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Post by mightymo77 on Aug 13, 2019 5:32:00 GMT -6
Hello everyone. This is NOT a complaint, do not attack me. I'm trying to see if everyone else feels the same way when comparing Bloodstained: Ritual of the Night to Castlevania: Symphony of the Night. Also I fully understand that Iga had to consider making RotN just different enough to avoid being sued by Konami.
So I have played through Castlevania: SotN many, many times. I wrote an impressive walkthrough for the game (used to be downloadable on my old Mighty Mo's World emulation website back in the day).
I finished Bloodstained: RotN, both easy and hard modes. Have 100% everything. I have to say, that while I do like the game very much, when compared to SotN, I am not incredibly impressed. This is considering that the game took what, 5 years to make? And over 20 years after SotN was released. I was expecting a gigantic SotN clone that would take months to finish. Instead, I played about three hours a day and finished it in a week. Was able to get to level 99 in a matter of days when fighting the correct enemies and using the correct books. I never achieved level 99 in SotN (I don't think). RotN is very short in my opinion. In fact, I think that SotN is actually a longer game. When people read this, they may look at the hours spent playing between the two games. You have to consider that RotN requires you to spend many, many hours grinding enemies in order to collect items and money to craft other items. So, with that being a consideration, you cannot compare the two games in terms of length based on number of hours spent playing. SotN was just as big of a castle as RotN if you include the inverted castle.
Then there's the music. RotN is nice, however SotN's music is far better. If you have not listened to the SotN soundtrack in a while, go ahead and do so.
Then there's the character, Miriam. Who thinks that Alucard was a far cooler playable character? Half vampire, half human. I know that RotN will eventually have more playable characters, but.... Iga's initial plan was to make the main character a male. He should have stuck with this. Miriam is cool, but I think it was the wrong decision. There's also too much sexuality in the game, making it feel that they developers spent time concentrating on that rather than a true gothic type game (I'm not complaining, trust me. But this is a game, and it feels much more immature than SotN).
Finally SotN is just a more darker, gothic environment. Sure RotN visually looks more impressive (it's been over 20 years), but in my opinion, SotN has the more accurate, darker castle.
So, what is everyone's overall opinion. Really consider the things I pointed out. I'm hoping that Bloodstained 2 is muuuuuch longer, with better music and a darker setting.
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Post by BloodyTears92 on Aug 13, 2019 6:22:00 GMT -6
So I do feel like sharing some thoughts in response to some points. Not everything, I havent beaten the game on hard nor have I hit a perfect 100% completion in either game.
1) In regards to size, the only thing I want to note is that while I absolutely agree the Den of Behemoths feels pretty lazy, I greatly prefer haviing one single castle with a wider variety of levels than SOTN'sinverted castle. yes it was a great trick 20 years ago and yes it was a clever way to reuse assets, I would much rather have rotn's type of design where instead we get an oriental lab and a spooky garden. As much as it was a stretch goal, the size of the castle is not as important to me as having a wider variety of locales, and I'm gonna give it to Ritual here thanks to having areas outside the castle and within the castle itself to shake the visuals up more. (To note, Order of Ecclesia, Portrait of Ruin and Curse of Darkness also rank high with me due in large part to the variety of environments.)
2) Music is really a personal preference here. I understand why people love Symphony's music. Its dark, its ambient, its atmspheric. And thats why, outside a handful of tracks like Dracula's Castle, Tragic Prince, Lost Painting and Wandering Ghosts, SOTN has one of my least favorite ost's of the IGA games. I massively prefer the catchier, more melodic soundracks from games like Curse, Lament, Eccleisa and Portrait. This likely stems from the fact I also LOVE the pre-Yamane music from games like rondo, Bloodlines, SCIV and the NES era.I prefer the catchy beats with gothic elements to the grim mood music of SOTN in most cases (but yeah SOTN has some freaking great music, Im not trying to say it doesnt. I do own the ost.)
3) Tying into the above, SOTN feels like an outlier to me not just for IGA's games, but the entire franchise for being so dark and moody. Baring little things like the infamous holy snorkle, or Dracula's castle having a collection of food to span the breadth of time, SOTN takes itself too seriously for my taste, in a franchise that has skeleton bikers, demon maids, bunnygirl ninjas and lest we forget, Hector destroying the minions of evil with an electric guitar, and to be honest, I was s happy when I saw Bloodstained going for the sillier stuff instead of trying to be so dark.
4) The protagonist. I dont even know how to say this gently but, Alucard bores me. He has a great design, some cool weapons and powers, but his personality? What personality? He's brooding and somber an just...ugh. I'm likely going to get keelhauled for this but actually greatly prefer Mercurysteam's interpretation excellently voiced by Richard Madden, whom I felt also worked the tragic brooding guy angle but also had moments of humor and sass at just the right times; and I'll take the upbeat, plucky teasing Miriam over either of them. As much as Ecclesia is my favorite Castlevania game, and i love Shanoa's gameplay and visual design, ripping out her emotions was such a bad decision, it always is. I was terrified when Miriam's initial description described her as slightly amnesiac and being a woman of few words that we were getting Shanoa again, I'm so glad we didn't, I find Miriam to be quite endearing.
5) I dont want to get into the fanservice argument to much, but honestly, all of IGA's games have fanservice in them, even SOTN had to be censored because the sexy corseted succubus was topless at one point, and you dont have to look far to find comments about how much people drool over sotn's design of an older Maria Renard. Sure I noticed when Miriam got noticeably bustier as time went on but at the risk of sounding a bit iffy, I just expect this stuff from Japanese games. As long as it doesnt go full on EROTIC VIOLENCE it just doesn't bug me anymore.
At the end of all this, I enjoy Ritual of the Night more than Symphony of the night, but thats because i prefer what this game is doing and I dislike the more unique elements of Symphony that other people love. I prefer the more energetic protagonist, the catchier music, the brighter art style, the cheese.
(Also worth noting I'm pretty sure SOTN employs a level scaling system to where eventually every enemy only gives you 1 exp, so hitting 99 in that is so much more of a chore than anything in ROTN unless Im SERIOUSLY mistaken but even now my file is sitting in like the mid 40's because nothing gives me exp anymore.)
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Post by purifyweirdshard on Aug 13, 2019 10:03:57 GMT -6
Length/amount of content: RotN, because flipping the castle is certainly a cheaper move than the methods taken with RotN, which itself could also not reuse previous 'vania assets and world. Besides it being a HD game with every blip of the map being bigger because of it, there is also indeed the amount and variety of things to get, and a much higher number of which are worth pursuing. SotN has a lot of stuff in it, but only 3% of the stuff is worthwhile or meaningful in how you play it. At end-game and even before, you ignore entire systems and categories of content that the game has because at that point they don't really do anything for you (spells, familiars, many of the relics). As far as time to complete and grinding, if you start both from scratch with no experience, RotN would take longer. For me it was 14 hours, and I believe for most SotN is 8-10. "howlongtobeat.com" is the only resource I know of that measures this otherwise. Re: the path to level 99, that's just because SotN heavily degrades EXP collection after level 50 or so. It's harder to get to but also less meaningful - it doesn't matter what level you are if you have one of the 2 strongest weapons.
The music: Overall, SotN by a little. I find myself enjoying Noisycroak's contributions more than Yamane's even, actually. I think Symphony's variety is quite powerful and timeless, though RotN's is obviously far from bad. I'd have liked to see more inclusions like Wandering Ghosts, more energetic early stage music and more melodies like Gears'. RotN does have far better boss music, to me (as this is classically something that I think Yamane has been weaker at) - actually the best so far in 'vania history, because Silent Howling is the best boss song of all of them ever ;p ...The Executioners is the best Festival of Servants-y song you could want, better than the original, and Exorschism as well - all 3 of these boss songs got me going more than any other 'vania boss song has in the series history, excepting possibly Julius' Heart of Fire versions, but that being borrowed and re-purposed for the effect.
The future is bright here, though, if they keep those young guys on for the music. However, the Bloodstained main theme itself is so powerful that it brings this close to a tie itself.
The character: So, lol I have a $500 statue of Alucard and he's not even in my top 5 of Castlevania characters. He's great, I like him...but not close to my favorites. Miriam is probably just a little higher on the list. This isn't to diminish them at all obviously lol, I just really like others more. Roughly, given the times and context of both, I think they're equal.
Atmosphere and environment: It's hard and almost unfair to me because I'd give a 2D game the edge on this any day of the week, but Bloodstained does a pretty good job considering.
So, all in all, considering - I put SotN a tiny bit higher, but that's as much because "it's 2D" and nostalgia more than it being a superior game, which I don't believe it truly to be. I feel like I can separate well what I like versus what I think is actually a better game/design - like, I prefer SNES Dracula X over Super CV4. Anyway, RotN floats around in my top 3 of the Igavania games, I think.
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Post by gradius on Aug 13, 2019 10:13:24 GMT -6
No third option!
Best music? For me, Sotn! More enjoyable to play? For me, Rotn (those shards, really hit the spot)!
Still, though, Sotn was left in something like an incomplete state (Saturn edition tried to "solve" that) and Rotn, well, it still has a VERY LONG way to go, as far as content and updates are concerned. Can't decide, sorry! Maybe, after Rotn receives all updates there are to be implemented, i can decide.
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Post by mightymo77 on Aug 13, 2019 10:22:10 GMT -6
Yes I agree about the inverted castle in SotN. I did not exactly like that. However, it was part of the game and you have to consider it in the game's overall length. That's what I was trying to point out about it. I can't believe everyone like Miriam over Alucard, lol. I think people are choosing her because she's a sexy female. I am just talking about cool factor. Can't beat a half human half vampire that can morph into animals! What would be great is if Konami hired Iga back, specifically to make a 2D sequel to SotN Make the game like 8x as long, with dark kick ass music. I like the opinions. Keep them coming.
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Post by mobilevil on Aug 13, 2019 10:34:54 GMT -6
it's a tough call. SOTN has a legacy to inherit from. A noble devil owning a castle is more convincing for me. Signature enemies like Death and Medusa make things deeper easily. And a half vampire cursing his own blood.....it's just too cool. Overall character design is much better(bats, skeltons, toad, the ROTN versions are just ugly) I miss the weather effects too.
As a action game ROTN is much improved over SOTN. Actually all igavania games after SOTN are getting better and better. But talking about action game control Order of Ecclesia comes to mind, I love the trail hall. The control of SOTN does feels old when you play it again.
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Post by rav4ishing on Aug 13, 2019 10:40:08 GMT -6
I hated the inverted castle, but I liked fighting the enemies. I didn't like the inverted castle because so many rooms were awkward to traverse, and required using either the bat or super jump. I think the overall flow of the game play in the second half of the game felt very disrupted because of that.
One thing to consider is, ask yourself if you're being truly objective about it. SotN is very special because it was the first. Expectations and perception will change in subsequent releases. SofN had tons of room for improvement. If a PSOne version of RotN was released first (assuming same game play, but old school graphics), could you honestly say you still would like SotN better (assuming modern graphics but exactly same game play)?
I also hated the two handed swords...I've always felt they were just slower versions of one hand swords that lowered your defense :-)
Right now I'm loving RotN (granted I'm not playing the Switch version). I'm on my 4th play through of the game, and each time I play the game differently. This time around I focus more on mastering weapon techniques and passive shards. I find the weapon techniques especially fun to execute; and that's probably because I come from playing Street Fighter since I was a kid.
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Post by phantasos on Aug 13, 2019 11:00:15 GMT -6
I will always prefer the world of Castlevania so I'm obvously biased and will pick SotN. Bloodstained is still an amazing game and easily better than plenty of Iga Metroidvanias.
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Post by mightymo77 on Aug 13, 2019 11:40:37 GMT -6
I also hated the inverted castle rav4ishing, and everything you mentioned about it. Remember the part in the Underground Caverns where you had to super jump to the ceiling, then quickly morph into the wolf in order to clear the room? I did love the enemies however. Schmoo But no, I definitely do not like SotN better because it came out first. I am trying to just concentrate on fun factor and overall enjoyment of playing through the two games. SotN is far more enjoyable as far as fun factor and music. However it's very outdated, but that wasn't the point of this thread.
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Post by rav4ishing on Aug 13, 2019 11:47:51 GMT -6
Overall, right now I enjoy RotN much more, if I really really had to pick. I think there's more depth to the game play. I do agree with most people's complaint about the Den of Behemoths. That's easily the worst stage.
I could give a better answer months down the road. Many people on this forum have complimented SotN based on how it's stood through the test of time. RotN just hasn't been given that chance because it's too early. If we're still playing this game years from now, we really got something special here.
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Post by steerminator on Aug 13, 2019 17:13:12 GMT -6
I think SOTN had a better story, but I think ROTN is a better game overall.
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Post by BloodyTears92 on Aug 13, 2019 18:22:51 GMT -6
I think its unfair to say people are picking Miriam because she's sexy, especially since I think I was the only one who even mentioned the sex appeal was me specifically to note I dont care. Especially since well, lets be honest, focusing on the "cool" factor is about as shallow as the "sexy" factor, I feel. I specifically noted I prefer her personality. And even a cool design with cool powers needs a personality to seal the deal.
I mean lets look at Dante, everyone's favorite half demon, half human monster hunter. He looks cool with that red coat and white hair, he pulls off all kinds of crazy stunts with his powers, but what do people REALLY like abut Dante? The sass, the swagger, the spider-man esque taunting of his enemies. His character is the most endearing part about him, not the fact that he's half human/half demon or the fact he regenerates so fast he makes wolverine jealous. He's going to style all over you and tell you how lame you are while he does it.
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Post by ReySol on Aug 14, 2019 0:55:47 GMT -6
I don`t even have to think about this, definitely Symphony. There are so many reasons. I love 2D sprites, especially love how Alucard moves. He is so much better character than Miriam. Maybe Zangetsu will save Bloodstained, but I am not fan of Miriam. She is not even a memorable character visually when everyone customizes her to look different. I love Dracula lore and I am not really interested in this Bloodstained story. That castle in SotN had meaning, this one in Bloodstained does not. It was a way to recreate Castlevania and trying to make some sense, but the castle must be Dracula`s castle and this one is, too, it is obvious. This is a SoTN/AoS/DoS/OoE clone without Dracula lore and trying to fit everything in another story. I am glad "IGA" is there as a boss in the throne room, it is actually IGA having a role of Dracula. I prefer monsters from SotN than Bloodstained, the latter one has some very goofy enemies. The music and the feel of the game is better in Symphony. The atmosphere and all the little details are amazing in Symphony. There is some sophisticated nudity in Symphony that can be appreciated more than just big boobs from Bloodstained. Artwork is much nicer in Symphony, I don`t really like artwork for Bloodstained. Symphony just has this magical feel that I don`t get with Bloodstained. I hope IGA can work once again with Castlevania in the future.
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Post by mightymo77 on Aug 14, 2019 6:05:07 GMT -6
I don`t even have to think about this, definitely Symphony. There are so many reasons. I love 2D sprites, especially love how Alucard moves. He is so much better character than Miriam. Maybe Zangetsu will save Bloodstained, but I am not fan of Miriam. She is not even a memorable character visually when everyone customizes her to look different. I love Dracula lore and I am not really interested in this Bloodstained story. That castle in SotN had meaning, this one in Bloodstained does not. It was a way to recreate Castlevania and trying to make some sense, but the castle must be Dracula`s castle and this one is, too, it is obvious. This is a SoTN/AoS/DoS/OoE clone without Dracula lore and trying to fit everything in another story. I am glad "IGA" is there as a boss in the throne room, it is actually IGA having a role of Dracula. I prefer monsters from SotN than Bloodstained, the latter one has some very goofy enemies. The music and the feel of the game is better in Symphony. The atmosphere and all the little details are amazing in Symphony. There is some sophisticated nudity in Symphony that can be appreciated more than just big boobs from Bloodstained. Artwork is much nicer in Symphony, I don`t really like artwork for Bloodstained. Symphony just has this magical feel that I don`t get with Bloodstained. I hope IGA can work once again with Castlevania in the future. Very well said.
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Post by rav4ishing on Aug 14, 2019 8:31:56 GMT -6
I don`t even have to think about this, definitely Symphony. There are so many reasons. I love 2D sprites, especially love how Alucard moves. He is so much better character than Miriam. Maybe Zangetsu will save Bloodstained, but I am not fan of Miriam. She is not even a memorable character visually when everyone customizes her to look different. I love Dracula lore and I am not really interested in this Bloodstained story. That castle in SotN had meaning, this one in Bloodstained does not. It was a way to recreate Castlevania and trying to make some sense, but the castle must be Dracula`s castle and this one is, too, it is obvious. This is a SoTN/AoS/DoS/OoE clone without Dracula lore and trying to fit everything in another story. I am glad "IGA" is there as a boss in the throne room, it is actually IGA having a role of Dracula. I prefer monsters from SotN than Bloodstained, the latter one has some very goofy enemies. The music and the feel of the game is better in Symphony. The atmosphere and all the little details are amazing in Symphony. There is some sophisticated nudity in Symphony that can be appreciated more than just big boobs from Bloodstained. Artwork is much nicer in Symphony, I don`t really like artwork for Bloodstained. Symphony just has this magical feel that I don`t get with Bloodstained. I hope IGA can work once again with Castlevania in the future. Very well said. I had hoped I would have been able to relive some level of what was said here through playing Chasm....but it just didn't work out :-(
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Post by purifyweirdshard on Aug 14, 2019 8:57:04 GMT -6
You guys will eventually have to move on, if you haven't yet. It's something I had to do myself. Good Konami CV has no signs of existing again, and definitely not a SotN 2.0, and it's not fair to the person to let that hold them back from enjoying something new.
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Post by mightymo77 on Aug 14, 2019 9:03:34 GMT -6
You guys will eventually have to move on, if you haven't yet. It's something I had to do myself. Good Konami CV has no signs of existing again, and definitely not a SotN 2.0, and it's not fair to the person to let that hold them back from enjoying something new. Another great point. However my thoughts are that RotN is simply not as enjoyable and desirable to play as SotN, which is odd to me because it had the potential to be so much more. I don't understand why the game is so short/small. There are not enough enemies. I thought there would be more unique weapons. SotN had better weapons in my opinion. And I'm just disappointed in RotN's music a bit. With that said, I am in fact very happy that RotN has been developed, and I do hope to see RotN 2. I just hope that it's much, much bigger, and that they concentrate on game play and fun factor, exploration, etc. Not boobs and necessary grinding for hours to upgrade shards and weapons.
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Post by LordKaiser on Aug 14, 2019 13:23:27 GMT -6
Symphony of the Night is a timeless classic masterpiece, well elaborated and crafted. It had glitches but none stood in the way of completing the game. The game had more atmosphere and detail to it than ROTN and it feels more complete.
Ritual of the Night feels like things where planned to extend it ,but the team felt short of time and you get the sensation that things where missing from the game. Also things where shortened out, for example the ship after you arrive at the location when you return to the ship the storm re-appears even thought the ship is anchored. They din't have the time to make another layer of the same stage that changes after the event to the same ship but with a clear sky and a bit drier wood.
It's not like on Symphony of the night where the area outside the castle could either be clear, have rain or have a fog.
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Post by mightymo77 on Aug 14, 2019 13:37:42 GMT -6
When people read this post, and then think about the two games, I think they immediately think about the visual beauty of RotN. But I am referring to overall fun factor. Which game is more enjoyable to play, not referring to graphics. Maybe I should have stated from the beginning, to try and compare the two with imagining that SotN was a high definition 2019 game just as RotN is.... SotN is still a better game, and it's 22 years old
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Post by axlhaze on Aug 14, 2019 21:01:52 GMT -6
Overall I think when it's all completed and we have all the characters and modes ROTN will be the better game. Alucard over Miriam any day but my hope is that the third playable character is O.D. as an exact copy of Alucard from SOTN. It probably won't happen but maybe it will, it makes sense. I'm sure Iga didn't want to be like yeah the whole game is just a copy of SOTN also he had the soul system to use that has what he considers to be a better play style than SOTN's so he made Miriam be lead because she's new and sellable. BUT he knows what we all want and he could give us that with an O.D. campaign. He could have the old weapons back make the librarian in his campaign an old man like in SOTN. It could happen.
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