...I'd like to know if they approached/asked for the job or if they applied for the position...
-What is the biggest misconception about your role as community manager that you'd like to get out of the way right now?
-How did you learn about Bloodstained's Kickstarter campaign?
-Which console do you plan to play Bloodstained on? If you're going with PC, will you use Steam or GOG?
-Would you rather have a digital or physical copy of Bloodstained?
-Sword or whip?
-Are you allowed to give your personal opinion or feedback on Bloodstained's direction or pitch ideas to the creative team in public?
-How much power do you have when it comes to forwarding ideas to IGA and Inti Creates?
Could you please explain or rephrase these two questions? What is the real question you're trying to ask?-What game do you feel has had the biggest impact on your life?
-What is the crown jewel of your gaming collection?
-A big selling point of Bloodstained is that it's a spiritual successor to the Castlevania games. Tell us about your personal experience with Castlevania.
-What are some of your interests outside of gaming?
-How well do you know Japanese?
Well, I think this is going to become obvious that they are very fluent, but it inspires me to have them translate a few words for me. -What other skills do you bring to the table and feel make you valuable at your job?
I don't feel comfortable asking this.-When I think of good community managers, I think of Seth Killian (Capcom, Street Fighter), Frankie (Bungie and 343i, Halo), and the guy who runs Sega's official Sonic twitter account. Who are some people who influenced or shaped your idea of what makes a good community manager?
I don't feel comfortable asking this, but I can't explain why exactly.-What part of your job are you looking forward to the most?
-What do you think will be the biggest challenge you'll face as community manager?
-What is your favorite moment in your career so far?
-What do you feel was the biggest mistake you've made in your career (if you can talk about it), and what lesson did you learn from it?
-Let's say a feature, promise, or stretch goal that was promoted in Bloodstained's Kickstarter campaign ends up getting cut from the game in mid-development. How would you deliver this bad news to and/or handle the reaction from gaming fans on the internet?
I might feel a little weird asking that one, but I'm a little weird anyway so I'll ask it. Some of the mock interview type questions makes me feel like I'm some kind of person who decides if they are good enough to do their job or not. IGA has made that decision for us, and I trust it entirely. I greatly appreciate anyone who comes on the show's time and want to treat them the respect I feel for them.