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Post by CastleDan on Nov 24, 2015 22:23:10 GMT -6
Yeah, I'm a SOTN fanatic. Having said that, I really do think shields should make a return. I think they added a lot of extra interest to the combat. Later games would have shield type functions within souls or other magic but I think that takes away from the depth. It's one less thing you can do with magic and they weren't as diverse because of it. Instead, having shields you can collect doesn't take up spots in the magic section and instead allows you to defend along with attack AND us a magic power.
Not only that but there was a lot of creative and cool looking shields in SOTN. All lending defense but some even lending offense.
A lot of them providing very cool visual effects like the dark shield...
Anyone else want to see there return? And any ideas for cool shields or shield designs? ( thinking about submitting this into the design review, if anyone would like to do that for me when we get some responses i'd appreciate that)
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Post by purifyweirdshard on Nov 25, 2015 9:28:15 GMT -6
I'm quite a fan of shields, too. I think having them in Bloodstained mainly depends on if we have two weapon slots or not. If so, then by all means, yes...
But I would like to see them have something a little more, functionality wise. In SotN, raising a shield is literally just raising a hit box that doesn't do any damage. Only weak projectiles are taken out by this, the same ones that you could attack with any other means to deflect, even with Alucard's unarmed punch. In some rare cases, a shield may be ideal for blocking such moves (Slogra/Gaibon), but your mobility options, invincibility and weapons outclass them for that function later, if the later-game enemies even have hittable projectiles. The most interesting properties of shields were with the Shield Rod and their varying, unique block effects, yes.
What I would propose instead is something like a shield with a dragon crest actually blocking and negating fire. Not just fire balls, per se, but an actual stream of fire could be warded off. With the alchemic processes and upgrades, perhaps it could later also refill your MP/regen life from absorbing fire. In the interest of balance, or to ensure that this isn't -too- good or a required mechanic, maybe there would also be a more careful, but tricky jump or movement option around the fire, so that once you get up-close to the monster you can let loose with whatever you have in both weapon slots to be more fully offense-oriented. It may even slow you down a few frames to use the shield?
Anyway, yes, I'd like to see shields, but I'd like for them to be meaningful inclusions.
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Post by allooutrick on Nov 25, 2015 19:00:16 GMT -6
It was a sad thing for me to see that so few Igavanias had shields. They can add so much diversity to play styles simply by existing. Like in SotN you could dual wield, carry a shield and weapon, or a two handed weapon. Those options were there. I would love to see a shield or two that can be thrown like a boomerang or even a shield with an animation to look like a person is trapped inside.
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Post by Astaroth on Nov 28, 2015 10:10:53 GMT -6
what if the regular shields were classed more like a movable platform, then things would bounce off them or stick to it (take that spear knight!) instead of simply disappearing when they impact, then the ones with offense could be programmed like a hitbox and destroy what touches it, that gives you 2 different classes of shield with their own visuals, and it could also create a bit of strategy when you come across attacks that ignore terrain billowing around platform shields and attacks that are anathema to an offensive shields property pass through but soak a bit of damage
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Post by Kaius on Nov 30, 2015 12:29:55 GMT -6
I rarely play with a shield but I agree it looks usually good and tastes are wide. What about a ghostly shield (with a paste blue tone) summoned by magic ? It could fit the aesthetic of the game. I am sure IGA's team can find something cool to make from this anyway.
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Post by khelarald on Dec 1, 2015 6:35:11 GMT -6
It would be lovely having a shield could make you be able to parry attacks with exact frame inputs If not, you block the attack reducing damage and getting some frames of stun block.
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Post by ChucklesTheJester on Dec 5, 2015 9:05:00 GMT -6
I'm still hoping for Gebel to be one of the three main playable characters, and if he is, I'm really hoping that he's the character who can use shields. Samurai don't use shields, so not for Zangetsu, and I'm not sure about Miriam. Perhaps some sort of magical stained glass barrier she conjures from her arm that costs MP to use as an ability, but I can't really see her using a physical shield. Gebel, on the other hand, could totally wield some shields. He looks an awful lot like Alucard, after all.
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Post by CastleDan on Jan 20, 2016 23:30:11 GMT -6
Can a lot of people agree with me here so that we can somehow get shields into this game ? That's what Mana said needs to happen
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Post by Quintalian on Jan 21, 2016 0:40:09 GMT -6
Agreed, shields can be cool! Sometimes, you want a good shield to match with your sword. As was mentioned, its function could be magical in nature, or having one equipped could enable a rushdown or shield-bash maneuver. It's also true the Shield Rod's special effects were a fun advantage to using shields, who's to say it couldn't make a return in some form? If equipment slots are a factor, perhaps there could be a piece of specialized equipment that's a combo of weapon and shield, to fit one slot.
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Post by crocodile on Jan 21, 2016 1:24:39 GMT -6
Aside from the Shield Rod (which was degenerate), I never felt Shields had that much utility in SOTN. I mean if in Bloodstained you could do stuff like: Then I'm all aboard but otherwise I'm unenthused. I won't stand in the way of others who really want shields though. I can just not use them (unless they have better utility this game)
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Post by CastleDan on Jan 21, 2016 7:52:36 GMT -6
Aside from the Shield Rod (which was degenerate), I never felt Shields had that much utility in SOTN. I mean if in Bloodstained you could do stuff like: Then I'm all aboard but otherwise I'm unenthused. I won't stand in the way of others who really want shields though. I can just not use them (unless they have better utility this game) I mean i get that but I think it allowed to personalize your charaters visuals further because each shield looked different and some had visual effects. I don't see the harm in having them. Like you said, you don't need to use them but equipping them ups your defense and protects you from items being thrown at you. It'd be more effective if a sword slash didn't stop things from hitting you, maybe only the shield can. Plus two weapons one for each hand is overkill and kinda unrealistic at times. It just fits more to have one hand with a shield and one with a weapon. Nothing irked me more than in Order of Ecclesia you'd get a shield power and you'd have to get rid of some other power just to use it and instead of it being connected to your hand in a realistic way it just floats in front of you. In those instances it makes sense to not have shields because it's rare you'd want to equip it over some other power that could be useful, but in a game where the only thing it prevents is a weapon in your SECOND HAND it makes sense.
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Post by Deleted on Jan 21, 2016 8:28:45 GMT -6
Pretty much redundant, gameplay-wise.
Their implementation, in the suggested form, seems like a waste of time.
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Post by CastleDan on Jan 21, 2016 8:35:11 GMT -6
Pretty much redundant, gameplay-wise. Their implementation, in the suggested form, seems like a waste of time. In your opinion. Hunting these down and getting them all were apart of the experience of the game. Finding equipment makes the game more enjoyable. Shields make sense in a game world that takes place 100's of years ago. I think redundant would be like stated earlier an attacking weapon for two hands. That's redundant. I also think some of the suggestions here of a shield summoned by magic would be a mistake. Then you are taking the spot of the various other magic abilities you get and could be using. Having a shield as a equipment ensures you have your weapon, your shield, and your magic all at once. I don't see why someone wouldn't want more options.
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Post by Deleted on Jan 21, 2016 8:47:14 GMT -6
Pretty much redundant, gameplay-wise. Their implementation, in the suggested form, seems like a waste of time. In your opinion. And what else would I be expressing? Finding equipment makes the game more enjoyable. It is a staple of the genre. There are, however, no specific types of equipment that need to be implemented in order to achieve the collector gameplay aspect. Shields make sense in a game world that takes place 100's of years ago. They had genuine alchemy and demon summoning a few hundred years ago? I think redundant would be like stated earlier an attacking weapon for two hands. That's redundant. Two handed weapons are usually extra strong weapons that have the 2H requirement as a drawback. I can't see how such a feature is redundant, I see it as sensible variety.
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Post by CastleDan on Jan 21, 2016 8:51:36 GMT -6
And what else would I be expressing? Finding equipment makes the game more enjoyable. It is a staple of the genre. There are, however, no specific types of equipment that need to be implemented in order to achieve the collector gameplay aspect. Shields make sense in a game world that takes place 100's of years ago. They had genuine alchemy and demon summoning a few hundred years ago? I think redundant would be like stated earlier an attacking weapon for two hands. That's redundant. Two handed weapons are usually extra strong weapons that have the 2H requirement as a drawback. I can't see how such a feature is redundant, I see it as sensible variety. -Of course there are no specific types of equipment NEEDED, I'm saying it was an additional form of equipment that was enjoyable to collect. -I'm saying in the time period and in a game with a character who uses swords it kinda makes sense that a shield might be present in that world as well. Swords and shields kinda go together. - My point was you could equip two normal swords which is redundant. Having shields present in the game gives there more reasons for a two hand equipping option. you may not like swords but I'm trying to say the game could utilize them and give the game more options. I don't see how it will effect people who don't care for shields. Don't use them, but I think it adds to the experience. Maybe they can give them more uses in the game.
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Post by purifyweirdshard on Jan 21, 2016 9:09:49 GMT -6
lol at Miriam doing Captain America moves. FOR FREEDOM
Yes, as they are in SotN, shields are largely useless as I ponited out earlier. They need more gameplay significance, which I think should be a main point of discussion. If we can propose something game-worthy enough other than "it'd be cool if they were there", I think that would be ideal. Tying them to elements/absorption of damage like in my post a while back would be one way to do that. If the beryl/ruby circlet effects are instead tied to valuable attack slots, there might be tough decisions to be made to balance offense and defense.
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Post by CastleDan on Jan 21, 2016 9:15:35 GMT -6
lol at Miriam doing Captain America moves. FOR FREEDOM Yes, as they are in SotN, shields are largely useless as I ponited out earlier. They need more gameplay significance, which I think should be a main point of discussion. If we can propose something game-worthy enough other than "it'd be cool if they were there", I think that would be ideal. Tying them to elements/absorption of damage like in my post a while back would be one way to do that. If the beryl/ruby circlet effects are instead tied to valuable attack slots, there might be tough decisions to be made to balance offense and defense. Meh, I don't think that's fair though. What's the point of head pieces? What's the point of armor? What's the point of a lot of the things in IGAVANIA games? they stat increase your character and/or give a visual to the character. In other cases some items are just easter egg fun things like ... the boots that made Alucard taller. Shields are the same as the above except they CAN be used to block items thrown at your character. I think it's way more fun to for instance fight your doppleganger in SOTN with a sword and shield, blocking the knives he throws at you and then getting in slashes. The feeling of the knife bouncing off your shield and going in for a strike is adrenaline inducing... Just using a sword doesn't have that same effect. Is it game breaking to not have it? No, I never said it was. I'm saying it's a cool addition, just like the ribbon is a cool addition, just like head pieces are cool additions. It just has an added purpose. Does that mean we can't come up with additional new uses for it to suggest to the team? Of course we can, I'm just getting the ball rolling and people are shooting it down for odd reasons. If the thread was a little more positive at the idea of shields returning than we could get into the details on what they could do in the game.
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Post by Deleted on Jan 21, 2016 9:22:53 GMT -6
Of course there are no specific types of equipment NEEDED, I'm saying it was an additional form of equipment that was enjoyable to collect. "It's fun" doesn't make for much of an argument. The setting isn't defined (or at least revealed to us) to the point where you could say whether or not it fits. It is far from redundant as it gives you attack opportunities which wouldn't otherwise be available, especially if you're gear/setup locked. Because wasting resources affects the overall quality.
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Post by CastleDan on Jan 21, 2016 9:26:58 GMT -6
Of course there are no specific types of equipment NEEDED, I'm saying it was an additional form of equipment that was enjoyable to collect. "It's fun" doesn't make for much of an argument. The setting isn't defined (or at least revealed to us) to the point where you could say whether or not it fits. It is far from redundant as it gives you attack opportunities which wouldn't otherwise be available, especially if you're gear/setup locked. Because wasting resources affects the overall quality. I'm not gonna go round and round with you about this lol. Obviously you don't like shields and that's fine. I'm gonna continue discussing them and hoping they make it with like minded people who enjoyed their inclusion. There's a few points i could argue that you are making but why bother?
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Post by purifyweirdshard on Jan 21, 2016 9:27:38 GMT -6
In SotN, raising a shield is literally just raising a hit box that doesn't do any damage. Only weak projectiles are taken out by this, the same ones that you could attack with any other means to deflect, even with Alucard's unarmed punch. In some rare cases, a shield may be ideal for blocking such moves (Slogra/Gaibon), but your mobility options, invincibility and weapons outclass them for that function later, if the later-game enemies even have hittable projectiles. This is what I mean. You could block certain low-priority projectiles with the shield, yeah, but you could just as well do -any other action- to take it out or avoid it. Crouch, hit it out of the air with any weapon, transform, do a spell, or in most cases: jump over it. Most low-priority (i.e. blockable) projectiles I can recall were slow-moving enough to react with just moving around them completely. The doppleganger dagger might be an exception to that, but that's the only thing from one boss. I don't actually remember him doing that attack much... If shields could do MORE than what any other regular hitbox could, then it'd be different. Maybe it could block something as sinister as a Nova Skeleton beam, but with some guard stun and pushback.
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