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Post by DSLevantine on Mar 2, 2018 5:41:13 GMT -6
my prediction is the game will be released on 31 dec 2018 if there is no delay
we will get the demo probably on June(soon tm)
then the beta on september
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Post by Redogan on Mar 2, 2018 6:41:35 GMT -6
Ideas are great when they are just being thrown around; however, implementing said ideas is often trickier (and often impossible) due to unknown forces in the land. Whoa...started channeling some sci-fi, gothic horror gamer goodness.
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Post by gunlord500 on Mar 2, 2018 7:20:24 GMT -6
DSLevantine Well, Dec. 31 would be the latest they could release it and keep the pre-2019 promise. For myself, though, I thought I heard someone saying they were expecting October. It would make sense due to marketing reasons, with Halloween and all But it's also possible the game might be coming out sooner, don't lose faith in IGA. Maybe August or September September would be nice...das my birfday 8)
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Post by crocodile on Mar 2, 2018 8:11:00 GMT -6
I've been keeping an eye on feedback on all online platforms, and while it's always nice to hear appreciation and the like, it is a little frustrating to see some of the negative feedback that conflicts both with negative feedback from others as well as opposite concerns that have been brought up in the past.
I think I'll be brainstorming with Mike on throwing some messaging out there and possibly a community poll both to gauge community feedback as well as communicate the intention and therefore expectations people should have of these updates.
Stay tuned What specific concerns or criticisms are you referring to? I don't think its surprising or odd that different people will have different critiques or opinions. Conflicting priorities are to be expected and I think are only a concern if they are from the same people (i.e. flip-flopping) rather than different people caring about different things. I agree with others that comments akin to "OMG MN9!" and "why is it taking 3 years to make?" are comments that are best ignored (though I assume you are already doing so). Don't let dumb comments blind you to any legit criticisms.
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Post by purifyweirdshard on Mar 2, 2018 10:12:04 GMT -6
Yeah croc, that's a conversation I had with him about it myself, but the survey will actually be useful and geared more toward the idea of what manner/type of updates people want. Such as the videos being too short and too much of a tease before, but the latest one being too long and draggy. Borderline spoilery game content vs only general information about the game (again also the latter being mostly what we got). So rather than related to the predictable more troll-like criticism, the feedback sent in would be more about expectations of what manner of updates people really want instead of us hearing them say they want some different approach each update (which is certainly flip-flopping). They can tell us what they really "want" from the updates, and then we can point to those results and say that they unequivocally said they wanted x approach and that's why we're giving it to them. edit: The percentage thing is just a marketing nightmare. Things are too in flux of a project like this to throw out those numbers. Also As long as progress is being made on SOMETHING every month that we get an update, then fans have no room to make a fuss. Each category could even be labeled as "in progress" on months where the numbers don't change. I don't think you meant it this way, but this can be taken as you don't think they're working on the actual game in any given month because they don't specifically tell you so. Everything is constantly "in progress" and being made concurrently, and conjuring up specifics of % values on each thing would be both too much on them and satiating less problems than problems it would create with expectations and surprises. I don't know if it would even be possible to quantify % numbers for each of the dozen modes or so, let alone the effort of doing so taking time away from each of the employees involved working on those specifics things who only would truly know. What a pain in the butt to coordinate all of that on time as well, most likely...
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Post by Enkeria on Mar 2, 2018 10:34:23 GMT -6
Tried to collect any kind of feedback, but really. It is just "nice" / "awesome" and "Wow, demo coming soon!"
One asked about "when" there is a console demo. Which I explained is a no go.
One funny reply were, about the toad enemy.. "They should add a cheat code, which makes the hitbox be totally off on that toad", since the one in SotN sometimes bugs out according so many speedrunners.
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Post by DSLevantine on Mar 2, 2018 10:37:34 GMT -6
DSLevantine Well, Dec. 31 would be the latest they could release it and keep the pre-2019 promise. For myself, though, I thought I heard someone saying they were expecting October. It would make sense due to marketing reasons, with Halloween and all But it's also possible the game might be coming out sooner, don't lose faith in IGA. Maybe August or September September would be nice...das my birfday 8) Make sense. If the release date is October then the demo might come sooner.
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Post by estebant on Mar 2, 2018 11:08:38 GMT -6
Obviously I'm not expecting huge spoilers every update. However...
The Japanese Voice Actors update had no voice acting. 3 second clips would've been fine. The Music Team Update had no new music. I imagine the complete soundtrack will be at least a couple hours long. Can't we get like 15 seconds playing in the background?
I LOVED the crafting update because it actually showed crafting. I liked the procedural generation update because it actually showed procedural generation. Same with the fashion update, same with the weapons update, same with the Mana art update, same with the Zanguetsu boss update, same with the Japanese environment update..
Updates should (In my opinion) give backers something to talk about. When I visit the Discord people are usually talking about something else in like 30 minutes. There's just not alot to say. Basically alot of updates are just a reminder of "stuff you already knew was happening is still happening" when it should be "stuff is still happening, here's a meaty teaser" (Hayter is still happening, Orchestrated tracks are still happening, Switch is still happening, Ayami Kojima is still happening, Demo is still happening, Voice acting is still happening, Interactive assets are still happening, Better lighting is still happening) Most of that stuff we knew from the first month of the campaign.
That being said, I understand shit is about to start getting real in a few months. I can't wait.
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Post by Enkeria on Mar 2, 2018 11:13:21 GMT -6
Redogan
Why we do not get 'how much is done in %' of the game
These are my thoughts.
I do not think the progress of a game works like that. Imagine making a carpet, all strings are divided in colors, each color are something in the game. Now, you could make the carpet with square designs, or stripes. Then it would be similar to what you wanna hear, how much each color / each mode or feature is done. However, this game is more like a carpet with an image, in this image all the colors cross each other.
Even though you are done with picking the colors (the modes, the features and such) you must make sure the colors match, and are done in right order before ending the project.
This means, for an example: Miriam base is done, she can now move on platforms. Great! Platforms are almost done too, different ones, lets create these. These platforms will be used in the main game. Now it is done, great! Lets create enemies... 3 months pass... Now, we must see how Boss Rush works, it seems like we need to redo some of the platforms, since we have water crossing it. Do we have this? No, okey lets create some! .. Now, main game also have areas which could be refined, and use those platforms as well. So they head back to the main game, and change it. And because they change it, they might wanna add different enemies, since this platform suits for something else, maybe tenticles from the water, since the new platform is like a steel-bar or a grid, tentacles works fine through them. another 1 month pass. Miriam can now finish Boss Battle, since all the bosses are rendered and done, but we need to recolor a boss, so it doesn't conflict this new power Miriam just got from the drawing board, so the enemies skin and attac stands out on their own..
These are just examples. You go back and forth in details, so everything works across the board. Easier ways, (a matter of taste really) is to let each mode have their own rules and colors. This is done for example games as Diablo III. - When playing Campaign, you unlock a jeweler in Act 1, she have her camp/place a bit off from the center. If you choose Adventure Mode instead of the Campaign, she is now in the center. That is one example. So even if Adventure Mode is finished, they want to do the changes, to the same sprites, environment, enemies, skills and so on, so it doesn't overlap, etc.
Its very complex. And this is why we do not get % how much done everything is.
So if someone say, all the enemies is done, or the whole map is done, it doesn't mean the other 1000 things related to it. And all is related to have a flow. Super difficult to make exact numbers. It is way better to step back, feel that, once this artwork / game is done. They can say.. Its 99% or 100% done. Even 98%. But until then, there will be no individial procentage at all. And we would have an release date even before they meet that 100% goal. (bugs etc. excluded of course).
Thanks for reading.
TL;DR: It's hard to estimate a % when every part of it, modes or features, goes hand in hand. It is better to step back and give % of how far they are done in general, but since numbers can make people go crazy, it really just ends up with more questions than answers. When the game is close to 100% - they will announce this, but by then we probably already have an releasedate!
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Post by Redogan on Mar 2, 2018 11:25:58 GMT -6
... Also As long as progress is being made on SOMETHING every month that we get an update, then fans have no room to make a fuss. Each category could even be labeled as "in progress" on months where the numbers don't change. I don't think you meant it this way, but this can be taken as you don't think they're working on the actual game in any given month because they don't specifically tell you so. Everything is constantly "in progress" and being made concurrently, ... I only meant that between updates they may be working on/focusing on different modes and they could let us know which area they are primarily focused on. I.e. bug fixes, asset tweaking, lighting, etc. They could really break it down however they want. It would just be nice to know what they are working on from update to update. Again, I'll say that if it is too much of a nightmare to throw out the percentages, then don't worry about it. I'm only trying to make a suggestion here. And I'm OK if it doesn't become implemented. Angel-Corlux is on top of things, monitoring the feedback and all and responding in kind. Respect pts have increased even more!
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Post by Angel-Corlux on Mar 5, 2018 19:02:08 GMT -6
EnkeriaMuch of what Enk posits is correct, and there are also a TON of other reasons I can't publish a %progress bar, and wouldn't even if I could.
I understand the always present desire to have more and more insight into the development of the game, but, like many things in life, balance is key. I have implemented a communications strategy to be as transparent and honest as possible, while also keeping certain things confidential and secret for the success of the marketing campaign and the game as a whole.
So let's choose just one of the MANY reasons I wouldn't do this: Exposure.
I give fans a %progress bar, and now PR/Media outlets care a lot less, if at all, when we announce something has been completed or revealed. Because everything is open for view, and nothing is "news". The opportunity for leveraging gaming media is gone, and instead the only opportunity for press coverage is now if we miss a scheduled internal goal or if one area of development lags for w/e reason.
This is already a really big reason, and it's just ONE of them hehe.
Hopefully this explains why we don't choose to go down this route.
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Post by Foffy on Mar 6, 2018 4:03:39 GMT -6
I don't think percentage of completion would be the best way to grade "progress"; I would imagine public statement on what seems close to "completed" it would appear to be from a perspective of quality/functionality.
For example, let's take the prequel game, which we haven't heard anything about in months. I don't think asking for a percentage on that would be helpful, but perhaps a state of progress on it. Will it be released before the main game, for example? Things like that.
Hopefully we learn about that project in a coming update. We know the intentions are for the main game to still be released in 2018, but we have heard absolutely nothing about the prequel game when it was announced that Inti Creates was pulled off of the main game. Are they even doing the prequel project anymore?
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Post by Redogan on Mar 6, 2018 13:30:14 GMT -6
Enkeria Much of what Enk posits is correct, and there are also a TON of other reasons I can't publish a %progress bar, and wouldn't even if I could.
I understand the always present desire to have more and more insight into the development of the game, but, like many things in life, balance is key. I have implemented a communications strategy to be as transparent and honest as possible, while also keeping certain things confidential and secret for the success of the marketing campaign and the game as a whole.
So let's choose just one of the MANY reasons I wouldn't do this: Exposure.
I give fans a %progress bar, and now PR/Media outlets care a lot less, if at all, when we announce something has been completed or revealed. Because everything is open for view, and nothing is "news". The opportunity for leveraging gaming media is gone, and instead the only opportunity for press coverage is now if we miss a scheduled internal goal or if one area of development lags for w/e reason.
This is already a really big reason, and it's just ONE of them hehe.
Hopefully this explains why we don't choose to go down this route. This all makes sense Angel-Corlux. Not being privy to your exact role (specifically) in all of this, I hadn't thought of these things. It all seems like a lot of politics to me--which I have zero interest in. I'll leave all that to you, Angel. In the end, I want Bloodstained to be a phenomenal success. So, do what you gotta do, friend.
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Angel-Corlux
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Post by Angel-Corlux on Mar 6, 2018 13:55:11 GMT -6
Enkeria Much of what Enk posits is correct, and there are also a TON of other reasons I can't publish a %progress bar, and wouldn't even if I could.
I understand the always present desire to have more and more insight into the development of the game, but, like many things in life, balance is key. I have implemented a communications strategy to be as transparent and honest as possible, while also keeping certain things confidential and secret for the success of the marketing campaign and the game as a whole.
So let's choose just one of the MANY reasons I wouldn't do this: Exposure.
I give fans a %progress bar, and now PR/Media outlets care a lot less, if at all, when we announce something has been completed or revealed. Because everything is open for view, and nothing is "news". The opportunity for leveraging gaming media is gone, and instead the only opportunity for press coverage is now if we miss a scheduled internal goal or if one area of development lags for w/e reason.
This is already a really big reason, and it's just ONE of them hehe.
Hopefully this explains why we don't choose to go down this route. This all makes sense Angel-Corlux . Not being privy to your exact role (specifically) in all of this, I hadn't thought of these things. It all seems like a lot of politics to me--which I have zero interest in. I'll leave all that to you, Angel. In the end, I want Bloodstained to be a phenomenal success. So, do what you gotta do, friend. No worries bud, appreciate you understanding and glad I could provide a little clarity! All that being said, you can definitely look forward to a LOT of developments very soon.
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