Ryngar Acia
Loyal Familiar
[TI2] ...and Another..
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[TI2] ...and Another..
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Post by Ryngar Acia on Jun 23, 2016 23:55:54 GMT -6
So um.. quick question..
Have the last four updates only been posted on the Indigogo page? I'm just wondering because I haven't received an e-mail update since #49.
Edit: Thanks for the reply, crocodile. Unfortunatley, the only thing in my spam folder is.. spam. :p
Hmm..weird...guess I'll try and get in touch with Lab Zero, if this keeps up.
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Post by crocodile on Jun 24, 2016 0:10:10 GMT -6
Ryngar Acia I got an e-mail about today's update and I assume I got one for the others too but I don't feel for looking for them right now. Check your spam folder maybe?
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Post by crocodile on Jul 3, 2016 20:31:01 GMT -6
Anime Expo 2016 Panel: Part 1Part 2Part 3 I transcribed the major points of the panel below but for full details you should watch it. Introductions- Thanks go to the crowd for showing up + backing the game
- Brief discussion about their Crowdfunding experience
- In doing the Indivisible campaign, they tried to learn what other campaigns did wrong and tried to correct them
- Given now standard campaign funding curves go, Indivisible got off to a poor start. They were super worried but they kept at it and things eventually recovered
Indivisible Updates- Sizzle Reel is shown off
- Discussion of all the new tech and additions they've made to the engine (big focus on lighting)
- Discussion on how stages are made and how that differs from Skullgirls (3D egnine, stages made in parts)
- Discussion of new moves added to Ajna (Dash, Slide, Weapons get Action Commands, Battle Initiative)
- New weapons are shown off (focus on Bow and Spear)
- A Status Effect system has been implemented
Skillgirls Mobile Revealed (Fighting Game with RPG elements)- History of the project and its goals
- Review of the basic moves and how to do them
- Review of how the game handle teams and Fighter Assist system
- Review of the Story Mode (Story is divided into seasons. Season 1 is a prequel to the normal game)
- Different version of characters (different palates) available with different moves, stats and attributes (RPG system)
- Character variants and moves can be unlocked
- Lab Zero is contributing to Skullgirls Mobile (new animations) - they are well involved
- New content, including characters, will be made for the Mobile game. If all goes well it will help build a foundation for a Skullgirls 2 if that happens.
- LOL model - you don't have to spend money to enjoy game, only if you want to. Lab Zero (especially Mike) is making sure its not a microtransaction pit
Q & A- Kinuko likes Razmi, Persona really likes a new female character Alex has designed but hasn’t been publicly revealed.
- Lots of puns, few to no memes
- Black Dhalia’s gun arm is detachable
- Animation frames drawn in Photoshop – great for drawing, bad for animation. Suggestions are made for TV Paint, Splash, etc. if animating is the goal.
- Indivisible more in vein of Super Metroid rather than Metroid Fusion – less directed, not all abilities are required, etc.
- Skullgirls Mobile is only single-player right now but multiplayer is likely to be added in future (no guarantees).
- The aim is to make Incarnations more unique than characters in Valkyrie Profile in moveset, theme, etc.
- Physical versions confirmed as coming – PS4 guaranteed, PS Vita likely but not confirmed. Japanese voices are maybe coming to West
- Annie is only SG character planned to show up in Indivisible.
- Aiming the End-of-the-Year for a Backer Beta: Updated prototype with new movement and Incarnations
- Skullgirls Mobile will have things like lenient buffer windows to help with gameplay on mobile and potential online
- Guest characters will be free, post-release DLC
- Platformer characters use fewer frames than a Fighting game character so porting Ajna into Skullgirls/Skullgirls Mobile is unlikely.
- Skullgirls Mobile will have some new music
- Indivisible is a Metroidvanaia due in part to a pitch for publisher looking for “something like Child of Light”, because Mike Z and rest of the team are fans of the genre and wanted to do one, because it would be a new challenge
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Motoko
Shardbinder
[TI0]Care to find out?
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Post by Motoko on Jul 5, 2016 13:45:15 GMT -6
Looks like they managed to pick up some noteworthy new staff members
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purifyweirdshard
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Post by purifyweirdshard on Oct 5, 2016 12:46:39 GMT -6
Miriam for Indivisible! It needs to happen! Dragon_of_Dojima, whatever that link is to, my work computer blocked it as pornography lol. Uhhh, hope that doesn't flag me for some trouble here. I really didn't get the feeling from your description that it was anything like that. Hey, me from November, let's start spamming that idea again! 505 Games! It's like half-confirmed!
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Post by Goobsausage on Oct 5, 2016 20:48:36 GMT -6
Miriam for Indivisible! It needs to happen! Dragon_of_Dojima, whatever that link is to, my work computer blocked it as pornography lol. Uhhh, hope that doesn't flag me for some trouble here. I really didn't get the feeling from your description that it was anything like that. Hey, me from November, let's start spamming that idea again! 505 Games! It's like half-confirmed! You know who else thinks having Miriam in Indivisible is a good idea? The CEO of Lab Zero, according to a post he made on NeoGAF.
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purifyweirdshard
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Post by purifyweirdshard on Oct 5, 2016 20:54:39 GMT -6
GOOOOOOOOOOOB aaaahhhhhhhhhhhhhhhhhhh This is almost like Valkyrie Profile and Castlevania coming together...something that never would have been otherwise.
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Post by m0nkf15h on Oct 7, 2016 12:37:11 GMT -6
Meh, if its not Skullgirls 2 i'm not interested (art style is still nice tho).
(and by Skullgirls 2 i mean an expanded character roster featuring the guys that didn't get in, NOT a separate game!)
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Galamoth
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[TI2] Boss of the Floating Catacombs. Hopes nobody finds his hidden Beryl Circlet.
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Post by Galamoth on Nov 5, 2016 16:27:23 GMT -6
Huh... I didn't notice that Indivisible was featured here in the Forums until now. Cool!
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purifyweirdshard
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Post by purifyweirdshard on Nov 8, 2016 9:12:56 GMT -6
Wow, right under your (very large) nose this whole time. I think it's been the most active KS thread so far. You should venture outside of the catacombs more often...
I have a feeling that Indivisible will end up filling the spot of a new VP game better than Exist Archive does, for me anyway. I have not played that game yet, but I'm -really- not seeing all of this spiritual successor business everyone is talking about. Yes, it's a lot like Valkyrie Profile 2...but it has about as much in common as Resonance of Fate, perhaps less. The aesthetic and character designs just don't do it for me. I could say the same for Indivisible as well, but at least this game is 2D and has more of the platforming style of the original Valkyrie Profile.
Just about everything has been done short of making a new game for that series. Including pre-order items from it for Star Ocean 5, a new mobile game, Exist Archive itself...as with several other classic franchises, they are more nostalgic marketing tools than anything, or at most mobile/gambling products. I wonder if the present generation of franchises will end up similarly, where we have a cycle of newer things eventually pushing the old to these ancillary gaming markets.
...well, maybe not so ancillary, more like (especially in Konami's case) their main focus.
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Post by crocodile on Nov 16, 2016 20:40:39 GMT -6
Update 64: A First Look Some of the Physical Goods associated with the CampaignPhysical Game T-Shirts Framed Giclee print They will be opening up their BackerKit next week it seems so if you were interested in upgrading easily that should help matters. There have been some updates in the past few months going over concept art, animations and WIP screenshots so give that all a look if you have the time too
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Galamoth
Ancient Legion
Eternal Guardian
[TI2] Boss of the Floating Catacombs. Hopes nobody finds his hidden Beryl Circlet.
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Post by Galamoth on Nov 17, 2016 9:33:04 GMT -6
^I am suddenly tempted to upgrade my pledge to this game.
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Ancient Legion
[TI0]Thinking three steps behind.
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Post by McDerp on Nov 29, 2016 1:22:48 GMT -6
^I am suddenly tempted to upgrade my pledge to this game. I'm ready anytime they want to let me. : rubs hands together :
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Post by Goobsausage on Dec 6, 2016 2:33:46 GMT -6
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gunlord500
Global Moderator
Hyped for Bloodstained 2!
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Post by gunlord500 on Dec 6, 2016 5:09:09 GMT -6
Sheeeeeeeit, that's boss! Very cool indeed.
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JoJo
Most Bizarre Adventurer
Master Alchemist
[TI1] I'm Fabulous!!
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Post by JoJo on Dec 7, 2016 0:03:48 GMT -6
They just send out their survey from the Backerlit There is a time limit, so get to it
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Enkeria
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Post by Enkeria on Dec 11, 2016 7:46:44 GMT -6
Stupid question. The battle-system, is there a way to change it to real-time? Or is it locked?
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Post by jboogieg on Dec 11, 2016 11:03:22 GMT -6
Stupid question. The battle-system, is there a way to change it to real-time? Or is it locked? It is real time. Enemies don't wait for you to attack first.
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Enkeria
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Post by Enkeria on Dec 11, 2016 19:57:41 GMT -6
Stupid question. The battle-system, is there a way to change it to real-time? Or is it locked? It is real time. Enemies don't wait for you to attack first. Interesting. I saw the video and was thinking Final Fantasy when the battle started. This might be a game for me after all.
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Post by crocodile on Dec 11, 2016 22:26:09 GMT -6
Some new environment work on displayIt is real time. Enemies don't wait for you to attack first. Interesting. I saw the video and was thinking Final Fantasy when the battle started. This might be a game for me after all. There is a link in the first post of this thread to the IGG campaign. There you can download a Mac, Windows or Linux version of the prototype to give it a try and see if you like it. You can also find the prototype on the PS4 PSN store if you have a PS4.
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