inherit
265
0
Aug 19, 2021 21:41:50 GMT -6
6
omegavanguard
6
Jul 10, 2015 16:34:14 GMT -6
July 2015
omegavanguard
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Post by omegavanguard on Jun 25, 2016 12:23:47 GMT -6
When trying to launch it do you get any error message at all? Do you get an error in steam? Do you get an error after the game window has launched? Try to be more specific, help us help you! =] I get the unknown error message whether I launch from steam or the Windows icon. Also I have none of the mentioned programs that might mess up the game. Do I have to disable ALL computer protection in order to play this game?
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Rixuel
Loyal Familiar
[TI0] Adventurer/Gamer. Only believe what make sense.
Posts: 397
inherit
143
0
Mar 29, 2021 10:42:00 GMT -6
165
Rixuel
[TI0] Adventurer/Gamer. Only believe what make sense.
397
Jun 14, 2015 13:10:11 GMT -6
June 2015
rixuel
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Post by Rixuel on Jun 25, 2016 17:00:45 GMT -6
I get the unknown error message whether I launch from steam or the Windows icon. Also I have none of the mentioned programs that might mess up the game. Do I have to disable ALL computer protection in order to play this game? No you dont have to
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fatihG
Devil Forgemaster
Fifty Storms
I am the morning sun, come to vanquish this horrible night!
Posts: 313
inherit
Devil Forgemaster
1312
0
1
May 26, 2021 21:25:49 GMT -6
342
fatihG
I am the morning sun, come to vanquish this horrible night!
313
Jun 9, 2016 17:36:43 GMT -6
June 2016
fatihg
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Post by fatihG on Jun 25, 2016 18:12:52 GMT -6
Visual glitch: Miriam's 'ghosting' effect happens on the weapons she is holding as well. Would make more sense to have these weapons at like they are part of Miriam instead of them being considered separate objects. omegavanguard Is your machine a 32bit one? Afaik it wont work unless it is a 64 bit machine.
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inherit
1586
0
Jun 25, 2016 19:01:54 GMT -6
0
karlmarcs31
1
Jun 25, 2016 18:25:38 GMT -6
June 2016
karlmarcs31
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Post by karlmarcs31 on Jun 25, 2016 19:01:54 GMT -6
Temporary freezing(for about 5 seconds) in outdoor environment and cutscene without Aero turned off. Fixed when turned on. I already know this is an issue, just given them specs to see if they can find a pattern.
OS Name Microsoft Windows 7 Ultimate Version 6.1.7601 Service Pack 1 Build 7601 System Type x64-based PC Processor Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz, 3301 Mhz, 4 Core(s), 4 Logical Processor(s) (Overclocked to 4.6Ghz stable) Graphics: Nvidia 980 GT (Driver 368.39) Motherboard:ASROCK P67 Extreme 4 Gen 3 SSD: Samsung Evo 850(500 GB) BIOS Version/Date American Megatrends Inc. P1.10, 8/30/2011 SMBIOS Version 2.6 Physical Memory (RAM) 16.0 GB = 4x4GB G.Skill DDR3 PC3-10666 1333MHz
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inherit
854
0
Mar 3, 2018 17:00:13 GMT -6
9
selenapond
9
Oct 30, 2015 20:24:35 GMT -6
October 2015
selenapond
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Post by selenapond on Jun 25, 2016 20:35:36 GMT -6
I found a bug earlier, but screenshot is unavailable as I am posting this at work.
I was repeatedly using the demon fire spell (attached to RT) when Miriam got stuck in that pose. This caused her to only cast the fire to the left; which was the direction she was facing when it started. I could still attack and use the Y spell to the right.
Pausing and then exiting the game fixed this issue. I will post a video later showing the bug if I am able to replicate it.
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Rixuel
Loyal Familiar
[TI0] Adventurer/Gamer. Only believe what make sense.
Posts: 397
inherit
143
0
Mar 29, 2021 10:42:00 GMT -6
165
Rixuel
[TI0] Adventurer/Gamer. Only believe what make sense.
397
Jun 14, 2015 13:10:11 GMT -6
June 2015
rixuel
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Post by Rixuel on Jun 25, 2016 22:00:45 GMT -6
Just a minor visual bug I think. The shadow is too far away from the character. (in my opinion) i.imgur.com/hD3lv5x.jpgBy Youtuber "514 864" (currently a guest on this forum. check "I can't speak English Guest" post above.) Just to let you know, I manage to reproduce this bug/glitch. How to do it: When vepar almost sink the ship, I went left and slide a lot like in the video. Miriam sliding down and then the screen goes all black. I can't even access the menu. I had to close the game.
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inherit
265
0
Aug 19, 2021 21:41:50 GMT -6
6
omegavanguard
6
Jul 10, 2015 16:34:14 GMT -6
July 2015
omegavanguard
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Post by omegavanguard on Jun 25, 2016 22:17:35 GMT -6
Visual glitch: Miriam's 'ghosting' effect happens on the weapons she is holding as well. Would make more sense to have these weapons at like they are part of Miriam instead of them being considered separate objects. omegavanguard Is your machine a 32bit one? Afaik it wont work unless it is a 64 bit machine. Now that you mention it. I never even looked to see if it is 32 or 64. Where do I look to find out?
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fatihG
Devil Forgemaster
Fifty Storms
I am the morning sun, come to vanquish this horrible night!
Posts: 313
inherit
Devil Forgemaster
1312
0
1
May 26, 2021 21:25:49 GMT -6
342
fatihG
I am the morning sun, come to vanquish this horrible night!
313
Jun 9, 2016 17:36:43 GMT -6
June 2016
fatihg
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Post by fatihG on Jun 25, 2016 22:36:13 GMT -6
Right click on 'This PC' > Properties, or just type system in the search bar. Check 'System type'.
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inherit
1030
0
Jan 8, 2020 21:03:25 GMT -6
58
Squirrel Taskmaster
80
Jan 8, 2016 1:42:10 GMT -6
January 2016
squirreltm
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Post by Squirrel Taskmaster on Jun 25, 2016 23:28:58 GMT -6
During the first few frames of falling after walking off a platform, when Miriam tucks her legs in, it's still possible to jump. I'm not sure if this is actually a bug or not, but even if it is you might want to leave it in as a technique for people to find on their own to get a bit of extra horizontal jump distance.
Also, bit of a hurr-durr obvious thing, but if anyone else out there is using xinput wrappers for their controllers be sure to use the 64bit versions. This caught me up for a bit since I'm still so used to only utilities coming in 64bit flavors I didn't even think to pay attention to the 32/64ishnes of Bloodstained.
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inherit
882
0
Jul 15, 2019 15:55:52 GMT -6
85
giwagiwa
126
Nov 30, 2015 0:07:38 GMT -6
November 2015
giwagiwa
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Post by giwagiwa on Jun 25, 2016 23:29:07 GMT -6
Visual glitch: Miriam's 'ghosting' effect happens on the weapons she is holding as well. Would make more sense to have these weapons at like they are part of Miriam instead of them being considered separate objects. omegavanguard Is your machine a 32bit one? Afaik it wont work unless it is a 64 bit machine. Now that you mention it. I never even looked to see if it is 32 or 64. Where do I look to find out? Note the word "machine" is misleading. It's the operating system that's 32 or 64 bit. If you're running 32 bit Windows you can install 64 bit windows on your computer, but you will be starting over from scratch.
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REDtheBEAST
New Blood
[TI2] 9th "Runic Forging" backer. >:D
Posts: 49
inherit
575
0
Aug 5, 2021 7:13:55 GMT -6
74
REDtheBEAST
[TI2] 9th "Runic Forging" backer. >:D
49
Aug 17, 2015 19:39:46 GMT -6
August 2015
redthebeast
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Post by REDtheBEAST on Jun 25, 2016 23:45:54 GMT -6
here i found a bug with the "Long" sword, kinda forgot to post it...
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inherit
1344
0
Jun 27, 2016 0:02:52 GMT -6
1
rytoex
10
Jun 22, 2016 21:25:54 GMT -6
June 2016
rytoex
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Post by rytoex on Jun 26, 2016 4:16:36 GMT -6
During the first few frames of falling after walking off a platform, when Miriam tucks her legs in, it's still possible to jump. I'm not sure if this is actually a bug or not, but even if it is you might want to leave it in as a technique for people to find on their own to get a bit of extra horizontal jump distance. Also, bit of a hurr-durr obvious thing, but if anyone else out there is using xinput wrappers for their controllers be sure to use the 64bit versions. This caught me up for a bit since I'm still so used to only utilities coming in 64bit flavors I didn't even think to pay attention to the 32/64ishnes of Bloodstained. Squirrel TaskmasterDid you actually get this to work completely? When I tried using the 64-bit version of x360ce, it seemed to work well at first, but then I exited the game and then it didn't work right. After that, some of the button mappings worked correctly and others didn't. I gave up and went back to using a regular 360 controller, but sometimes when using that I get unwanted inputs causing me to run to the left.
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inherit
1549
0
Jul 8, 2018 22:10:26 GMT -6
1
CnEY?!
4
Jun 24, 2016 10:38:36 GMT -6
June 2016
cney
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Post by CnEY?! on Jun 26, 2016 7:00:26 GMT -6
Another thing I forgot to mention that I'm not sure whether is a bug or intended: when you backstep off the edge of a platform, Miriam tends to stop dead then "trip" off the back of the platform with no momentum. Contrast this to e.g. Dawn of Sorrow or Order of Ecclesia where you preserve at least some momentum as you go off the edge, though you don't necessarily preserve full speed of the backstep.
This also seems to happen sometimes (but not always) backstepping down staircases.
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inherit
1030
0
Jan 8, 2020 21:03:25 GMT -6
58
Squirrel Taskmaster
80
Jan 8, 2016 1:42:10 GMT -6
January 2016
squirreltm
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Post by Squirrel Taskmaster on Jun 26, 2016 12:32:00 GMT -6
During the first few frames of falling after walking off a platform, when Miriam tucks her legs in, it's still possible to jump. I'm not sure if this is actually a bug or not, but even if it is you might want to leave it in as a technique for people to find on their own to get a bit of extra horizontal jump distance. Also, bit of a hurr-durr obvious thing, but if anyone else out there is using xinput wrappers for their controllers be sure to use the 64bit versions. This caught me up for a bit since I'm still so used to only utilities coming in 64bit flavors I didn't even think to pay attention to the 32/64ishnes of Bloodstained. Squirrel Taskmaster Did you actually get this to work completely? When I tried using the 64-bit version of x360ce, it seemed to work well at first, but then I exited the game and then it didn't work right. After that, some of the button mappings worked correctly and others didn't. I gave up and went back to using a regular 360 controller, but sometimes when using that I get unwanted inputs causing me to run to the left. Yeah, it worked for me. Dropped a fresh copy from the git into the folder with RON-Win64-Shipping.exe(not Bloodstained.exe, that only seems to be a launcher for the other one but remains running and I have no idea what it's up to), ran it, let it auto-detect the controller from the internet database, and fired the demo up. Let me launch it again and see if anything changed... yep, still fine. Really weird that the mapping would go off like that. Don't know what to try other than confirming the mappings in x360ce again.
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inherit
1549
0
Jul 8, 2018 22:10:26 GMT -6
1
CnEY?!
4
Jun 24, 2016 10:38:36 GMT -6
June 2016
cney
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Post by CnEY?! on Jun 26, 2016 13:58:55 GMT -6
Another thing worth mentioning: you can get juggled pretty hard while being knocked back. I managed to get triple-juggled on the boss once:
(warning and apologies, there's a "holy s***" in there)
I get that the tentacle should at least stop my movement, and I'm not sure if there's a split second there where I can actually get away, but it seems rather unforgiving. I remember playing a game called Valdis Story which I dropped like a rock when I saw how horribly cheap the bosses could cheese you into infinite-juggle deaths (though that wasn't the only reason I dropped it), so I really hope that mistake isn't made here.
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inherit
1594
0
Jun 26, 2016 14:49:49 GMT -6
0
tecknogekko
1
Jun 26, 2016 14:40:16 GMT -6
June 2016
tecknogekko
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Post by tecknogekko on Jun 26, 2016 14:49:49 GMT -6
OS: Windows 10 64-bit
Processor: Intel Core i7 6700k Memory: 16 GB RAM
Graphic: Nvidia GeForce GTX 980
Not entirely a bug/glitch but definitely something that should be fixed. If you get a shard and change rooms before the shard reaches you, you permanently lose the shard (accidentally fell into a hole after i killed something and saw it flying toward me, checked inventory in the next room and no new spells added).
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inherit
1344
0
Jun 27, 2016 0:02:52 GMT -6
1
rytoex
10
Jun 22, 2016 21:25:54 GMT -6
June 2016
rytoex
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Post by rytoex on Jun 26, 2016 16:22:12 GMT -6
Squirrel Taskmaster Did you actually get this to work completely? When I tried using the 64-bit version of x360ce, it seemed to work well at first, but then I exited the game and then it didn't work right. After that, some of the button mappings worked correctly and others didn't. I gave up and went back to using a regular 360 controller, but sometimes when using that I get unwanted inputs causing me to run to the left. Yeah, it worked for me. Dropped a fresh copy from the git into the folder with RON-Win64-Shipping.exe(not Bloodstained.exe, that only seems to be a launcher for the other one but remains running and I have no idea what it's up to), ran it, let it auto-detect the controller from the internet database, and fired the demo up. Let me launch it again and see if anything changed... yep, still fine. Really weird that the mapping would go off like that. Don't know what to try other than confirming the mappings in x360ce again. Hmm. I also placed it into the subfolder "RON\Binaries\Win64". I was using the latest public release from their website. Their website says it's 3.2.9.81 (2015-10-04), but the program itself says 3.2.8.77 (2015-10-04). The library version (xinput1_3.dll) is 3.4.1.1357. Did you use that, or did you actually do a checkout from their git repository? What kind of controller were you using? If you'd like to take this off-thread to avoid cluttering the thread, that's fine with me.
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fatihG
Devil Forgemaster
Fifty Storms
I am the morning sun, come to vanquish this horrible night!
Posts: 313
inherit
Devil Forgemaster
1312
0
1
May 26, 2021 21:25:49 GMT -6
342
fatihG
I am the morning sun, come to vanquish this horrible night!
313
Jun 9, 2016 17:36:43 GMT -6
June 2016
fatihg
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Post by fatihG on Jun 26, 2016 18:06:54 GMT -6
OS: Windows 10 64-bit Processor: Intel Core i7 6700k Memory: 16 GB RAM Graphic: Nvidia GeForce GTX 980 Not entirely a bug/glitch but definitely something that should be fixed. If you get a shard and change rooms before the shard reaches you, you permanently lose the shard (accidentally fell into a hole after i killed something and saw it flying toward me, checked inventory in the next room and no new spells added). Doesn't sound like a bug. It makes sense that you do not gain something if you do not pick it up, or give it enough time to absorb it. Also since it isn't something you can miss, as in it only happens once in the game, I do not see an issue with it. Just means you've got to be more aware of what is going on on screen. The only time I can see this being an issue is if you were to open a chest or something and you manage to move out of the room before you acquire it. If the chest would be still open after you enter the room, it would mean you have missed that pickup.
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jim
Master of the Candle Skeleton
Ancient Legion
[TI1]"Hey! But you.... Wait... No.. You can't!.. But I... And he....Bu.. I.. An... Just.... NOOOO
Posts: 719
inherit
Master of the Candle Skeleton
41
0
Sept 8, 2017 20:55:25 GMT -6
484
jim
[TI1]"Hey! But you.... Wait... No.. You can't!.. But I... And he....Bu.. I.. An... Just.... NOOOO
719
Jun 8, 2015 19:13:22 GMT -6
June 2015
jim
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Post by jim on Jun 26, 2016 21:53:49 GMT -6
I was running in 1080p and using a steam controller and the only issue I had is starting ti caused BitDefender on my system to crash.
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CaptainViewtiful98
inherit
-31719
0
Nov 21, 2024 13:52:49 GMT -6
CaptainViewtiful98
0
Nov 21, 2024 13:52:49 GMT -6
January 1970
GUEST
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Post by CaptainViewtiful98 on Jun 26, 2016 21:56:29 GMT -6
My FPS on the demo is around 10-15 yet my PC meets all the requirements. I have it on Fullscreen 1080 Resolution. OS: Windows 10
Processor: Intel(R) Core)TM) i5-4670K CPU @3.40GHz
Memory: 8 GB
Graphic: GeForce GTX 760
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