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Post by Level C on Feb 21, 2016 18:17:04 GMT -6
It's very good see a "dragonstained" in game.
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Post by dragonkd on Feb 21, 2016 22:48:35 GMT -6
stained glass dragon. nuff said.
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Post by XombieMike on Feb 22, 2016 7:22:48 GMT -6
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Post by crocodile on Feb 23, 2016 0:51:10 GMT -6
dragonkd and anyone else who is new: be sure to check the other threads in the forum and the Design Review Requests to see if anyone else has already discussed the topic you wish to bring up. Regarding this topic specifically, its something that has already been brought up, discussed, added to the Design Reviews and is feedback on track to be submitted to the dev team. As such, this thread is redundant - we got you covered already.
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Post by dragonkd on Feb 23, 2016 20:10:07 GMT -6
I see. I searched already and nothing turned up. was going to take this down but I don't know how. if you guys do, be sure to hang astaroths piece up for all to see 0.=.-
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Post by XombieMike on Feb 23, 2016 22:57:24 GMT -6
I see. I searched already and nothing turned up. was going to take this down but I don't know how. if you guys do, be sure to hang astaroths piece up for all to see 0.=.- It's ok. No biggie. I've merged it into the enemy discussion thread. It's a great idea.
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Galamoth
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Post by Galamoth on Feb 23, 2016 23:54:31 GMT -6
rawr >3 I wonder if that dragon was specifically designed for Bloodstained? :3 Here's another design, which I think might be from the same artist (though this isn't from Deviant-Art).
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Post by dragonkd on Feb 24, 2016 14:43:10 GMT -6
on my topic of stained glass dragons, I stated very clearly, why don't we have them? in the cv series as a whole, there were very few actual dragons/ generic demons. I want to see more reptilian enemies come into play, or a reminder of beasts. I would think that the key of Solomon will be our MAIN enemies, our primary antagonists. fallen angels are an interesting subject, but the question is whether they will be generic or individual. the angel counterpart to each demon in the key? well, that would involve them being pitted against mirrim, and servants of god aren't supposed to engage with mankind. there DOES need to be a sort of knight class of enemies, skeletons, zombies and our common armors. wouldn't feel right to leave them out.
but here is the big issue. enemies shouldn't be avoidable. if you jump over an enemy, it should try to slap you down. if you run from one, I want to see it truck after you across the map. think of this. warg from sotn chasing you down at a faster speed then the player can run.
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Astaroth
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Post by Astaroth on Feb 24, 2016 15:58:04 GMT -6
The problem with unavoidable enemies is it slows down gameplay greatly as well as limits your options fighting it, that being said having some enemies that attempt to fight 'intelligently' by having attacks that make it a more tactical choice to try going for a weak spot in their attack or movement as opposed to charging in and spamming attack could be a good way to increase depth without having to introduce new systems to the game, for instance in sotn green knight only throws axes, but blue knight has a shield, can throw axes upward, and can charge you
Having a few enemies in a game like enkidu in ooe or the tall enemies like treant and final armor that you can eventually fly over is one thing, it provides a different experience, having a few smaller enemies with an anti air attack like skeletons knights or fleamen, but all can be bypassed if youre paying attention
The warg idea would be great for either a maze area or as the leadup to a boss battle, but scripting an enemy to chase you all over the map would be problematic and if its faster than you it becomes especially grating after a while (like the gardener in cv64 >_<)
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Galamoth
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Post by Galamoth on Feb 24, 2016 21:51:56 GMT -6
Since Gebel's Castle seems to be situated in the middle of a body of water (most likely a lake) in concept art, how about we have this kind of legendary monster as an enemy in Bloodstained? The Abaia, from Melanesian myth. It's a giant mystical eel-like monster that lives on the bottom of lakes (so I've heard). Perhaps it could be a Boss in the game, rather than a normal enemy...though I'm not entirely sure that there will be a section of Gebel's Castle that will be partly-submerged (or at least have water coming in from the lake surrounding it). Oh boy, that first image I found certainly seems scary enough. I think I may have nightmares tonight. All it needs are magi-crystals to indicate that it's either cursed or it's a demon. This second image is from Deviant-Art.
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Post by Goobsausage on Feb 25, 2016 0:10:32 GMT -6
I'd be cool with Bloodstained having eel monsters that won't ever stop reminding me of Serris from Metroid Fusion.
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Galamoth
Ancient Legion
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Post by Galamoth on Apr 30, 2016 15:19:04 GMT -6
Serious Enemy Idea Crystal GolemA gigantic guardian demon whose body is made entirely of near-impenetrable magical crystal (stained-glass themed). It is rumored to house the soul of Goliath, an ancient Philistine warrior. SourceJoke Enemy Idea Flying Spaghetti Monster!
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BalancedHydra
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Post by BalancedHydra on Apr 30, 2016 18:14:31 GMT -6
How about a demon/corrupted badger? The game does take place in England. Gotta get a badger joke in there somewhere
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Post by robot3rk on May 1, 2016 18:04:48 GMT -6
GalamothHey that joke monster of yours sparks an idea. You know how the castle has a lot of bloodstained windows? Why not make a surprise type monster? Most of the windows look the same but one of them is a little off. That is a hint that a monster is hiding in there like it's embedded inside the glass window. The stained glass monster will attack you if you touch it without noticing but the damage will be small at first. Once you pass or hit it, it pops out to attack you. It looks like a glass stained man or whatever shape and it tries to attack you for finding out its spot.
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Galamoth
Ancient Legion
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Post by Galamoth on May 1, 2016 18:40:01 GMT -6
Galamoth Hey that joke monster of yours sparks an idea. You know how the castle has a lot of bloodstained windows? Why not make a surprise type monster? Most of the windows look the same but one of them is a little off. That is a hint that a monster is hiding in there like it's embedded inside the glass window. The stained glass monster will attack you if you touch it without noticing but the damage will be small at first. Once you pass or hit it, it pops out to attack you. It looks like a glass stained man or whatever shape and it tries to attack you for finding out its spot. Ah, you mean similarly to the Mirror enemies in Harmony of Dissonance and Aria of Sorrow? Sounds like a good idea to me. Skeleton Mirror (HoD)Kyoma Demon (AoS)
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Post by spideryfingers on May 5, 2016 5:12:21 GMT -6
Found an old piece of art I created many years ago when I first discovered Photoshop ... a three-headed monster born from molten glass by an evil spell.
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Galamoth
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Post by Galamoth on May 20, 2016 1:25:45 GMT -6
Anyone else think that inspiration for a Boss called " Decarabia" could be taken from the Brauner fight in Portrait of Ruin? I'm sure that, if IGA & co. decide on a giant starfish boss based on one of the 72 from the Lesser Key, its 5 limbs should at least be able to Poison Miriam on-contact. Unless the small undulating eyeball-star enemies in the first Development Update video for Bloodstained are officially going to be called "Decarabia"...perhaps "Star-Birds", "Star Flies", or "Starry Eyes"? (As far as I can tell, these are basically going to be the new "Medusa Heads" of Bloodstained.) (EDIT): Huh... I didn't know that there's actually a 2014 American horror-film called " Starry Eyes". Maybe that could be the pun/reference used for the eyeball-star enemy's English name. :3
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Astaroth
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Post by Astaroth on May 20, 2016 9:51:39 GMT -6
wasnt it named in the first enemy update next to astarot? nope that was buer
i would think starry eye or decarabia would work, maybe starry eye for the weak early one and decarabia is the stronger 'palette swap' later on
but yeah, using decarabia for starfish enemies has been a thing since early shin megami tensei >P
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Post by matos88 on Jun 5, 2016 15:03:00 GMT -6
I'm hoping there will be a Succubus boss or at the least Succubi regular enemies like in many Castlevania games.
I mean, who DOESN'T like Succubi?
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Post by matos88 on Jun 10, 2016 13:05:07 GMT -6
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