LeoLeWolferoux
Wielder of Emptiness
Fifty Storms
[TI0] ...an intellectual with no room for feelings...
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[TI0] ...an intellectual with no room for feelings...
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Post by LeoLeWolferoux on Jun 26, 2016 13:49:11 GMT -6
I feel wrong looking at all this but man this seems to be a large game. Did SOTN have anything close to 20 warp rooms? Jesus. Also the weapon types and visual change information is exciting. So can you gather if there will most likely be other costumes within the game like the pure one? Or will the other visual changes come from individual items like head pieces? I KNOW ahaha I didn't wanna look at it either but here I am. :p
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fatihG
Devil Forgemaster
Fifty Storms
I am the morning sun, come to vanquish this horrible night!
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Post by fatihG on Jun 26, 2016 14:33:23 GMT -6
I liked what you did with Vepar, fatihg. but i'm at the vocal minority (i think) that liked Vepar with it's original design and colors. Yeah, i prefer her with that bright poisonous blue and pink colors, but thar's me This is exactly why I love modding, it gives people options. Have something you want to see in a game? Change it yourself. Did someone create a mod you are not a fan of? Just ignore it.
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Pure Miriam
Legendary Comrade
Shardbinder
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
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Post by Pure Miriam on Jun 26, 2016 16:58:21 GMT -6
I liked what you did with Vepar, fatihg. but i'm at the vocal minority (i think) that liked Vepar with it's original design and colors. Yeah, i prefer her with that bright poisonous blue and pink colors, but thar's me This is exactly why I love modding, it gives people options. Have something you want to see in a game? Change it yourself. Did someone create a mod you are not a fan of? Just ignore it. Totally agree
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fatihG
Devil Forgemaster
Fifty Storms
I am the morning sun, come to vanquish this horrible night!
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Post by fatihG on Jun 26, 2016 17:51:27 GMT -6
Screenshot: I will look into changing the colours of the special effects as well, if it is possible at all. Video: Should be done uploading in about half an hour.
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Post by crocodile on Jun 26, 2016 19:10:10 GMT -6
Nice work on the color modifications! I assume what you are doing now will strongly replicate what the official "Customize" system will do when its implemented in the game proper: As for Vepar color changes, I frankly don't think dulling her colors as has been done here has made the boss more "fitting" or whatever else people were complaining about. Default color Vepar is still the best.
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XombieMike
Administrator
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Post by XombieMike on Jun 26, 2016 19:39:11 GMT -6
Wow, another great costume and sword retexture! Very awesome indeed. Mana needs to see it.
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fatihG
Devil Forgemaster
Fifty Storms
I am the morning sun, come to vanquish this horrible night!
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Post by fatihG on Jun 26, 2016 19:46:27 GMT -6
Yeah, Looking at the way the assets are set up in the game it definitely seems like what I am doing will be similar to how Inti will do it. Basically the body is a separate mesh, so for that they can just use different textures. The visual options in the game so far lists, eye, ear, hair, head and muff as I had stated in the OP. So looking at that customize image, here is what I think will happen: Eye: Glasses, Plaguemask. Ear: Elf Ear. Hair: Different hair styles and colours. Head: Tricorne, Top hat, Ribbon Her skin and outfit seem to just be recolours, there isn't anything that is different design wise. For the crystals on her skin, the game uses a separate texture for it alongside the crystals actually drawn on her skin itself. So if they were to make a 'Pure Miriam' I assume they will do what I did, and simply get rid of the crystals on the skin texture and remove or disable the additional crystal texture. For the version of Miriam where she is being consumed by the crystals I assume they will just add more crystals to that particular texture. But who knows, maybe they'll add more customization options to the body as well instead of just using recolors. (Game files so far does not suggest this though) --edit-- I really do hope that at some point they add a 3d model of Miriam in the menus to reflect what your character looks like in the game. Would be a pain in the but to create a bunch of different sprites depending on what you are wearing. (would save me time creating custom sprite for the menu as well! haha) --edit 2-- When fluffyquack releases his modmanager with Bloodstained support I'll release my .psd for the body and default shoes as well. It has all the elements masked out properly, so changing the different colours should be easy for anyone that wants to give it a go.
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kipz
New Blood
[TI1] I'll guide you to meet your destiny!
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[TI1] I'll guide you to meet your destiny!
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Post by kipz on Jun 26, 2016 20:13:03 GMT -6
Wow keep up the amazing work fatihG. I would LOVE to use your mods while doing speedruns when its all ready, I am really digging the new red and black!
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fatihG
Devil Forgemaster
Fifty Storms
I am the morning sun, come to vanquish this horrible night!
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Post by fatihG on Jun 26, 2016 22:38:46 GMT -6
Added a quick little disclaimer to the OP. Anyone that is interested in modding the Demo please read it. Apart from that, tomorrow after work I will experiment some with custom models. I've got an idea that I think would be pretty interesting and fun to execute! =] kipzthanks! Yeah when the modmanager is ready I'll start releaseing the mods. =]
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Post by fluffyquack on Jun 26, 2016 23:41:09 GMT -6
Still working on the mod manager. I got Bloodstained support implemented, but there's a couple of bugs I need to fix before I can release it. Here's the result of some brief modding... Edit: Removed in case Iga thinks I'm a vampire for showing unreleased content and hunts me down.
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fatihG
Devil Forgemaster
Fifty Storms
I am the morning sun, come to vanquish this horrible night!
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Post by fatihG on Jun 26, 2016 23:56:03 GMT -6
fluffyquack thats really interesting! im surprised at how many animations just have a punch when attacking while crouching. Just an heads up. My post showing all the weapons was deleted. Read the OP when it comes to showing new stuff not shown in the 'vanilla' demo. I suggest editing the post at some point otherwise it might get deleted as well.
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Post by fluffyquack on Jun 27, 2016 0:05:37 GMT -6
Do we have an official statement that the developer don't want us fiddling with unreleased content? Either way, I went ahead and edited the post.
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fatihG
Devil Forgemaster
Fifty Storms
I am the morning sun, come to vanquish this horrible night!
Posts: 313
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Post by fatihG on Jun 27, 2016 0:10:05 GMT -6
We havent gotten an official public statement. When I asked for clarification from Mana she basically confirmend my assumptions. Which was it is ok to modify anything that is currently public, however they whish for us not to show anything that they havent released yet. But yeah, Mana it would be great if you could make an official statement regarding guidelines for 'acceptable' mods.
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Elfina Ashfield
The Surreal Stargazer
Ancient Legion
[TI0]Unarchived Nova
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Post by Elfina Ashfield on Jun 27, 2016 0:11:24 GMT -6
Screenshot:
I will look into changing the colours of the special effects as well, if it is possible at all.
Video: Should be done uploading in about half an hour.
OMG the classic black & red combination, this is cool. Could we get the mod assets?
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fatihG
Devil Forgemaster
Fifty Storms
I am the morning sun, come to vanquish this horrible night!
Posts: 313
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Post by fatihG on Jun 27, 2016 0:13:53 GMT -6
Screenshot:
I will look into changing the colours of the special effects as well, if it is possible at all.
Video: Should be done uploading in about half an hour.
OMG the classic black & red combination, this is cool. Could we get the mod assets? Yes! The moment fluffyquack releases his update for the ModManager I will make my mods compatible with it and release them as well. =]
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Mana
Official Staff
[TI0]
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Staff Mini-Profile Theme: Castle
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Post by Mana on Jun 27, 2016 0:53:12 GMT -6
But yeah, Mana it would be great if you could make an official statement regarding guidelines for 'acceptable' mods. As long as the art assets are released publicly (viewable in-game) then modding is acceptable. I had to take out the weapons that were unreleased yet since they don't appear anywhere in-game. All mods should apply with the forum rules - It shouldn't be modded in a way that may offend another person (race, religion, gender, etc). That also includes making mods that are pornographic or nude. Otherwise, feel free to make some creative mods that other players can enjoy!
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Rixuel
Loyal Familiar
[TI0] Adventurer/Gamer. Only believe what make sense.
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[TI0] Adventurer/Gamer. Only believe what make sense.
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Post by Rixuel on Jun 27, 2016 1:04:59 GMT -6
But yeah, Mana it would be great if you could make an official statement regarding guidelines for 'acceptable' mods. As long as the art assets are released publicly (viewable in-game) then modding is acceptable. I had to take out the weapons that were unreleased yet since they don't appear anywhere in-game. All mods should apply with the forum rules - It shouldn't be modded in a way that may offend another person (race, religion, gender, etc). That also includes making mods that are pornographic or nude. Otherwise, feel free to make some creative mods that other players can enjoy! What happen if someone make their own character mods? lol
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fatihG
Devil Forgemaster
Fifty Storms
I am the morning sun, come to vanquish this horrible night!
Posts: 313
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Post by fatihG on Jun 27, 2016 1:35:52 GMT -6
Since it isn't official content it should not matter at all. So far the only thing the dev team seems to be worried about is 'leaking' actual game content.
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Post by fluffyquack on Jun 27, 2016 3:15:40 GMT -6
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fatihG
Devil Forgemaster
Fifty Storms
I am the morning sun, come to vanquish this horrible night!
Posts: 313
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Post by fatihG on Jun 27, 2016 4:07:55 GMT -6
Sweet, Ill give it a go later today! fluffyquackJust to be sure, using the ModManager you do not need to unpack any of the game files right? Did a quick test and could not get it to work. I got it to build the archive list. With any mod installed, the game simply does not launch. I noticed it creates the folder structure of the mod I try to install in the 'backups' folder. But it does not actually make a back up of the files I am trying to modify, the folders are all empty. I am sure the mod has been set up correctly using the proper folder structures and naming, as I had made a typo before and with that installed the game would launch but the mod would not actually be applied. You can get the 'Vampiric Miriam' mod from the following link, if you need something to test with. www.fagurd.com/BSMods/mods/VampiricMiriam.zip (To anyone wanting to use this mod, I would hold off on downloading it. If it is a problem with the files itself, the download will be useless anyway.)
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