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Post by CastleDan on Jan 21, 2016 9:32:51 GMT -6
In SotN, raising a shield is literally just raising a hit box that doesn't do any damage. Only weak projectiles are taken out by this, the same ones that you could attack with any other means to deflect, even with Alucard's unarmed punch. In some rare cases, a shield may be ideal for blocking such moves (Slogra/Gaibon), but your mobility options, invincibility and weapons outclass them for that function later, if the later-game enemies even have hittable projectiles. This is what I mean. You could block certain low-priority projectiles with the shield, yeah, but you could just as well do -any other action- to take it out or avoid it. Crouch, hit it out of the air with any weapon, transform, do a spell, or in most cases: jump over it. Most low-priority (i.e. blockable) projectiles I can recall were slow-moving enough to react with just moving around them completely. The doppleganger dagger might be an exception to that, but that's the only thing from one boss. I don't actually remember him doing that attack much... If shields could do MORE than what any other regular hitbox could, then it'd be different. Maybe it could block something as sinister as a Nova Skeleton beam, but with some guard stun and pushback. Right but i'd argue that the shield is obviously way more effective than slashing and hoping you hit their projectile. You are right that it isn't effective against everything, and maybe they can make it so that the stronger the shield the more it can block. There's plenty of options in regards to this but you can't have those discussions if people shut down the idea of even having a shield because it's 'useless'. As I said in my post to you, MANY items don't have much use in igavania games. They're there because IGAVANIA games have a huge focus on finding cool items, or fun items, or funny items. It makes you want to collect everything and shields actually can be used even if they don't do much they're certainly more useful than an armor that just raises a stat. If you want to discuss what the shields can do in the game great, but lets drum up some support for shields to begin with so the discussion is more meaningful.
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Post by Deleted on Jan 21, 2016 9:34:46 GMT -6
I'm not gonna go round and round with you about this lol. Obviously you don't like shields and that's fine. I'm gonna continue discussing them and hoping they make it with like minded people who enjoyed their inclusion. So you're only open to "discussions" with like-minded folks? I can imagine how fruitful those are. Sure, I believe you. For real!
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Post by purifyweirdshard on Jan 21, 2016 9:36:39 GMT -6
What armor items have over shields is that armor isn't taking up weapon/item slots. So...yeah, that's kind of the obvious thing. For them to be present in the game/doing that, they need to be proven useful.
Don't misunderstand, I want them in the game, too! But proposed/present as only cosmetics, it's just not likely.
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Post by CastleDan on Jan 21, 2016 9:38:23 GMT -6
I'm not gonna go round and round with you about this lol. Obviously you don't like shields and that's fine. I'm gonna continue discussing them and hoping they make it with like minded people who enjoyed their inclusion. So you're only open to "discussions" with like-minded folks? I can imagine how fruitful those are. Sure, I believe you. For real! No it's just hard to discuss with you because you seem very ...antagonistic with how you post. Like your post in the shader thread and saying you don't have time for people with wrong opinions. Joking or not you just come off a little too strong personality wise for me I don't mind some disagreement purifyweirdshard likes shields but largely agrees with you but I'm still discussing with him. He's not completely shutting a person down over their opinion. Instead he's saying well lets discuss what they could do with shields to make them more useful and so that they could be used. As they would make a good addition, especially that way. purifyweirdshard I don't agree with your response. Taking up a space? How many igavania games do you honestly NEED two attacking weapons. It's an OPTION, it doesn't take the place of anything. You don't even HAVE to use it. That's the greatness of it, it allows the player options according to their play style. you want to be purely offensive equip two weapons. you want to have some defense equip a sword and shield. That makes sense.
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Post by Deleted on Jan 21, 2016 9:42:17 GMT -6
I don't see how the flavoring of the arguments diminishes their value in a discussion.
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Post by CastleDan on Jan 21, 2016 9:44:38 GMT -6
I don't see how the flavoring of the arguments diminishes their value in a discussion. I don't have a problem with your opinion, I just feel like it's gonna start getting circular because we won't agree with each other. I know your opinion, you know mine.
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Post by Deleted on Jan 21, 2016 9:46:59 GMT -6
I like how arguments don't factor into that equation.
If you're just seeking support, then be upfront about it. Don't ask for a discussion.
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Post by CastleDan on Jan 21, 2016 9:49:31 GMT -6
I like how arguments don't factor into that equation. If you're just seeking support, then be upfront about it. Don't ask for a discussion. I did discuss and argue it with you. Do you want us to go round and round? I also discussed and argued my points with purifyweirdshard . I'm actually waiting for the response on that one. If more people join in i'd gladly agree/discuss/argue with them too. I just don't feel like going back and forth with the same points with the same user and repeat ourselves over and over again.
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Post by Deleted on Jan 21, 2016 9:54:36 GMT -6
Thing is, we weren't going in circles.
I said the suggested implementation is redundant from a gameplay point of view, you replied in an attempt to disprove my statement and failed to provide a reasonable argument for why the feature isn't redundant.
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Post by purifyweirdshard on Jan 21, 2016 10:03:14 GMT -6
I don't agree with your response. Taking up a space? How many igavania games do you honestly NEED two attacking weapons. It's an OPTION, it doesn't take the place of anything. You don't even HAVE to use it. That's the greatness of it, it allows the player options according to their play style. you want to be purely offensive equip two weapons. you want to have some defense equip a sword and shield. That makes sense. The key to that is we don't know that Bloodstained will be set up like SotN*. It may have two equippable weapon slots, it may have one, or it might be weapon/magic. Say, and this is somewhat likely, you can equip a physical weapon/shield in one hand, while the other is used for spells or crystal effects. If your physical slot is set to a shield and the enemy gets too close to you, then you're not going to have a good, viable means of fighting back and your SotN-style shield isn't actually going to negate or stop any damage. Or it could be like OoE where you have two separate weapon slots, but they combine to do your high damage attack. Having a shield in one of the slots of that persuasion makes that...less likely to be possible/make sense. * Even with it being set up like SotN though, they should still have more to them. Remember how the Iron Shield does that spark and lightning sound effect when you block something with it? Yeah, I...know a lot about SotN, but I still don't know what that does. Herald shield gives you a heart, woo? Medusa head shield does...really bad damage if you run into something with it up? I think clearly the most significant is summoning a cow from the leather shield.
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Post by CastleDan on Jan 21, 2016 10:09:39 GMT -6
I don't agree with your response. Taking up a space? How many igavania games do you honestly NEED two attacking weapons. It's an OPTION, it doesn't take the place of anything. You don't even HAVE to use it. That's the greatness of it, it allows the player options according to their play style. you want to be purely offensive equip two weapons. you want to have some defense equip a sword and shield. That makes sense. The key to that is we don't know that Bloodstained will be set up like SotN*. It may have two equippable weapon slots, it may have one, or it might be weapon/magic. Say, and this is somewhat likely, you can equip a physical weapon/shield in one hand, while the other is used for spells or crystal effects. If your physical slot is set to a shield and the enemy gets too close to you, then you're not going to have a good, viable means of fighting back and your SotN-style shield isn't actually going to negate or stop any damage. Or it could be like OoE where you have two separate weapon slots, but they combine to do your high damage attack. Having a shield in one of the slots of that persuasion makes that...less likely to be possible/make sense. * Even with it being set up like SotN though, they should still have more to them. Remember how the Iron Shield does that spark and lightning sound effect when you block something with it? Yeah, I...know a lot about SotN, but I still don't know what that does. Herald shield gives you a heart, woo? Medusa head shield does...really bad damage if you run into something with it up? I think clearly the most significant is summoning a cow from the leather shield. I feel like the arguments are kinda pointless. I'm assuming it's a two handed game because of that one artwork that showed two weapons in her hands. With that assumption alive I'm saying maybe shields can be brought back. Your points about the shields not having enough to them, I never said I didn't want more from them. When did I say that? i'd love to get into the nitty and gritty of what they could do in a new game, but i think we should get people more open to the idea of them being back first. Your points about the shields could be said about the capes.... What's the significance of the twilight cloak, or who cares that the blood cloak gives you hearts. The little touches like that are what made SOTN special to a lot of people. It's not.... so what's the point of the lightning effect in the iron shield, it's...wow that's a cool little touch to that shield. It gives the game more personality. They could have just had shield designs and left it at that but they put little touches into them that gives them personality. you wanna turn this into how we can make shields more worthwhile? Let's do that but I don't agree that they were useless because if you say that than majority of the equipment in IGAVANIA games are useless because mainly all they amount to is stat increases.
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Post by Deleted on Jan 21, 2016 10:14:43 GMT -6
You don't even know how it would be implemented. I never said I want them implemented the exact same way as SOTN. I said I wanted shields to return, and that we should think of ways to make them more useful. So you're saying that you weren't pushing for SotN-like shield implementation? Then what exactly is the first paragraph of the opening post about? Reread the first post I made in the thread. The only thing I'm against is this specific type of shield implementation. Adding options costs money.
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Post by CastleDan on Jan 21, 2016 10:18:27 GMT -6
You don't even know how it would be implemented. I never said I want them implemented the exact same way as SOTN. I said I wanted shields to return, and that we should think of ways to make them more useful. So you're saying that you weren't pushing for SotN-like shield implementation? Then what exactly is the first paragraph of the opening post about? Reread the first post I made in the thread. The only thing I'm against is this specific type of shield implementation. Adding options costs money. I liked the shields in SOTN, so yeah that's why I brought them up. That doesn't mean i want them implemented the same exact way, that they have to work the same exact way. So if you are open to the idea of shields being more useful let's discuss that and turn this a bit more positive. Adding options does cost money, this is the largest budget they've gotten on an IGAVANIA game, and I think useful defense equipment like shields could have more purpose than other things with less use. It's about picking the right things to use, and if they utilize shields in a more useful way they could be very good additions. So let's discuss that.
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Post by Redogan on Jan 21, 2016 11:15:22 GMT -6
SotN is not only my favorite Castlevania game, but also my favorite game of all time. I have played through it countless times, and I will say that I always had a shield equipped in my off-hand. I actually enjoyed discovering what special effects each shield had be it generating hearts, turning enemies to stone, or just damaging enemies by running into them.
I think Bloodstained should include shields as well. I was thinking that they could take it a step further and add greatshields. Miriam could pull out the shield and slam it on the ground in front of her like a wall and as long as you hold the button, you can block attacks, magic, fire, crystals or whatever is coming your way. The trade off is that you can't move while you do this. It adds a lot of strategy to your gameplay options. Avoid the attack altogether or tank your way to victory. Not useful in every situation, but very useful for blocking magical attacks that last more than a couple of frames. A good example would be to block a demon's fire breath. If you tried to jump over it, you would just land on the fire because it lasts for a few seconds. That brings up the whole problem with evading attacks in the first place. If the attack has a large hitbox or lasts longer than the duration of your evade, then you fail the evade and still take damage. A greatshield could block that attack without taking damage. I could definitely see shields benefiting Bloodstained's combat experience.
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Post by CastleDan on Jan 21, 2016 11:21:09 GMT -6
SotN is not only my favorite Castlevania game, but also my favorite game of all time. I have played through it countless times, and I will say that I always had a shield equipped in my off-hand. I actually enjoyed discovering what special effects each shield had be it generating hearts, turning enemies to stone, or just damaging enemies by running into them. I think Bloodstained should include shields as well. I was thinking that they could take it a step further and add greatshields. Miriam could pull out the shield and slam it on the ground in front of her like a wall and as long as you hold the button, you can block attacks, magic, fire, crystals or whatever is coming your way. The trade off is that you can't move while you do this. It adds a lot of strategy to your gameplay options. Avoid the attack altogether or tank your way to victory. Not useful in every situation, but very useful for blocking magical attacks that last more than a couple of frames. A good example would be to block a demon's fire breath. If you tried to jump over it, you would just land on the fire because it lasts for a few seconds. That brings up the whole problem with evading attacks in the first place. If the attack has a large hitbox or lasts longer than the duration of your evade, then you fail the evade and still take damage. A greatshield could block that attack without taking damage. I could definitely see shields benefiting Bloodstained's combat experience. There we go, thinking up new ways they could be used.
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Post by Cale on Jan 21, 2016 11:23:45 GMT -6
I like shields, I want shields. In the end it's Iga's choice, but I don't see a reason for not having a shield.
Bloodborne made shields a joke. I did not appreciate that. I love that game but they removed an entire play style from my repertoire. Variety is the spice of life. On my umpteenth play through I might want to try something different. You can also get some cool lore in the game with shields.
If most peoples concerns are shields taking to much time to implement, or costs too much. . . I don't know how to respond to that. It's a game, anything being added costs time and money. If the majority of people didn't want swords implemented in this game would it still be a good idea? What about the time and cost of making enemies. We could have Mudmen and Bosses, no other enemies, time and cost are now reduced. Doesn't seem so fun and engaging though.
It all comes down to preference.
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Post by CastleDan on Jan 21, 2016 11:26:15 GMT -6
I like shields, I want shields. In the end it's Iga's choice, but I don't see a reason for not having a shield. Bloodborne made shields a joke. I did not appreciate that. I love that game but they removed an entire play style from my repertoire. Variety is the spice of life. On my umpteenth play through I might want to try something different. You can also get some cool lore in the game with shields. If most peoples concerns are shields taking to much time to implement, or costs too much. . . I don't know how to respond to that. It's a game, anything being added costs time and money. If the majority of people didn't want swords implemented in this game would it still be a good idea? What about the time and cost of making enemies. We could have Mudmen and Bosses, no other enemies, time and cost are now reduced. Doesn't seem so fun and engaging though. It all comes down to preference. Yeah that's my point as well. The options allow for different play styles and to play the game differently on your next play-through. Plus, the more to collect the better. Tryin' to get that medusa shield is part of the fun. More equipment to collect!
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Post by yorick on Jan 21, 2016 12:02:34 GMT -6
I think shields should be back, but made more useful. You should be able to block a specific percentage of one kind of damage, also avoiding massive knockback. For example, regular Knight Shield could block 90% of physical damage (thrust, slash, strike), but have only 40% damage reduction for fire. Fire Shield on other hand, would have massive fire damage reduction, but crappy physical damage reduction.
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Post by crocodile on Jan 21, 2016 12:03:44 GMT -6
Again, I have no like moral qualms (LOL) against shields or anything but if you add a weapon class to a game, good game design dictates that you want it to be useful. For the most part, shields in Castlevania/Metroidvania/Igavania type games aren't useful. Over the course of any good example of the genre, your offensive and mobility options improve and grow to the point that something like a shield can't keep up. In Zelda games, mobility is restricted, Magic isn't easy to use, enemies are restricted in the number of planes they can typically attack you from and in the 3D games you have Z-targeting and its descendant systems. That makes combat much slower and more methodical with a sense of back and forth between stronger foes. Shields are useful in defending yourself as you wait for or try to create opportunities to counter attack. They are also useful in solving puzzles. In any sort of -vania game, you're going to have double jumps, and fly moves and transformations and multiple dashes and lots of other mobility options. Enemies are more likely to attack from above or below you. Magic is quick and easy to use. When you're blocking you aren't attacking but you can dodge and attack at the same time with a normal weapon. As such, you never really need or are incentivized to use shields. That's why they suck in SOTN (unless you use the Shield Rod) and that's why they basically fell to the wayside in later games. That's why its really hard to justify shields in Bloodstained if they are anything remotely like they were in SOTN (which is of course the starting point for this discussion). If you tie special techniques to them that might make them more valuable (see those Marvel gifs I posted earlier) but at the same time, people would probably wonder why they weren't just traversal techniques you could acquire (independent of weapon) or weren't button combinations like the spells in SOTN. If you had a shield that you could use as a discus ala Captain America (movies or games) then we might be on to something. Then they become actual offensive weapons with interesting and distinct properties. That allows you to maintain pressure and attack and move at the same time and falls in line with the gameplay that -vanias naturally push you towards. Let me do something like that (assuming the enemies gets hurt by it rather than catches it of course ) and I'll gt behind shields (lets also assume the shields always comes back to you like a boomerang). Otherwise.....meh not interested.
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Post by Cale on Jan 21, 2016 12:23:29 GMT -6
Why does a shield need to have offensive capabilities? Weapons don't come with a block or parry ability, and when they do it's just as often as finding an offensive shield. What about different defensive abilities? A shield that makes an object to hide behind for big attacks? A shield that absorbs an attack and lets you unleash it at a later time? What if you can change the direction of the shield? Could be used to block attacks that rain from the sky, or maybe block a spike jutting up through the ground?
A shield doesn't have to be just in front of you.
I like to imagine that some attacks are unavoidable. That adds to difficulty. (Kill this enemy fast or you will be taken down eventually). But adding a shield might make that one aspect of the fight easier. Everyone is all about being aggressive in games today. They don't think playing strategically can be fun. Learning a pattern and dodging attacks is fine, but you can make a fight even more complex if you also have the option to block.
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