So I just got around to playing Mirror of Fate...
Feb 1, 2016 22:59:07 GMT -6
Saint Germain likes this
Post by giwagiwa on Feb 1, 2016 22:59:07 GMT -6
The game itself is pretty meh, but man I have so many gripes with their design decisions.
1. The game has "tutorial syndrome"
It seems like I never stop running into places where the game has to tell me exactly what to do and what buttons to press. Heck even late into the game there's a boss battle where it freezes time and TELLS you to press the L button to block, just so you know you can block that boss's particular attack!
2. Platforming (jumping) is floaty
Jumping takes too long and there is no control of the height of your jump. It feels like you should move much faster in the air than you do. Mix that in with a few pixel perfect jumps across gaps and onto ledges, and you end up with a frustrating system at times. The fall damage and instant deaths are annoying as well. One thing they got right is you never seem to accidentally miss the ledges.
3. Bosses and enemies are way too easy.
If you die during a boss, you start at the last "checkpoint" during the boss battle where the boss switched up tactics. Even if it weren't for this making every boss a breeze, all bosses warn you of their attacks with a bright shining spark so it's extremely easy to know when to dodge. Another reason why combat is so easy is because your weapon attacks half the screen.
4. QTEs (Quick Time Events)
Even if you're not the kind of person who hates these, they're overused. Every time you open a chest you have to mash the B button or you fail. Same goes with many other repetitive obstacles. One ultimate sin is where they have a quick time event in the middle of a boss battle, and if you die in the actual combat that happens afterwards it starts you back at that quick time event!!!
5. Story? What story?
Each player character has a single motivation to kill Dracula which is shown at the beginning of their gameplay section, and that's the extent of the plot. Nothing else happens besides them interacting with a silent character and (briefly) each other.
Overall I'm surprised I even had the attention span to beat this game, but I guess that in and of itself attests to a small bit of quality. The combat itself was OK and there were a few environments that looked pretty nice. Other than that this game is mostly a hack and slash drone with slow and easy platforming elements.
1. The game has "tutorial syndrome"
It seems like I never stop running into places where the game has to tell me exactly what to do and what buttons to press. Heck even late into the game there's a boss battle where it freezes time and TELLS you to press the L button to block, just so you know you can block that boss's particular attack!
2. Platforming (jumping) is floaty
Jumping takes too long and there is no control of the height of your jump. It feels like you should move much faster in the air than you do. Mix that in with a few pixel perfect jumps across gaps and onto ledges, and you end up with a frustrating system at times. The fall damage and instant deaths are annoying as well. One thing they got right is you never seem to accidentally miss the ledges.
3. Bosses and enemies are way too easy.
If you die during a boss, you start at the last "checkpoint" during the boss battle where the boss switched up tactics. Even if it weren't for this making every boss a breeze, all bosses warn you of their attacks with a bright shining spark so it's extremely easy to know when to dodge. Another reason why combat is so easy is because your weapon attacks half the screen.
4. QTEs (Quick Time Events)
Even if you're not the kind of person who hates these, they're overused. Every time you open a chest you have to mash the B button or you fail. Same goes with many other repetitive obstacles. One ultimate sin is where they have a quick time event in the middle of a boss battle, and if you die in the actual combat that happens afterwards it starts you back at that quick time event!!!
5. Story? What story?
Each player character has a single motivation to kill Dracula which is shown at the beginning of their gameplay section, and that's the extent of the plot. Nothing else happens besides them interacting with a silent character and (briefly) each other.
Overall I'm surprised I even had the attention span to beat this game, but I guess that in and of itself attests to a small bit of quality. The combat itself was OK and there were a few environments that looked pretty nice. Other than that this game is mostly a hack and slash drone with slow and easy platforming elements.