It's probably a little late for this, but I'm issuing a huge arachnophobia warning to interested parties who either haven't played yet or haven't gotten very far. There's a portion of an area called Deepnest where spiders endlessly crawl across the foreground (one type of enemy even emerges from the foreground before attacking), and egg sacs on the ground will explode into countless children when you pass them.
It's worse than a nightmare.
When the game first came out on Steam, I initially skipped it because I figured a bug-centric game would have at least one notable spider. At a certain point, though, after looking at the main character enough, I came to the conclusion that the spiders in this game would be way too stylized to be frightening, and enthusiastically waited for the Switch version. Some of them are indeed too stylized to be frightening, but not all of them.
In Resident Evil, thanks to the room-based structure and the slow combat, it's mostly possible to shut your eyes while occasionally opening the map to check where you are. In Donkey Kong Country 2, since the spider is a player character, you can squint and try to focus your gaze on the edges of the screen (maybe even tape a piece of paper on the center of your TV if you feel confident enough). I have not been able to devise any similar trick for Hollow Knight.
RichterB: Summer 2019 may have actually been the best last window for the game to arrive on in some ways. Because with development reportedly moving to next-gen consoles, Bloodstained will be interesting new content for current-gen console owners before the PS5/etc.
Feb 17, 2019 15:46:52 GMT -6
RichterB: I'm pleased that "IGAvania is Back!" but with all due respect and in all seriousness, can I also someday, somehow get the announcement that "N64vania is Back!" www.youtube.com/watch?v=8br-fTGrErM
Feb 17, 2019 15:55:52 GMT -6
purifyweirdshard: lol maybe Kobe team vets will make a KS one day
Feb 17, 2019 16:00:18 GMT -6
purifyweirdshard: Or, Iga gets some of their help or attempts all on his own a more 64-y 3Dvania
Feb 17, 2019 16:02:01 GMT -6
Galamoth: So long as we get more 'vanias that Konami won't make.
Feb 17, 2019 16:43:26 GMT -6
Arsenical: so more lords of shadows like vanias? no thanks.
Feb 17, 2019 19:00:35 GMT -6
Autumn: Oh dang, that'd be a dream come true! Seeing this little resurgence of 3D platformers within the last few years has done my heart good, and I'd love nothing more than to see it continue.
Feb 17, 2019 19:12:56 GMT -6
Scars Unseen: Loved Castlevania 64. IMO, it's the only 3D Castlevania that was actually trying to be Castlevania instead of just an action game with Castlevania lore.
Feb 17, 2019 20:08:56 GMT -6
Galamoth: Arsenical lol. Please don't remind me of those!
Feb 17, 2019 20:12:34 GMT -6
Salamander: For the record, I thought the PS2 game Curse of Darkness was good. Liked the Innocent Devil feature about it as well.
Feb 17, 2019 20:37:23 GMT -6
RichterB: Well, I figure the Classic mode in Bloodstained will cover the Classicvanias...or at least, I'm hopeful. And purifyweirdshard, maybe I should call them Kobevanias, or KCEKvanias? Whatever they are, I want more of 'em! (with some refinements of course.)
Feb 17, 2019 22:20:47 GMT -6
RichterB: There were rumors that Konami would respond to Bloodstained with a Castlevania for Switch, but it's been almost a year since that rumor. (Though I think every other rumor connected to that one did come true so far, so who knows.)
Feb 17, 2019 22:27:37 GMT -6
RichterB: Salamander I liked Curse of Darkness' 3D camera, the focus on more outdoor areas, its OST, a few of its set pieces (like the dragon), & some of the customization stuff was sort of neat, too...but the level design was too repetitive & flat for me.
Feb 17, 2019 22:29:37 GMT -6