct 14, 2020 19:02:31 GMT -6
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nekurors
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Jun 14, 2015 13:24:22 GMT -6
June 2015
nekurors
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Post by nekurors on Dec 4, 2015 16:10:30 GMT -6
On #1 you can see more details on the scene, looks less flat and have better colours, Miriam's model perfectly fits it. However it could have some tweaks on light and shadows, as some stated some objects/part of the scene seem too birght on #1. While #2 seems to have a better atmosphere at first glance, it lacks other important features. I believe a tweaked #1 is the way to go. Also i think a single room is not enough to decide about such an important feature.
The question remains: where is Miriam's knee? xD (No, serious, her model looks absolutely nice)
It could help if on the next update besides the screenshots we could have a video of her moving around, it may help to choose, i guess.
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Dangamer
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July 2015
dangamer
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Post by Dangamer on Dec 4, 2015 16:11:46 GMT -6
crocodile: I haven't heard anything to suggest they'll have animation ready in time, but I'll ask. On a related note—and this is me talking, not the campaign—I think animation is going to have a lot to do with how "2D" this game ends up looking. When you look at a game like the Strider remake, much of the pseudo-2D charm is in the way the characters move and the effects they have on the world.
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Ciel
Executor of the Church
Ancient Legion
じーっ
Posts: 853
inherit
Executor of the Church
171
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Sept 25, 2023 14:37:47 GMT -6
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Ciel
じーっ
853
Jun 17, 2015 22:18:47 GMT -6
June 2015
krion
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Post by Ciel on Dec 4, 2015 16:34:15 GMT -6
I like the Miriam in shader #1 and the environment in shader #2, but it's hard for me to choose. This, although I'm leaning towards shader #1 because of the colors.
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Leon
All-Seeing Eye of Truth
Ancient Legion
Bringer of (Un)Life
Posts: 478
inherit
All-Seeing Eye of Truth
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Feb 19, 2017 15:25:00 GMT -6
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Leon
Bringer of (Un)Life
478
Jun 27, 2015 23:24:13 GMT -6
June 2015
leon
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Post by Leon on Dec 4, 2015 16:55:58 GMT -6
Tough one. In my opinion, shader one brings things to life thanks to the warm colours whereas shader two gives the gothic vibe. Both are good in their own rights. To sum it up: what Dangamer said.
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Thomas
Ancient Legion
[TI0] Real Time VFX all day long!
Posts: 370
inherit
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May 12, 2022 10:35:19 GMT -6
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Thomas
[TI0] Real Time VFX all day long!
370
Jun 10, 2015 16:14:19 GMT -6
June 2015
thorwath
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Post by Thomas on Dec 4, 2015 17:04:24 GMT -6
I definitely prefer Shader 1 overall. I think the hatched shadows in shader 2 are interesting though, my concerns with both however are the same... All the detail in the shader is lost when zoomed out to game view. You're going to be spending most if not all your time looking at the game from the games camera view, so I don't understand why these shaders seem to focus on what Miriam looks like close up.
I hope the level of detail in the modeling is improved as well. It's so low poly it's hard to believe it's being made for the current gen platforms.
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qaantar
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Jun 25, 2015 17:04:33 GMT -6
June 2015
qaantar
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Post by qaantar on Dec 4, 2015 17:08:02 GMT -6
Not much more I can add to what folks have already said. I like some of the unique qualities of the second shader, but much prefer Miriam under the first one.
And thank you for grouping the photos by picture focus, instead of by shader... much easier to compare!
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Rapier
New Blood
Proud Papa
Posts: 1
inherit
910
0
Dec 14, 2015 4:50:06 GMT -6
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Rapier
Proud Papa
1
Dec 4, 2015 17:02:17 GMT -6
December 2015
rapier
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Post by Rapier on Dec 4, 2015 17:10:53 GMT -6
I'm in the shader two camp for the environment, but I do have to agree that shader one has a better miriam.
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Yakuza
493
0
May 20, 2020 18:57:27 GMT -6
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Dragon_of_Dojima
[TI1]Rip and Tear
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Aug 2, 2015 8:26:01 GMT -6
August 2015
dragonofdojima
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Post by Dragon_of_Dojima on Dec 4, 2015 17:20:43 GMT -6
Both hurt my eyes at different points. :S
Trying to judge as best as I can. Shader 1 has a better Miriam. She's easier on the eyes and she still pops out. I like the backgrounds and stuff more in Shader 2.
As for which one gets my jollies more? I'm leaning towards 1, but I wish I could combine these two aspects. I'd love to see any other shaders you might have. Now to write all this stuff in that google document.
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