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Post by lod7 on Jul 16, 2015 2:11:02 GMT -6
I am curious which system you enjoyed the most with.
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Post by ChucklesTheJester on Jul 16, 2015 2:17:53 GMT -6
Leveling up should be REALLY REALLY slow after a certain point to discourage excessive grinding, like in SotN, but the game should also be harder so you can't just breeze through the final boss at a level you can just reach without ever farming for anything, like... in SotN.
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Post by florianbingart on Jul 16, 2015 2:18:03 GMT -6
I would have a proficency leveling system akin to Final Fantasy II; i.e. Spells get better the often you use them and so does your points in them. Weaponstypes would deal more damage etc.
Why? So that a NG+ would create a greater challenge than just increased enemy stats and you can concentrate of being that powerful Person in the end, but you need really to put something in.
A fair trade could be, while weapon stats increase, your spellstats would decrease and vice versa... though it really depends, if both ways to fight, would be equally important and thus it would create just the average character, which would be dull in the end.
Anyway, if a proficency way to increase your stats could be done, I would be all up for it. Though I guess this is not the most favored way of leveling around these lands. Correct me if I'm mistaken!
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Post by lod7 on Jul 16, 2015 2:23:54 GMT -6
I would have a proficency leveling system akin to Final Fantasy II; i.e. Spells get better the often you use them and so does your points in them. Weaponstypes would deal more damage etc. Why? So that a NG+ would create a greater challenge than just increased enemy stats and you can concentrate of being that powerful Person in the end, but you need really to put something in. A fair trade could be, while weapon stats increase, your spellstats would decrease and vice versa... though it really depends, if both ways to fight, would be equally important and thus it would create just the average character, which would be dull in the end. Anyway, if a proficency way to increase your stats could be done, I would be all up for it. Though I guess this is not the most favored way of leveling around these lands. Correct me if I'm mistaken! That is pretty much the attribute points in portrait of ruin and order of ecclesia. The more you use sub weapons in PoR the stronger they got and do not reset after each NG+. In Order of Ecclesia they expand on this and separate the categories into classifications, Slash, strike, fire, holy, dark, lightning, and ice. In OoE some attacks can have multiple classifications and the more you use of that type the stronger that classification got independent of your level. I differentiated the categories between PoR and OoE because in one game your level resets but in the other it does not. Leveling up should be REALLY REALLY slow after a certain point to discourage excessive grinding, like in SotN, but the game should also be harder so you can't just breeze through the final boss at a level you can just reach without ever farming for anything, like... in SotN. Although I agree with excessive grinding can kill the difficulty in early parts of a game, I feel that it should not bar others from wanting to get to the max level possible by end game.
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Post by florianbingart on Jul 16, 2015 2:28:44 GMT -6
OoE it is than :3
Unfortunately I never played it!
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Post by lod7 on Jul 16, 2015 2:33:02 GMT -6
OoE it is than :3 Unfortunately I never played it! You really need to check it out, there is an unlockable level limit of 255. But because of the attribute system this is probably the most grindy castlevania title I have ever played if you want to maximize the playable characters. To those that did play it I can imagine it can be off putting to some. Also on an added note SotN, PoR and OoE feature items that also run power up independently from the character.
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ChucklesTheJester
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Post by ChucklesTheJester on Jul 16, 2015 3:02:17 GMT -6
Although I agree with excessive grinding can kill the difficulty in early parts of a game, I feel that it should not bar others from wanting to get to the max level possible by end game. Well, that's fine if "max level" in the game doesn't mean "you are completely maxed out on everything in such a way that you can kill absolutely everything easily and absolutely nothing can do any damage to you", and I reached that state at around level 50 in SotN. What's the point if even Dracula does about 3 damage to me per attack. And I WASN'T EVEN GRINDING, just playing the game. When I was level 49 in Dawn of Sorrow, however, both Aguni and Death (especially Death, and oh yes, Paranoia) were completely capable of creaming me if I didn't fight well. What I'm trying to say is, "the level you get to by the end of the game" shouldn't just be "I win", unless you put a ridiculous, disproportionate amount of hours into it. I know there are people who purposefully nerf themselves when playing SotN just to make it harder, but I shouldn't have to do that. I'd much rather run into a position where I'm like "oof, this is tough, I should probably go get some better stuff, maybe level up a few times", than "oh boy, this is so easy, I wish I WEREN'T SO POWERFUL".
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Post by florianbingart on Jul 16, 2015 3:20:11 GMT -6
Final Fantasy VIII comes to mind, where the enemies and challenges scaled according to your level. So grinding was not necessary, but if you did, the normal enemies still provided some from of handing your back towards you!
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Post by ChucklesTheJester on Jul 16, 2015 3:37:43 GMT -6
This is hard, because I don't like level scaling either. I think level scaling is like a really poor man's version of balance. It CAN work, but it's HARD to make work in a way that lets you feel like you're still making substantial progress.
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purifyweirdshard
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Post by purifyweirdshard on Jul 16, 2015 7:01:50 GMT -6
OoE it is than :3 Unfortunately I never played it! But because of the attribute system this is probably the most grindy castlevania title I have ever played if you want to maximize the playable characters. To those that did play it I can imagine it can be off putting to some. Man...I jus tdon't get how so many people seem to feel obligated to max things out in games and if it proves difficult or takes too long, it turns them off from the game. I mean, that's 100% unnecessary in almost all games anyway? Can't folks just enjoy it for what it's meant to be and not hold something against it that's basically the player's own personality quirk? I think that must be what it is, just a personality thing. When I'm not having fun, why am I playing the game? You're not even so much getting better at anything in most cases, just repeating a cycle until the desired random thing happens or you get x levels. Anyway, I'm with Chuckles on this. I like how OoE balanced out with leveling and difficulty in the main game. Its NG+ features were good, too, and mainly I think that way of doing things is best when you move to a higher difficulty than the original playthrough. However, Iga himself has said that he liked SotN's leveling system the best. I don't imagine it will be exactly like that, but we'll see.
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Motoko
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Post by Motoko on Jul 16, 2015 7:29:09 GMT -6
Definitely OoE-style. That was awesome!
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Post by Maker on Jul 16, 2015 7:59:25 GMT -6
First off let's not assume leveling is even necessary. Would be nice to tackle the game in varying orders perhaps. Keep your options open. I also think a hard level cap would probably benefit the game best depending on how NG cycles are handled. If like dark souls where after say NG7 or some such the enemies stop beingore difficult you could always predict how / what you need for NG7 and just go from there with hard caps changing per NG cycle.
Personally if were doing the level thing id like to see the level you "end by" in NG have all thestats necessary to tmake on NG+7 but that's not a realistic idea unless some very creative thought is put into enemies. Just remember not to have the enemies level with you. That would both defeat the point of leveling AND take more dev time on a counter to your own leveling. Which just so ends like a big mess.
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Post by Astaroth on Jul 16, 2015 9:23:11 GMT -6
i suggest a modifiable NG+, one where replays have a Relic called a Lode Stone that freezes your xp/stat/whatever gains so you can set your own difficulty (even doing something as crazy as a lvl 1 run), and perhaps an NG- option where you keep your stuff (since you can change your equipment) and it resets your level/stats/whatever and the enemy boosts to a 1st game tier, that gives you a huge amount of replayability and choice in how you play your game, and even lets you control your power curve
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Post by ghaleon on Jul 16, 2015 10:01:17 GMT -6
I like castlevania but frankly it has never had a leveling system ive cared for once.
I like leveling systems to have options and points to spend like in fallout or d&d.
I also like leveling systems that require player consent to level. So you can stay low level if you want to even if yiu got enough exp to level
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Post by silverbolt on Jul 16, 2015 10:30:39 GMT -6
Although I agree with excessive grinding can kill the difficulty in early parts of a game, I feel that it should not bar others from wanting to get to the max level possible by end game. Well, that's fine if "max level" in the game doesn't mean "you are completely maxed out on everything in such a way that you can kill absolutely everything easily and absolutely nothing can do any damage to you", and I reached that state at around level 50 in SotN. What's the point if even Dracula does about 3 damage to me per attack. And I WASN'T EVEN GRINDING, just playing the game. When I was level 49 in Dawn of Sorrow, however, both Aguni and Death (especially Death, and oh yes, Paranoia) were completely capable of creaming me if I didn't fight well. What I'm trying to say is, "the level you get to by the end of the game" shouldn't just be "I win", unless you put a ridiculous, disproportionate amount of hours into it. I know there are people who purposefully nerf themselves when playing SotN just to make it harder, but I shouldn't have to do that. I'd much rather run into a position where I'm like "oof, this is tough, I should probably go get some better stuff, maybe level up a few times", than "oh boy, this is so easy, I wish I WEREN'T SO POWERFUL". I'm currently running a modified Naked Alucard run in 99 luck mode. I'm gunning for 200.6% and it's gonna be a real doozy. Even around level 50 in standard 99 luck mode, Dracula and Shaft could still do some decent damage. I don't think we'll have any problems with the difficulty regardless. I mean people will always find ways to make things more balanced or difficulty by themselves.
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Motoko
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Post by Motoko on Jul 16, 2015 11:12:57 GMT -6
How about you gain experience points from enemies and you must use a save point/shrine in order to level up? It doesn't have to be "experience points" in this case, but it can be a currency based system that you can use it to level up attributes and buy stuff from the shop- basically the player would be able to make the game as hard as they want or easier.
It would totally put leveling in the player's hands. ⁄(⁄ ⁄•⁄ω⁄•⁄ ⁄)⁄
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lod7
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Post by lod7 on Jul 16, 2015 12:29:23 GMT -6
This is hard, because I don't like level scaling either. I think level scaling is like a really poor man's version of balance. It CAN work, but it's HARD to make work in a way that lets you feel like you're still making substantial progress. Thank you I really did not like level scaling. But I do see your point in regards to SotN. after lvel 50 nothing can really get in your way. OoE did do some level scaling. Mostly with traps. And even though you can get to level 255 some enemies can still do 300+ damage to you if you just stand there. On other posts regarding to choose when to level I feel that these systems would be a great inclusion for this game but not a must have for an Igavania title. If they were implemented well it can really open up replayability not just for NG+ but a regular new game, potentially allowing you to make character builds for people like heavy focus on magic or physical. EDIT: sigh wish PoR would be winning this poll. I like the idea of keeping some stats over to NG+ but being max level at the start just kills the early game for me xD. EDIT2: Both portrait of ruin and order of ecclesia allow you to play level 1 hard cap. Although you can use a NG+ to access this and start out with really good equipment it is still a challenge to some and give you rediculous permanent rewards at the end. In PoR you get 3 items that boost LUK, INT, and STR by 50. And in OoE you unlock level 255 cap as well as a helm that halves hearts for item crashes.
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Post by nekurors on Jul 16, 2015 15:16:48 GMT -6
Levels not reseting would make you too powerful so most of the game will be just fast peace 1 hit to kill enemies until will reach the hardest enemies of the game. Fixed exp means you could level up TOO MUCH in early areas, which would make the game too easy, it doesn't seems right for a character keep killing weak enemies and get strong enough to kill hard enemies at this point (not realistic at all).
The most fair system is obviously where the diference between your level and of the enemy change how much percentage of the base enemy exp you will get. It is just like real life, at some point you only get better at somethink when you begin doing harder to do things on that matter, because you mastered the easy things on that skill, so you cannot learn anymore from them.
With this you can still keep killing weaker enemies to get stronger earlier, but it will take much more time and effort.
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Post by lod7 on Jul 22, 2015 22:24:38 GMT -6
The more playable characters there are the less I want a reseting level system. Especially if each character may have a plot to them and not just allow the second and third character to play in the castle.
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cecil-kain
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Post by cecil-kain on Jul 22, 2015 23:32:40 GMT -6
I'm a completionist player. If I haven't hit Level 99, I feel like I haven't finished the game --so Symphony of the Night's Ievel up system *really* bothers me. That being said, I love New Game+. Level resets are fine with me, but this poll really needs to survey the level caps offered by PoR and OoE. New Game+ should give players the option to keep the experience levels they've already earned IF they wish to do so. Likewise any players seeking a challenge should have the level caps at their disposal. I honestly couldn't vote because none of the options really fit my viewpoint.
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