inherit
711
0
Aug 27, 2018 17:13:44 GMT -6
50
aindriu
112
Aug 25, 2015 13:44:07 GMT -6
August 2015
aindriu
|
Post by aindriu on Aug 31, 2015 13:38:15 GMT -6
Although having a female protagonist is pretty cool in and of itself, it would also be cool if the game could also pass the Bechdel Test; Two women, both with names, who have a conversation with one another that isn't about a male character. It wouldn't be hard to do, it wouldn't have to be polarizing and all-consuming, and I think it would help to push the demographic even further.
The other female character could be a villain or rival. Maybe even an alternate universe version of Miriam. A relative, perhaps? A goddess trapped within a bound shine inside the demon castle, whom acts as a helper? Fairy Godmother? Her combat trainer in flashbacks?
|
|
inherit
473
0
Sept 11, 2019 21:43:33 GMT -6
1,266
Goobsausage
1,369
Jul 30, 2015 13:50:49 GMT -6
July 2015
unclstv
|
Post by Goobsausage on Aug 31, 2015 14:26:07 GMT -6
I think it'd be a good idea and I'd like to see more women in the Bloodstained, especially since Miriam is the only woman revealed at this point. But I also don't want the Bechdel test to be mistaken as a seal of quality. It's a good thing to keep in mind, but there also needs to be a good story/script/translation/localization to go with it as well, happen naturally as part of the story and the characters need to be well-rounded and developed in their own right. Otherwise, the Bechdel test seems like a step on a checklist and feels like something to brag about ("look at how significant we are!").
I'd like there to be a female shopkeeper who's similar to Zoidberg from Futurama. Some sort of monster or creature that's down on their luck, poor, overjoyed when anything is being bought, gives quips/comments on what's being purchased, and feels sad if the player talks to them without buying anything.
|
|
Dvv
New Blood
Posts: 52
inherit
665
0
Jul 31, 2018 15:10:42 GMT -6
29
Dvv
52
Aug 20, 2015 9:34:56 GMT -6
August 2015
dvv
|
Post by Dvv on Aug 31, 2015 14:26:56 GMT -6
Sounds like something that wouldn't be needed at all.
If characters are going to be around to talk be made and/or talk to each other it should be something that happens naturally, not something that happens because the need to fill a quota. I'm really hating the current trend of people trying to shoehorn stuff like this into video games.
This doesn't mean that im opposed to more female characters, what I'm opposed to is people trying shove stuff specifically like this everywhere nowadays.
All this would do is limit what characters could and couldn't talk about as there are plot important male characters and it would make sense for them to be brought up in conversations due to whatever reason.
That is unless im completely misunderstanding what this is about. Then by all means feel free to correct me.
|
|
gunlord500
Global Moderator
Hyped for Bloodstained 2!
Posts: 1,109
inherit
177
0
1
Dec 3, 2024 20:33:34 GMT -6
914
gunlord500
Hyped for Bloodstained 2!
1,109
Jun 20, 2015 23:53:30 GMT -6
June 2015
gunlord500
|
Post by gunlord500 on Aug 31, 2015 14:45:32 GMT -6
Interesting question, aindriu Due to the nature of the game, though (Gebel being a villain) I think most conversations will turn to him eventually. I could see a female shopkeep passing the Bechdel Test, though, chatting with Miriam about spells and weapons and stuff.
|
|
inherit
205
0
1
Oct 16, 2019 18:36:27 GMT -6
1,635
crocodile
1,088
Jun 27, 2015 16:51:30 GMT -6
June 2015
crocodile
|
Post by crocodile on Aug 31, 2015 15:09:30 GMT -6
I think IGA said he wanted to have at least six major characters over the course of the narrative. With Miriam, Gebel, Johannes and Zangetsu, we still have at least two slots left. Being set in England/Europe, I'm thinking a Witch character (Harry Potter, Little Witch Academia vibes) might be super cool. Or perhaps a true scientist to contrast Johannes and his alchemy. I recall IGA saying Zangetsu was originally a knight instead of a samurai so if he still wanted a knight character that could be a direction to go. There are a lot of ways to go about it. Sounds like something that wouldn't be needed at all. If characters are going to be around to talk be made and/or talk to each other it should be something that happens naturally, not something that happens because the need to fill a quota. I'm really hating the current trend of people trying to shoehorn stuff like this into video games. This doesn't mean that im opposed to more female characters, what I'm opposed to is people trying shove stuff specifically like this everywhere nowadays. All this would do is limit what characters could and couldn't talk about as there are plot important male characters and it would make sense for them to be brought up in conversations due to whatever reason. That is unless im completely misunderstanding what this is about. Then by all means feel free to correct me. The Bechdel Test doesn't say that two women can't ever talk about a man, just that they have to be able to do something, anything else. It's just a demonstration that the women are actual characters in themselves with their own goals and aren't just reflections of or satellites that orbit the male characters in question. It's not really a limitation because, honestly, if your narrative can't even pass the Bechdel Test, then you are barely even trying. Like it takes no effort at all to pass. So little effort in fact that many pieces of work that do pass the test, still have big problems with overt or subconscious sexism. Works that pass the Bechdel Test can still paint women in a bad light. At the end of the day, all the OP is asking for is for more prominent female characters in the Bloodstained narrative.
|
|
Dvv
New Blood
Posts: 52
inherit
665
0
Jul 31, 2018 15:10:42 GMT -6
29
Dvv
52
Aug 20, 2015 9:34:56 GMT -6
August 2015
dvv
|
Post by Dvv on Aug 31, 2015 16:01:19 GMT -6
It's just a demonstration that the women are actual characters in themselves with their own goals and aren't just reflections of or satellites that orbit the male characters in question. See I disagree with this because its natural for characters to talk about other characters, regardless of gender. It shouldn't matter if a character is male or female, black or white. People give too much focus to stuff like this. Developers shouldn't have to include things like this in video games unless it something they did naturally without the intent to fill some quota. Regardless of how good your intent is you can ALWAYS tell if it was done just for the sake of having it in. Personally it feels disingenuous to me. My problem here is that you feel like they HAVE to pass some test. If they're going to do it they should do it without having to be told to do so.
|
|
gunlord500
Global Moderator
Hyped for Bloodstained 2!
Posts: 1,109
inherit
177
0
1
Dec 3, 2024 20:33:34 GMT -6
914
gunlord500
Hyped for Bloodstained 2!
1,109
Jun 20, 2015 23:53:30 GMT -6
June 2015
gunlord500
|
Post by gunlord500 on Aug 31, 2015 16:17:04 GMT -6
I don't think folks are saying the game HAS to pass the Bechdel test, Dvv The OP said it might be cool, and other folks are saying it might be nice. Nobody's saying its a requirement or a dealbreaker. I agree that having characters to fill a quota wouldn't be good, but if they can add a couple more interesting female characters in an organic way, I think that's something to shoot towards. Like they mentioned in the PAX panel, everybody loves demon-butt-kicking heroines
|
|
inherit
473
0
Sept 11, 2019 21:43:33 GMT -6
1,266
Goobsausage
1,369
Jul 30, 2015 13:50:49 GMT -6
July 2015
unclstv
|
Post by Goobsausage on Aug 31, 2015 16:22:13 GMT -6
It's just a demonstration that the women are actual characters in themselves with their own goals and aren't just reflections of or satellites that orbit the male characters in question. See I disagree with this because its natural for characters to talk about other characters, regardless of gender. It shouldn't matter if a character is male or female, black or white. People give too much focus to stuff like this. Developers shouldn't have to include things like this in video games unless it something they did naturally without the intent to fill some quota. Regardless of how good your intent is you can ALWAYS tell if it was done just for the sake of having it in. Personally it feels disingenuous to me. My problem here is that you feel like they HAVE to pass some test. If they're going to do it they should do it without having to be told to do so. Good points. I'm all for representation and passing the Bechdel test, but I don't like doing things for the sake of it. There's also plenty of media where there's women with their own goals and well-rounded character development but sometimes don't pass the test because the story doesn't call for it (various episodes of both Fullmetal Alchemist shows, Gravity Falls, The Simpsons, both of Nickelodeon's Avatar shows, Futurama). Plus, Bloodstained may not simply be the kind of game that requires a heavy story or character development. While I'm sure IGA and team will try to include more women and push for representation naturally, by the end of the day I just want to explore a castle and be entertained. I still like my shopkeeper idea though.
|
|
Lelygax
Loyal Familiar
[TI1]Its useless, its all useless.
Posts: 389
inherit
502
0
Aug 11, 2018 19:05:36 GMT -6
232
Lelygax
[TI1]Its useless, its all useless.
389
Aug 3, 2015 17:15:04 GMT -6
August 2015
lelygax
|
Post by Lelygax on Aug 31, 2015 17:47:59 GMT -6
See I disagree with this because its natural for characters to talk about other characters, regardless of gender. It shouldn't matter if a character is male or female, black or white. People give too much focus to stuff like this. Developers shouldn't have to include things like this in video games unless it something they did naturally without the intent to fill some quota. Regardless of how good your intent is you can ALWAYS tell if it was done just for the sake of having it in. Personally it feels disingenuous to me. My problem here is that you feel like they HAVE to pass some test. If they're going to do it they should do it without having to be told to do so. Good points. I'm all for representation and passing the Bechdel test, but I don't like doing things for the sake of it. There's also plenty of media where there's women with their own goals and well-rounded character development but sometimes don't pass the test because the story doesn't call for it (various episodes of both Fullmetal Alchemist shows, Gravity Falls, The Simpsons, both of Nickelodeon's Avatar shows, Futurama). Plus, Bloodstained may not simply be the kind of game that requires a heavy story or character development. While I'm sure IGA and team will try to include more women and push for representation naturally, by the end of the day I just want to explore a castle and be entertained. I still like my shopkeeper idea though. I wanted to post my opinion, even if Gooby and Dvv already said everything that I would. While it was the first time that I hear about Bechdel Test, it already sound stupid and outdated IMO. Now before you start to stone me, let me explaiin why. It says that there must be 2 women, without taking in account the size of the cast. If there is only one man and one woman it wouldn't pass the test automatically, even if she was the protagonist and never acted like a frail woman or some other stereotype. Now if there is like 100 men and 2 girls, it wouldn't be "fair", but could pass this test. This shows the fallacy on this, and while someone can come and say "But hey! You're taking it too directly, you could think of it as...", I say no, because this isn't my fault that people are choosing blindly a outdated source without renewing it, it is simply broken. Why it is broke? Quotas. You see, I don't think that quotas are the solution, I'm all for equality in general, all areas, a equal world is what I want. But when people use things like quotas, it can affect the originality of the story and enforce even more stereotypes. Why? Because you aren't adding a character because you thought about something cool for him, you will be adding it because of a quota and then after you will try to think how to put it in the story, it is the wrong order. Writers should've their freedom to make the best story possible, not be restrained because of a "test". Now claryfing my opinion, yes, I would like if they added 1 or 2 more female characters. If possible a fight with her would be cool, since I expected to battle Celia in DoS and everyone knows why we didn't had this chance...
|
|
inherit
205
0
1
Oct 16, 2019 18:36:27 GMT -6
1,635
crocodile
1,088
Jun 27, 2015 16:51:30 GMT -6
June 2015
crocodile
|
Post by crocodile on Aug 31, 2015 18:28:38 GMT -6
Ok clearly there is some misunderstanding of what this test actually is. It's not saying "two women can never get together and talk about a man", its saying "two women have to be able to get together and talk about a subject that isn't a man at some point over the course of your entire narrative". The two aren't the same at all. Its just the suggestion (its not a demand or a quota because its not like you can force a film maker, game maker, etc. to do anything) that women play a more proactive role in whatever narrative you are writing. It's a push to have better (and actual ) characterization by highlighting a common issue. At the end of the day that's the only goal. Something can be a quality product even if it doesn't pass the test and a product can still be disrespectful to women even if it passes the test - the test by itself isn't some sort of deal-breaker or kingmaker. Again, it just serves to highlight a common issue/trend across a large swath of media to hopefully encourage better written female characters. Goobsausage Every single series you mentioned DOES pass the Bechdel Test so I'm puzzled by your comment
|
|
Dvv
New Blood
Posts: 52
inherit
665
0
Jul 31, 2018 15:10:42 GMT -6
29
Dvv
52
Aug 20, 2015 9:34:56 GMT -6
August 2015
dvv
|
Post by Dvv on Aug 31, 2015 18:39:49 GMT -6
Why it is broke? Quotas. You see, I don't think that quotas are the solution, I'm all for equality in general, all areas, a equal world is what I want. But when people use things like quotas, it can affect the originality of the story and enforce even more stereotypes. Why? Because you aren't adding a character because you thought about something cool for him, you will be adding it because of a quota and then after you will try to think how to put it in the story, it is the wrong order. Writers should've their freedom to make the best story possible, not be restrained because of a "test". Now claryfing my opinion, yes, I would like if they added 1 or 2 more female characters. If possible a fight with her would be cool, since I expected to battle Celia in DoS and everyone knows why we didn't had this chance... Exactly my point. You said it a bit better then I did if I had to say so.
|
|
inherit
473
0
Sept 11, 2019 21:43:33 GMT -6
1,266
Goobsausage
1,369
Jul 30, 2015 13:50:49 GMT -6
July 2015
unclstv
|
Post by Goobsausage on Aug 31, 2015 22:28:39 GMT -6
Ok clearly there is some misunderstanding of what this test actually is. It's not saying "two women can never get together and talk about a man", its saying "two women have to be able to get together and talk about a subject that isn't a man at some point over the course of your entire narrative". The two aren't the same at all. Its just the suggestion (its not a demand or a quota because its not like you can force a film maker, game maker, etc. to do anything) that women play a more proactive role in whatever narrative you are writing. It's a push to have better (and actual ) characterization by highlighting a common issue. At the end of the day that's the only goal. Something can be a quality product even if it doesn't pass the test and a product can still be disrespectful to women even if it passes the test - the test by itself isn't some sort of deal-breaker or kingmaker. Again, it just serves to highlight a common issue/trend across a large swath of media to hopefully encourage better written female characters. Goobsausage Every single series you mentioned DOES pass the Bechdel Test so I'm puzzled by your comment Going by the series as a whole, they do. But I was talking about episodes themselves. Not every episode of those shows pass the "two women talking about something other than men" requirement. But yeah, creators and artists just need to write women well and be proactive.
|
|
inherit
711
0
Aug 27, 2018 17:13:44 GMT -6
50
aindriu
112
Aug 25, 2015 13:44:07 GMT -6
August 2015
aindriu
|
Post by aindriu on Sept 1, 2015 1:56:29 GMT -6
Interesting question, aindriu Due to the nature of the game, though (Gebel being a villain) I think most conversations will turn to him eventually. I could see a female shopkeep passing the Bechdel Test, though, chatting with Miriam about spells and weapons and stuff. Just one bit of dialogue would do the trick; not an all-encompassing theme looming and dictating the direction of the game itself, of course. Sounds like something that wouldn't be needed at all. If characters are going to be around to talk be made and/or talk to each other it should be something that happens naturally, not something that happens because the need to fill a quota. I'm really hating the current trend of people trying to shoehorn stuff like this into video games. This doesn't mean that im opposed to more female characters, what I'm opposed to is people trying shove stuff specifically like this everywhere nowadays. All this would do is limit what characters could and couldn't talk about as there are plot important male characters and it would make sense for them to be brought up in conversations due to whatever reason. That is unless im completely misunderstanding what this is about. Then by all means feel free to correct me. The point of being able to pass the Bechdel test wouldn't be to hinder the narrative and change the entire direction of the game. The only thing it needs to have in order to pass the Bechdel Test is one conversation. The new Mad Max, for example, passes the Bechdel Test with flying colors. The reason why this is important thing to include for many people is that women often aren't depicted in narratives as having any internal drives beyond that of a male character. Though "getting the girl" is often the motive for many a male's role, in narratives, men often concentrate on other things, have other friends of the same gender, and don't exclusively talk about women. True female representation in entertainment is thin. At present, it appears as though Miriam is the only female character. The fact that the game revolves around a female protagonist is pretty damn progressive and awesome in and of itself, so that's cool. Also, I am not saying that the game will automatically be a piece of garbage for not passing the Bechdel Test; I'm sure the game will be excellent regardless, but it would just be cool is all. I mean, this game, already, has broken ground in many different ways, so why not tick one more bit of progressive awesomeness to the list? I think it'd be a good idea and I'd like to see more women in the Bloodstained, especially since Miriam is the only woman revealed at this point. But I also don't want the Bechdel test to be mistaken as a seal of quality. It's a good thing to keep in mind, but there also needs to be a good story/script/translation/localization to go with it as well, happen naturally as part of the story and the characters need to be well-rounded and developed in their own right. Otherwise, the Bechdel test seems like a step on a checklist and feels like something to brag about ("look at how significant we are!"). I'd like there to be a female shopkeeper who's similar to Zoidberg from Futurama. Some sort of monster or creature that's down on their luck, poor, overjoyed when anything is being bought, gives quips/comments on what's being purchased, and feels sad if the player talks to them without buying anything. Oh, yes of course. A thing still has the potential to be rubbish even if it passes the Bechdel Test; it's no official seal of quality. I mean, the 50 Shades of Grey movie technically passes the Bechdel test, but that doesn't make it good. I think IGA said he wanted to have at least six major characters over the course of the narrative. With Miriam, Gebel, Johannes and Zangetsu, we still have at least two slots left. Being set in England/Europe, I'm thinking a Witch character (Harry Potter, Little Witch Academia vibes) might be super cool. Or perhaps a true scientist to contrast Johannes and his alchemy. I recall IGA saying Zangetsu was originally a knight instead of a samurai so if he still wanted a knight character that could be a direction to go. There are a lot of ways to go about it. Sounds like something that wouldn't be needed at all. If characters are going to be around to talk be made and/or talk to each other it should be something that happens naturally, not something that happens because the need to fill a quota. I'm really hating the current trend of people trying to shoehorn stuff like this into video games. This doesn't mean that im opposed to more female characters, what I'm opposed to is people trying shove stuff specifically like this everywhere nowadays. All this would do is limit what characters could and couldn't talk about as there are plot important male characters and it would make sense for them to be brought up in conversations due to whatever reason. That is unless im completely misunderstanding what this is about. Then by all means feel free to correct me. The Bechdel Test doesn't say that two women can't ever talk about a man, just that they have to be able to do something, anything else. It's just a demonstration that the women are actual characters in themselves with their own goals and aren't just reflections of or satellites that orbit the male characters in question. It's not really a limitation because, honestly, if your narrative can't even pass the Bechdel Test, then you are barely even trying. Like it takes no effort at all to pass. So little effort in fact that many pieces of work that do pass the test, still have big problems with overt or subconscious sexism. Works that pass the Bechdel Test can still paint women in a bad light. At the end of the day, all the OP is asking for is for more prominent female characters in the Bloodstained narrative. An academic witch character would be fantastic!! And yes, thank you for elaborating on the general purpose of the Bechdel Test. It's just a demonstration that the women are actual characters in themselves with their own goals and aren't just reflections of or satellites that orbit the male characters in question. See I disagree with this because its natural for characters to talk about other characters, regardless of gender. It shouldn't matter if a character is male or female, black or white. People give too much focus to stuff like this. Developers shouldn't have to include things like this in video games unless it something they did naturally without the intent to fill some quota. Regardless of how good your intent is you can ALWAYS tell if it was done just for the sake of having it in. Personally it feels disingenuous to me. My problem here is that you feel like they HAVE to pass some test. If they're going to do it they should do it without having to be told to do so. It is totally natural for characters to talk about characters regardless of gender, but there TONS of narratives that, as simple as it may seem to include, don't pass the Bechdel Test; there aren't two female characters, both with names, whom talk about a subject that isn't a man. I've never had a real hard time with finding ways to empathize or identify with any given character in any video game, but women, although considerably statistically active in gaming, still feel polarized in an industry where, mainly, men get to make up stories without the courtesy of giving much though to the character development of the female characters. Sure, things are changing A LOT, and sure, even if Miriam ends up being the only girl, the game is sure to be completely awesome. It would just be nice is all. Like, literally all it would take is a female merchant and Miriam talking about business for a line or two. That wouldn't be too obvious or pushy, I feel. I don't think folks are saying the game HAS to pass the Bechdel test, Dvv The OP said it might be cool, and other folks are saying it might be nice. Nobody's saying its a requirement or a dealbreaker. I agree that having characters to fill a quota wouldn't be good, but if they can add a couple more interesting female characters in an organic way, I think that's something to shoot towards. Like they mentioned in the PAX panel, everybody loves demon-butt-kicking heroines Hear, hear.
|
|
ArthurSixx
New Blood
I am a Child of the Night.
Posts: 11
inherit
588
0
Jan 9, 2016 8:32:16 GMT -6
13
ArthurSixx
I am a Child of the Night.
11
Aug 19, 2015 15:09:29 GMT -6
August 2015
arthursixx
|
Post by ArthurSixx on Sept 1, 2015 10:32:41 GMT -6
The Bechdel Test, I think, is an utterly useless measure for any media because its requirements are few and vague and it would be utterly useless for this game because the cast is so small. Remember SotN? That game fails the Bechdel Test because there are only two significant female characters who never meet and both of them talk mainly about three subjects: Alucard, Richter and the Castle itself. Did that make the game any less fun and enjoyable? No! It is my second most favorite game of all time and my favorite game that fails this nonsense test. (Okami actually passes because the game and cast is so gigantic). Instead of focusing on some nonsense metric, why don't we focus on the really important details; that Miriam is a good, well written, dynamic, strong, sympathetic and a likable character that can pull her own weight and, above all, that the game is fun. Making a game like this pass the Bechdel Test for the sake of passing it, with such a small cast no less, would make it feel hackneyed and forced and it would detract from the overall experience. What makes it worse is when people complain about the sex of a player character when that is the artistic direction the artist wanted to take. You would not believe the amount of whining I saw in other forums about people not wanting to play as Miriam because "she's a girl and I don't like playing as a girl". SHUT YOUR CAKE-SOCKET, hypothetical forum poster! This isn't an RPG; this isn't meant for self-insert fanfiction! Miriam is female because IGA wanted a female lead for the story IGA wants to tell. She's a lady, deal with it, shut up, pick up a controller or get your mouse and keyboard and play the game and stop worrying about all this gender nonsense. Tl;dr version - The Bechdel Test is a useless metric
- Making it so the game can pass the test is hackneyed and inorganic, especially with a tiny cast
- Look past the gender of the character you are playing as and focus on the important bits; that the character is a good one and she actively makes the game fun to play
|
|
Old Symphony Player
Guest
Old Symphony Player
inherit
-17711
0
Dec 4, 2024 2:14:22 GMT -6
Old Symphony Player
0
Dec 4, 2024 2:14:22 GMT -6
January 1970
GUEST
|
Post by Old Symphony Player on Sept 8, 2015 15:22:27 GMT -6
Interesting thread.
I was replaying the good old Final Fantasy 9 the other day and thinking about this test too. Its amazing how easly that game passes it, there are a ton of dialogues like that, for example one with dagger and an old lady that tends the fields, talking about society and so on and so forth. So my point with that example is that in my opinion most japanase games and developers dont have this issue and dont need the test because they dont tend to write female character as orbiter of male characters. Japanase storytellers do love females and there are tons of dialogues among them. You could say the only "issue" with females in japanase media is the fanservice and sexualization that is ofthen seen as objetivification, but even so thats a very western bias as japanase media tends to be more open about sexual arousal and fanservice, and usually they make fanservice for all demographics and tastes, with many many shows and games having even gay fanservice. So my bottom line is that I agree that it would be cool if the game "passes" that because it would mean it has more female characters but even so I dont think it applies so much to non-western media so I wont be angry if it doesnt passes as I dont think japanase videogames have that specific issue or tend to have it, so its not as relevant as in, lets say, a Transformers movie.
|
|