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Post by mightymo77 on Aug 15, 2019 6:47:17 GMT -6
I don't know how excited I am about Zangetsu being a playable character. But yeah if O.D. is a playable character that will be really awesome.
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Post by purifyweirdshard on Aug 15, 2019 10:45:04 GMT -6
You guys will eventually have to move on, if you haven't yet. It's something I had to do myself. Good Konami CV has no signs of existing again, and definitely not a SotN 2.0, and it's not fair to the person to let that hold them back from enjoying something new. ..I don't understand why the game is so short/small. There are not enough enemies. I thought there would be more unique weapons. SotN had better weapons in my opinion. And I'm just disappointed in RotN's music a bit. With that said, I am in fact very happy that RotN has been developed, and I do hope to see RotN 2. I just hope that it's much, much bigger, and that they concentrate on game play and fun factor, exploration, etc. Not boobs and necessary grinding for hours to upgrade shards and weapons. I don't think that these things are fair assessments, though. By any measurable value as far as I know, it's longer/bigger than SotN (and this being before the 13 DLCs), and I haven't counted but I'm positive RotN has more weapons and weapon types. I can't say it's fair to put it that they focused on boobs and necessary grinding for hours. Miriam is a girl, but her breasts are not a focus of her design unless someone wants them to be. When I think of the character, she's more about being strong-willed and tragic, not tied to a romance with any character and capable/reliable with also some quirks and a sense of humor. Grinding for any amount of time at all is not necessary in RotN to finish the game. I'm never one to grind myself in these games unless it's post-game or I feel like it for some reason, because it's almost never a necessity to beat something. It's there if you want to take your power that far (and for taking on the harder modes/extra content, which isn't the "main game" we're talking about). I put SotN over RotN myself, but I wouldn't use those reasonings for it. When people read this post, and then think about the two games, I think they immediately think about the visual beauty of RotN. But I am referring to overall fun factor. Which game is more enjoyable to play, not referring to graphics. Maybe I should have stated from the beginning, to try and compare the two with imagining that SotN was a high definition 2019 game just as RotN is.... SotN is still a better game, and it's 22 years old This is a really odd take for me. I think that the majority by far would prefer the look of Symphony - the huge majority of us coming from 2D purist backgrounds, or at least a deep appreciation of it. SotN is going to get the edge in graphics by default because of that, and it does for me too. This is all the other way around, to me - RotN is not as beautiful of a game in visual/audio design to the core fan, layman, just about whoever (because not many other things that exist are as nice that way as SotN, and RotN is still to many an indie-looking PS3 graphics mishmash *which is fine*), but the fun design and refinement of the gameplay, and breadth of content in RotN does win against SotN. "Decent modern 3D" is what we could call Ritual, objectively, at most I think. Timeless pixel art with some of the best animation of all time in SotN puts it above that graphically - in the past, present and future. I think it's the art and presentation of that game, and its uniqueness in that spot in its time, that elevate it to us and helps embellish how we perceive how good the design of the game otherwise is, myself included. And that's fine.
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Post by mightymo77 on Aug 15, 2019 11:00:28 GMT -6
I thought everyone would think I'm bonkers if I said that SotN was more pleasing to the eye. RotN is graphically updated / more modern, is what I meant.
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Post by purifyweirdshard on Aug 15, 2019 11:36:14 GMT -6
I thought everyone would think I'm bonkers if I said that SotN was more pleasing to the eye. RotN is graphically updated / more modern, is what I meant. Sure, it is, but deep down almost everyone out there is still thinking "wish it was 2D though", or that the next game will be, and optionally: they were deceived by the concept art - "why doesn't this look like SotN/the 2D you showed us", etc. Of course, the root of it is just that concept art is what the name implies - it's that those guys wanted another 2D game like all of Iga's other ones. I'm glad he was able to do RotN in 2.5 pretty successfully, but it's as much a move backward as it is forwards for a whole lot of the fandom and casual people out there.
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Post by rav4ishing on Aug 15, 2019 11:43:35 GMT -6
I still enjoy playing this game; that's all that matters to me. I got my money's worth.
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Post by rav4ishing on Aug 15, 2019 17:59:26 GMT -6
I don`t even have to think about this, definitely Symphony. There are so many reasons. I love 2D sprites, especially love how Alucard moves. He is so much better character than Miriam. Maybe Zangetsu will save Bloodstained, but I am not fan of Miriam. She is not even a memorable character visually when everyone customizes her to look different. I love Dracula lore and I am not really interested in this Bloodstained story. That castle in SotN had meaning, this one in Bloodstained does not. It was a way to recreate Castlevania and trying to make some sense, but the castle must be Dracula`s castle and this one is, too, it is obvious. This is a SoTN/AoS/DoS/OoE clone without Dracula lore and trying to fit everything in another story. I am glad "IGA" is there as a boss in the throne room, it is actually IGA having a role of Dracula. I prefer monsters from SotN than Bloodstained, the latter one has some very goofy enemies. The music and the feel of the game is better in Symphony. The atmosphere and all the little details are amazing in Symphony. There is some sophisticated nudity in Symphony that can be appreciated more than just big boobs from Bloodstained. Artwork is much nicer in Symphony, I don`t really like artwork for Bloodstained. Symphony just has this magical feel that I don`t get with Bloodstained. I hope IGA can work once again with Castlevania in the future. RotN's bestiary is from Ars Goetia, and unfortunately I think most of us aren't familiar with this lore. en.wikipedia.org/wiki/List_of_demons_in_the_Ars_Goetia
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Post by Seta on Aug 15, 2019 21:52:56 GMT -6
This poll seems like 3 different questions Longer does not mean more enjoyable
i think BloodStained is longer but enjoyed playing Symphony more so with the music tie breaker Symphony wins my vote
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Post by mightymo77 on Aug 16, 2019 4:52:15 GMT -6
This poll seems like 3 different questions Longer does not mean more enjoyable i think BloodStained is longer but enjoyed playing Symphony more so with the music tie breaker Symphony wins my vote About the length of RotN, what I mean is that if you look at the map and ALLLLL of the blank spots, it's really not that big, at all. It may be a larger castle than SotN, but come on, it's 22 years later and Iga could have created a MUCH larger castle, with more unique areas, making the game much better. Yes SotN's music crushes RotN. However I am not saying RotN's music is bad. Just saying I expected better music. So my drive to make this thread is to see if others felt the same way as I do. RotN is a good, fun game. HOWEVER when compared to SotN, it's just not that great. SotN's environment, music, characters and fun factor were all better. I also made this post in the hopes that the developers read it, and change things for Bloodstained 2 (or perhaps Konami will hire Iga back to make a SotN sequel, or remake SotN to high definition! lol)
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Post by LordKaiser on Aug 18, 2019 16:36:30 GMT -6
Symphony of the Night was more fun to play and even thought it had bugs, none of them got on my way and ruined my gameplay experience and in fact the bugs on SOTN made the game more fun like allowing you to go outside the areas of the chapel among other things.
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Post by mightymo77 on Aug 18, 2019 17:25:59 GMT -6
Yeah the little glitches were definitely fun, not a bother. We all need to get together, have 100k people sign something to send to Konami to make another 2D Castlevania, with banging SotN-like music and is super long
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Post by ovenkitty on Aug 18, 2019 21:38:05 GMT -6
It's close for me, but Symphony. I enjoyed Rotn a lot when I first started playing, but my enjoyment tapered off quite a bit. I enjoy the lore, feel, look, and setting of Sotn more than Rotn. They're probably about the same length, Rotn might be a little longer. Sotn's music is quite better imo. Overall, I think there's a lot done very well in Rotn, but most of these things were done better in previous games.
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Post by kandrax on Aug 19, 2019 17:26:26 GMT -6
You guys realize that there are a ton of more gameplay modes and at least 2 characters to come ? And also possibly additions or changes to the current map.
Don't judge Bloodstained yet.
Also in my opionion comparing the Bloodstained background/atmosphere to Castlevania SotN is unfair because firstly, the Castlevania universe at the time SotN was released was already well accepted and popular (and already had its trial and error process done, keeping good stuff in in future games and getting rid of things with poor reception) due to previous games and secondly, konami simply took something that was already a thing and made a game around it. (Dracula and transylvania tale)
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Post by mightymo77 on Aug 20, 2019 4:33:57 GMT -6
It is a fair comparison. Bloodstained has already been released. And it's the spiritual successor to Symphony of the Night, which is why it's so popular and sold so much in the first place. You think if Iga did not suggest that he was making a 2D copy of SotN that it would be as popular? No it would not be. I don't think anyone cares about what's (possibly) about to be added in the future. When that time comes (in how many years? haha), then we can do another comparison.
So you seem to be defending RotN, fine. As I have said, it's a great game. Just SotN is better in multiple ways, specifically atmosphere and music. I was expecting much more in RotN. If they do add to the current map, they need to make the game twice as big as it currently is. It is humorously too short of a game.
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Post by purifyweirdshard on Aug 20, 2019 13:11:00 GMT -6
Footnote to the whole thing about RotN being a spiritual successor to SotN - that's the title we placed on it, rather than the people who were making it. That was the onus and expectation more than the promise. "People want it to be x, so it must be x", basically. It's more that "IGA is coming back and making another game that you've wanted all this time, as a godfather of the genre" (as someone who has made a bunch of them post-SotN that people liked) was the advertised sentiment rather than "IGA is coming back to make a new SotN". That's the thing a lot of people wanted rather than the actual promise and idea.
The main argument for them saying that is just "of the Night" being in the title, but that's as far as the thing goes in what was said. That part of the title being there is helpful for recognizing what it is (a -vania style game). The marketing and KS page, or personally from ArtPlay and 505 haven't said as much as spiritual successor to any certain game.
It's very important to remember that SotN wasn't his only game, or the only thing people wanted more of, and RotN is a lot more like the Sorrow ones in its system.
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