Post by JeffCross on Oct 15, 2015 9:24:29 GMT -6
(TL;DR) If nothing else (delay aside) imagine the horsepower you have to produce 4k for and the small audience that would actually benefit from it. (PC).
Neither of the current 8th Generation consoles (PS4 / Xbone) are remotely capable of 4k resolution. That's a big job for a bout 1/3rd maybe slightly less of your potential audience... but who cares about economics here, we're enthusiast so lets get on to the actual "problem" (its not really a problem) with 4k resolutions right now.
First things first just read the first part about UHD and 4k. If you already know the numbers and resolutions just ignore this. = en.wikipedia.org/wiki/4K_resolution
That said 4k is around 50% larger than your average 1080p, rocking the scales for sake of this argument at 3840 x 2160, the native "4k" youtube resolution. vs the 1920 x 1080 everyone is already familiar with. While the first comparison here deals with benefits and economics this numbers game is a whole different monster. Consider a graphics card for a PC with 256m DDR4 ram /w about 4gigs of memory may or may not like 4k, its really up in the air, and even if the card does do "4k" it's going to suffer in performance depending on graphic fidelity and how Bloodstained is programmed to operate in the first place. All in all doing this in native 4k would be out of the question simply based on presumed power of the rigs involved.
I'm currently building a PC the specs aren't finished but essentially its likely going to run the combo of I7-6700k, GTX 980 ti, 16g DDR4 3200 ram. At least that's the plan. That rig would be able to handle 4k I'm fairly certain but that's also about 2000 USD by the final build. Could a 4k box be built cheaper, I'm sure. but just as an example that's what I'm looking at by comparison for future growth and to run 1080 absolutely flawlessly. The market for 4k is out there, that's not in question. But the market as it sits for native is going to be small even by PC guy standards who are literally the only guys who are allowed to care since the consoles are already outdated and in the end game designers can choose graphic power or expansive game design based on what they're building.
That said I don't see why Bloodstained specifically would even have that problem in the first place based on that particular "rig" because the 4k shown and effects probably wont be the far side of ridiculous as I've noticed from the past that Iga milks subtlety for all its worth and takes a detailed yet not over the top approach. To be fair though, we all really have no idea how the games engine itself will scale and what may happen to up-scaling technology from now to release... It is due in "2017". (writing that date made my inner cyberpunk squee a bit... I want my robot body damnit!)
now talking about economy and trends, all I know is next year UHD bluray players are coming out and 4k tvs are getting really cheep (relatively, a really good one can cost roughly 3k I am hoping it goes down to 2k by early next year) and it will keep on going down. If UHD bluray players hit it big by the end of next year I am sure more people will buy 4k tvs and the price will drop farther... and by 2017 many games will be coming out in 4k... Mind you everything I said is pure speculation (except for the price of 4k tvs they are going down in price fast)
And about consoles... don't count them out yet, there will be many updates and upgrades before 2017 and if the 4k market does get bigger, they will find out how to get their games to play 4k in 60fps.
Also as you said Iga loves "milking subtlety for all it's worth" so can you imagine his work in 4k, I still think it would be amazing.
Oh and about the robot body, with a tin can, a paper clip, and some clock gears I'm sure Tony Stark can help you out.