XombieMike
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Post by XombieMike on Oct 29, 2015 7:03:54 GMT -6
Matt Papa is the PR manager and assistant producer for Inti Creates. He is very involved with Inti's website which includes regular blog posts. The Inti Creates Facebook page is also updated often with exclusive info and pictures. He also runs the Inti Creates Twitter account. Matt recently went to the Portland Retro Gaming Expo and talked about Bloodstained. Fortunately for us, Matt will be joining us for an upcoming episode of the Bloodstained Community Broadcast. Please take this opportunity to chat here and ask questions so that you might influence the conversation. Ben Judd and I briefly talked about Matt in the Halloween episode.
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Post by Motoko on Oct 29, 2015 8:43:36 GMT -6
@ Matt Papa
What is the most challenging aspect of being a PR manager? And also, is it difficult to balance being both a PR manager and assistant producer for Inti Creates?
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Redogan
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Post by Redogan on Oct 29, 2015 9:31:19 GMT -6
@ Matt Papa
Thanks for taking the time to do a podcast for us fans.
1) Since Bloodstained spawned from Castlevania, do you think Bloodstained will benefit from being tied to it or will it hurt Bloodstained's potential? Will the public be able to separate the two or will Bloodstained always be referred to as a "Castlevania" game? As the game comes together, do the producers have to walk a fine line between what "Castlevania" elements can be used and what cannot? I imagine it is hard to be a Castlevania game without being a Castlevania game (if that makes sense).
2) This will be the first game IGA has done on such powerful gaming systems (PS4, PC, etc). Can you speak to the quality of the visuals in Bloodstained? Is there someone in place who does quality assurance with respect to HD visuals? I don't doubt the ability of the artists involved, but I feel like there should be someone in charge of making sure the graphic quality is where it needs to be once that art is put into the game.
@ XombieMike
If these questions are not the right type of questions for Matt Papa, then just ignore them. Lol.
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Post by crocodile on Oct 29, 2015 11:01:29 GMT -6
As the risk of sounding like a broken record, I'm just going to ask the same sorts of questions I've been asking earlier. Still not sure if he is the right person to ask but it can't hurt - What does the nature of the updates look like for the rest of the year and into the new year? (like vaguely what can we expect to see/learn in December/January)?
- In general, what is the team doing now during this pre-production phase? Perhaps some insight into the sorts of conversations being had and ideas discussed?
- When might we be able to expect to learn anymore about the cast or the world? Like we know 4 out of 6 "main characters" of the narrative -when might we meet the next two? Out of the extended cast who might be the two other playable characters and how are they being chosen?
I'll reiterate what I've said before: I hope these aren't too intrusive. I'm not trying to rush or pressure any of the development staff (a long pre-production period is often good for the end product) but I know a lot of people are at least curious about some of these so I thought these might be fruitful questions to ask in the polite and considerate environment this podcast (I assume you polled for questions of an upcoming podcast episode) would offer.
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Post by Goobsausage on Oct 29, 2015 12:50:25 GMT -6
Even though IGA and Ben Judd themselves are not going to any more conventions for a while, can we still expect there to be Bloodstained con panels similar to the one at PAX Prime 2015 while game development is going on? If so, which ones should we keep an eye on?
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gunlord500
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Post by gunlord500 on Oct 29, 2015 18:15:22 GMT -6
Great questions, everyone! And of course thanks to Mr. Papa for doing another podcast with Mike I'll add in another question of my own. While we all know what a Public Relations manager does, you also described as an assistant producer. Can you talk to us a little bit about what the Assistant Producer does for Inti Creates, the nature of your job and responsibilities, and what role you play in the operation of your company?
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XombieMike
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Post by XombieMike on Nov 2, 2015 15:52:22 GMT -6
It has occurred to me that for the moment Matt will be the best person to ask questions to about other staff that do not speak English. Does anyone have something for the other parts of the team at Inti Creates?
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purifyweirdshard
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Post by purifyweirdshard on Nov 4, 2015 10:38:02 GMT -6
Even though IGA and Ben Judd themselves are not going to any more conventions for a while, can we still expect there to be Bloodstained con panels similar to the one at PAX Prime 2015 while game development is going on? If so, which ones should we keep an eye on? I wanted to hold off on bringing it up as a question until I had something more substantial to go on, but as you guys saw in the topic I just made, looks like I have more of a lead for MAGfest. I think it would be worthwhile to bring it up to Matt Papa, and hopefully either Dangamer or Fangamer Steve are aware. bloodstainedfanforums.com/thread/734/bloodstained-presence-magfest?page=1#scrollTo=20155D: If it doesn't work out, it doesn't, and that's fine...great audience/target as far as east coast gamers/game music community though. I was blown away by it last year, best con I've been to by far.
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XombieMike
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Post by XombieMike on Nov 4, 2015 14:12:59 GMT -6
So Magfest is in Vancouver in Canada and has about 20k guests. Got it.
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purifyweirdshard
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Post by purifyweirdshard on Nov 4, 2015 14:19:55 GMT -6
Oh, no, it's in National Harbor, Maryland, near the capitol. I think they have various other events during the year and one of them is probably in Canada soon, but the main thing is MD in February.
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XombieMike
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Post by XombieMike on Nov 4, 2015 14:51:28 GMT -6
Just to be clear, what are the dates they would be there?
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Post by purifyweirdshard on Nov 4, 2015 15:08:16 GMT -6
February 18-21 are the days of the con.
A little more background to fill out this post: it's where the Games Done Quick marathons started. Imagine a con where one of the main halls is just arcade machines on freeplay, 200-something of them. A room of consoles, games and indies as big as that. It's magic. I should rant about how great it is in my other thread, lol. I have pictures to prove it.
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Post by Goobsausage on Nov 4, 2015 15:14:20 GMT -6
Just to be clear, what are the dates they would be there? MAGFest takes place Feb 18-21 2016. (I would also like to take the time to mention PAX South takes place in San Antonio, TX from Jan 29-31 2016 at the Henry B Gonzales Convention Center and there's lots of other cool stuff to see like the river walk, the Alamo, Natural Bridge Caverns, and a Six Flags Park that may or may not be open during that time. Also, people should go because it is a PAX con. And PAX South and MAGFest don't take place at the same time this year maybe both cons could get a Bloodstained panel about a different part of the game.)
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XombieMike
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Post by XombieMike on Nov 19, 2015 14:06:06 GMT -6
There are a couple of days left for questions.
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Post by XombieMike on Nov 19, 2015 21:58:56 GMT -6
As the risk of sounding like a broken record, I'm just going to ask the same sorts of questions I've been asking earlier. Still not sure if he is the right person to ask but it can't hurt - What does the nature of the updates look like for the rest of the year (like vaguely what can we expect to see/learn in November/December/January)? (I assume the October update will be out before the podcast since there's barley any time left in the month)
- In general, what is the team doing now during this pre-production phase? Perhaps some insight into the sorts of conversations being had and ideas discussed?
- When might we be able to expect to learn anymore about the cast or the world? Like we know 4 out of 6 "main characters" of the narrative -when might we meet the next two? Out of the extended cast who might be the two other playable characters and how are they being chosen?
- When might we expect to see some more (though understandably early/rough) gameplay footage? A point stressed during the campaign itself was the use of shading to constructed an appropriate and appealing visual style and how backer interaction would be important in nailing that look down. Obviously the earlier in development something like that is done the better? We want to avoid another Mighty No. 9 situation where many backers, even those still hyped for the game, don't like how it looks.
I'll reiterate what I've said before: I hope these aren't too intrusive. I'm not trying to rush or pressure any of the development staff (a long pre-production period is often good for the end product) but I know a lot of people are at least curious about some of these so I thought these might be fruitful questions to ask in the polite and considerate environment this podcast (I assume you polled for questions of an upcoming podcast episode) would offer. Now that you know the next update should show some of the shaders in action, do you want to revise some of this?
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Post by crocodile on Nov 20, 2015 0:18:13 GMT -6
I edited my post. If I think of any new questions over the weekend I'll add them to that post but as right now that is everything off the top of my head I'd want answered if possible.
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Post by twilightvulpine on Nov 20, 2015 4:37:04 GMT -6
I haven't been following things closely these last few months, but is there more information on the role of the scientists in the story? Since the whole curse was created by the alchemists to be a weapon against the scientists, will scientists be featured in any way?
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Post by ArthurSixx on Nov 20, 2015 20:30:33 GMT -6
Since the game is 2.5D, the game will retain it's side scrolling in a full 3D environment, will Miriam be a sprite or a 3D model?
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Post by Astaroth on Nov 24, 2015 13:11:17 GMT -6
Since the game is 2.5D, the game will retain it's side scrolling in a full 3D environment, will Miriam be a sprite or a 3D model? its already been stated characters will be '2d' shaded 3d models similar to how guilty gear xrd does it
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Post by XombieMike on Nov 24, 2015 18:04:59 GMT -6
I've recorded the episode with Matt and can't take new questions. Matt looked over every question asked and decided to omit some of them that he just had no input on. It was great talking with him, and although we had some recording issues, I think the episode will still be enjoyable.
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