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Post by crocodile on May 12, 2016 11:50:37 GMT -6
Since we are getting a costume that shows Miriam before the crystals started growing on her, we should at least get a costume that shows us what would happen/what she would look like if they completely took over. I kind of hope that instead of health dropping to 0 killing Miriam it instead shows her rage out and transform into something wicked looking. Maybe after beating the game that corrupted look is something you can choose to look like. I strongly agree with these. It was always interesting to me how many, and I think myself at one point but I can't remember, thought the tiara on Miriam's head looked like a set of horns. In full curse mode it would be cool if they turned into actual horns. I feel not a lot of games/media let female characters get "wicked" so to speak - especially protagonists. A recent game called Nights of Azure featured a female main character who was part demon and could transform into demon forms. An example: I'm not saying Bloodstained should follow that exact route, but I do think it would be infinitely more interesting if we had like a curse-related transformation and when I say transformation, I mean transformation and not just a color swap or a darker aura or whatever. Something further beyond what that concept art sample showed off in Astaroth 's post. I bring up the above example from NoA to highlight that. Indeed it may be a state, as I think the description states that Miriam's magic power spikes to a dangerous level. If this were a "costume", maybe it would still affect her stats. Honestly, gives me the vibe of dark metamorphosis. Wonder if it's a spell that has a similar idea to it. That hardly seems like a beneficial state to be in. More like a "berserker" mode than just a "power up" mode. Indeed it may be a state, as I think the description states that Miriam's magic power spikes to a dangerous level. If this were a "costume", maybe it would still affect her stats. Yes, that exactly. It would be like that magic costume from Shantae: Risky's Revenge I've always liked what I've seen of the Shantae series (so much that I even gave to the 1/2 Genie Hero Kickstarter) but it wasn't until the most recent game was on sale in that recent Humble Bundle that I was able to play a game in that series. I'm pretty much a big Shantae fan now (the writing in that game was especially good). Because of that, and knowing that Inticreates has worked on the series in the past and is helping with the upcoming game, I'm 100% on the "Shantae costume for Miriam" train. I know I kind of meekly suggested it before (in a "that might be kind of cool" way) but now I'm gung-ho for it. I would choose Shantae's classic red outfit however, not the Desert Princess outfit (which is what that Magic Mode seems to be based on). As an aside, I'm morbidly curious to which posts in here is Mana , if she's read the thread, is nodding in agreement to, shaking her head at or just laughing it up
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Post by crocodile on May 12, 2016 10:26:34 GMT -6
Realistically, it shouldn't matter if its inside the castle or outside the castle. All that matters is quality level design and that can be accomplished in either setting. Even if you thought the level design of outdoor environments in the past were lacking for Igavanias, there is nothing to suggest that can't/haven't learned from past work. In the end I don't think it matters too much as long as there is adequate environmental variety. Accomplish that along with good level design and I think "castle vs. non-castle" becomes a small/non-issue.
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Post by crocodile on May 11, 2016 14:00:48 GMT -6
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Post by crocodile on May 11, 2016 0:30:25 GMT -6
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Post by crocodile on May 10, 2016 21:13:08 GMT -6
Thinking about it, the nature of these enemies obviously suggest some sort of water/aquatic section or level in the castle. I wonder how it will manifest itself in the game. Between SOTN, AOS, OOE, etc. I wonder which game the water level(s) in Bloodstained will most resemble.
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Post by crocodile on May 10, 2016 20:31:29 GMT -6
I wasn't speaking specifically to you Galamoth but its still a cool thing you did for those not familiar with those VAs and I hope others follow your example. As an aside, didn't Ami Koshimizu play Sailor Jupiter or am I thinking of someone else? You are correct, sir! One example of Koshimizu's performance as Sailor Jupiter is in the video I edited in for my original post. Ah I see. I didn't actually watch either video since I was familiar with both actresses already. Hence why I said I wasn't talking to you specifically earlier
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Post by crocodile on May 10, 2016 17:11:54 GMT -6
I wasn't speaking specifically to you Galamoth but its still a cool thing you did for those not familiar with those VAs and I hope others follow your example. As an aside, didn't Ami Koshimizu play Sailor Jupiter or am I thinking of someone else?
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Post by crocodile on May 10, 2016 16:10:24 GMT -6
*sigh*
I'm going to pop in for a second to say that I think arguing from a vantage point of "realism" ("thing X is bad because it isn't realistic") about any videogame that doesn't seek to be historically accurate or realistic to begin with is problematic. It's stifling to creativity and expression - videogames regularly embrace the unrealistic and are often more fun and allow crazier designs for that reason. The argument should be does this element significantly break one's suspension of disbelief? Is this element strongly at odds with the tone of the game? Is this element contrary to the characterization of a specific character? Those are the questions that should be asked. If an element does break suspension of disbelief in a significant way then I think this sort of argument is a valid way to bring up the concern. I sincerely believe that there is no suspension of disbelief broken with regards to Miriam's design elements for what we know and expect about Bloodstained. So that argument falls very short to me.
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Post by crocodile on May 10, 2016 14:21:22 GMT -6
Something that occured to me regarding partial content on the physical disc... We're all thinking about the kickstarter physical versions only, but I'm pretty sure bloodstained will have physical copies for those who did NOT kickstart the project waiting to be purchased in retail stores after the game's release. Which I mean is are THESE physical copies, in the stores... Are they going to not feature everything as well? Where after installing the player is prompted for a 'day one patch' so to speak to get everything? People tend to dislike that. We have to remember that this isn't just a game for kickstarter supporters only, but hopefully it'll be much bigger than that, like with shovel knight, divine divinity, Faster than Light, etc. But even more akward, is if the retail copies DO feature everything... and then the kickstarter supporter copies do NOT... That would just be... yeah, I think even some of the more reasonable people might be irate about that. I'm aware of the catch 22 mentioned, but I'm just saying that the hole is actually deeper on both ends than what was already pointed out. I feel you are seriously overthinking this. Since they have a publisher already lined-up, the retail release will come out around the same time as the digital release. It's not going to be delayed 12+ months. The primary differences between the instore and kickstarter versions of the physical version will likely be price (I expect it to be more expensive to buy the game in-store than through the minimum required on the kickstarter when you subtract the value of any KS bonuses), packaging and bonus content (like the extra weapons + boss exclusive to the kickstarter version). Physical versions of games not including all content ever produced (as more content gets added over time) is beyond normal at this point - the Shovel Knight model is very popular. Pretty much every other alternative is worse for the vast majority of consumers or worse for the dev team.
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Post by crocodile on May 9, 2016 14:28:03 GMT -6
The issue is that people who only backed for a single physical version would have to wait a year+ to play the game. Physical versions not having ALL the available content for a game isn't really a new or alien concept. Issues with DLC going offline is not going to be an issue for probably at least a decade down the line. It's a real issue but given that a DRM-free version of this game is coming out for the PC, I don't think archiving the game will too difficult in the long run. That could be fixed by giving a digital code to the physical backers like myself. It wouldn't be without its headaches since many backed for more to get the digital one as well so it could be a headache. Ideally I'd love for the physical copy to include all the content but as a physical only backer I'd hate to have to wait a year to have that shipped that I'd probably end up paying the $29 for the digital copy. Unless the final retail digital release ends up costing $40 or more which then I'd be dissatisfied with having to pay that much for a copy of a game I already backed for $100 way back when. As you kind of alluded to, I don't think that's a fair solution because its unfair to those who paid extra to have both a digital and physical version of the game. You could give everyone an extra digital code but then you're asking them to give away 10s of thousands of extra copies of their game away. Even if its a crowdfunded project, they still want/need to make money.
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Post by crocodile on May 9, 2016 14:19:36 GMT -6
Adam Mohhamed in the Kickstarter Comments linked this article. Hey, at least they linked to the source so people can see all we do and don't know about the details. Matt Whittaker didn't do too shabby. He obviously has an opinion and advice for IGA in there that some backers won't agree with, but simply stating that the multiplayer experience can be patched in later is something I agree with. I think the clarification for what "additional contents" will be post initial release should be coming after the 11th. Mana is unavailable at the moment. We should be recording a BCB shortly thereafter if we can align our schedules. I mean, this far out, I doubt they can commit to what the game will launch with and what will come out as post launch DLC. Better to keep that close to their chests until near launch when its clear how much content can and will be made in time. No need to promise like "oh the Rogue-like mode will definitely be there at launch!" and then have to backpedal 10 months later. As an aside, its cool to hear the BCB is coming back. It's been a while since the last one and I missed them. Granted, there are only so many English speaking people working on this game in some capacity so options are kind of limited
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Post by crocodile on May 8, 2016 13:32:46 GMT -6
I feel y'all need to post some video/audio samples when you argue voice actor X would be good for the role. Gives others who don't know that VA a good point of reference.
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Post by crocodile on May 7, 2016 22:11:22 GMT -6
The issue is that people who only backed for a single physical version would have to wait a year+ to play the game. Physical versions not having ALL the available content for a game isn't really a new or alien concept. Issues with DLC going offline is not going to be an issue for probably at least a decade down the line. It's a real issue but given that a DRM-free version of this game is coming out for the PC, I don't think archiving the game will too difficult in the long run.
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Post by crocodile on May 6, 2016 21:29:06 GMT -6
I'm not too concerned, even in the other Igavania's some enemies were just cooler looking than others or had cooler animations. Just look at the star enemies from the VERY early animation sample, they had terrific animations. Do you think they'll become the new "Medusa Heads"? I mean given the sinoidal nature of their movement patterns, it seemed clear to me those star enemies are intended to fill that niche. That's how I feel at least.
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Post by crocodile on May 6, 2016 15:47:55 GMT -6
For some reason I could also imagine them going the route of Gabriel Belmont in the Lords of Shadow series and set up Miriam to become the villain or villain protagonist for the series as a whole. Lord of Shadows was not a good series but I thought that was an interesting way to handle the narrative. Not a lot of series have villain protagonists or heroes who become villains over time. Would certainly be more interesting to me, if done well of course, than just making Gebel the defacto villian.
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Post by crocodile on May 6, 2016 11:20:35 GMT -6
While obviously Miriam will look more polished and be better animated than any monster in the final game, the impression I got from this clip was that the monster animations and model weren't 100% done (I could be wrong though). I expect some improvement though I dunno if the nature of the death animation will change.
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Post by crocodile on May 6, 2016 11:15:21 GMT -6
Sounds like he just wants an itemized, more exact description of what was done instead of the blanket statement of "various fixes", as mundane as that description might be, as Astaroth pointed out. Oh you mean thorough patch notes? Yeah, I'm always behind that. It always frustrated me when patch notes are vague, especially for games like Fighting Games where even small changes can have huge impacts. It still annoys me that Smash Bros patch notes are so anemic and its up to the community to figure everything out. Capcom used to be that way too but at least they've improved recently. American Developers tend to be better with patch notes than Japanese developers overall - perhaps because they tend to be less secretive or better understand their value? ANYWAY, I agree that good patch notes are awesome - that didn't seem to be what LBG was talking about but whateves
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Post by crocodile on May 6, 2016 0:16:36 GMT -6
Also, one of my biggest pet peeves in gaming, and tech in general, is updates that don't add anything to the product in question. For example, whenever they say, "various fixes" in a changelog and nothing else, I begrudgingly download the update just to have the latest version. It always leaves a bad taste in my mouth, so to speak. Having a staggered release like Shovel Knight, Freedom Planet, or Splatoon fixes this by adding new content with each update. I'm not sure I follow. Should bug fixes be held until there is new content to release as well? What about when a developer has stopped making new content? They can't fix there game anymore? This is a weird pet peeve
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Post by crocodile on May 5, 2016 22:26:05 GMT -6
I voted for the Knight and I stand by that decision. It just looks the coolest - especially with the "coming out of the portal" thing. It also reminded me the most of a Stand so that was pretty appealing to me. Plus would we have gotten sweet fanart like the below if another familiar won? I THINK NOT!!! Source Unknown because the tumblr it came from is defunct Source
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Post by crocodile on May 5, 2016 18:55:54 GMT -6
^ To be fair, once we see the backgrounds incorporated with the updated visuals we have been seeing and with the shaders locked in, I'm sure we will see improvements. Really looking forward to a full playthrough video <3
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