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Post by fatihG on Jul 3, 2016 5:04:55 GMT -6
Looks like you are catching up. . .
I'll try to create some more assets later today!
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fatihG
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Post by fatihG on Jul 1, 2016 23:19:56 GMT -6
Nice, the PKGtool defnitely help make things feel it bit less cluttered.
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fatihG
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Post by fatihG on Jun 30, 2016 23:54:59 GMT -6
Alright! With fluffyquack 's modmanager now released and fully working, here are some steps for you guys to install some mods as well. - Download @fluffyquacks ModManager for Bloodstained: www.fluffyquack.com/temp/modman-bloodstained.rar
- Extract the Archive anywhere on your computer.
- Run modmanager.exe (make sure you have admin rights)
- In the main menu make sure you have Bloodstained selected. It should say Game: Bloodstained in the top button.
- Press the 'options' button. Next hit the 'Define game info' button.
- Change 'Current Game' to Bloodstained. Next change the install path to where you have Bloodstained installed (default location: C:\Program Files (x86)\Steam\steamapps\common\Bloodstained Ritual of the Night )
- Go back to the main menu. Hit 'Manage Mods', followed by 'Full mod list' and finally hit the 'Read game archives' button.
- Next you need to get some mods, create or download them.
- Navigate to where you extracted the ModManager and go to the following path: 'ModManager'\ Games\Bloodstained\Mods. Place your mods in this folder.
- Go back to the ModManager program, if you are still in the menu where you 'Read game archives', simply hit 'Refresh list' and all the mods should appear.
- Enable some mods and play the game!
I have updated the first post with download links to the mods I have made so far; Pure Miriam, Vampiric Miriam, Dark Vepar and Smooth Scarf.
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fatihG
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Post by fatihG on Jun 30, 2016 17:36:06 GMT -6
The responsive windows look great btw, Mike!
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Post by fatihG on Jun 30, 2016 17:34:09 GMT -6
It depends on whether the retail disk has a steam code, is what it comes down to really. support.steampowered.com/kb_article.php?ref=7480-WUSF-3601Since the tier descriptions for physical copies says its Steam and not just 'PC'. I am going to assume it will be a 'retail' version of a steam copy. Not just a little piece of paper with the steam code on it. Mana Fangamer SteveCan you guys confirm this please?
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fatihG
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Post by fatihG on Jun 30, 2016 16:06:43 GMT -6
Did a quick tests, can confirm it is working. Thanks!
Ill be updating the first post in a few hours with the mods I made, making them compatible with the modmanager. Ill write up a quick guide on how to use the modmanager and install some mods.
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fatihG
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Post by fatihG on Jun 30, 2016 1:45:46 GMT -6
I'd probably break my back doing that, hah! =P
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fatihG
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Post by fatihG on Jun 30, 2016 1:43:42 GMT -6
Actually I lied...
Seems it is possible to inject some physics in custom models.
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fatihG
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Post by fatihG on Jun 30, 2016 0:55:16 GMT -6
The throne room of course! Classiest room in the castle. I'd turn a corner in a small studio where I can create art and stuff. Have some creatures model for me (Dullahammer! Keep your head still!) The room would have a great view over the lake as well. It will be a pain in the ass to get to my room every day though!
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fatihG
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Post by fatihG on Jun 30, 2016 0:51:00 GMT -6
Making some progress. Mainly trying to test a few things out before I go in 100%. Noticed that the hair models or any accessory for that matter is a skeletal mesh, just like Miriam's main body. Got hopeful and thought I should try to add physics to the hair, like on the scarfs, sadly this is not possible. It looks like all hair meshes will be static, at least for this demo. The Costumes that were shown off during Pax looked like they had pony tails and what not as well, so hopefully those will get animated/physics. Anyway inspecting the models, the face looks like it is rigged. So I think it is safe to say that we will get facial animations, to those that were wondering. However the bone count in the face is pretty low and it looks like only the mouth, eyebrows and eyelids will get animation at some point. So don't expect high quality facial animation. In fact it is pretty difficult to crate a decent smile with the current set up.
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fatihG
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Post by fatihG on Jun 29, 2016 21:50:18 GMT -6
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fatihG
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Post by fatihG on Jun 29, 2016 21:36:49 GMT -6
Not sure I follow... =] I am using a laptop, with an second monitor attached. And how the hell Speccy says you're using an i7 4790k, a desktop CPU? This doesn't make any sense, what. Not sure what to tell you tbh.
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fatihG
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Post by fatihG on Jun 29, 2016 21:22:49 GMT -6
Steady 60 FPS on 1080. Playing with a PS4 pad using DS4windows. Never noticed how warm my laptop is running... It always feels cool to the touch. The fact it is tucked into a corner probably doesn't help with airflow either. I should look into investing in a laptop stand. Wait, your GPU is a laptop GPU? Are you using your laptop only for its GPU, while using the rest of your desktop? What. Not sure I follow... =] I am using a laptop, with an second monitor attached.
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fatihG
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Post by fatihG on Jun 29, 2016 21:15:39 GMT -6
Looking at the smaller bars, I have completely missed that there is a dropdown when you hover over it.
Will need to figure something out for that.
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Post by fatihG on Jun 29, 2016 18:22:58 GMT -6
Well, yeah, but instead of tell you to change your resolution just to see how responsive this forum is I just wanted you to zoom. It's easier. You can always just resize your window as well =P
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Post by fatihG on Jun 29, 2016 18:13:54 GMT -6
Steady 60 FPS on 1080. Playing with a PS4 pad using DS4windows. Never noticed how warm my laptop is running... It always feels cool to the touch. The fact it is tucked into a corner probably doesn't help with airflow either. I should look into investing in a laptop stand.
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Post by fatihG on Jun 29, 2016 18:08:59 GMT -6
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fatihG
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Post by fatihG on Jun 29, 2016 18:07:35 GMT -6
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fatihG
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Post by fatihG on Jun 29, 2016 6:37:39 GMT -6
Ah that's interesting. On Firefox nothing gets smaller. The website 'shrinks' in width, but if it does not have enough space it displays it on a second line. Attachments:
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Post by fatihG on Jun 29, 2016 5:22:20 GMT -6
You lilely have a 32 bit version of Windows. You need a 64 bit Windows installation. Bugs: - Walk and right thumbstick to aim: When walking and using the right thumbstick to aim your hand at things the sound of the footsteps does not always play. This is likely an issue with 'trigger weight threshold'. Additional Notify Properties section > docs.unrealengine.com/latest/INT/Engine/Animation/Sequences/Notifies/- Pressing RB after an attack cancels animation: After pressing X on an xbox controller, waiting for the animation to finish, the character goes into the 'ready animation' (leg up while standing) During this animation, pressing the RB button results in the animation getting cancelled and it goes straight to the idle animation. (currently being uploaded)
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