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Post by Lestaroth on Mar 29, 2017 21:20:59 GMT -6
(I hope I won't mess up in my reply. Ahem) Dominique has been drawing attention for sure since she was unveiled as a character. Would she be playable? The signs do point to yes. Would I approve of it, absolutely. An Japanese demon-hunter (Zangetsu) and now an exorcist... two different approaches on solving the crisis, two different battle mechanics, yet the same goal in mind. I'm sold on this. As for your questions, I will do my best into replying to them properly. Let's go! 1) Yes, additional characters in the Castlevania games rarely got a plot and that was particularly sad. In CSOTN's Richter Mode, it is true that a certain crucial battle doesn't appear at all and you then can directly go... somewhere. That said, it wouldn't have hurt to put some scenes explaining that history changed and that Richter went on his own and succeded in that (Some negative event is inexistent as well). The same goes for the few games that succeeded. I could be said that CSOTN had completely unfinished parts, like the castle textures in the cutscenes or the menu... (explained by Master IGA himself in the "Devs Play" vid I posted), that the handheld games had a limit in cartridge capacity. I do feel that this argument is not legitimate anymore, especially that there is no corporate pressure, just a deadline that has been set. In sum, Miriam, Z angetsu and now possibly Dominique should have an in-game plot, interactions and parallel routes (it would be even more fascinating if some bosses reacted differently towards the characters, like in the Megaman X series). 2) I guess that Richter mode (then Maria mode) was a full throwback to the classic Castlevania games. I was a bit sad that the exp system did not apply to them but I guess it was part of the deal. Making it so BOTH systems would be implemented on all characters as unlockable (a choice between the RPG elements and CV-like modes) would be wonderful. ...And of course, the first story (Miriam with the usual Igavania elements) would be unchanged. As for leveling, I guess that the same approach on all characters should be the same. Playing as a seemingly OP Richter then him being way less effective if not squishy the further you progress kind of disturbed me back then. 3) After a good discussion with DevAnj in the Bloodstained discord (Hello to you!), the general idea there would be for Dominique to be a strong wielder of Holy Powers/Magic. She would probably be our titular mage (maybe an expy of Charlotte Aulin). But here are some questions to consider: - Could she fight with other means than incantations? (We need something fresh!)
- If not, would she get offensive spells only (Beams of holy magic everywhere), or allowed to have some healing magic? What about channeling times?
- Would she be prone to be the glass cannon? Could she be a half-tank instead? Would she get alternate outfits making her leaning more towards the offensive or the defensive type or a balanced one?
- Would she have to resort to weak weaponry? (I am not asking about ridiculously-sized weapons, though)? Should it be the classic mace only?
Etc.
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Galamoth
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Post by Galamoth on Mar 30, 2017 15:44:12 GMT -6
Do I want Dominique Baldwin to be a playable character? Yes, absolutely.
Do I think she will be playable? Nope. I'm convinced that her role, outside of story-involvement, will be that of Shopkeeper.
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Post by neff on Mar 31, 2017 16:43:19 GMT -6
I agree with Galamoth, Dominique looks wonderful, though I think her role in the story lies elsewhere. The fact that there is a shop assistant though, does give an out. iirc this sounds like a story less about religious vs demonic, so much as the traditional versus the new, with the recent achievements of alchemy the wild card(it is rejected by science, yet it is capable of causing supernatural feats.) The results of tradition would be filled by Zangetsu, the science, Johannes, and the alchemy, Miriam.
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Post by Galamoth on Mar 31, 2017 17:09:56 GMT -6
Oh, by the way... SHAMELESS SELF-PROMOTION!!! (Check out this thread too, if you're interested in seeing any of the three new characters become playable)
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Post by spideryfingers on Mar 31, 2017 19:42:11 GMT -6
Hell yes! I'd sooooo lurve her to be a playable character! However, to be realistic, I envisage this only being in Bloodstained 2. Dominique has huge potential as a full leveling playable character and it'd be a shame if she was rushed into Bloodstained 1 at this point. My advice would be to keep her as a non-playable character (only as the shopkeeper) as things stand. That way, it provides us with food for thought for the Bloodstained sequel. I adore Dominique's design ... she reminds me of a Magician's assistant but with more style. I do concur with crocodile that her heels look a bit over-the-top though (like those ballet heels that Lady Gaga wears) which simply wouldn't be practical in physical combat. That said, Dominique looks like a real high-kicker with those long, silky legs! She should wear power shoes with retracting stiletto spikes. Patience is a virtue with Dominique because she has created quite a stir in a very short amount of time. What fascinates me most about her is that, judging by her description, she could fit into the Maleficent mould as far as power and beauty is concerned. A woman who can also be both good and evil and dish out an obscene amount of magic and technique that only a top flight sorceress could. I'm keeping my fingers crossed.
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Post by crocodile on Mar 31, 2017 20:45:53 GMT -6
"She's the shopkeeper" (but so was Yoko who was playable and we know Dominique won't always be there), "I wouldn't want her to not be fleshed out enough" (though nobody can know how any of the non-Miriam playable characters will be treated) and "we don't know enough about her" (true but also true of every non-Miriam character revealed) feel like reasons people are constructing that she couldn't be playable rather than real hints that suggest she might not be playable. We'll have to see how things play out of course but some of you guys are weirdly pessimistic?
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Galamoth
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Post by Galamoth on Mar 31, 2017 22:44:40 GMT -6
crocodile I wouldn't call it "pessimism" on my part, and I know Yoko Belnades is playable in the bonus Julius Mode in Dawn of Sorrow (alongside the obligatory Julius, and none other than Alucard). Pessimism implies a tendency to believe that the worst will happen. I personally don't think Dominique remaining one of the Shopkeepers in this game is necessarily a bad thing at all. I do recall from Update #51 that Anne is mentioned to look after the Shop whenever Dominique leaves town. I'm sure some folks will take that as a possibility for Dominique to be playable, and I won't oppose that.
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Post by dareka on Apr 1, 2017 0:08:38 GMT -6
Yes, because she seems quite different from the other characters - reminds me of Sypha and Yoko.
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Post by Astaroth on Apr 1, 2017 22:28:00 GMT -6
i think itd be interesting to have Goofball as a playable char
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Redogan
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Post by Redogan on Apr 3, 2017 5:56:59 GMT -6
I vote No. I'm not interested in additional female playable characters. I'm male, and I like to identify with the characters I play as in video games. I look forward to playing Bloodstained, but it will be a little off for me to play as a female--just as it is when I play Bayonetta. I don't really have a problem with Metroid. Probably because Samus is wearing a suit of armor. It's just this weird immersion hang-up that I have. I've even skipped over playing some games just because there was no male character option.
As for additional playable characters, I would prefer Zangetsu or Alfred. Johannes, maybe. I think Dominique is very attractive, and I'm glad she will be in the game, but she needs to be an extra (shopkeeper-style character), IMO.
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Post by neff on Apr 3, 2017 6:02:51 GMT -6
I'm sure johannes or zangetsu will be in. If nothing else, they have different opposition for Gebel. Though I see the potential for more plot coming from Johannes. he will be the harder person to put in, since it will need to be a story. Zangetsu...not really sure what his deal is.
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Post by crocodile on Apr 3, 2017 13:26:54 GMT -6
@ Redogan I can totally appreciate that's it's nice to have a character(s) to identify with but I'm not sure I can jive with passing on a game that would otherwise interest me just because there were no male playable characters (especially since there are no shortage of them in the industry). I think its extra weird to bring that up here because Dominique being playable doesn't stop Zangetsu, etc. from being playable since we have 3 characters to work with and not two (otherwise I would understand your viewpoint). To me, Johannes is boring as dirt and Gebel doesn't seem like he would offer much difference in gameplay from Miriam (unlike Zangetsu or Dominique) since they are both curse-afflicted humans who should have a similar power set. However I get the aesthetic appeal with Gebel. I don't get Alfred though - what do you find appealing about him?
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Redogan
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Post by Redogan on Apr 3, 2017 15:39:21 GMT -6
I'm not sure why I do it, but I always put myself in the perspective of the character that I'm playing. I just can't make that connection if the character is a female. The referenced games that I have passed on were games that were of less interest to me to start with, but the female lead just squashed any desire to commit my time to it. A couple of examples would be Xena: Warrior Princess (PS1) and Rogue Ops (GCN). I'm definitely NOT passing on Bloodstained--even if every character (main and NPC) were female. The story/atmosphere/gameplay/music have me hooked, but being able to identify with who I am playing as is a big deal to me.
I bring it up here because everyone seems to be gung-ho about female leads--and that is fine. No other playable characters have been announced yet (to my knowledge), and IGA and team really do listen to the boards and to what is currently of interest to the fans. I'm just going on record to say that I'd like extra male playable characters instead of female since we already have Miriam.
As far as Alfred goes, I think he looks like he has some awesome magical powers and could be interesting to play as (if his story is interesting enough). He also looks like he fits into a Castlevania-type world.
Not too keen on Johannes, but he could have potential if he wields a whip. Zangetsu looks like he could be a really fun melee character to play as.
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Post by crocodile on Apr 3, 2017 22:45:50 GMT -6
@ Redogan There was a Xena: Warrior Princess game? News to me. I liked the show but most licensed games tend to be crap so I can't imagine that game was any good anyway LOL. Anyway, I think its fine to express what you want - you're right in that is why we are all here you've certainly been respectful about it. I just thought it was weird because as has already been mentioned, with more than one playable character slot left, Dominique being playable doesn't stop one of the male characters from being playable. So if that specifically was your rationale for how you felt about Dominique that seemed weird.
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Lestaroth
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Post by Lestaroth on Apr 3, 2017 23:12:31 GMT -6
Yes Croc, there was a Xena game on PS1, full of polygonal glory. I don't know how good the game was, though. Eh? there was a PS2 one too?
Anyway, I begin to understand what you meant there, Redogan. I think it is not about incarnating the character and feel close to it or not, but rather interacting with the world as him/her/it and the subsequent reflection on such in-game acts.
"Would I do it in reality? Is that really what the game wants me to do? Did developers go a bit too far on this one?" These are sentences I ask myself when I play GTA SA and I am asked to rob a house or kill someone. That said, they're more tied to morality of a character versus mine. After that little train of thought, I resume like if nothing much happened. (That said, I would never touch a game which sole purpose is to massacre everyone, even and especially innocents).
As for incarnating female characters including the sexy ones, I have nothing to fear or be ashamed about (I don't know how are your feelings on that). I even play as female characters in my MMO. I am not roleplaying in any way though and especially not wishing to scam others using that. There are great games, even if boasting they have "plenty of eye candy" (Dead or Alive" anyone? It's a fine series of fighting games, esp' the 5th), are legitimate in their own right. Give those a chance, maybe?
That said, if people around you check what games you usually play or if you totally feel uncomfortable watching glamorous and suggestive poses from less conservative characters, of course you have full legitimacy to express yourself so.
Sometimes I feel that Dominique was designed so to cater to a category of people. Will it impact anything in the game? I sincerely doubt so. That is also why I would like her to be in game, in playable form (and it's not the reason why I voted no for Alfred and Anne as for me, the former seems more fit to be an antagonist. The latter should not be sent to the battlefield or she will not last long at all there.) Miriam, Zangetsu and Dominique would be my picks as playable characters. One seeking a way to cure her life-threatening ailment and most probably try to save Gebel in the process, and the two others being pro-demon hunters, with their own culture, approach and methods of extermination.
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Post by purifyweirdshard on Apr 4, 2017 7:50:58 GMT -6
It's not weird/unusual at all to feel that way, really, I've seen it personally in people I know, especially in fighting games. Certainly in that medium, a character can be felt as an extension of yourself on the screen, acting out your personality as you attempt to assert a will and playstyle on the other player. A Castlevania style game can kind of feel that way. I know guys that almost never or haven't played a female at all, and avoid all-female games for similar reasons. It's not that far of a leap in logic, it's all in just how you prefer to experience a game.
Myself, I used to never play females in games, but that was more me being young and "ew girls" than an immersion thing, lol. Now, I do much more often than not, because I just tend to find them more stylish and interesting. My main criteria for characters I like/play in fighting games seems to be: stylish, classy, "holy"/good-natured with an air of humility and uses a sword. Ky Kiske in Guilty Gear, though a male, classically meets all of these for me and I've been playing him since 2003. Some other examples that are female though are Charlotte Colde in Samurai Showdown, Mitsuru Kirijo in Persona, Orie in Under Night In-Birth and Elizabeth in The King of Fighters.
So, as it turns out, I'm still projecting a kind of personality ideal onto the screen, but it isn't necessarily tied to the gender of the person in how I do it. I think it actually seems I prefer them being female though, since if it's a guy there are usually several hurdles of "is this guy just a pretentious butthole" that I have to clear in my mind lol. I think I'm more judging of guys, and they seem to be more often designed with motives separate than the pureness of good/style that I'm looking for. I also like Gambit, Strider and Mega Man X -a lot- lol
For Dominique, she hits almost all of my notes. The humbleness may be the only thing in question, at least in regards to her dress, lol. It doesn't bother me all that much, though, and I still have a feeling the design will either change or rather "appear" just enough different to appease most who would have a problem with her design; impractical, appearance or otherwise. If nothing else, it will be zoomed out quite a bit more, like Miriam.
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Post by Redogan on Apr 4, 2017 8:19:27 GMT -6
I probably "put myself into the game" a little too much with some games. The GTA mention made me think of God of War and some of the brutal stuff that series makes you do as Kratos. I few times I just had to remind myself that it was just a game. Weird thing is, I really enjoy the gory stuff. Decapitations, limb servering, etc. The more gore the better....usually. The same distancing I would do when Kratos is brutalizing someone is what I would apply if I were playing as a female character. This is especially true if the character is doing something especially feminine (i.e. flirting with an NPC, wearing something extra poofy, etc.) I should be fine as long as that kind of thing is at a minimum. I really didn't mind playing as Shanoa in OoE. I think it was because she wasn't overly feminine (while still being quite attractive) and pretty much a bad ass. The opposite is true for Charlotte in PoR. I didn't like playing as her at all and only switched to her occasionally (and for union attacks). I appreciate that you folks seem to understand what I'm talking about . I usually get backlash when I say I don't like playing as a female character.
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Post by BloodyTears92 on Apr 4, 2017 10:51:48 GMT -6
I'd very much like it if she were a playable character. I think Croc had a great idea too: if we allow some assumptions and say Zangetsu will be playable, then having him be mainly melee while Dominique is mainly magic would be a good balance. Now, to the questions!
1. I'd like "Plot Driven" even if its just an intro and ending with dialogue. I think it'd be REALLY cool if they took a page from Julius mode in DoS and say, if one of the endings is where Miriam "goes bad" then maybe have Dominique's run be about her, as an exorcist, having to stop her "and itd be tragic since she's the one who asked for Miriam to be summoned. Just have an intro where she speaks to Johannes about Miriam giving in to her curse, then a pre-boss scene of her expressing sorrow about having to kill her.
2. I'd prefer full leveling. All the DS IGAvanias used it and i like having the "goal" of hitting level 99 available. Give her all of her moves at the start and just give stat boosts as you go.
3. As others have pointed out, her being an exorcist for the church is a prime way for her to have Castlevania-esque holy powers like vials of holy water and crosses along with holy spells, perhaps stuff like Holy Rain could be done via command inputs for huge amounts of mana? I will say I have no idea what to giver her for her basic attacks. Beating monsters to death with an enchanted bible? A holy sword with a cross in the hilt? Avoiding melee entirely via basic projectile spells or throwing weapons?
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Galamoth
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Post by Galamoth on Apr 4, 2017 13:00:32 GMT -6
I'd very much like it if she were a playable character. I think Croc had a great idea too: if we allow some assumptions and say Zangetsu will be playable, then having him be mainly melee while Dominique is mainly magic would be a good balance. Now, to the questions! 1. I'd like "Plot Driven" even if its just an intro and ending with dialogue. I think it'd be REALLY cool if they took a page from Julius mode in DoS and say, if one of the endings is where Miriam "goes bad" then maybe have Dominique's run be about her, as an exorcist, having to stop her "and itd be tragic since she's the one who asked for Miriam to be summoned. Just have an intro where she speaks to Johannes about Miriam giving in to her curse, then a pre-boss scene of her expressing sorrow about having to kill her. 2. I'd prefer full leveling. All the DS IGAvanias used it and i like having the "goal" of hitting level 99 available. Give her all of her moves at the start and just give stat boosts as you go. 3. As others have pointed out, her being an exorcist for the church is a prime way for her to have Castlevania-esque holy powers like vials of holy water and crosses along with holy spells, perhaps stuff like Holy Rain could be done via command inputs for huge amounts of mana? I will say I have no idea what to giver her for her basic attacks. Beating monsters to death with an enchanted bible? A holy sword with a cross in the hilt? Avoiding melee entirely via basic projectile spells or throwing weapons? Sounds like a good idea to me. Zangetsu would be the "Jonathan Morris" while Dominique is the "Charlotte Aulin".
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Post by BloodyTears92 on Apr 4, 2017 14:27:32 GMT -6
I'd very much like it if she were a playable character. I think Croc had a great idea too: if we allow some assumptions and say Zangetsu will be playable, then having him be mainly melee while Dominique is mainly magic would be a good balance. Now, to the questions! 1. I'd like "Plot Driven" even if its just an intro and ending with dialogue. I think it'd be REALLY cool if they took a page from Julius mode in DoS and say, if one of the endings is where Miriam "goes bad" then maybe have Dominique's run be about her, as an exorcist, having to stop her "and itd be tragic since she's the one who asked for Miriam to be summoned. Just have an intro where she speaks to Johannes about Miriam giving in to her curse, then a pre-boss scene of her expressing sorrow about having to kill her. 2. I'd prefer full leveling. All the DS IGAvanias used it and i like having the "goal" of hitting level 99 available. Give her all of her moves at the start and just give stat boosts as you go. 3. As others have pointed out, her being an exorcist for the church is a prime way for her to have Castlevania-esque holy powers like vials of holy water and crosses along with holy spells, perhaps stuff like Holy Rain could be done via command inputs for huge amounts of mana? I will say I have no idea what to giver her for her basic attacks. Beating monsters to death with an enchanted bible? A holy sword with a cross in the hilt? Avoiding melee entirely via basic projectile spells or throwing weapons? Sounds like a good idea to me. Zangetsu would be the "Jonathan Morris" while Dominique is the "Charlotte Aulin". Zangetsu! Dominique! Zangetsu! Dominique!
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