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Post by giwagiwa on Dec 6, 2015 21:45:18 GMT -6
Id like it better with her chest not exposed like that. Looks less in the style of the times and less believable. I think the infection should be shown more elsewhere instead... The face or more on the legs One thing I noticed the first time I saw it is the top of Miriam's dress is higher on her chest in the concept art than in the 3d render, but this kind of stuff is expected to happen when you go from 2d to 3d. Still plenty of time to fix it, though.
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Post by giwagiwa on Dec 6, 2015 21:55:36 GMT -6
Yeah, I actually love that one. Wish the actual default costume design was more like this. Wouldn't that defeat the purpose of having an alternate costume if you just make the default costume more like it? I'd tend to be in the mindset of "I'm just glad it's there as an option".
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Post by CastleDan on Dec 6, 2015 22:04:55 GMT -6
Id like it better with her chest not exposed like that. Looks less in the style of the times and less believable. I think the infection should be shown more elsewhere instead... The face or more on the legs One thing I noticed the first time I saw it is the top of Miriam's dress is higher on her chest in the concept art than in the 3d render, but this kind of stuff is expected to happen when you go from 2d to 3d. Still plenty of time to fix it, though. Yeah, I actually love that one. Wish the actual default costume design was more like this. Wouldn't that defeat the purpose of having an alternate costume if you just make the default costume more like it? I'd tend to be in the mindset of "I'm just glad it's there as an option". I'm just saying I wish her ACTUAL costume was designed like the pure costume and let the current one be an alternate ;P
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Post by giwagiwa on Dec 6, 2015 22:06:33 GMT -6
I just feel (not talking to you specifically but in general), that in the aim to push back against the oversexualization of female characters and lack of variety in their character design across gaming (which is a good thing don't get me wrong) people have gotten very polarized on the subject. Completely unrelated here, but I don't even think any group pushing back on "oversexualization" of females is a good thing. You don't start scribbling on an artist's canvas just because you don't like what they're drawing.
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Post by Apollonian on Dec 6, 2015 22:15:18 GMT -6
I just feel (not talking to you specifically but in general), that in the aim to push back against the oversexualization of female characters and lack of variety in their character design across gaming (which is a good thing don't get me wrong) people have gotten very polarized on the subject. Completely unrelated here, but I don't even think any group pushing back on "oversexualization" of females is a good thing. You don't start scribbling on an artist's canvas just because you don't like what they're drawing. At the same time we are the consumers and a lot of people don't want that kinda crap in their games since it detracts from the feel of it. These aren't freelance artists (especially since we paid ahead of time for this) so people have every right to feel that they have a say in what is being created. Basically I don't think too many people want to see a future where we play Ocarina of Time and Zelda is naked for no reason. Just standin there half naked playing the Ocarina at the end. Kills the mood. As others have said it has to fit the game if you are going to have "sexy" stuff in it.
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Post by CastleDan on Dec 6, 2015 22:19:42 GMT -6
Completely unrelated here, but I don't even think any group pushing back on "oversexualization" of females is a good thing. You don't start scribbling on an artist's canvas just because you don't like what they're drawing. At the same time we are the consumers and a lot of people don't want that kinda crap in their games since it detracts from the feel of it. These aren't freelance artists (especially since we payed ahead of time for this) so people have every right to feel that they have a say in what is being created. Basically I don't think too many people want to see a future where we play Ocarina of Time and Zelda is naked for no reason. Just standin there half naked playing the Ocarina at the end. Kills the mood. As others have said it has to fit the game if you are going to have "sexy" stuff in it. Basically this. It's done much much tastefully in the Kojima styled artwork. The in-game model though it's like crazy exposed to ridiculous levels lol
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Post by giwagiwa on Dec 6, 2015 22:24:23 GMT -6
Completely unrelated here, but I don't even think any group pushing back on "oversexualization" of females is a good thing. You don't start scribbling on an artist's canvas just because you don't like what they're drawing. At the same time we are the consumers and a lot of people don't want that kinda crap in their games since it detracts from the feel of it. These aren't freelance artists (especially since we payed ahead of time for this) so people have every right to feel that they have a say in what is being created. Basically I don't think too many people want to see a future where we play Ocarina of Time and Zelda is naked for no reason. Just standin there half naked playing the Ocarina at the end. Kills the mood. As others have said it has to fit the game if you are going to have "sexy" stuff in it. A single consumer's input is limited to "I wont buy it if X" or "I will buy it if Y"... In the end that's great input if the videogame producer's goal is to make as much money as possible. But when that happens you end up with a bunch of brown first person shooters that aren't unique. There's no soul. There's no cult classics. My point is, whether it's about sexuality, a game mechanic, or what color the grass is, the decision is up to the game creator. Any decision made to appease to a general audience is unhealthy for the game industry. I think this is getting off-topic for this thread, maybe start a new one?
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Post by Apollonian on Dec 6, 2015 22:29:54 GMT -6
At the same time we are the consumers and a lot of people don't want that kinda crap in their games since it detracts from the feel of it. These aren't freelance artists (especially since we payed ahead of time for this) so people have every right to feel that they have a say in what is being created. Basically I don't think too many people want to see a future where we play Ocarina of Time and Zelda is naked for no reason. Just standin there half naked playing the Ocarina at the end. Kills the mood. As others have said it has to fit the game if you are going to have "sexy" stuff in it. A single consumer's input is limited to "I wont buy it if X" or "I will buy it if Y"...In the end that's great input if the videogame producer's goal is to make as much money as possible. But when that happens you end up with a bunch of brown first person shooters that aren't unique. There's no soul. There's no cult classics. My point is, whether it's about sexuality, a game mechanic, or what color the grass is, the decision is up to the game creator. Any decision made to appease to a general audience is unhealthy for the game industry. This forum will offer ample proof that this is not the case. Countless other games do as well. I believe you will be hard pressed to find a developer that isn't actively seeking fan input. I would agree that it is unhealthy if they are trying to appease a general audience (which imo would lead to more sexualization. Sex sells, just look at ads) but what we are talking about here is input from the fanbase that is being requested from said creator. It was the creator's decision to ask for input so...yeah That's all I will say on the matter here since I agree it is getting off topic. Just wanted to point this out.
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Post by giwagiwa on Dec 6, 2015 22:32:28 GMT -6
A single consumer's input is limited to "I wont buy it if X" or "I will buy it if Y"...In the end that's great input if the videogame producer's goal is to make as much money as possible. But when that happens you end up with a bunch of brown first person shooters that aren't unique. There's no soul. There's no cult classics. My point is, whether it's about sexuality, a game mechanic, or what color the grass is, the decision is up to the game creator. Any decision made to appease to a general audience is unhealthy for the game industry. This forum will offer ample proof that this is not the case. Countless other games do as well. I believe you will be hard pressed to find a developer that isn't actively seeking fan input. I would agree that it is unhealthy if they are trying to appease a general audience (which imo would lead to more sexualization. Sex sells, just look at adds) but what we are talking about here is input from the fanbase that is being requested from said creator. It was the creator's decision to ask for input so...yeah I'm not talking about fan input, sorry if I'm not being clear enough. I'm talking more along the lines of focus groups and doing what's "politically correct" just for sales. Refer to the original quote: "that in the aim to push back against the oversexualization of female characters and lack of variety in their character design across gaming"
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Post by Apollonian on Dec 6, 2015 23:47:16 GMT -6
This forum will offer ample proof that this is not the case. Countless other games do as well. I believe you will be hard pressed to find a developer that isn't actively seeking fan input. I would agree that it is unhealthy if they are trying to appease a general audience (which imo would lead to more sexualization. Sex sells, just look at adds) but what we are talking about here is input from the fanbase that is being requested from said creator. It was the creator's decision to ask for input so...yeah I'm not talking about fan input, sorry if I'm not being clear enough. I'm talking more along the lines of focus groups and doing what's "politically correct" just for sales. Refer to the original quote: "that in the aim to push back against the oversexualization of female characters and lack of variety in their character design across gaming" [Just saw your edit] Refer to my whole post, I highlighted some more key words (to summarize: across gaming developers are actively seeking this kind of input). But yeah, I had no idea you were talking about focus groups and the like based on the fact you were replying to someone else who hadn't mentioned it (unless I missed it, it's possible). I would be happy to continue this over pm if you like, although the issue seems to have resolved itself imo, but I didn't come here to derail.
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Post by ghaleon on Dec 6, 2015 23:48:21 GMT -6
I think it's fine, and while providing feedback is in fact part of the purpose of the KS community, I hope the developers don't decide to change things based on feedback without being sure it is somewhat of a majority/significant opinion first. I also don't want to cause any hard feelings here, but, wasn't Dan the dude who was really...umm... protective? about zengetsu's outfit (however you spell his name) when people were asking for realistic looking armor costumes for both miriam and zeng.. but mostly miriam?
That said, I looked at the shoulder thing comparison again, and that isn't the only change... she's lacking the 'real' flowers on her other shoulder. It's possible that the 2d version is her 'dressing up' for something like a ball or whatever, showing some neck, adding some flowers... and the 3d model is less so?
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Post by purifyweirdshard on Dec 7, 2015 0:07:04 GMT -6
BUT its looks to me that it wasn't a question of design, I suspect the purpose is to hide the shoulder articulation, maybe they have a hard time with "armpit programming" I hope its temporary. That was my thought as well, that perhaps the shoulder area was proving to be a problem to model well. I know that even with something like SF4, in my opinion, the shoulder/armpit area sometimes looks like just...a bent arm at the top of the torso or something. If not for the purpose of the 3D model, I can't imagine any other strong reason they would change the design. I think I would like the original better, too. It could be a customization thing, as others have said, but I thought that was mostly limited to clothing/hair/skin colors and hats.
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Post by kowakaki on Dec 7, 2015 1:42:57 GMT -6
Anyone like Dan G pushing for realism in a fantasy action game is missing the point and should consider something outside of their tiny bubble. It sure is tiring to call everything "oversexualized" when there's any skin showing. If you want oversexualized then look at MMORPG armors and you will actually have a case.
Ontopic: I prefer the original concept With the higher blouse and bare shoulder I can see the rose easier at the original flatter angle than the new skewed angle (thanks to her breast). The rose is an important design so being able to see it is important, without seeing the shoulder it looks more like the rose is just an isolated area but we can see the connection of her sword, rose, and shoulder crystals when we can see it in plain view. The new armor pieces over her shoulder just look clunky lacking the simplicity elegant flair of the original.
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Post by ChucklesTheJester on Dec 7, 2015 2:55:36 GMT -6
Anyone like Dan G pushing for realism in a fantasy action game is missing the point and should consider something outside of their tiny bubble. It sure is tiring to call everything "oversexualized" when there's any skin showing. If you want oversexualized then look at MMORPG armors and you will actually have a case. Ontopic: I prefer the original concept With the higher blouse and bare shoulder I can see the rose easier at the original flatter angle than the new skewed angle (thanks to her breast). The rose is an important design so being able to see it is important, without seeing the shoulder it looks more like the rose is just an isolated area but we can see the connection of her sword, rose, and shoulder crystals when we can see it in plain view. The new armor pieces over her shoulder just look clunky lacking the simplicity elegant flair of the original. Can I just say I agree with everything you said in this thread 100% so you can add another voice to that point of view.. And yeah, the entire costume being designed in a certain style to show the crystallization of Miriam's skin is a good point too. I think it looks fine either with the added shoulder piece or without it, but I still prefer it without it.
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Post by crocodile on Dec 7, 2015 3:16:31 GMT -6
That's actually a good point about modeling the actual shoulder itself. The glass rose on her chest has always been a pretty critical element of Miriam's character design and I think should remain so. If they wanted to change aspects of the shoulder design with the added cloth (either because they felt it was more aesthetically appealing or because of modeling constraints or whatever) then it makes sense that they may move the rose and the dress ever so slightly down to preserve that element (though comparing everything to that first piece of art on the KS is a bit of an issue as different art give different perspectives and what not on where on her chest it seems the cursed rose may rest). I'd also add that most of the differences you'd see between Miriam's model and art concept come down a lot to just the natural differences between 2D and 3D. Either way, I'd assume the Customize system would alleviate any concerns a person may have and allow for as little/much exposure as they prefer.
@kowakaki: Play nice. You can disagree with Dan G whilst using less harsh language.
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Apollonian
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[TI2]Drink stale wine to your heart's delight
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Post by Apollonian on Dec 7, 2015 5:38:30 GMT -6
That's actually a good point about modeling the actual shoulder itself. The glass rose on her chest has always been a pretty critical element of Miriam's character design and I think should remain so. If they wanted to change aspects of the shoulder design with the added cloth (either because they felt it was more aesthetically appealing or because of modeling constraints or whatever) then it makes sense that they may move the rose and the dress ever so slightly down to preserve that element (though comparing everything to that first piece of art on the KS is a bit of an issue as different art give different perspectives and what not on where on her chest it seems the cursed rose may rest). I'd also add that most of the differences you'd see between Miriam's model and art concept come down a lot to just the natural differences between 2D and 3D. Either way, I'd assume the Customize system would alleviate any concerns a person may have and allow for as little/much exposure as they prefer. @kowakaki: Play nice. You can disagree with Dan G whilst using less harsh language. Agreed. I thought "Anyone like Dan G pushing for realism in a fantasy action game is missing the point and should consider something outside of their tiny bubble." was both insulting and laughable. I guess we should all stop hoping the architecture and art fit the time period too, we don't want to be called a bubble boy. Everyone is intitled to an opinion if it is mine! *grumblegrumble*
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Post by Rednavi on Dec 7, 2015 5:52:37 GMT -6
People knew what they were getting into when they backed the game, the main character's design barely change from back when she was first revealed and I doubt she will change that much. Trying to change her now to lower her sex appeal because other games use it the wrong way or just because some people want to be PC is simply not the way to go and ends up affecting the author's creativity and freedom. I really hope that kind of people don't affect this game at all, I've been waiting for years for a new igavania with a Shanoa-ish main character
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Post by Apollonian on Dec 7, 2015 5:59:23 GMT -6
People knew what they were getting into when they backed the game, the main character's design barely change from back when she was first revealed and I doubt she will change that much. Trying to change her now to lower her sex appeal because other games use it the wrong way or just because some people want to be PC is simply not the way to go and ends up affecting the author's creativity and freedom. I really hope that kind of people don't affect this game at all, I've been waiting for years for a new igavania with a Shanoa-ish main character I don't mind the outfit personally but I do wish instead of increasing her bust size 10-fold they made the stained glass look like stained glass (priorities!). As a side note...if they do fix it, it would be cool if it was a bit translucent and you could see her heart beating.
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Post by Rednavi on Dec 7, 2015 6:14:21 GMT -6
It would be pretty badass to see the heart beating and it would be a cool way to emphasize her current mood too. For example, when she's against a boss and her HP is low the flowers would start beating faster and faster, and when she dies they would stop once she flatlines.
I assume her boobs were increased in size to make it easier to see the details on her chest (Kinda like what League of Legends did for years because of the zoomed out camera) although I didn't even notice the increased size until you pointed it out. They look far bigger when she's sitting down so I'm not sure if to blame that specific pose or what because she looks closer to her original design while standing.
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Post by Silver6986 on Dec 7, 2015 6:31:42 GMT -6
They've done a good job. I like both, I can't really decide which one I like more!
Silver
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