thrashinuva
Master Alchemist
[TI2] I'm interested in this.
Posts: 627
inherit
16
0
Aug 1, 2019 12:46:32 GMT -6
411
thrashinuva
[TI2] I'm interested in this.
627
May 28, 2015 15:13:26 GMT -6
May 2015
thrashinuva
|
Post by thrashinuva on Jun 28, 2018 22:20:13 GMT -6
You can also use vjoy. www.headsoft.com.au/index.php?category=vjoyMap keys to controller buttons. Make sure to map buttons in steam big picture mode. Steam is picky and will require you to map most of the buttons, so you may have to temporarily assign many of the buttons to keys in vjoy. It doesn't matter which keys you use or which buttons. Just make sure you have keys set for: Primary Action (needed for menu confirmations) Go back (needed for menu cancellations) (might be wrong on this one) Tertiary Action (needed for basic abilities) Left Shoulder (needed for back step) Right Trigger (needed for aimed abilities) Back (needed for map) (might be wrong on this one) And make sure these keys are not: wasd (movement) arrow keys (aiming / scroll down through menus) space bar (jump) enter key (attack) escape key (basic escape key functions) page up (scroll up through menus) Everything else is free reign. You also can't cycle left and right in the save menu, but I don't know the keys you'd need for that, but it isn't very pressing. Leave everything else in vjoy set to "none", and click the "enabled" box. You'll be able to use the default keyboard controls with few gamepad controls you assigned to specific keys. Set it off enabled whenever you want to type because it just doesn't understand. I set it once and now it's stubborn and won't let me change it in the steam settings, so be sure that you have something you'll be content with. The specific button you have set in vjoy doesn't matter, since steam is translating that with the settings you have in steam.
|
|
inherit
2705
0
Jun 2, 2019 15:33:52 GMT -6
6
recentteen14
8
Jun 28, 2018 22:23:46 GMT -6
June 2018
recentteen14
|
Post by recentteen14 on Jun 28, 2018 22:30:50 GMT -6
The demo is configured only for controllers. The keyboard commands weren't meant to be in this demo. The final version of the game will have keyboard support. Alright, seeing as this is the case, I had to register to ask one teeny tiny little question: What in the everloving fuck is wrong with all of you. Seriously, guys, it's on PC. PC controls should be standard, available, or at the very least keybindable into the backer demo. We've paid $60+. We've waited years for the project to get this far. You've got the controls programmed- hell half the binds are there already. Why the hell are only half there, why isn't there a keybind option for people without controllers, why are controllers straight up required without notifying ANYBODY ahead of time? You have a demographic here that does not own controllers and can NOT play the demo for more than 5 minutes under the best circumstances because of this decision, and there is literally no reason for it. All you need to do to fix it is add in literally 6 more keyboard keybinds and tell us what they all are- it's literally that easy, but you're saying you're not even going to do that? It's not hard, it doesn't take long, why would you refuse to do it? Hell, you can even bundle in a tiny update with a fix for the crate pushing problem I keep hearing about on the Steam discussions. It wouldn't even take that much time or work, why would you screw over a good chunk of the people who have already put the time and money investing in this?
|
|
thrashinuva
Master Alchemist
[TI2] I'm interested in this.
Posts: 627
inherit
16
0
Aug 1, 2019 12:46:32 GMT -6
411
thrashinuva
[TI2] I'm interested in this.
627
May 28, 2015 15:13:26 GMT -6
May 2015
thrashinuva
|
Post by thrashinuva on Jun 28, 2018 22:45:04 GMT -6
The demo is configured only for controllers. The keyboard commands weren't meant to be in this demo. The final version of the game will have keyboard support. Alright, seeing as this is the case, I had to register to ask one teeny tiny little question: What in the everloving fuck is wrong with all of you. Seriously, guys, it's on PC. PC controls should be standard, available, or at the very least keybindable into the backer demo. We've paid $60+. We've waited years for the project to get this far. You've got the controls programmed- hell half the binds are there already. Why the hell are only half there, why isn't there a keybind option for people without controllers, why are controllers straight up required without notifying ANYBODY ahead of time? You have a demographic here that does not own controllers and can NOT play the demo for more than 5 minutes under the best circumstances because of this decision, and there is literally no reason for it. All you need to do to fix it is add in literally 6 more keyboard keybinds and tell us what they all are- it's literally that easy, but you're saying you're not even going to do that? It's not hard, it doesn't take long, why would you refuse to do it? Hell, you can even bundle in a tiny update with a fix for the crate pushing problem I keep hearing about on the Steam discussions. It wouldn't even take that much time or work, why would you screw over a good chunk of the people who have already put the time and money investing in this?
I'm somewhat positive this is likely an oversight made because of different keys being on Japanese keyboards.
|
|
inherit
2705
0
Jun 2, 2019 15:33:52 GMT -6
6
recentteen14
8
Jun 28, 2018 22:23:46 GMT -6
June 2018
recentteen14
|
Post by recentteen14 on Jun 28, 2018 23:03:57 GMT -6
I'm somewhat positive this is likely an oversight made because of different keys being on Japanese keyboards. Would explain why menu is bound to K and why Enter is attack, but that's still no excuse for screwing a bunch of people- things like this should have been dealt with a LONG time ago, even if it was temporary bindings to avoid a situation like this. Saying or at least implying they won't fix the demo either is a dick move at best, there is no excuse for this whole situation. It's an easy fix, it's a quick fix, it shouldn't be causing issues- and yet saying it won't happen until the full game comes out? I have to say it again, what the fuck guys.
|
|
inherit
2707
0
Sept 18, 2019 20:47:16 GMT -6
3
digika
12
Jun 28, 2018 23:59:16 GMT -6
June 2018
digika
|
Post by digika on Jun 29, 2018 0:04:57 GMT -6
I would like to share i found a solution! So for everyone using keyboards: install a pad emulator, i tried "x360ce" alpha version 4.7, you just need to throw the file on the Bloodstained's exe's folder (C:\Program Files (x86)\Steam\steamapps\common\Bloodstained Backer Preview) and install the file it will acuse (xinput), then on "Games" tab select the Bloodstained's exe, have both Bloodstained and x360ce selected there. Finally go on the "Controller 1" tab and select "Enable 1 mapped device" and "Enable Xinput state", on the right side select "Add" and select keyboard. After that the binding options should activate, select a key and select "record", then press the keyboard key you want for that pad key... i am not sure if i am doing it right, but it works perfectly, i am trying to remove the game default keys set now and leave only the "controller". This is not a solution, my friend, this isnt even a "workaround" - this is suffering. No one should install some fishy third-party input drivers which can cause later god knows what issues, starting from input delay and ending with crashes or key locking. This might help. Someone wanna try changing this ini file to see if they can map their keys? Under C:\Users\XombieMike\AppData\Local\BloodstainedRotN\Saved\Config\WindowsNoEditor there is a file called GameUserSettings.ini It contains this text: [/Script/ProjectBlood.PBSystemSettings] ActionMapping=(Action=Attack,GamePadKey=X,KeyboardKey=K) ActionMapping=(Action=Jump,GamePadKey=A,KeyboardKey=SpaceBar) ActionMapping=(Action=Ability,GamePadKey=LT,KeyboardKey=L) ActionMapping=(Action=TriggerShard,GamePadKey=Y,KeyboardKey=J) ActionMapping=(Action=Reserved,GamePadKey=B,KeyboardKey=I) ActionMapping=(Action=EffectiveShard,GamePadKey=RB,KeyboardKey=LeftShift) ActionMapping=(Action=DirectionalShard,GamePadKey=RT,KeyboardKey=RightControl) ActionMapping=(Action=D2018Shard,GamePadKey=RS,KeyboardKey=G) ActionMapping=(Action=ShortCut,GamePadKey=LB,KeyboardKey=Tab) ActionMapping=(Action=Check,GamePadKey=LU,KeyboardKey=W) ActionMapping=(Action=Pause,GamePadKey=STA,KeyboardKey=P) ActionMapping=(Action=Map,GamePadKey=SEL,KeyboardKey=M) ActionMapping=(Action=Decide,GamePadKey=A,KeyboardKey=SpaceBar) ActionMapping=(Action=Cancel,GamePadKey=B,KeyboardKey=BackSpace) ActionMapping=(Action=Up,GamePadKey=LSU,KeyboardKey=W) ActionMapping=(Action=Left,GamePadKey=LSL,KeyboardKey=A) ActionMapping=(Action=Right,GamePadKey=LSR,KeyboardKey=D) ActionMapping=(Action=Down,GamePadKey=LSD,KeyboardKey=S) Way ahead of you, my friend. Unfortunately, this does not work, I tried multiple approaches and configurations. Here is some info: www.epicgames.com/unrealtournament/forums/unreal-tournament-discussion/ut-game-general-discussion/10285-custom-bindswiki.unrealengine.com/List_of_Key/Gamepad_Input_NamesThe problem is that application simply ignores any other keyboard input. My guess is that they were is SUCH a hurry to put out demo they just plain hardcoded all input. I think it is ironic, but also very well demonstrates what kind of final quality you can expect from this project.
|
|
Nezuto
Master Alchemist
Welcome to my world....
Posts: 662
inherit
238
0
Jun 18, 2024 3:35:49 GMT -6
510
Nezuto
Welcome to my world....
662
Jul 8, 2015 12:18:42 GMT -6
July 2015
nezuto
|
Post by Nezuto on Jun 29, 2018 0:35:13 GMT -6
Such a hurry they delayed the demo by a week....
|
|
inherit
2707
0
Sept 18, 2019 20:47:16 GMT -6
3
digika
12
Jun 28, 2018 23:59:16 GMT -6
June 2018
digika
|
Post by digika on Jun 29, 2018 1:12:47 GMT -6
As you can see even the extra week wasnt enough. They are absolutely incompetent.
|
|
inherit
22
0
Aug 10, 2019 9:52:39 GMT -6
308
ghaleon
611
May 29, 2015 8:48:14 GMT -6
May 2015
ghaleon
|
Post by ghaleon on Jun 29, 2018 1:30:16 GMT -6
The demo is configured only for controllers. The keyboard commands weren't meant to be in this demo. The final version of the game will have keyboard support. I'm sorry but it's pretty silly that the demo was delayed for a week for bugs identified during E3 but implementing keyboard commands on a PC demo of the game wasn't implemented? I'm not a PC master race guy, but it's really not cool that the default controls for a pc are so neglected this far into the project. Didn't the first demo like a year ago have keyboard controls?
|
|
inherit
338
0
Jun 19, 2019 3:37:57 GMT -6
34
Replay
36
Jul 13, 2015 8:55:35 GMT -6
July 2015
replay
|
Post by Replay on Jun 29, 2018 1:33:46 GMT -6
Hey guys, this ain't Call of Duty. We play Castlevania games with a gamepad. Always have and always will I could care less if keyboard works or not You didn't play SOTN on a keyboard right?
|
|
inherit
22
0
Aug 10, 2019 9:52:39 GMT -6
308
ghaleon
611
May 29, 2015 8:48:14 GMT -6
May 2015
ghaleon
|
Post by ghaleon on Jun 29, 2018 1:37:03 GMT -6
Go away. not everyone is you. If controllers didn't work and you complained I would support you, if SOTN was on a PC to begin with, I would have.
|
|
inherit
2705
0
Jun 2, 2019 15:33:52 GMT -6
6
recentteen14
8
Jun 28, 2018 22:23:46 GMT -6
June 2018
recentteen14
|
Post by recentteen14 on Jun 29, 2018 3:27:18 GMT -6
Hey guys, this ain't Call of Duty. We play Castlevania games with a gamepad. Always have and always will I could care less if keyboard works or not You didn't play SOTN on a keyboard right? Bad example, SOTN wasn't released on PC. There is no excuse to having no native controls to the system you're playing on, especially this far into the project. Also, ghaleon brings up a good point- the last demo actually HAD working PC controls, they still didn't tell you what the hell did what do it was trial and error, BUT THEY WERE ACTUALLY THERE. This should never have been an issue, this should have been done and sorted months ago.
|
|
inherit
146
0
Oct 14, 2020 19:02:31 GMT -6
119
nekurors
141
Jun 14, 2015 13:24:22 GMT -6
June 2015
nekurors
|
Post by nekurors on Jun 29, 2018 4:06:26 GMT -6
Hey guys, this ain't Call of Duty. We play Castlevania games with a gamepad. Always have and always will I could care less if keyboard works or not You didn't play SOTN on a keyboard right? I will not talk in details, but i DO have played all Igavanias on a keyboard, though i have also played all of them on a gamepad, i still preffer to use a keyboard. Anyway these cases do not apply here because these systems hadn't officially keyboard support, and in this case (Steam PC game), the main input device IS a keyboard, i am sure you know it... it's ok if you prefer to play on a gamepad and you have one, but some people doesn't even have one, do you really think they should expend money on something they don't want just to be able to play a game? That's my question friend. Anyway, we already got some workarounds with virtual pad drivers, so i don't see the point on favoring any "side". Just remember there are people there without a gamepad on PC and that's a serious issue here, i wil just forget what happened and try to focus on testing this weekend.
|
|
Nezuto
Master Alchemist
Welcome to my world....
Posts: 662
inherit
238
0
Jun 18, 2024 3:35:49 GMT -6
510
Nezuto
Welcome to my world....
662
Jul 8, 2015 12:18:42 GMT -6
July 2015
nezuto
|
Post by Nezuto on Jun 29, 2018 4:56:08 GMT -6
As you can see even the extra week wasnt enough. They are absolutely incompetent. My point was the fact that you stated that they rushed the demo release, when they in fact, had not. Your personal opinion on how you feel things were handled is still your opinion.
|
|
inherit
22
0
Aug 10, 2019 9:52:39 GMT -6
308
ghaleon
611
May 29, 2015 8:48:14 GMT -6
May 2015
ghaleon
|
Post by ghaleon on Jun 29, 2018 5:18:01 GMT -6
The unreal engine is PC native, honestly I can't imagine not supporting keyboard controls on a game using it's engine without deliberately going out of your way to close it off. WHY would they do that? Simply baffling to me. Previous castlevania games's input are no excuse, they weren't on pc, this one is, and the engine used to develop it uses a keyboard as its default input.
I can go on but it's difficult to without coming across as combative, ,which is not my intent. My intent is to communicate that basic input is too important to neglect, even moreso than a replicatable crashbug (unless it's like.. you can't even get past the main menu crashbug), To date I have never complained about delays, and have even tried to prepare people for them back in 2016 knowing that the promises made were grand. But getting a literal last day delay when something so basic was considered unimportant and ignored is seriously dumbfounding.
I'm sorry for those of you who can't fathom playing a game on a keyboard. I understand and respect different control preferences, but at the same time please respect those with different preferences, particularly since this is the native platform's form of control.
2d platformers do not use analogue directional inputs, there is frankly no benefit to using a controller for such a game beyond your own comfort zone with past games made using controllers simply because controllers were THEIR native input device on whatever console.
There are plenty of 2d platformers on pc that use keyboard, and they donot tell players to use a controller for benefits or whatnot. Even Doujin Japanese games allow keyboards as a default (Doujin = Japanese indie). Only instead of WSAD, they typically use arrow keys, z,x,c,shift, spacebar,a,s, etc. (with z,x,c being the main buttons). Why would a Japanese Doujin game have more/better keyboard functionality than a million dollar investment game developed for years? It's not something you should dismiss complaints about.
|
|
inherit
2707
0
Sept 18, 2019 20:47:16 GMT -6
3
digika
12
Jun 28, 2018 23:59:16 GMT -6
June 2018
digika
|
Post by digika on Jun 29, 2018 6:01:58 GMT -6
Your personal opinion [...] You must be very delusional, my friend, because besides another sticky thread about broken wooden box physics - this is the only thread that has 2+ pages and it is definitely not just "my opinion". You have to deal with the fact, one way or another.
|
|
Nezuto
Master Alchemist
Welcome to my world....
Posts: 662
inherit
238
0
Jun 18, 2024 3:35:49 GMT -6
510
Nezuto
Welcome to my world....
662
Jul 8, 2015 12:18:42 GMT -6
July 2015
nezuto
|
Post by Nezuto on Jun 29, 2018 7:30:48 GMT -6
Not here to argue with someone that barely joined up and is already trying to start trouble. You want to fight with anyone over petty stuff, go for it. I pointed out a fact that the demo wasn't rushed, as a delay does not signify any sort of rush.
I don't approve of a PC game having virtually no keyboard support that requires so many hoops to jump through. It makes no sense, since PC is seemingly the go to platform for the beta, but that doesn't give anyone the right to be rude. Never once said anything derogatory to you. Also, been on the forum far longer, I believe I know how to read through various threads.
TLDR: Don't be rude unless you want the same in kind
|
|
thrashinuva
Master Alchemist
[TI2] I'm interested in this.
Posts: 627
inherit
16
0
Aug 1, 2019 12:46:32 GMT -6
411
thrashinuva
[TI2] I'm interested in this.
627
May 28, 2015 15:13:26 GMT -6
May 2015
thrashinuva
|
Post by thrashinuva on Jun 29, 2018 8:06:11 GMT -6
It's a valid criticism to have, but don't just sit there whining when there are perfectly available solutions to your problems. You're not doing anyone any favors.
Say you're unhappy with it. Tell them you expect better in the future. Move on, and if you absolutely need to play the demo then try one if the many solutions that can work for you.
|
|
XombieMike
Administrator
Fifty Storms
Posts: 4,009
inherit
Administrator
236
0
1
Nov 27, 2024 10:04:47 GMT -6
4,236
XombieMike
4,009
Jul 8, 2015 7:10:22 GMT -6
July 2015
xombiemike
|
Post by XombieMike on Jun 29, 2018 9:43:47 GMT -6
Woah Woah woah. New members I can understand haven't yet seen this is a helpful and friendly community. Reporting a post is easy and older members might not be used to doing it as its rarely needed. Don't respond in such a way that is just as disrespectful though.
I don't think anyone needs a warning just yet, but this is a reminder to remain respectful. Having your opinions about the game is great. Having opinions on other people's opinions though, if you can't say something constructive or nice just don't say anything at all.
|
|
Animeye
inherit
-58097
0
Dec 3, 2024 10:45:36 GMT -6
Animeye
0
Dec 3, 2024 10:45:36 GMT -6
January 1970
GUEST
|
Post by Animeye on Jun 29, 2018 10:55:22 GMT -6
Workarounds are great for playing this demo, but I suspect this is going to be the last demo before final release. Not having the full configuration options in it makes it impossible for us to report any issues with other control schemes before release. Imagine if the final game ship with hard-coded WASD keys -- anyone with an AZERTY, Dvorak, or any other layout would be stuck figuring things out on the release, which these issues could have been easily sorted out months before. Other issues that are surprisingly common to see in release builds are situations where most controls are configurable but a couple are hard-coded, forcing you to map the rest of the controls around whatever random hard-coded controls there were. Accessibility is also a concern -- using a keyboard and mouse together can be difficult for some people. Questions like "how do the directional spells get mapped" are very important to these groups (can they map keys to some 8-way directions, or is that feature locked into requiring the mouse).
This is the biggest issue with this demo lacking the full control configuration options. It is certainly fun to play without it, but that is about it. It is not an accurate depicition of the current state of development and what we can expect (and help improve) from the final release (or worse, this IS what we can expect from the final release...). Hopefully the team is doing thorough testing across platforms and configurations, or plans on doing a more thorough beta test at some point in the future.
|
|
Nezuto
Master Alchemist
Welcome to my world....
Posts: 662
inherit
238
0
Jun 18, 2024 3:35:49 GMT -6
510
Nezuto
Welcome to my world....
662
Jul 8, 2015 12:18:42 GMT -6
July 2015
nezuto
|
Post by Nezuto on Jun 29, 2018 11:02:45 GMT -6
The keyboard issue has been noted and spoken on, repeatedly. No, it makes no sense at all as to the why of it, when this is being tested on PC and not everyone can afford/likes controllers and no, it's not right to have so many needlessly attempt so many types of workarounds, but we can hope that they will implement them, soon. Especially since this has been a hot topic of discussion since the beta released. If not for QoL, then at least for the sake of testing.
|
|