fatihG
Devil Forgemaster
Fifty Storms
I am the morning sun, come to vanquish this horrible night!
Posts: 313
inherit
Devil Forgemaster
1312
0
1
May 26, 2021 21:25:49 GMT -6
342
fatihG
I am the morning sun, come to vanquish this horrible night!
313
Jun 9, 2016 17:36:43 GMT -6
June 2016
fatihg
|
Post by fatihG on Jun 25, 2016 11:36:45 GMT -6
True, but as far as this forum goes, I can see how someone would want to mod in the shadows instead of being open with it here. Gratefully, I don't think IGA or Mana would do anything to discourage modding. I know I certainly wont. If it becomes exceedingly popular and needs more organization, I might even make a sub-board for it. Since BS is a game based on 3D models not 2D pixel sprites, which makes modding much easier, it's more likely to see modding would become a thing (under the dev team's permission of course). Customized costumes are always awesome I personally think that, develepors need to embrace modding or at least not get in modders ways as long as nothing malicious is being modded. Like cracking a game and what not or releasing DLC content for free by using mods. (Honestly though if pirates want to get this game, they will get access pretty easily by getting the DRM free version) To me nothing harmfull can come from asset modding. The only thing it will do is get people more invested in a particular game and extent its life cycle. You don't need to persay. But it makes things a whole lot easier. Especially if you want to do create any model swap mods. If you are planning on making mods with the UE4 engine as well, be sure to get the 4.11 version, as the game is being made with 4.11. so how do you modify stuff without UE4? lol HEX editing
|
|
Rixuel
Loyal Familiar
[TI0] Adventurer/Gamer. Only believe what make sense.
Posts: 397
inherit
143
0
Mar 29, 2021 10:42:00 GMT -6
165
Rixuel
[TI0] Adventurer/Gamer. Only believe what make sense.
397
Jun 14, 2015 13:10:11 GMT -6
June 2015
rixuel
|
Post by Rixuel on Jun 25, 2016 11:39:01 GMT -6
Since BS is a game based on 3D models not 2D pixel sprites, which makes modding much easier, it's more likely to see modding would become a thing (under the dev team's permission of course). Customized costumes are always awesome I personally think that, develepors need to embrace modding or at least not get in modders ways as long as nothing malicious is being modded. Like cracking a game and what not or releasing DLC content for free by using mods. (Honestly though if pirates want to get this game, they will get access pretty easily by getting the DRM free version) To me nothing harmfull can come from asset modding. The only thing it will do is get people more invested in a particular game and extent its life cycle. so how do you modify stuff without UE4? lol HEX editing Ah lol thank you :3
|
|
XombieMike
Administrator
Fifty Storms
Posts: 4,009
inherit
Administrator
236
0
1
Nov 20, 2024 4:46:31 GMT -6
4,236
XombieMike
4,009
Jul 8, 2015 7:10:22 GMT -6
July 2015
xombiemike
|
Post by XombieMike on Jun 25, 2016 11:45:41 GMT -6
I also have the files extracted. I'm trying to assemble the menu files into a new forum theme, but the way they are used in the game looks very different from how their individual image files look all separated from each other. Oh, and that pure Miriam looks great! Very fine job. Maybe you should repack and share your pak file. I'm sure some other people want to see the colors of the boss changed as well (although I think they are just fine the way they are). If you need help with the menu files let me know. I assume what you are after is getting the transparencies to work properly right? Oh also, I was trying to get a mod manager to work with this game, but whatever I tried I could not get it to work. I will contact the auther of the mod manager and ask for help on this topic. I havent actually created a pak. I just extracted all game files, put them into the main game folder, and deleted (moved) the .pak in the content folder. So the mod is working by simply editing induvidual files. Yes, help me please. I'm short on time. I've got all the files I think I need, but getting them to look how I want is troubling me as I'm also trying to assist in compiling feeback for the design team. Also, I have a podcast to record tonight, so I'm super cramped on time. Modding is a passion of mine though, even though I haven't really done much since Neverwinter Nights and Minecraft. If you could get me some shots of the menu as it appears in game, but without the obstructions of the UI or Miriam's 2D shot on the right I can use them for the sides of the forum. I also want UI pics I can use to replace the interface stuff you see here, like the headers and element boarders. I've got the files, but in the engine they are all rendered together with masks and animated to have lighting effects. I get the full windows without obstructions, but their colors and stuff are raw so they look much different than in the game. I wan't aware the game would run the unpacked file system. I'm glad I won't have to unpack and repack over and over, as that would SUCK. I found a font in there too. I hope I can use it. I haven't had time to play around with the files much though, as I'm so busy with other things. Having my laptop give me problems really put a stop in the momentum I was building up for modding.
|
|
fatihG
Devil Forgemaster
Fifty Storms
I am the morning sun, come to vanquish this horrible night!
Posts: 313
inherit
Devil Forgemaster
1312
0
1
May 26, 2021 21:25:49 GMT -6
342
fatihG
I am the morning sun, come to vanquish this horrible night!
313
Jun 9, 2016 17:36:43 GMT -6
June 2016
fatihg
|
Post by fatihG on Jun 25, 2016 12:46:48 GMT -6
If you need help with the menu files let me know. I assume what you are after is getting the transparencies to work properly right? Oh also, I was trying to get a mod manager to work with this game, but whatever I tried I could not get it to work. I will contact the auther of the mod manager and ask for help on this topic. I havent actually created a pak. I just extracted all game files, put them into the main game folder, and deleted (moved) the .pak in the content folder. So the mod is working by simply editing induvidual files. Yes, help me please. I'm short on time. I've got all the files I think I need, but getting them to look how I want is troubling me as I'm also trying to assist in compiling feeback for the design team. Also, I have a podcast to record tonight, so I'm super cramped on time. Modding is a passion of mine though, even though I haven't really done much since Neverwinter Nights and Minecraft. If you could get me some shots of the menu as it appears in game, but without the obstructions of the UI or Miriam's 2D shot on the right I can use them for the sides of the forum. I also want UI pics I can use to replace the interface stuff you see here, like the headers and element boarders. I've got the files, but in the engine they are all rendered together with masks and animated to have lighting effects. I get the full windows without obstructions, but their colors and stuff are raw so they look much different than in the game. I wan't aware the game would run the unpacked file system. I'm glad I won't have to unpack and repack over and over, as that would SUCK. I found a font in there too. I hope I can use it. I haven't had time to play around with the files much though, as I'm so busy with other things. Having my laptop give me problems really put a stop in the momentum I was building up for modding. KK ill look into it.
|
|
XombieMike
Administrator
Fifty Storms
Posts: 4,009
inherit
Administrator
236
0
1
Nov 20, 2024 4:46:31 GMT -6
4,236
XombieMike
4,009
Jul 8, 2015 7:10:22 GMT -6
July 2015
xombiemike
|
Post by XombieMike on Jun 25, 2016 12:55:37 GMT -6
|
|
fatihG
Devil Forgemaster
Fifty Storms
I am the morning sun, come to vanquish this horrible night!
Posts: 313
inherit
Devil Forgemaster
1312
0
1
May 26, 2021 21:25:49 GMT -6
342
fatihG
I am the morning sun, come to vanquish this horrible night!
313
Jun 9, 2016 17:36:43 GMT -6
June 2016
fatihg
|
Post by fatihG on Jun 25, 2016 13:02:08 GMT -6
I am actually extracting the UE4 as I speak, the way you worded it made me think there was a way to use the files directly in UE4 after the unpack. edit - to calirfy, I had alreadu unpacked everything in order to start doing the mods. At the moment I am ripping the data from the .uassets.
|
|
inherit
7
0
Jun 28, 2019 21:35:13 GMT -6
1,291
CastleDan
1,514
May 28, 2015 9:50:13 GMT -6
May 2015
castledan
|
Post by CastleDan on Jun 25, 2016 13:36:48 GMT -6
For whatever reason I didn't even think about modding. This game is on PC God a game like this with modding capabilities would be amazing. Who knows what people could accomplish....
|
|
Rixuel
Loyal Familiar
[TI0] Adventurer/Gamer. Only believe what make sense.
Posts: 397
inherit
143
0
Mar 29, 2021 10:42:00 GMT -6
165
Rixuel
[TI0] Adventurer/Gamer. Only believe what make sense.
397
Jun 14, 2015 13:10:11 GMT -6
June 2015
rixuel
|
Post by Rixuel on Jun 25, 2016 15:13:45 GMT -6
For whatever reason I didn't even think about modding. This game is on PC God a game like this with modding capabilities would be amazing. Who knows what people could accomplish.... Bloodstained: Vampire version (mod). Dracula is back lol jk
|
|
inherit
7
0
Jun 28, 2019 21:35:13 GMT -6
1,291
CastleDan
1,514
May 28, 2015 9:50:13 GMT -6
May 2015
castledan
|
Post by CastleDan on Jun 25, 2016 15:21:02 GMT -6
For whatever reason I didn't even think about modding. This game is on PC God a game like this with modding capabilities would be amazing. Who knows what people could accomplish.... Bloodstained: Vampire version (mod). Dracula is back lol jk CoughsSOMEONEPLEASEDOTHIScoughs Also, an edition where she has capes instead of scarfs ( not that I hate the scarfs but I love capes) Not to undermine the actual game I'm pumped for it
|
|
fatihG
Devil Forgemaster
Fifty Storms
I am the morning sun, come to vanquish this horrible night!
Posts: 313
inherit
Devil Forgemaster
1312
0
1
May 26, 2021 21:25:49 GMT -6
342
fatihG
I am the morning sun, come to vanquish this horrible night!
313
Jun 9, 2016 17:36:43 GMT -6
June 2016
fatihg
|
Post by fatihG on Jun 25, 2016 16:32:56 GMT -6
Capes.... it is possible, however it is a bit more tricky to set up as you will need some third party tools (physX/nCloth). I am assuming they use nCloth for the scarfs. Also about the vampire mod... funny you mention that.. I made a quick sketch the other day of Miriam as a vampire And was considering a Vampire mod at some point. Still pretty rough though. =]
|
|
Rixuel
Loyal Familiar
[TI0] Adventurer/Gamer. Only believe what make sense.
Posts: 397
inherit
143
0
Mar 29, 2021 10:42:00 GMT -6
165
Rixuel
[TI0] Adventurer/Gamer. Only believe what make sense.
397
Jun 14, 2015 13:10:11 GMT -6
June 2015
rixuel
|
Post by Rixuel on Jun 25, 2016 17:02:18 GMT -6
Miriam with vampire curse = Female Alucard
|
|
inherit
1521
0
Jun 29, 2019 4:18:51 GMT -6
14
fluffyquack
13
Jun 23, 2016 20:33:26 GMT -6
June 2016
fluffyquack
|
Post by fluffyquack on Jun 25, 2016 18:27:01 GMT -6
Hi! I'm that mod manager person! I have also been looking into modding the demo. Only thing I've accomplished so far is getting around the resolution limit by changing the string in memory used for constructing the argument for resolution change function: www.fluffyquack.com/temp/RON-Win64-Shipping%202016-06-24%2004-26-40-758.jpgI'm happy the demo files are not encrypted, and I hope that's the case for the final game too.
|
|
fatihG
Devil Forgemaster
Fifty Storms
I am the morning sun, come to vanquish this horrible night!
Posts: 313
inherit
Devil Forgemaster
1312
0
1
May 26, 2021 21:25:49 GMT -6
342
fatihG
I am the morning sun, come to vanquish this horrible night!
313
Jun 9, 2016 17:36:43 GMT -6
June 2016
fatihg
|
Post by fatihG on Jun 25, 2016 18:33:42 GMT -6
That's interesting! =]
I am looking at HEX editing some of the files to mess around with attack power or whatever... However... I know nothing about HEX editing. Did see some variables like 'baseStr' and what not but no idea what I actually need to change to increase or decrease the base str.
|
|
inherit
205
0
1
Oct 16, 2019 18:36:27 GMT -6
1,635
crocodile
1,088
Jun 27, 2015 16:51:30 GMT -6
June 2015
crocodile
|
Post by crocodile on Jun 25, 2016 20:45:19 GMT -6
That's a lot of clubs, and some quite intricate in design too. The assortment reminds me of the weapon selection assortment in Kid Icarus: Uprising. As an aside I'm hoping the guns are actually useful. Anyway, nice work finding these Capes.... it is possible, however it is a bit more tricky to set up as you will need some third party tools (physX/nCloth). I am assuming they use nCloth for the scarfs. Also about the vampire mod... funny you mention that.. I made a quick sketch the other day of Miriam as a vampire And was considering a Vampire mod at some point. Still pretty rough though. =] Man that fanart is great ! I really love the horns. I'm going to tag Mana just so she gets a chance to see it. I'm sure I'm not alone on this board in being a 90's kid who got caught in the DBZ vortex (among other shows) so stuff like transformations, super-modes, etc. have always been super appealing to me. I think I've said this before, but given what we know about the narrative and comparisons to like the Aria of Sorrow and Dawn of Sorrow I really do hope we get to see something like "Demon Queen Miriam" either as an adversary - similar to the "bad" ending in Dawn of Sorrow - or, preferably, playing as her - similar to in Aria of Sorrow from when you defeat Graham and officially become Dracula until the fight with Chaos. The "character is half X/half Y or has a secret side/power that is both a complication they have to deal with but also the key to their success" is a well worn trope but I'm a fan of it when it executed well. Full transformations are by far the best though (stuff like Devil Trigger) as opposed to weak stuff like just eye color changes or auras. Let's see Miriam turn her head piece into actual horns
|
|
fatihG
Devil Forgemaster
Fifty Storms
I am the morning sun, come to vanquish this horrible night!
Posts: 313
inherit
Devil Forgemaster
1312
0
1
May 26, 2021 21:25:49 GMT -6
342
fatihG
I am the morning sun, come to vanquish this horrible night!
313
Jun 9, 2016 17:36:43 GMT -6
June 2016
fatihg
|
Post by fatihG on Jun 25, 2016 23:48:13 GMT -6
That's a lot of clubs, and some quite intricate in design too. The assortment reminds me of the weapon selection assortment in Kid Icarus: Uprising. As an aside I'm hoping the guns are actually useful. Anyway, nice work finding these Capes.... it is possible, however it is a bit more tricky to set up as you will need some third party tools (physX/nCloth). I am assuming they use nCloth for the scarfs. Also about the vampire mod... funny you mention that.. I made a quick sketch the other day of Miriam as a vampire And was considering a Vampire mod at some point. Still pretty rough though. =] Man that fanart is great ! I really love the horns. I'm going to tag Mana just so she gets a chance to see it. I'm sure I'm not alone on this board in being a 90's kid who got caught in the DBZ vortex (among other shows) so stuff like transformations, super-modes, etc. have always been super appealing to me. I think I've said this before, but given what we know about the narrative and comparisons to like the Aria of Sorrow and Dawn of Sorrow I really do hope we get to see something like "Demon Queen Miriam" either as an adversary - similar to the "bad" ending in Dawn of Sorrow - or, preferably, playing as her - similar to in Aria of Sorrow from when you defeat Graham and officially become Dracula until the fight with Chaos. The "character is half X/half Y or has a secret side/power that is both a complication they have to deal with but also the key to their success" is a well worn trope but I'm a fan of it when it executed well. Full transformations are by far the best though (stuff like Devil Trigger) as opposed to weak stuff like just eye color changes or auras. Let's see Miriam turn her head piece into actual horns Nooooo!... It's a super rough sketch. Was planning on posting a more refined thing later on it the fanart forums. Anyway its really late right now... or should I say early? So I'll just post this here while it is uploading. Played around a bit with Vepar and its textures. Comparison Screenshot In the developer feedback topic I talked about how I felt like it was lacking detail and that the colours felt too bright and saturated. With this mod I basically tried to show what I meant. Added detail to the creature, desaturated the colours, shifted the hue of the colours as well so that it feel more like a whole now. For example, the blue of the body is now a bit more green and the green seaweed now has a bit of blue in it. Since everything now has a more overall 'greenness' to it, the contrast with the red crystals work a bit better now as well. I am sure not everyone will agree with what I have done to this creature.. =P Video Should be done uploading in about 40 minutes. Funny thing with this creature is that it is using a water texture that is being used in other places as well. (Shallow water, waves in the BG, etc.) So because I changed them for Vepar, all of the water in the other areas have been updated with a higher res texture as well. =]
|
|
Rixuel
Loyal Familiar
[TI0] Adventurer/Gamer. Only believe what make sense.
Posts: 397
inherit
143
0
Mar 29, 2021 10:42:00 GMT -6
165
Rixuel
[TI0] Adventurer/Gamer. Only believe what make sense.
397
Jun 14, 2015 13:10:11 GMT -6
June 2015
rixuel
|
Post by Rixuel on Jun 26, 2016 0:31:44 GMT -6
Just for the lol, could you make a Shadow Miriam or a Shadow Vepar (totally dark/black)? xD
|
|
inherit
7
0
Jun 28, 2019 21:35:13 GMT -6
1,291
CastleDan
1,514
May 28, 2015 9:50:13 GMT -6
May 2015
castledan
|
Post by CastleDan on Jun 26, 2016 10:16:03 GMT -6
I really dig that color on Vepar. It looks nice.
|
|
Rixuel
Loyal Familiar
[TI0] Adventurer/Gamer. Only believe what make sense.
Posts: 397
inherit
143
0
Mar 29, 2021 10:42:00 GMT -6
165
Rixuel
[TI0] Adventurer/Gamer. Only believe what make sense.
397
Jun 14, 2015 13:10:11 GMT -6
June 2015
rixuel
|
Post by Rixuel on Jun 26, 2016 10:27:42 GMT -6
vepar looks like a real sea creature now, looks less "poisonous" too lol
|
|
Yän
Herald of the Moon
Loyal Familiar
Posts: 476
inherit
Herald of the Moon
1316
0
Jan 2, 2022 8:01:36 GMT -6
415
Yän
476
Jun 12, 2016 6:59:44 GMT -6
June 2016
yaen
|
Post by Yän on Jun 26, 2016 10:50:01 GMT -6
Anyway its really late right now... or should I say early? So I'll just post this here while it is uploading. Played around a bit with Vepar and its textures. Comparison Screenshot
In the developer feedback topic I talked about how I felt like it was lacking detail and that the colours felt too bright and saturated. With this mod I basically tried to show what I meant. Added detail to the creature, desaturated the colours, shifted the hue of the colours as well so that it feel more like a whole now. For example, the blue of the body is now a bit more green and the green seaweed now has a bit of blue in it. Since everything now has a more overall 'greenness' to it, the contrast with the red crystals work a bit better now as well.
I am sure not everyone will agree with what I have done to this creature.. =P
Video Should be done uploading in about 40 minutes. Funny thing with this creature is that it is using a water texture that is being used in other places as well. (Shallow water, waves in the BG, etc.) So because I changed them for Vepar, all of the water in the other areas have been updated with a higher res texture as well. =]
We should let the dev team see this. I mean I was ok with vanilla Vepar but it looks so much better with the new colours. Great Work!
|
|
Pure Miriam
Legendary Comrade
Shardbinder
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
Posts: 1,068
inherit
Legendary Comrade
445
0
Oct 20, 2019 3:32:00 GMT -6
1,600
Pure Miriam
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
1,068
Jul 25, 2015 2:19:20 GMT -6
July 2015
puremiriam
|
Post by Pure Miriam on Jun 26, 2016 13:32:04 GMT -6
I liked what you did with Vepar, fatihg. but i'm at the vocal minority (i think) that liked Vepar with it's original design and colors. Yeah, i prefer her with that bright poisonous blue and pink colors, but thar's me
|
|