Pure Miriam
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Post by Pure Miriam on Mar 29, 2017 3:19:50 GMT -6
Dominique Baldwin (ドミニク・ボールドウィン) Age: 25 An exorcist dispatched by the church, she supports Miriam as the shopkeeper. She speaks in a posh way, but she treats everyone kindly. While the church believes Miriam and Gebel to be demons, Dominique trusts them as human beings. In order to foil Gebel's ambitions, she asks her old friend Johannes to summon Miriam.
The UPDATE 51 bring us three new characters. Alfred, Anne and Dominique. Considering Dominique's role, her striking beautiful looks and other information, i think she would fit perfectly as a playable character. Although i think this is most likely, we never know and there is a good chance that she will end up being more of a supporter role than anything (or maybe even a completely unexpected villian?). Considering all that, i wanted to check the community's feeling about Dominique as a playable character and, if you agree to that (if you voted YES in the poll), HOW would you want her to be playable, specially by answering some questions below. 1) PLOT-DRIVEN VS DEMOTED TO EXTRA
Almost all Igavania games had extra characters to play, unlocked after finishing the main game. The thing is, this was between the extra character being nothing more than that, a simply "extra" with absolutely no plot whatsoever (like Richter on Symphony of the Night, Albus on Order of Ecclesia, Julius on Aria of Sorrow), or the character actually having a plot (like the Sisters in Portrait of Ruin). Those things have ups and down. If Dominique has a plot, that requires more resources and more time to develop her as a playabe character. Developing games is all about resources and time. And things are limited. Give Dominique a plot-driven quest and something in the main game wil have to be axed. If Dominique has no plot, it is way easier, but can also feel really empty and non-fullfilling enough. What do you think? Dominique should be a playable character with a plot (with the possiblity of axing something from the main game, due to resources and time needed) or just an fun extra? 2) LOW LEVELING VS FULL LEVELING
When Igavanias had extra playable characters, in some of the games, the characters was really powerful right from the beginning and had most of the resources needed to finish the game. They had no leveling of sorts, just some upgrades. Richter in Symphony of the Night could have his Health increased with HP Max Up, but that's all. Maxim on Harmony of Dissonance too, alongside increasing the hearts count. Julius from Aria of Sorrow increased his damage and defense after killing bosses, by getting healing spheres. On the other hand, some games had extra playable characters that could be leveled up completely, like everyone on Portrait of Ruin, Dawn of Sorrow and Albus on Order of Ecclesia. What do you think? Dominique should be a playable character with "low leveling" (small upgrades to get, mostly powerful from the beginning) or full leveling? (starting at LV1, capable of reaching max level like Miriam). 3) GAMEPLAY
ALL Igavanias gave us extra characters that were way different from the main ones. Ricther was completely different from Alucard in Symphony of the Night. Maxim from Juste in Harmony of Dissonance. Joachim from Leon in Lament of Innocence and such. Even so, some of them used the same basic mechanics. Alucard, Julius and Yoko from Dawn of Sorrow had weapons, "souls" disguised as sub-weapons and physical abilities to traverse the castle, pretty much like Soma. On the other hand, the Sisters in Portrait of Ruin was so different that they used the Stylus from the DS to attack, could fly anywhere and their MP recovered ultra-fast. What do you think? How Dominique should play? More or less like Miriam, equipped with"shards" disguised as exorcizing powers (using the same commands that we use for Miriam Shards, with built-in exclusive powers) or with a completely different and unique gameplay? That's all folks!
Some warnings: I didn't asked if you would like Dominique to have a full game, with her own shop, equipments to get, plot and powers to discover like Miriam because that would essentially require the dev team to built a second game. That is really time and resource consuming and i can bet that is not possible, or half of the main game would have to be axed, based on common sense.
Discuss Anne's role and the possibility of her being a playable character HERE (thread made by me) Discuss Alfred's role and the possibility of him being a playable character HERE (thread made by Galamoth)
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gunlord500
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Post by gunlord500 on Mar 29, 2017 3:23:47 GMT -6
Yeah, I'd like to have Dominique playable too We have 3 playable characters, and aside from Miriam, I'll bet one is Zangetsu, so have Dominique in there!
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Post by chocolatestain on Mar 29, 2017 3:42:56 GMT -6
10/10 Do want
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Post by Dragon_of_Dojima on Mar 29, 2017 4:20:35 GMT -6
That was quick. Also my response is, the more the merrier.
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JoJo
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Post by JoJo on Mar 29, 2017 5:52:26 GMT -6
Who don't want to play as her?
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Elfina Ashfield
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Post by Elfina Ashfield on Mar 29, 2017 5:52:36 GMT -6
Everybody loves her *sigh*, there's gonna be a tough fight on winning her (just kiddin')
Okay, jokes aside, please make her playable. I have a hard time imagining the team makes whole new exclusive plot with her, since it's too resource-consuming like Pure has already said in the beginning, and Dominique is Miriam's ally after all, not a main character. So I'd expect if she actually made into the game as a playable character she would have little or even nothing to do with the game, plot-wise. But I really hope there's a Miriam-side story and Dominique-side story... well I can dream lol.
Gameplay-wise, yes I want to see different play style among different playable characters. I'm not sure how the team is gonna pull this off though.
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Post by crocodile on Mar 29, 2017 7:55:38 GMT -6
There's always the caveat that we don't know if there are more major characters waiting in the wings to be revealed but given the major characters revealed so far, I don't know how anyone could generate a sincere argument for her not to be playable. - She's an exorcist so we know she has magical abilities and knows how to kick demon butt. It's literally her job.
- Unlike Johannes, Alfred or Anne, Dominique has a very evocative design. She looks like she could be playable. Aside from the heels (which even I have to admit are a little ridiculous) I LOVE Dominique's design. I can't overstate how fantastic she looks <3
- We already know that her shopkeeper duties will/can be taken over from time to time by Anne so she's not glued to the shop.
- In the vein of Yoko and Charlotte (or even Slypha dating further back) Castlevania has a history of badass women spellcasters. Dominique seems like she would be an excellent continuation of this tradition. As an aside, I would love the see a more physically inclined female character as playable (a knight/paladin maybe?) at some point but maybe that has to wait for Bloodstained 2?
- If we compartmentalized the revealed cast so far as say Miriam (Mixed), Zangestsu (Physically inclined though adept at Magic) and Dominique (Magically inclined though adept at Physical attacks) that seems the best way to cover the general spectrum of character archetypes with 3 characters? You just got to make sure they all have good movement options.
- I'll be honest - I kind of just want at least one more playable female character? I like female protagonists. It's part of what I like about Bloodstained so far, that Miriam is the main hero. I would love to see Dominique fight right beside her.
As an aside, someone on another board compared Dominique to this character: This is Wiz from Konosuba (great show BTW). A powerful mage though she spends most of her time in the shop helping the main cast. She has flashes of badassery but is mostly reserved and a bit silly. I would hope Dominique would be the opposite (she thankfully gives off a vibe of confidence and competence in addition to warmth and kindness) but otherwise it seemed an amusing comparison given what little we know so far so I thought I would bring it up
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Post by CastleDan on Mar 29, 2017 8:04:13 GMT -6
I'd much prefer her over Johannes (spelling?)
The thing is Johannes has a whip on him and for him to have a weapon makes me think he's a playable character and the other character they introduced with the tarot cards all over him ( or w/e they are ). The assumption being that they both are shown to have weapons and to have a more action oriented role.
However, give me her over Johannes any day....I do not like his design, it's the one design that I think is off for this world.
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JoJo
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Post by JoJo on Mar 29, 2017 8:14:33 GMT -6
come on crocodiledon't compare dominique with wiz
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purifyweirdshard
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Post by purifyweirdshard on Mar 29, 2017 9:22:16 GMT -6
I'm pretty stoked at the possibility lol. I love the holy attacks/weapons in the CV series, so having this character use those would be awesome. As a "church exorcist", I can easily imagine her having holy water, holy book/bible and a cross.
What I'm picturing is kind of a cross between a CV caster and kind of a re-imagining of certain subweapons. She would have access to the above I mentioned, accessing them via dropped power-ups or accessed by special commands or a toggle. The commands would be most interesting though, if for example there were different sorts of attacks possible with each relic. This seems to me to be in-character for an exorcist, since they're often portrayed as using various tools and items. I'm thinking that the book could actually be her standard attack weapon, somewhat similar to Charlotte.
My ideas here are kind of separated into a standard use, a level 1 special move, and then a second level special move that costs a larger amount of MP.
Holy book, was before a spinning shield with SotN's having a laser item crash. She has these unless she picks up one of the other tools: Standard: A ward or protective barrier that can hit enemies. It may be difficult to animate the book spinning around and it look decent in 3D ;p Special: Projects the holy barrier outward, eventually covering the edges of the screen Super: Domi turns to a certain page, reads a short passage, and then blasts of energy from above pelt the screen in a random pattern
Cross...classically a boomerang, but perhaps this time a throwing star? My idea here might combine the old dagger and cross: Standard: Straightforward full screen cross throw, pretty fast Special: Larger, light-infused projectile that flies forward slower and returns Super: A flurry of a hundred stars, either thrown by herself or projected forward magically
So when equipped with holy water: Standard: Multi-directional bottle throw, to reach higher enemies or those on ceilings or attached to walls, or to lob it over an obstacle. Could even be used to unlock areas/for puzzle solving. Default throw is the old CV or GnG angle (hey, it's been in multiple games already, why not again?) Special: poured in her hand, and then projected as a flame wave instead of the standard effect Super: The rain, of course ;p ...and accompanying it, a short stylish animation or flourish from Domi. Perhaps non-invincible and interruptible, but once the storm starts, it keeps going
So, you have the defensive book when she doesn't have anything, the standard offensive but economical cross star, and the grenade or napalm-like holy water for bombing monsters. There could be others, or she could use them in combination somehow. Holy water cross shurikens? I'm down my man. Give me a nunja D:
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Post by Hylian on Mar 29, 2017 10:30:52 GMT -6
It would be wise to wait until we know more about the other characters before deciding on who to have as playable characters. Dominique looks cool, but we might end up in a situation similar to Kramer's "I'll take it!" if we make a push before knowing who the other characters are.
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thrashinuva
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[TI2] I'm interested in this.
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Post by thrashinuva on Mar 29, 2017 10:32:15 GMT -6
I'm a little pressed for time at the moment so I'll skip any lengthy explanation. I say no, not because she's a bad character (I think she's a great character), and not because she'd be bad mechanically (I think you could easily make it work, and be neat), but because I think she's better suited to being a non-player character. I think it would be more interesting for the player if her contacts and business dealings remained a mystery to the player, and I feel that having a playable story around her would feel incomplete if you didn't divulge those sorts of things.
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Pure Miriam
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Post by Pure Miriam on Mar 29, 2017 10:42:43 GMT -6
Almost no one that agreed on her being a playable character answered my questions properly
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purifyweirdshard
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Post by purifyweirdshard on Mar 29, 2017 11:09:27 GMT -6
I don't have a strong opinion on the first two things is why, in my case ;p
I'd be fine with whatever they think is best as far as that goes.
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Post by crocodile on Mar 29, 2017 11:14:55 GMT -6
It would be wise to wait until we know more about the other characters before deciding on who to have as playable characters. Dominique looks cool, but we might end up in a situation similar to Kramer's "I'll take it!" if we make a push before knowing who the other characters are. I think we all recognize this and I even said as much in my initial post. However, we can only discuss and speculate based on what we know and so far, all we know are these seven major characters. From this lot, Dominique obviously stands out as a favorite and seems to have the obvious minimum requisites to play a combat role in the game and be playable. She's Yoko from the Sorrow games, not say Vincent from Portrait of Ruin. Almost no one that agreed on her being a playable character answered my questions properly I'll be honest I missed them on my first pass - I just replied to the overall question at hand. For your questions specifically - I would want a "PLOT-DRIVEN" character. The game is just way more fun if some sense of stakes and narrative is given to their playthrough. I feel that was the expectation from the kickstater but I'm having a hard time finding confirmation. Given the standard set by recent releases like the Shovel Knight campaigns (Plague of Shadows and Specter of Torment) I think it would be a mistake to not go with a "PLOT-DRIVEN" playable character. All that being said it might be a good idea to ask: Mana , even if you can't tell us who the other two playable characters are or how they might be chosen yet, can you answer the current intention - will they have their own plot/narrative in their playthrough of the game? You are still planning to release content for the game in a staggered manner ala Shovel Knight correct?
- "FULL LEVELING" just because that's more fulfilling experience and I think better sells the Igavania experience (leveling and collecting). Miriam is the star but you don't want the other playable characters to feel like has-beens or after thoughts. Past Igavanias were time and resource constrained in ways I feel this project shouldn't be (though obviously they still don't have infinite time/resources). So I'm expecting these other character to be pretty fleshed out even if not to the exact same sense as Miriam.
- Gameplay is a little harder to answer since we don't know the full extent of Miriam's movepool nor what the other unidentified playable character may be like. I mentioned both Yoko and Charlotte as possible examples to follow and I think those could work well. I'd expect she, all the characters really, would have at least basic movement options (dash, double jump, etc.) and special input commands though each character may get unique movement options as well. I think the moveset purifyweirdshard laid out could work well too (LOL @ Nunja). If she's a exorcist/shopkeeper from the church it's not hard to envision she could replicate sub-weapons (especially since it seems clear Miriam won't have any).
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Post by Goobsausage on Mar 29, 2017 16:24:57 GMT -6
I voted "no" because there's no third option for something like "maybe/other/wait and see."
I'd be okay with Dominique as playable character and I'm glad there's enthusiasm for her, but I'd rather see Johannes, Zangetsu, or Gebel playable because it looks like they'd have play styles I'd enjoy more.
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Post by chocolatestain on Mar 29, 2017 17:16:22 GMT -6
I voted "no" because there's no third option for something like "maybe/other/wait and see." I'd be okay with Dominique as playable character and I'm glad there's enthusiasm for her, but I'd rather see Johannes, Zangetsu, or Gebel playable because it looks like they'd have play styles I'd enjoy more. That's a good point. Besides that, I think the characters that are playable might already be a forgone conclusion that we'll have no choice in.
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Post by Squirrel Taskmaster on Mar 29, 2017 18:02:27 GMT -6
1) Minimalist is probably the way to go as with most of the extra characters, though it would still be good to give her a little dialogue. Doesn't have to be anything special, just her own thoughts at entering new areas or facing particular bosses. Certainly it would be great to really flesh her out if possible, but I understand that wouldn't likely be in the cards. 2) Although I usually prefer the full-scale powerups used for the main characters of this sort of game, one theme I've noticed throughout is that the extra characters are often "normal" humans. It makes an odd but fitting match then when they don't get as strong, and the upgrades are fewer in general. I'm not sure if that was ever the intent, but it's how it's always appeared to me. I can't say I feel strongly one way or the other, I suppose. 3) I'm hoping she's magic-centric, with a holy power theme. I had a lot of fun doing an all-Charlotte run back in PoR, since those sorts of effects have generally been sub-weapon status with limited use where you still spend most of your time slashing/smacking/whipping away. There are all sorts of neat things you could do with that, like putting up a golden bubble shield that blocks or reflects projectiles, an aura for immunity to infernal flames, good old holy water, summoning cherubs as archer options, or a crash attack that has her fire off a bunch of chaser beams of light that snake around the area blowing evil to kingdom come. Another thing that could be interesting would be to have her rely on some kind of fist fighting technique, with the added twist that she's doing it with a rosary or other religious artifact wrapped around her hands that she strikes with. Like it wouldn't be that devastating to another person, but she can punch in a werewolf's chest cavity or whatever because HOLYFIST. To that end, and to answer the overall question, I'd rather she stays as a mostly side thing not just to make sure the bulk of effort is put into the main campaign, but also focus more on her mechanics than anything else about her. Awesome if there's time/interest to make her even more than that, but don't stretch yourself too thin.
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Post by niquita on Mar 29, 2017 18:46:23 GMT -6
My reply Dominique YES OR NO and Yes i love character who esbajam glamor it as main caractiristica she already contains
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Astaroth
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Post by Astaroth on Mar 29, 2017 19:37:07 GMT -6
i think having her as a simultaneous sideplot styled character that intersects with miriams story at points during your quest would be interesting, and having her be a very magic centric character with a holy focus as opposed to zangetsu being a more melee focused char with maybe more darkness based trap/bind magic or maybe even something unusual like temp summons that can act as obstacles or even platforms
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